mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
1955 lines
61 KiB
C++
1955 lines
61 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Math/Object3D.h>
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#include <Engine/Templates/BSP_internal.h>
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#include <Engine/Templates/StaticArray.cpp>
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#include <Engine/Templates/DynamicArray.cpp>
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#include <Engine/Templates/DynamicContainer.cpp>
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// define this for full debugging of all algorithms
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#define FULL_DEBUG
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// epsilon value used for vertex comparison
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//#define VTX_EPSILON (0.015625f) // 1/2^6 ~= 1.5 cm
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#define VTX_EPSILON DOUBLE((1.0/65536.0)/16.0*mth_fCSGEpsilon) // 1/2^16
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//#define VTX_EPSILON DOUBLE(0.00390625) // 1/2^8
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// grid for snapping vertices
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#define VTX_SNAP (VTX_EPSILON/2.0)
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// epsilon value used for plane comparison
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#define PLX_EPSILON (VTX_EPSILON/16.0*mth_fCSGEpsilon)
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// grid for snapping planes
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#define PLX_SNAP (PLX_EPSILON/2.0)
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// epsilon value used for edge line comparison
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//#define EDX_EPSILON (1E-3f) // 1E-3 == 1 mm
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//#define EDX_EPSILON (0.015625f) // 1/2^6 ~= 1.5 cm
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//#define EDX_EPSILON DOUBLE(1.0/65536.0) // 1/2^16
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#define EDX_EPSILON DOUBLE(0.00390625*mth_fCSGEpsilon) // 1/2^8
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// use O(nlogn) instead O(n2) algorithms for object optimization
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INDEX wld_bFastObjectOptimization = 1;
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FLOAT mth_fCSGEpsilon = 1.0f;
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/*
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* Compare two vertices.
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*/
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inline int CompareVertices(const CObjectVertex &vx0, const CObjectVertex &vx1)
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{
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if (vx0(1)-vx1(1) < -VTX_EPSILON) return -1;
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else if (vx0(1)-vx1(1) > +VTX_EPSILON) return 1;
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else if (vx0(2)-vx1(2) < -VTX_EPSILON) return -1;
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else if (vx0(2)-vx1(2) > +VTX_EPSILON) return 1;
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else if (vx0(3)-vx1(3) < -VTX_EPSILON) return -1;
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else if (vx0(3)-vx1(3) > +VTX_EPSILON) return 1;
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else return 0;
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}
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/*
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* Compare two vertices for quick-sort.
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*/
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static int qsort_CompareVertices(const void *pvVertex0, const void *pvVertex1)
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{
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CObjectVertex &vx0 = **(CObjectVertex **)pvVertex0;
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CObjectVertex &vx1 = **(CObjectVertex **)pvVertex1;
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return CompareVertices(vx0, vx1);
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}
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/*
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* Compare two along line vertices.
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*/
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static INDEX sortvertices_iMaxAxis;
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inline int CompareVerticesAlongLine(const CObjectVertex &vx0, const CObjectVertex &vx1)
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{
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if (vx0(sortvertices_iMaxAxis)-vx1(sortvertices_iMaxAxis) < -VTX_EPSILON) return -1;
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else if (vx0(sortvertices_iMaxAxis)-vx1(sortvertices_iMaxAxis) > +VTX_EPSILON) return +1;
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else return 0;
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}
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/*
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* Compare two vertices along a line for quick-sort.
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*/
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static int qsort_CompareVerticesAlongLine(const void *pvVertex0, const void *pvVertex1)
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{
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CObjectVertex &vx0 = **(CObjectVertex **)pvVertex0;
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CObjectVertex &vx1 = **(CObjectVertex **)pvVertex1;
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return CompareVerticesAlongLine(vx0, vx1);
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}
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/*
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* Compare two vertices along a line for quick-sort - reversely.
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*/
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static int qsort_CompareVerticesAlongLineReversely(const void *pvVertex0, const void *pvVertex1)
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{
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CObjectVertex &vx0 = **(CObjectVertex **)pvVertex0;
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CObjectVertex &vx1 = **(CObjectVertex **)pvVertex1;
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return -CompareVerticesAlongLine(vx0, vx1);
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}
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/*
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* Compare two planes.
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*/
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inline int ComparePlanes(const CObjectPlane &pl0, const CObjectPlane &pl1)
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{
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if (pl0(1)-pl1(1) < -PLX_EPSILON) return -1;
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else if (pl0(1)-pl1(1) > +PLX_EPSILON) return +1;
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else if (pl0(2)-pl1(2) < -PLX_EPSILON) return -1;
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else if (pl0(2)-pl1(2) > +PLX_EPSILON) return +1;
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else if (pl0(3)-pl1(3) < -PLX_EPSILON) return -1;
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else if (pl0(3)-pl1(3) > +PLX_EPSILON) return +1;
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else if (pl0.Distance()-pl1.Distance() < -PLX_EPSILON) return -1;
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else if (pl0.Distance()-pl1.Distance() > +PLX_EPSILON) return +1;
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else return 0;
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}
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/*
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* Compare two planes for quick-sort.
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*/
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static int qsort_ComparePlanes(const void *pvPlane0, const void *pvPlane1)
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{
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CObjectPlane &pl0 = **(CObjectPlane **)pvPlane0;
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CObjectPlane &pl1 = **(CObjectPlane **)pvPlane1;
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return ComparePlanes(pl0, pl1);
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}
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/*
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* Compare two edges.
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*/
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inline int CompareEdges(const CObjectEdge &ed0, const CObjectEdge &ed1)
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{
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if (ed0.oed_Vertex0<ed1.oed_Vertex0) return -1;
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else if (ed0.oed_Vertex0>ed1.oed_Vertex0) return +1;
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else if (ed0.oed_Vertex1<ed1.oed_Vertex1) return -1;
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else if (ed0.oed_Vertex1>ed1.oed_Vertex1) return +1;
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else return 0;
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}
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/*
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* Compare two edges for quick-sort.
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*/
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static int qsort_CompareEdges(const void *pvEdge0, const void *pvEdge1)
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{
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CObjectEdge &ed0 = **(CObjectEdge **)pvEdge0;
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CObjectEdge &ed1 = **(CObjectEdge **)pvEdge1;
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return CompareEdges(ed0, ed1);
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}
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/*
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* Compare two edge lines.
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*/
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inline int CompareEdgeLines(const CEdgeEx &edx0, const CEdgeEx &edx1)
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{
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if (edx0.edx_vDirection(1)-edx1.edx_vDirection(1) < -EDX_EPSILON) return -1;
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else if (edx0.edx_vDirection(1)-edx1.edx_vDirection(1) > +EDX_EPSILON) return +1;
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else if (edx0.edx_vDirection(2)-edx1.edx_vDirection(2) < -EDX_EPSILON) return -1;
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else if (edx0.edx_vDirection(2)-edx1.edx_vDirection(2) > +EDX_EPSILON) return +1;
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else if (edx0.edx_vDirection(3)-edx1.edx_vDirection(3) < -EDX_EPSILON) return -1;
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else if (edx0.edx_vDirection(3)-edx1.edx_vDirection(3) > +EDX_EPSILON) return +1;
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else if (edx0.edx_vReferencePoint(1)-edx1.edx_vReferencePoint(1) < -EDX_EPSILON) return -1;
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else if (edx0.edx_vReferencePoint(1)-edx1.edx_vReferencePoint(1) > +EDX_EPSILON) return +1;
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else if (edx0.edx_vReferencePoint(2)-edx1.edx_vReferencePoint(2) < -EDX_EPSILON) return -1;
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else if (edx0.edx_vReferencePoint(2)-edx1.edx_vReferencePoint(2) > +EDX_EPSILON) return +1;
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else if (edx0.edx_vReferencePoint(3)-edx1.edx_vReferencePoint(3) < -EDX_EPSILON) return -1;
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else if (edx0.edx_vReferencePoint(3)-edx1.edx_vReferencePoint(3) > +EDX_EPSILON) return +1;
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else return 0;
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}
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//#define EDX_EPSILON_LOOSE DOUBLE(0.00390625) // 1/2^8
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/*
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* Compare two edge lines.
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*/
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/*
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inline int CompareEdgeLines_loosely(const CEdgeEx &edx0, const CEdgeEx &edx1)
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{
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if (edx0.edx_vDirection(1)-edx1.edx_vDirection(1) < -EDX_EPSILON_LOOSE) return -1;
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else if (edx0.edx_vDirection(1)-edx1.edx_vDirection(1) > +EDX_EPSILON_LOOSE) return +1;
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else if (edx0.edx_vDirection(2)-edx1.edx_vDirection(2) < -EDX_EPSILON_LOOSE) return -1;
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else if (edx0.edx_vDirection(2)-edx1.edx_vDirection(2) > +EDX_EPSILON_LOOSE) return +1;
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else if (edx0.edx_vDirection(3)-edx1.edx_vDirection(3) < -EDX_EPSILON_LOOSE) return -1;
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else if (edx0.edx_vDirection(3)-edx1.edx_vDirection(3) > +EDX_EPSILON_LOOSE) return +1;
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else if (edx0.edx_vReferencePoint(1)-edx1.edx_vReferencePoint(1) < -EDX_EPSILON_LOOSE) return -1;
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else if (edx0.edx_vReferencePoint(1)-edx1.edx_vReferencePoint(1) > +EDX_EPSILON_LOOSE) return +1;
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else if (edx0.edx_vReferencePoint(2)-edx1.edx_vReferencePoint(2) < -EDX_EPSILON_LOOSE) return -1;
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else if (edx0.edx_vReferencePoint(2)-edx1.edx_vReferencePoint(2) > +EDX_EPSILON_LOOSE) return +1;
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else if (edx0.edx_vReferencePoint(3)-edx1.edx_vReferencePoint(3) < -EDX_EPSILON_LOOSE) return -1;
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else if (edx0.edx_vReferencePoint(3)-edx1.edx_vReferencePoint(3) > +EDX_EPSILON_LOOSE) return +1;
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else return 0;
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}*/
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/*
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* Compare two edge lines for quick-sort.
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*/
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static int qsort_CompareEdgeLines(const void *pvEdgeEx0, const void *pvEdgeEx1)
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{
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CEdgeEx &edx0 = **(CEdgeEx **)pvEdgeEx0;
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CEdgeEx &edx1 = **(CEdgeEx **)pvEdgeEx1;
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return CompareEdgeLines(edx0, edx1);
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}
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/*
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* Find an edge with given vertices in sorted array of pointers to edges.
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*/
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BOOL FindEdge( CStaticArray<CObjectEdge *> &apedSorted,
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CObjectVertex &vx0, CObjectVertex &vx1,
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CObjectEdge **ppedResult)
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{
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// create a ghost edge with given vertices
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CObjectEdge edWanted(vx0, vx1);
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CObjectEdge *pedWanted = &edWanted;
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// invoke binary search on the array with ghost edge
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CObjectEdge **ppedFound = (CObjectEdge **) bsearch(
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&pedWanted, &(apedSorted[0]), apedSorted.Count(), sizeof(CObjectEdge *),
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qsort_CompareEdges);
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// if some edge was found
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if (ppedFound!=NULL) {
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// return it
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*ppedResult= *ppedFound;
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return TRUE;
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// otherwise
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} else {
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// there is no such edge
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return FALSE;
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}
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}
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/*
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* Get start and end vertices.
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*/
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// rcg10162001 wtf...I had to move this into the class definition itself.
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// I think it's an optimization bug; I didn't have this problem when I
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// didn't give GCC the "-O2" option.
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#if 0
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void CObjectPolygonEdge::GetVertices(CObjectVertex *&povxStart, CObjectVertex *&povxEnd)
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{
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ASSERT(ope_Edge!=NULL);
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if (ope_Backward) {
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povxStart = ope_Edge->oed_Vertex1;
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povxEnd = ope_Edge->oed_Vertex0;
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} else {
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povxStart = ope_Edge->oed_Vertex0;
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povxEnd = ope_Edge->oed_Vertex1;
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}
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}
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#endif
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/*
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* Default constructor.
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*/
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CObjectSector::CObjectSector(void) :
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osc_colAmbient(0), osc_colColor(0), osc_strName("")
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{
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osc_ulFlags[0] = 0;
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osc_ulFlags[1] = 0;
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osc_ulFlags[2] = 0;
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}
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/*
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* Destructor.
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*/
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CObjectSector::~CObjectSector(void)
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{
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}
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/*
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* Initialize the structure for the given edge.
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*/
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inline void CEdgeEx::Initialize(CObjectEdge *poedEdge)
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{
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// remember edge
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edx_poedEdge = poedEdge;
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// initialize for edge's end vertices
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DOUBLE3D vPoint0 = *poedEdge->oed_Vertex0;
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DOUBLE3D vPoint1 = *poedEdge->oed_Vertex1;
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Initialize(&vPoint0, &vPoint1);
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}
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inline void CEdgeEx::Initialize(const DOUBLE3D *pvPoint0, const DOUBLE3D *pvPoint1)
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{
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// if the vertices are reversed
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if (CompareVertices(*pvPoint0, *pvPoint1)<0) {
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// swap them
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Swap(pvPoint0, pvPoint1);
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// mark edge as reversed
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edx_bReverse = TRUE;
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// if the vertices are not reversed
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} else {
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// mark edge as not reversed
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edx_bReverse = FALSE;
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}
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const DOUBLE3D &vPoint0=*pvPoint0;
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const DOUBLE3D &vPoint1=*pvPoint1;
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// normalize the direction
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edx_vDirection = (vPoint1-vPoint0).Normalize();
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DOUBLE fDirectionLen = edx_vDirection.Length();
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ASSERT(0.999<fDirectionLen && fDirectionLen<1.001);
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/* calculate the reference point on the line from any point on line (p) and direction (d):
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r = p - ((p.d)/(d.d))*d
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*/
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edx_vReferencePoint = vPoint0 -
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edx_vDirection * ((vPoint0 % edx_vDirection))/(edx_vDirection % edx_vDirection);
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}
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/* Test if a point is on the edge line. */
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inline BOOL CEdgeEx::PointIsOnLine(const DOUBLE3D &vPointToTest) const
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{
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// if it is the reference point
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if (CompareVertices(edx_vReferencePoint, vPointToTest)==0) {
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// it is on the line
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return TRUE;
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}
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// create edge line from line reference point to given point
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CEdgeEx edxPointToTest;
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edxPointToTest.Initialize(&edx_vReferencePoint, &vPointToTest);
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// test if it is same as this edge line
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return CompareEdgeLines(*this, edxPointToTest)==0;
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}
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void CObjectSector::Clear(void)
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{
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osc_aovxVertices.Clear();
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osc_aoplPlanes.Clear();
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osc_aoedEdges.Clear();
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osc_aopoPolygons.Clear();
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osc_aomtMaterials.Clear();
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}
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/*
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* Lock all object sector dynamic arrays.
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*/
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void CObjectSector::LockAll( void)
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{
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osc_aovxVertices.Lock();
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osc_aoplPlanes.Lock();
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osc_aoedEdges.Lock();
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osc_aopoPolygons.Lock();
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osc_aomtMaterials.Lock();
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}
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/*
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* Unlocks all object sector dynamic arrays.
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*/
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void CObjectSector::UnlockAll( void)
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{
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osc_aovxVertices.Unlock();
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osc_aoplPlanes.Unlock();
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osc_aoedEdges.Unlock();
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osc_aopoPolygons.Unlock();
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osc_aomtMaterials.Unlock();
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}
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/*
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* Create indices for all members of all arrays.
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*/
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void CObjectSector::CreateIndices(void)
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{
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// lock all arrays
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LockAll();
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// get the number of vertices in object
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INDEX ctVertices = osc_aovxVertices.Count();
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// set vertex indices
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for(INDEX iVertex=0; iVertex<ctVertices; iVertex++) {
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osc_aovxVertices[iVertex].ovx_Index = iVertex;
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}
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// get the number of planes in object
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INDEX ctPlanes = osc_aoplPlanes.Count();
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// set plane indices
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for(INDEX iPlane=0; iPlane<ctPlanes; iPlane++) {
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osc_aoplPlanes[iPlane].opl_Index = iPlane;
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}
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// get the number of materials in object
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INDEX ctMaterials = osc_aomtMaterials.Count();
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// set plane indices
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for(INDEX iMaterial=0; iMaterial<ctMaterials; iMaterial++) {
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osc_aomtMaterials[iMaterial].omt_Index = iMaterial;
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}
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// get the number of edges in object
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INDEX ctEdges = osc_aoedEdges.Count();
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// set edge indices
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for(INDEX iEdge=0; iEdge<ctEdges; iEdge++) {
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osc_aoedEdges[iEdge].oed_Index = iEdge;
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}
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// get the number of polygons in object
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INDEX ctPolygons = osc_aopoPolygons.Count();
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// set polygon indices
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for(INDEX iPolygon=0; iPolygon<ctPolygons; iPolygon++) {
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osc_aopoPolygons[iPolygon].opo_Index = iPolygon;
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}
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// unlock all arrays
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UnlockAll();
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}
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/*
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* Create a new polygon in given sector.
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*/
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CObjectPolygon *CObjectSector::CreatePolygon(INDEX ctVertices, DOUBLE3D avVertices[],
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CObjectMaterial &omaMaterial, ULONG ulFlags, BOOL bReverse)
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{
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// reset areas on axial planes
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DOUBLE fXY=0.0, fXZ=0.0, fYZ=0.0;
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// for each two vertices
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|
{for (INDEX ivx=0; ivx<ctVertices; ivx++){
|
|
const DOUBLE3D &v0 = avVertices[ivx];
|
|
const DOUBLE3D &v1 = avVertices[(ivx+1)%ctVertices];
|
|
// add the edge to all three areas
|
|
fXY+=(v1(1)-v0(1))*(v0(2)+v1(2))/2.0;
|
|
fXZ+=(v1(1)-v0(1))*(v0(3)+v1(3))/2.0;
|
|
fYZ+=(v1(2)-v0(2))*(v0(3)+v1(3))/2.0;
|
|
}}
|
|
// find maximum absolute area
|
|
fXY = Abs(fXY); fXZ = Abs(fXZ); fYZ = Abs(fYZ);
|
|
DOUBLE fMaxArea = Max(Max(fXY, fXZ), fYZ);
|
|
// if maximum area is too small
|
|
if(fMaxArea<1E-8) {
|
|
// do not create polygon
|
|
return NULL;
|
|
}
|
|
|
|
// create a new polygon in object
|
|
CObjectPolygon &opoPolygon = *osc_aopoPolygons.New();
|
|
// create as much polygon edges as there are vertices in the polygon
|
|
CObjectPolygonEdge *popePolygonEdges = opoPolygon.opo_PolygonEdges.New(ctVertices);
|
|
|
|
// for each vertex
|
|
{for (INDEX iVertex=0; iVertex<ctVertices; iVertex++) {
|
|
DOUBLE3D &v0=avVertices[iVertex]; // that vertex
|
|
DOUBLE3D &v1=avVertices[(iVertex+1)%ctVertices]; // its next neighbour
|
|
// create an edge between it and its neighbour and add it to the polygon
|
|
if (bReverse) {
|
|
popePolygonEdges[iVertex] = CObjectPolygonEdge(&CreateEdge(v1, v0));
|
|
} else {
|
|
popePolygonEdges[iVertex] = CObjectPolygonEdge(&CreateEdge(v0, v1));
|
|
}
|
|
}}
|
|
|
|
// clear plane normal
|
|
DOUBLE3D vNormal = DOUBLE3D(0.0f,0.0f,0.0f);
|
|
// for all vertices in polygon
|
|
{for(INDEX iEdge=0; iEdge<ctVertices; iEdge++) {
|
|
// get two neighbouring edges
|
|
CObjectEdge &oed0 = *popePolygonEdges[iEdge].ope_Edge;
|
|
CObjectEdge &oed1 = *popePolygonEdges[(iEdge+1)%ctVertices].ope_Edge;
|
|
// make their vectors
|
|
DOUBLE3D vVector1 = *oed0.oed_Vertex0 - *oed0.oed_Vertex1;
|
|
DOUBLE3D vVector2 = *oed1.oed_Vertex1 - *oed1.oed_Vertex0;
|
|
// add vector product of edges to the plane normal
|
|
vNormal += vVector2*vVector1;
|
|
}}
|
|
// add one plane to planes array
|
|
CObjectPlane *pplPlane = osc_aoplPlanes.New();
|
|
// construct this plane from normal vector and one point
|
|
if (bReverse) {
|
|
*pplPlane= DOUBLEplane3D( -vNormal, *popePolygonEdges[0].ope_Edge->oed_Vertex0);
|
|
} else {
|
|
*pplPlane= DOUBLEplane3D( vNormal, *popePolygonEdges[0].ope_Edge->oed_Vertex0);
|
|
}
|
|
|
|
// set this polygon's plane pointer
|
|
opoPolygon.opo_Plane = pplPlane;
|
|
// set this polygon's material pointer and color
|
|
opoPolygon.opo_Material = &omaMaterial;
|
|
opoPolygon.opo_colorColor = omaMaterial.omt_Color;
|
|
// set flags
|
|
opoPolygon.opo_ulFlags = ulFlags;
|
|
|
|
return &opoPolygon;
|
|
}
|
|
|
|
/*
|
|
* Create a new polygon in given sector.
|
|
*/
|
|
CObjectPolygon *CObjectSector::CreatePolygon(INDEX ctVertices, INDEX aivVertices[],
|
|
CObjectMaterial &omaMaterial, ULONG ulFlags, BOOL bReverse)
|
|
{
|
|
// create a new polygon in object
|
|
CObjectPolygon &opoPolygon = *osc_aopoPolygons.New();
|
|
// create as much polygon edges as there are vertices in the polygon
|
|
CObjectPolygonEdge *popePolygonEdges = opoPolygon.opo_PolygonEdges.New(ctVertices);
|
|
|
|
// for each vertex
|
|
{for (INDEX iVertex=0; iVertex<ctVertices; iVertex++)
|
|
{
|
|
INDEX iNextVertex = (iVertex+1)%ctVertices;
|
|
// create an edge between it and its neighbour and add it to the polygon
|
|
if (bReverse)
|
|
{
|
|
popePolygonEdges[iVertex] = CObjectPolygonEdge(
|
|
&CreateEdge(aivVertices[ iVertex], aivVertices[ iNextVertex]) );
|
|
}
|
|
else
|
|
{
|
|
popePolygonEdges[iVertex] = CObjectPolygonEdge(
|
|
&CreateEdge(aivVertices[ iNextVertex], aivVertices[ iVertex]) );
|
|
}
|
|
}}
|
|
|
|
// clear plane normal
|
|
DOUBLE3D vNormal = DOUBLE3D(0.0f,0.0f,0.0f);
|
|
// for all vertices in polygon
|
|
{for(INDEX iEdge=0; iEdge<ctVertices; iEdge++) {
|
|
// get two neighbouring edges
|
|
CObjectEdge &oed0 = *popePolygonEdges[iEdge].ope_Edge;
|
|
CObjectEdge &oed1 = *popePolygonEdges[(iEdge+1)%ctVertices].ope_Edge;
|
|
// make their vectors
|
|
DOUBLE3D vVector1 = *oed0.oed_Vertex0 - *oed0.oed_Vertex1;
|
|
DOUBLE3D vVector2 = *oed1.oed_Vertex1 - *oed1.oed_Vertex0;
|
|
// add vector product of edges to the plane normal
|
|
vNormal += vVector2*vVector1;
|
|
}}
|
|
// add one plane to planes array
|
|
CObjectPlane *pplPlane = osc_aoplPlanes.New();
|
|
// construct this plane from normal vector and one point
|
|
if (bReverse) {
|
|
*pplPlane= DOUBLEplane3D( -vNormal, *popePolygonEdges[0].ope_Edge->oed_Vertex0);
|
|
} else {
|
|
*pplPlane= DOUBLEplane3D( vNormal, *popePolygonEdges[0].ope_Edge->oed_Vertex0);
|
|
}
|
|
|
|
// set this polygon's plane pointer
|
|
opoPolygon.opo_Plane = pplPlane;
|
|
// set this polygon's material pointer and color
|
|
opoPolygon.opo_Material = &omaMaterial;
|
|
opoPolygon.opo_colorColor = omaMaterial.omt_Color;
|
|
// set flags
|
|
opoPolygon.opo_ulFlags = ulFlags;
|
|
|
|
return &opoPolygon;
|
|
}
|
|
/*
|
|
* Check the optimization algorithm.
|
|
*/
|
|
void CObjectSector::CheckOptimizationAlgorithm(void)
|
|
{
|
|
// for vertices
|
|
FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itvx1) {
|
|
FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itvx2) {
|
|
CObjectVertex &vx1 = itvx1.Current();
|
|
CObjectVertex &vx2 = itvx2.Current();
|
|
// !!!!why this fails sometimes ?(on spheres) ASSERT( (&vx1 == &vx2) || (CompareVertices(vx1, vx2)!=0) );
|
|
}
|
|
}
|
|
|
|
// for planes
|
|
FOREACHINDYNAMICARRAY(osc_aoplPlanes, CObjectPlane, itpl1) {
|
|
FOREACHINDYNAMICARRAY(osc_aoplPlanes, CObjectPlane, itpl2) {
|
|
CObjectPlane &pl1 = itpl1.Current();
|
|
CObjectPlane &pl2 = itpl2.Current();
|
|
ASSERT( (&pl1 == &pl2) || (ComparePlanes(pl1, pl2)!=0));
|
|
|
|
}
|
|
}
|
|
|
|
// for edges
|
|
{FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, ited1) {
|
|
FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, ited2) {
|
|
CObjectEdge &ed1 = ited1.Current();
|
|
CObjectEdge &ed2 = ited2.Current();
|
|
ASSERT( (&ed1 == &ed2)
|
|
|| (ed1.oed_Vertex0 != ed2.oed_Vertex0) || (ed1.oed_Vertex1 != ed2.oed_Vertex1) );
|
|
}
|
|
}}
|
|
|
|
// for inverse edges
|
|
INDEX iInversesFound = 0;
|
|
{FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, ited1) {
|
|
FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, ited2) {
|
|
CObjectEdge &ed1 = ited1.Current();
|
|
CObjectEdge &ed2 = ited2.Current();
|
|
if (&ed1 == &ed2) continue;
|
|
BOOL inv1, inv2;
|
|
inv1 = (&ed1 == ed2.optimize.oed_InverseEdge);
|
|
inv2 = (&ed2 == ed1.optimize.oed_InverseEdge);
|
|
// check against cross linked inverses
|
|
ASSERT(!(inv1&&inv2));
|
|
if (inv1) {
|
|
iInversesFound++;
|
|
}
|
|
// check against inverses that have not been found
|
|
ASSERT( (inv1 || inv2) || (ed1.oed_Vertex0 != ed2.oed_Vertex1) || (ed1.oed_Vertex1 != ed2.oed_Vertex0) );
|
|
}
|
|
}}
|
|
|
|
// for each polygon
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// for each edge in polygon
|
|
{FOREACHINDYNAMICARRAY(itopo->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
CObjectEdge &oedThis = *itope->ope_Edge;
|
|
CObjectVertex *povxStartThis, *povxEndThis;
|
|
// get start and end vertices
|
|
itope->GetVertices(povxStartThis, povxEndThis);
|
|
// if start vertex is not on the plane
|
|
DOUBLE fDistance = itopo->opo_Plane->PointDistance(*povxStartThis);
|
|
if (Abs(fDistance)>(VTX_EPSILON*16.0)) {
|
|
// report it
|
|
_RPT4(_CRT_WARN, "(%f, %f, %f) is 1/%f from plane ",
|
|
(*povxStartThis)(1),
|
|
(*povxStartThis)(2),
|
|
(*povxStartThis)(3),
|
|
1.0/fDistance);
|
|
_RPT4(_CRT_WARN, "(%f, %f, %f):%f\n",
|
|
(*itopo->opo_Plane)(1),
|
|
(*itopo->opo_Plane)(2),
|
|
(*itopo->opo_Plane)(3),
|
|
itopo->opo_Plane->Distance());
|
|
}
|
|
}}
|
|
}}
|
|
}
|
|
|
|
BOOL CObjectSector::ArePolygonsPlanar(void)
|
|
{
|
|
// for each polygon
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// for each edge in polygon
|
|
{FOREACHINDYNAMICARRAY(itopo->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
CObjectEdge &oedThis = *itope->ope_Edge;
|
|
CObjectVertex *povxStartThis, *povxEndThis;
|
|
// get start and end vertices
|
|
itope->GetVertices(povxStartThis, povxEndThis);
|
|
// if start vertex is not on the plane
|
|
DOUBLE fDistance = itopo->opo_Plane->PointDistance(*povxStartThis);
|
|
if (Abs(fDistance)>(VTX_EPSILON*16.0)) {
|
|
return FALSE;
|
|
}
|
|
}}
|
|
}}
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* Remap different planes with same coordinates to use only one of each.
|
|
*/
|
|
void CObjectSector::RemapClonedPlanes(void)
|
|
{
|
|
// if there are no planes in the sector
|
|
if (osc_aoplPlanes.Count()==0) {
|
|
// do nothing (optimization algorithms assume at least one plane present)
|
|
return;
|
|
}
|
|
|
|
osc_aoplPlanes.Lock();
|
|
|
|
/* Prepare sorted array for remapping planes. */
|
|
|
|
// create an array of pointers for sorting planes
|
|
INDEX ctPlanes = osc_aoplPlanes.Count();
|
|
CStaticArray<CObjectPlane *> applSortedPlanes;
|
|
applSortedPlanes.New(ctPlanes);
|
|
// for all vertices
|
|
for(INDEX iPlane=0; iPlane<ctPlanes; iPlane++) {
|
|
// set the pointer in sorting array
|
|
applSortedPlanes[iPlane] = &osc_aoplPlanes[iPlane];
|
|
// set remap pointer to itself
|
|
osc_aoplPlanes[iPlane].opl_Remap = &osc_aoplPlanes[iPlane];
|
|
}
|
|
|
|
if( wld_bFastObjectOptimization) {
|
|
// sort the array of pointers, so that same planes get next to each other
|
|
qsort(&applSortedPlanes[0], ctPlanes, sizeof(CObjectPlane *), qsort_ComparePlanes);
|
|
|
|
/* Create remapping pointers. */
|
|
|
|
// for all planes in sorted array, except the last one
|
|
for(INDEX iSortedPlane=0; iSortedPlane<ctPlanes-1; iSortedPlane++) {
|
|
// if the next plane is same as this one
|
|
if ( ComparePlanes(*applSortedPlanes[iSortedPlane],
|
|
*applSortedPlanes[iSortedPlane+1]) == 0 ) {
|
|
// set its remap pointer to same as this remap pointer
|
|
applSortedPlanes[iSortedPlane+1]->opl_Remap = applSortedPlanes[iSortedPlane]->opl_Remap;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// for all pairs of planes
|
|
{for(INDEX iPlane1=0; iPlane1<ctPlanes; iPlane1++) {
|
|
CObjectPlane &pl1 = osc_aoplPlanes[iPlane1];
|
|
if (pl1.opl_Remap != &pl1) {
|
|
continue;
|
|
}
|
|
for(INDEX iPlane2=iPlane1+1; iPlane2<ctPlanes; iPlane2++) {
|
|
CObjectPlane &pl2 = osc_aoplPlanes[iPlane2];
|
|
if (ComparePlanes(pl1, pl2)==0) {
|
|
pl2.opl_Remap = pl1.opl_Remap;
|
|
}
|
|
}
|
|
}}
|
|
}
|
|
|
|
/* Remap all references to planes. */
|
|
// for all polygons in object
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// remap plane pointers
|
|
itopo->opo_Plane = itopo->opo_Plane->opl_Remap;
|
|
}}
|
|
|
|
osc_aoplPlanes.Unlock();
|
|
}
|
|
|
|
/*
|
|
* Remap different vertices with same coordinates to use only one of each.
|
|
*/
|
|
static BOOL bBug=FALSE;
|
|
void CObjectSector::RemapClonedVertices(void)
|
|
{
|
|
// if there are no vertices in the sector
|
|
if (osc_aovxVertices.Count()==0) {
|
|
// do nothing (optimization algorithms assume at least one vertex present)
|
|
return;
|
|
}
|
|
|
|
osc_aovxVertices.Lock();
|
|
|
|
/* Prepare sorted array for remapping vertices. */
|
|
|
|
// create an array of pointers for sorting vertices
|
|
INDEX ctVertices = osc_aovxVertices.Count();
|
|
CStaticArray<CObjectVertex *> apvxSortedVertices;
|
|
apvxSortedVertices.New(ctVertices);
|
|
// for all vertices
|
|
for(INDEX iVertex=0; iVertex<ctVertices; iVertex++) {
|
|
// set the pointer in sorting array
|
|
apvxSortedVertices[iVertex] = &osc_aovxVertices[iVertex];
|
|
// set remap pointer to itself
|
|
osc_aovxVertices[iVertex].ovx_Remap = &osc_aovxVertices[iVertex];
|
|
}
|
|
|
|
if( wld_bFastObjectOptimization) {
|
|
// sort the array of pointers, so that same vertices get next to each other
|
|
qsort(&apvxSortedVertices[0], ctVertices, sizeof(CObjectVertex *), qsort_CompareVertices);
|
|
|
|
/* Create remapping pointers. */
|
|
|
|
// for all vertices in sorted array, except the last one
|
|
for(INDEX iSortedVertex=0; iSortedVertex<ctVertices-1; iSortedVertex++) {
|
|
// if the next vertex is same as this one
|
|
if ( CompareVertices(*apvxSortedVertices[iSortedVertex],
|
|
*apvxSortedVertices[iSortedVertex+1]) == 0 ) {
|
|
// set its remap pointer to same as this remap pointer
|
|
apvxSortedVertices[iSortedVertex+1]->ovx_Remap = apvxSortedVertices[iSortedVertex]->ovx_Remap;
|
|
|
|
// otherwise
|
|
} else {
|
|
#ifndef NDEBUG
|
|
// check that it is really ok
|
|
CObjectVertex &vx1 = *apvxSortedVertices[iSortedVertex];
|
|
CObjectVertex &vx2 = *apvxSortedVertices[iSortedVertex+1];
|
|
ASSERT( (&vx1 == &vx2) || (CompareVertices(vx1, vx2)!=0));
|
|
#endif
|
|
}
|
|
}
|
|
} else {
|
|
// for all pairs of vertices
|
|
{for(INDEX iVertex1=0; iVertex1<ctVertices; iVertex1++) {
|
|
CObjectVertex &vx1 = osc_aovxVertices[iVertex1];
|
|
if (vx1.ovx_Remap != &vx1) {
|
|
continue;
|
|
}
|
|
for(INDEX iVertex2=iVertex1+1; iVertex2<ctVertices; iVertex2++) {
|
|
CObjectVertex &vx2 = osc_aovxVertices[iVertex2];
|
|
if (CompareVertices(vx1, vx2)==0) {
|
|
vx2.ovx_Remap = vx1.ovx_Remap;
|
|
}
|
|
}
|
|
}}
|
|
}
|
|
|
|
/* Remap all references to vertices. */
|
|
// for all edges in object
|
|
{FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, ited) {
|
|
// remap vertex pointers
|
|
ited->oed_Vertex0 = ited->oed_Vertex0->ovx_Remap;
|
|
ited->oed_Vertex1 = ited->oed_Vertex1->ovx_Remap;
|
|
}}
|
|
|
|
osc_aovxVertices.Unlock();
|
|
|
|
#if 0
|
|
#ifndef NDEBUG
|
|
if (bBug) goto skipbug;
|
|
// for vertices
|
|
{FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itvx1) {
|
|
FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itvx2) {
|
|
CObjectVertex &vx1 = *(itvx1->ovx_Remap);
|
|
CObjectVertex &vx2 = *(itvx2->ovx_Remap);
|
|
//ASSERT( (&vx1 == &vx2) || (CompareVertices(vx1, vx2)!=0));
|
|
if (!( (&vx1 == &vx2) || (CompareVertices(vx1, vx2)!=0))) {
|
|
goto bug;
|
|
}
|
|
}
|
|
}}
|
|
goto skipbug;
|
|
bug:
|
|
bBug = TRUE;
|
|
|
|
// for all vertices in sorted array, except the last one
|
|
{for(INDEX iSortedVertex=0; iSortedVertex<ctVertices-1; iSortedVertex++) {
|
|
CPrintF("(%f,%f,%f)-(%f,%f,%f) ",
|
|
(*apvxSortedVertices[iSortedVertex])(1),
|
|
(*apvxSortedVertices[iSortedVertex])(2),
|
|
(*apvxSortedVertices[iSortedVertex])(3),
|
|
(*apvxSortedVertices[iSortedVertex+1])(1),
|
|
(*apvxSortedVertices[iSortedVertex+1])(2),
|
|
(*apvxSortedVertices[iSortedVertex+1])(3)
|
|
);
|
|
CPrintF("%d\n", CompareVertices(*apvxSortedVertices[iSortedVertex],
|
|
*apvxSortedVertices[iSortedVertex+1])
|
|
);
|
|
}}
|
|
|
|
skipbug:;
|
|
#endif //NDEBUG
|
|
#endif 0
|
|
}
|
|
|
|
/*
|
|
* Remove vertices that are not used by any edge.
|
|
*/
|
|
void CObjectSector::RemoveUnusedVertices(void)
|
|
{
|
|
// if there are no vertices in the sector
|
|
if (osc_aovxVertices.Count()==0) {
|
|
// do nothing (optimization algorithms assume at least one vertex present)
|
|
return;
|
|
}
|
|
|
|
// clear all vertex tags
|
|
{FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itovx) {
|
|
itovx->ovx_Tag = FALSE;
|
|
}}
|
|
|
|
// mark all vertices that are used by some edge
|
|
{FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, ited) {
|
|
ited->oed_Vertex0->ovx_Tag = TRUE;
|
|
ited->oed_Vertex1->ovx_Tag = TRUE;
|
|
}}
|
|
|
|
// find number of used vertices
|
|
INDEX ctUsedVertices = 0;
|
|
{FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itovx) {
|
|
if (itovx->ovx_Tag) {
|
|
ctUsedVertices++;
|
|
}
|
|
}}
|
|
|
|
// create a new array with as much vertices as we have counted in last pass
|
|
CDynamicArray<CObjectVertex> aovxNew;
|
|
CObjectVertex *povxUsed = aovxNew.New(ctUsedVertices);
|
|
|
|
// for each vertex
|
|
{FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itovx) {
|
|
// if it is used
|
|
if (itovx->ovx_Tag) {
|
|
// copy it to new array
|
|
*povxUsed = itovx.Current();
|
|
// set its remap pointer into new array
|
|
itovx->ovx_Remap = povxUsed;
|
|
povxUsed++;
|
|
// if it is not used
|
|
} else {
|
|
// clear its remap pointer (for debugging)
|
|
#ifndef NDEBUG
|
|
itovx->ovx_Remap = NULL;
|
|
#endif
|
|
}
|
|
}}
|
|
|
|
// for all edges in object
|
|
{FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, ited) {
|
|
// remap vertex pointers
|
|
ited->oed_Vertex0 = ited->oed_Vertex0->ovx_Remap;
|
|
ited->oed_Vertex1 = ited->oed_Vertex1->ovx_Remap;
|
|
}}
|
|
|
|
// use new array of vertices instead of the old one
|
|
osc_aovxVertices.Clear();
|
|
osc_aovxVertices.MoveArray(aovxNew);
|
|
}
|
|
|
|
/*
|
|
* Remove edges that are not used by any polygon.
|
|
*/
|
|
void CObjectSector::RemoveUnusedEdges(void)
|
|
{
|
|
// if there are no edges in the sector
|
|
if (osc_aoedEdges.Count()==0) {
|
|
// do nothing (optimization algorithms assume at least one edge present)
|
|
return;
|
|
}
|
|
|
|
// clear all edge tags
|
|
{FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, itoed) {
|
|
itoed->oed_Tag = FALSE;
|
|
}}
|
|
|
|
// mark all edges that are used by some polygon
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
{FOREACHINDYNAMICARRAY(itopo->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
itope->ope_Edge->oed_Tag = TRUE;
|
|
}}
|
|
}}
|
|
|
|
// find number of used edges
|
|
INDEX ctUsedEdges = 0;
|
|
{FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, itoed) {
|
|
if (itoed->oed_Tag) {
|
|
ctUsedEdges++;
|
|
}
|
|
}}
|
|
|
|
// create a new array with as much edges as we have counted in last pass
|
|
CDynamicArray<CObjectEdge> aoedNew;
|
|
CObjectEdge *poedUsed = aoedNew.New(ctUsedEdges);
|
|
|
|
// for each edge
|
|
{FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, itoed) {
|
|
// if it is used
|
|
if (itoed->oed_Tag) {
|
|
// copy it to new array
|
|
*poedUsed = itoed.Current();
|
|
// set its remap pointer into new array
|
|
itoed->optimize.oed_Remap = poedUsed;
|
|
poedUsed++;
|
|
// if it is not used
|
|
} else {
|
|
// clear its remap pointer (for debugging)
|
|
#ifndef NDEBUG
|
|
itoed->optimize.oed_Remap = NULL;
|
|
#endif
|
|
}
|
|
}}
|
|
|
|
// remap edge pointers in all polygons
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
{FOREACHINDYNAMICARRAY(itopo->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
itope->ope_Edge = itope->ope_Edge->optimize.oed_Remap;
|
|
}}
|
|
}}
|
|
|
|
// use new array of edges instead the old one
|
|
osc_aoedEdges.Clear();
|
|
osc_aoedEdges.MoveArray(aoedNew);
|
|
}
|
|
|
|
/*
|
|
* Remove planes that are not used by any polygon.
|
|
*/
|
|
void CObjectSector::RemoveUnusedPlanes(void)
|
|
{
|
|
// if there are no planes in the sector
|
|
if (osc_aoplPlanes.Count()==0) {
|
|
// do nothing (optimization algorithms assume at least one plane present)
|
|
return;
|
|
}
|
|
|
|
// clear all plane tags
|
|
{FOREACHINDYNAMICARRAY(osc_aoplPlanes, CObjectPlane, itopl) {
|
|
itopl->opl_Tag = FALSE;
|
|
}}
|
|
|
|
// mark all planes that are used by some polygon
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
itopo->opo_Plane->opl_Tag = TRUE;
|
|
}}
|
|
|
|
// find number of used planes
|
|
INDEX ctUsedPlanes = 0;
|
|
{FOREACHINDYNAMICARRAY(osc_aoplPlanes, CObjectPlane, itopl) {
|
|
if (itopl->opl_Tag) {
|
|
ctUsedPlanes++;
|
|
}
|
|
}}
|
|
|
|
// create a new array with as much planes as we have counted in last pass
|
|
CDynamicArray<CObjectPlane> aoplNew;
|
|
CObjectPlane *poplUsed = aoplNew.New(ctUsedPlanes);
|
|
|
|
// for each plane
|
|
{FOREACHINDYNAMICARRAY(osc_aoplPlanes, CObjectPlane, itopl) {
|
|
// if it is used
|
|
if (itopl->opl_Tag) {
|
|
// copy it to new array
|
|
*poplUsed = itopl.Current();
|
|
// set its remap pointer into new array
|
|
itopl->opl_Remap = poplUsed;
|
|
poplUsed++;
|
|
// if it is not used
|
|
} else {
|
|
// clear its remap pointer (for debugging)
|
|
#ifndef NDEBUG
|
|
itopl->opl_Remap = NULL;
|
|
#endif
|
|
}
|
|
}}
|
|
|
|
// remap plane pointers in all polygons
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
itopo->opo_Plane = itopo->opo_Plane->opl_Remap;
|
|
}}
|
|
|
|
// use new array of planes instead the old one
|
|
osc_aoplPlanes.Clear();
|
|
osc_aoplPlanes.MoveArray(aoplNew);
|
|
}
|
|
|
|
/*
|
|
* Split an edge with a run of vertices.
|
|
* NOTE: 'sortvertices_iMaxAxis' must be set correctly!
|
|
*/
|
|
void CObjectSector::SplitEdgeWithVertices(CObjectEdge &oedOriginal,
|
|
CStaticArray<CObjectVertex *> &apvxVertices)
|
|
{
|
|
CObjectVertex *pvx0 = oedOriginal.oed_Vertex0;
|
|
CObjectVertex *pvx1 = oedOriginal.oed_Vertex1;
|
|
BOOL bReversed;
|
|
|
|
// edge must have length
|
|
ASSERT(CompareVertices(*pvx0, *pvx1)!=0);
|
|
|
|
// if the edge is going in the direction of the run
|
|
if (CompareVerticesAlongLine(*pvx0, *pvx1)<0) {
|
|
// mark that it is not reversed
|
|
bReversed = FALSE;
|
|
|
|
// if the edge is going in opposite direction of the run
|
|
} else {
|
|
// swap vertices
|
|
Swap(pvx0, pvx1);
|
|
// mark that it is reversed
|
|
bReversed = TRUE;
|
|
}
|
|
|
|
// init the edge as remap pointer
|
|
oedOriginal.colinear1.oed_FirstChild = NULL;
|
|
|
|
INDEX iVertex; // current vertex in run
|
|
// skip until start vertex is found
|
|
for (iVertex=0; apvxVertices[iVertex]!=pvx0; iVertex++) {
|
|
NOTHING;
|
|
}
|
|
|
|
// for all vertices after start vertex and stopping with end vertex
|
|
for (iVertex++; apvxVertices[iVertex-1]!=pvx1; iVertex++) {
|
|
// if vertex is not same as last one
|
|
if (apvxVertices[iVertex]!=apvxVertices[iVertex-1]) {
|
|
// create a new edge between the two vertices
|
|
CObjectEdge *poedNewChild = osc_aoedEdges.New();
|
|
if (bReversed) {
|
|
*poedNewChild = CObjectEdge(*apvxVertices[iVertex], *apvxVertices[iVertex-1]);
|
|
} else {
|
|
*poedNewChild = CObjectEdge(*apvxVertices[iVertex-1], *apvxVertices[iVertex]);
|
|
}
|
|
ASSERT(CompareVertices(*poedNewChild->oed_Vertex0, *poedNewChild->oed_Vertex1)!=0);
|
|
// link it as a child of this edge
|
|
poedNewChild->colinear1.oed_NextSibling = oedOriginal.colinear1.oed_FirstChild;
|
|
oedOriginal.colinear1.oed_FirstChild = poedNewChild;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Join polygon edges that are collinear are continuing.
|
|
*/
|
|
void CObjectSector::JoinContinuingPolygonEdges(void)
|
|
{
|
|
osc_aoedEdges.Lock();
|
|
|
|
// create array of extended edge infosd
|
|
CStaticArray<CEdgeEx> aedxEdgeLines;
|
|
CStaticArray<CEdgeEx *> apedxSortedEdgeLines;
|
|
INDEX ctEdges = osc_aoedEdges.Count();
|
|
CreateEdgeLines(aedxEdgeLines, apedxSortedEdgeLines, ctEdges);
|
|
/* NOTE: The array doesn't have to be sorted because only
|
|
edges in one polygon are considered.
|
|
*/
|
|
// for each polygon
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// join continuing edges in it
|
|
itopo->JoinContinuingEdges(osc_aoedEdges);
|
|
}}
|
|
|
|
osc_aoedEdges.Unlock();
|
|
}
|
|
/*
|
|
* Join polygon edges that are collinear and continuing.
|
|
*/
|
|
/*
|
|
* NOTE: Edge line infos must be prepared before calling this.
|
|
*/
|
|
void CObjectPolygon::JoinContinuingEdges(CDynamicArray<CObjectEdge> &oedEdges)
|
|
{
|
|
// create an empty array for newly created edges
|
|
CDynamicArray<CObjectPolygonEdge> aopeNew;
|
|
// set the counter of edges to current number of edges
|
|
INDEX ctEdges = opo_PolygonEdges.Count();
|
|
|
|
// for each edge
|
|
{FOREACHINDYNAMICARRAY(opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
CObjectEdge &oedThis = *itope->ope_Edge;
|
|
|
|
// if not already marked for removal
|
|
if (&oedThis != NULL) {
|
|
CObjectVertex *povxStartThis, *povxEndThis;
|
|
// get start and end vertices
|
|
itope->GetVertices(povxStartThis, povxEndThis);
|
|
// mark the original edge for removal
|
|
itope->ope_Edge = NULL;
|
|
|
|
BOOL bChangeDone; // termination condition flag
|
|
// repeat
|
|
do {
|
|
// mark that nothing is changed
|
|
bChangeDone = FALSE;
|
|
|
|
// for each edge
|
|
{FOREACHINDYNAMICARRAY(opo_PolygonEdges, CObjectPolygonEdge, itope2) {
|
|
CObjectEdge &oedOther = *itope2->ope_Edge;
|
|
|
|
// if not already marked for removal
|
|
if (&oedOther != NULL) {
|
|
// if the two edges are collinear
|
|
if ( CompareEdgeLines(*oedThis.colinear2.oed_pedxLine, *oedOther.colinear2.oed_pedxLine)==0) {
|
|
CObjectVertex *povxStartOther, *povxEndOther;
|
|
// get start and end vertices
|
|
itope2->GetVertices(povxStartOther, povxEndOther);
|
|
|
|
// if the other edge is continuing to this one
|
|
if ( povxStartOther == povxEndThis ) {
|
|
// extend the current edge by it
|
|
povxEndThis = povxEndOther;
|
|
// mark it for removal
|
|
itope2->ope_Edge = NULL;
|
|
// mark that a change is done
|
|
bChangeDone = TRUE;
|
|
|
|
// if the other edge is continued by this one
|
|
} else if ( povxStartThis == povxEndOther) {
|
|
// extend the current edge by it
|
|
povxStartThis = povxStartOther;
|
|
// mark it for removal
|
|
itope2->ope_Edge = NULL;
|
|
// mark that a change is done
|
|
bChangeDone = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}}
|
|
|
|
// until a pass is made without making any change
|
|
} while (bChangeDone);
|
|
|
|
// create new edge with given start and end vertices
|
|
CObjectEdge *poedNew = oedEdges.New();
|
|
*poedNew = CObjectEdge(*povxStartThis, *povxEndThis);
|
|
// add it to new array
|
|
*aopeNew.New() = CObjectPolygonEdge(poedNew);
|
|
}
|
|
}}
|
|
|
|
// replace old array with the new one
|
|
opo_PolygonEdges.Clear();
|
|
opo_PolygonEdges.MoveArray(aopeNew);
|
|
}
|
|
|
|
/*
|
|
* Split a run of collinear edges.
|
|
*/
|
|
void CObjectSector::SplitCollinearEdgesRun(CStaticArray<CEdgeEx *> &apedxSortedEdgeLines,
|
|
INDEX iFirstInRun, INDEX iLastInRun)
|
|
{
|
|
if (iFirstInRun>iLastInRun) {
|
|
return; // this should not happen, but anyway!
|
|
}
|
|
CEdgeEx &edxLine = *apedxSortedEdgeLines[iFirstInRun]; // representative line of the run
|
|
|
|
/* set up array of vertex pointers */
|
|
/*
|
|
// for each vertex in sector
|
|
INDEX ctVerticesOnLine=0;
|
|
{FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itovx) {
|
|
// if it is on the line
|
|
if (edxLine.PointIsOnLine(*itovx)) {
|
|
// mark it as on the line
|
|
itovx->ovx_Tag = TRUE;
|
|
ctVerticesOnLine++;
|
|
|
|
// if it is on the line
|
|
} else {
|
|
// mark it as on not the line
|
|
itovx->ovx_Tag = FALSE;
|
|
}
|
|
}}
|
|
// for all edges in run
|
|
{for(INDEX iEdgeInRun=iFirstInRun; iEdgeInRun<=iLastInRun; iEdgeInRun++) {
|
|
CObjectEdge &oed = *apedxSortedEdgeLines[iEdgeInRun]->edx_poedEdge;
|
|
// if first vertex is not marked
|
|
if (!oed.oed_Vertex0->ovx_Tag) {
|
|
// mark it
|
|
oed.oed_Vertex0->ovx_Tag = TRUE;
|
|
ctVerticesOnLine++;
|
|
}
|
|
// if second vertex is not marked
|
|
if (!oed.oed_Vertex1->ovx_Tag) {
|
|
// mark it
|
|
oed.oed_Vertex1->ovx_Tag = TRUE;
|
|
ctVerticesOnLine++;
|
|
}
|
|
}}
|
|
|
|
// if there are no vertices
|
|
if (ctVerticesOnLine==0) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// create array of vertex pointers
|
|
CStaticArray<CObjectVertex *> apvxSortedVertices;
|
|
apvxSortedVertices.New(ctVerticesOnLine);
|
|
|
|
// for each vertex in sector
|
|
INDEX iVertexOnLine=0;
|
|
{FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itovx) {
|
|
// if it is marked
|
|
if (itovx->ovx_Tag) {
|
|
// set its pointer in the array
|
|
apvxSortedVertices[iVertexOnLine++] = &*itovx;
|
|
}
|
|
}}
|
|
ASSERT(iVertexOnLine == ctVerticesOnLine);
|
|
*/
|
|
|
|
// create array of vertex pointers
|
|
INDEX ctVerticesOnLine = (iLastInRun-iFirstInRun+1)*2;
|
|
// if there are no vertices
|
|
if (ctVerticesOnLine==0) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
CStaticArray<CObjectVertex *> apvxSortedVertices;
|
|
apvxSortedVertices.New(ctVerticesOnLine);
|
|
// for all edges in run
|
|
{for(INDEX iEdgeInRun=iFirstInRun; iEdgeInRun<=iLastInRun; iEdgeInRun++) {
|
|
CObjectEdge &oed = *apedxSortedEdgeLines[iEdgeInRun]->edx_poedEdge;
|
|
// set vertex pointers
|
|
apvxSortedVertices[(iEdgeInRun-iFirstInRun)*2] = oed.oed_Vertex0;
|
|
apvxSortedVertices[(iEdgeInRun-iFirstInRun)*2+1] = oed.oed_Vertex1;
|
|
}}
|
|
|
|
/* sort the array of vertex pointers */
|
|
|
|
// get axis direction from any edge in the run
|
|
DOUBLE3D vDirection = apedxSortedEdgeLines[iFirstInRun]->edx_vDirection;
|
|
// find largest axis of direction vector
|
|
INDEX iMaxAxis = 0;
|
|
DOUBLE fMaxAxis = 0.0f;
|
|
for (INDEX iAxis=1; iAxis<=3; iAxis++) {
|
|
if ( Abs(vDirection(iAxis)) > Abs(fMaxAxis) ) {
|
|
fMaxAxis = vDirection(iAxis);
|
|
iMaxAxis = iAxis;
|
|
}
|
|
}
|
|
|
|
// set axis for sorting
|
|
sortvertices_iMaxAxis = iMaxAxis;
|
|
DOUBLE fMaxAxisSign = Sgn(fMaxAxis);
|
|
ASSERT(Abs(fMaxAxisSign) > +VTX_EPSILON);
|
|
|
|
// if axis is positive
|
|
if (fMaxAxisSign > +VTX_EPSILON) {
|
|
// sort vertex pointers along the line
|
|
if (ctVerticesOnLine>0) {
|
|
qsort(&apvxSortedVertices[0], ctVerticesOnLine, sizeof(CObjectVertex *),
|
|
qsort_CompareVerticesAlongLine);
|
|
}
|
|
|
|
// if axis is negative
|
|
} else if (fMaxAxisSign < -VTX_EPSILON) {
|
|
// sort vertex pointers along the line reversely
|
|
if (ctVerticesOnLine>0) {
|
|
qsort(&apvxSortedVertices[0], ctVerticesOnLine, sizeof(CObjectVertex *),
|
|
qsort_CompareVerticesAlongLine);
|
|
//qsort_CompareVerticesAlongLineReversely); ?
|
|
}
|
|
}
|
|
|
|
/* split each edge in turn */
|
|
|
|
// for all edges in run
|
|
{for(INDEX iEdgeInRun=iFirstInRun; iEdgeInRun<=iLastInRun; iEdgeInRun++) {
|
|
CObjectEdge &oed = *apedxSortedEdgeLines[iEdgeInRun]->edx_poedEdge;
|
|
// split the edge with the vertices
|
|
SplitEdgeWithVertices(oed, apvxSortedVertices);
|
|
}}
|
|
}
|
|
|
|
/*
|
|
* Create array of extended edge infos.
|
|
*/
|
|
void CObjectSector::CreateEdgeLines(CStaticArray<CEdgeEx> &aedxEdgeLines,
|
|
CStaticArray<CEdgeEx *> &apedxSortedEdgeLines, INDEX &ctEdges)
|
|
{
|
|
// create array of extended edge infos
|
|
ctEdges = osc_aoedEdges.Count();
|
|
aedxEdgeLines.New(ctEdges);
|
|
// create array of pointers to extended edge infos for sorting edges
|
|
apedxSortedEdgeLines.New(ctEdges);
|
|
// for all edges
|
|
for(INDEX iEdge=0; iEdge<ctEdges; iEdge++) {
|
|
// create extended info
|
|
aedxEdgeLines[iEdge].Initialize(&osc_aoedEdges[iEdge]);
|
|
// set the pointer in sorting array
|
|
apedxSortedEdgeLines[iEdge] = &aedxEdgeLines[iEdge];
|
|
// set back-reference in the edge
|
|
osc_aoedEdges[iEdge].colinear2.oed_pedxLine = &aedxEdgeLines[iEdge];
|
|
}
|
|
}
|
|
/*
|
|
* Find collinear edges and cross-split them with each other.
|
|
*/
|
|
void CObjectSector::SplitCollinearEdges(void)
|
|
{
|
|
osc_aoedEdges.Lock();
|
|
|
|
/* Prepare arrays for splitting edges. */
|
|
|
|
// create array of extended edge infosd
|
|
CStaticArray<CEdgeEx> aedxEdgeLines;
|
|
CStaticArray<CEdgeEx *> apedxSortedEdgeLines;
|
|
INDEX ctEdges = osc_aoedEdges.Count();
|
|
CreateEdgeLines(aedxEdgeLines, apedxSortedEdgeLines, ctEdges);
|
|
// sort the array of pointers, so that collinear edges get next to each other
|
|
if (ctEdges>0) {
|
|
qsort(&apedxSortedEdgeLines[0], ctEdges, sizeof(CEdgeEx *), qsort_CompareEdgeLines);
|
|
}
|
|
|
|
/* Create remapping pointers. */
|
|
|
|
// for all edges in normal sorted array, starting at second one
|
|
INDEX iFirstInLine = 0;
|
|
for(INDEX iSortedEdge=1; iSortedEdge<ctEdges; iSortedEdge++) {
|
|
// if the previous edge is not collinear with this one
|
|
if ( CompareEdgeLines(*apedxSortedEdgeLines[iSortedEdge],
|
|
*apedxSortedEdgeLines[iSortedEdge-1]) != 0 ) {
|
|
// split the last run of collinear edges
|
|
SplitCollinearEdgesRun(apedxSortedEdgeLines, iFirstInLine, iSortedEdge-1);
|
|
// start a new run of collinear edges
|
|
iFirstInLine = iSortedEdge;
|
|
}
|
|
}
|
|
// split the last run of collinear edges
|
|
SplitCollinearEdgesRun(apedxSortedEdgeLines, iFirstInLine, ctEdges-1);
|
|
|
|
/* Remap references to edges. */
|
|
|
|
// for all polygons in object
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itpo2) {
|
|
|
|
/* create new array of polygon edges for child edges */
|
|
|
|
// for all of its edge pointers
|
|
INDEX ctNewEdges = 0;
|
|
{FOREACHINDYNAMICARRAY(itpo2->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
// count all children
|
|
for (CObjectEdge *poed = itope->ope_Edge->colinear1.oed_FirstChild;
|
|
poed!=NULL;
|
|
poed = poed->colinear1.oed_NextSibling) {
|
|
ctNewEdges++;
|
|
}
|
|
}}
|
|
// create a new array of edge references
|
|
CDynamicArray<CObjectPolygonEdge> aopoNewPolygonEdges;
|
|
if (ctNewEdges>0) {
|
|
aopoNewPolygonEdges.New(ctNewEdges);
|
|
}
|
|
aopoNewPolygonEdges.Lock();
|
|
|
|
/* set the array */
|
|
|
|
// for all of its edge pointers
|
|
INDEX iChildEdge = 0;
|
|
{FOREACHINDYNAMICARRAY(itpo2->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
|
|
// for all of its children
|
|
for (CObjectEdge *poed = itope->ope_Edge->colinear1.oed_FirstChild;
|
|
poed!=NULL;
|
|
poed = poed->colinear1.oed_NextSibling) {
|
|
// set the child polygon edge
|
|
aopoNewPolygonEdges[iChildEdge] = CObjectPolygonEdge(poed, itope->ope_Backward);
|
|
iChildEdge++;
|
|
}
|
|
}}
|
|
|
|
/* replace old array with the new one */
|
|
aopoNewPolygonEdges.Unlock();
|
|
itpo2->opo_PolygonEdges.Clear();
|
|
itpo2->opo_PolygonEdges.MoveArray(aopoNewPolygonEdges);
|
|
}}
|
|
|
|
osc_aoedEdges.Unlock();
|
|
}
|
|
|
|
/*
|
|
* Remove polygon edges that are used twice from all polygons.
|
|
*/
|
|
void CObjectSector::RemoveRedundantPolygonEdges(void)
|
|
{
|
|
// for each polygon
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// remove redundant edges from it
|
|
itopo->RemoveRedundantEdges();
|
|
}}
|
|
}
|
|
|
|
/*
|
|
* Remove polygon edges that are used twice from a polygon.
|
|
*/
|
|
/*
|
|
* We will use ope_Edge set to NULL for marking an edge for removal.
|
|
*/
|
|
void CObjectPolygon::RemoveRedundantEdges(void)
|
|
{
|
|
// set the counter of edges to current number of edges
|
|
INDEX ctEdges = opo_PolygonEdges.Count();
|
|
|
|
// for each edge
|
|
{FOREACHINDYNAMICARRAY(opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
|
|
// if not already marked for removal
|
|
if (itope->ope_Edge != NULL) {
|
|
|
|
// for each edge
|
|
{FOREACHINDYNAMICARRAY(opo_PolygonEdges, CObjectPolygonEdge, itope2) {
|
|
// if it uses same edge in opposite direction
|
|
if (itope2->ope_Edge == itope->ope_Edge
|
|
&& itope2->ope_Backward != itope->ope_Backward ) {
|
|
// mark them both for removal
|
|
itope2->ope_Edge = NULL;
|
|
itope->ope_Edge = NULL;
|
|
// mark that there are two edges less
|
|
ctEdges -= 2;
|
|
// don't test this edge any more
|
|
break;
|
|
}
|
|
}}
|
|
}
|
|
}}
|
|
// remove polygon edges that are mark as unused
|
|
RemoveMarkedEdges(ctEdges);
|
|
}
|
|
|
|
/*
|
|
* Remove polygon edges that are marked as unused (oed_Edge==NULL) from polygon.
|
|
*/
|
|
void CObjectPolygon::RemoveMarkedEdges(INDEX ctEdges)
|
|
{
|
|
// create a new array of edge references
|
|
CDynamicArray<CObjectPolygonEdge> aoedNewPolygonEdges;
|
|
if (ctEdges>0) {
|
|
aoedNewPolygonEdges.New(ctEdges);
|
|
}
|
|
aoedNewPolygonEdges.Lock();
|
|
|
|
// for each edge
|
|
INDEX iNewEdge = 0;
|
|
{FOREACHINDYNAMICARRAY(opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
|
|
// if it is not marked for removal
|
|
if (itope->ope_Edge != NULL) {
|
|
// copy it
|
|
aoedNewPolygonEdges[iNewEdge++] = itope.Current();
|
|
}
|
|
}}
|
|
|
|
// replace old array with the new one
|
|
aoedNewPolygonEdges.Unlock();
|
|
opo_PolygonEdges.Clear();
|
|
opo_PolygonEdges.MoveArray(aoedNewPolygonEdges);
|
|
}
|
|
|
|
/*
|
|
* Remove polygon edges that have zero length from a polygon.
|
|
*/
|
|
void CObjectPolygon::RemoveDummyEdgeReferences(void)
|
|
{
|
|
INDEX ctUsedEdges = opo_PolygonEdges.Count();
|
|
// for all edges in polygon
|
|
{FOREACHINDYNAMICARRAY(opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
// if it has zero length
|
|
if (itope->ope_Edge->oed_Vertex0 == itope->ope_Edge->oed_Vertex1) {
|
|
ASSERT(CompareVertices(*itope->ope_Edge->oed_Vertex0, *itope->ope_Edge->oed_Vertex1)==0);
|
|
// mark it for removal
|
|
itope->ope_Edge = NULL;
|
|
ctUsedEdges--;
|
|
} else {
|
|
// !!!! why this fails sometimes? ASSERT(CompareVertices(*itope->ope_Edge->oed_Vertex0, *itope->ope_Edge->oed_Vertex1)!=0);
|
|
}
|
|
}}
|
|
|
|
// remove all marked edges from the polygon
|
|
RemoveMarkedEdges(ctUsedEdges);
|
|
}
|
|
|
|
/*
|
|
* Find edges that have zero length and remove them from all polygons.
|
|
*/
|
|
void CObjectSector::RemoveDummyEdgeReferences(void)
|
|
{
|
|
// for each polygon
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// remove zero length edges from it
|
|
itopo->RemoveDummyEdgeReferences();
|
|
}}
|
|
}
|
|
|
|
/*
|
|
* Remap different edges with same or reverse vertices to use only one of each.
|
|
*/
|
|
void CObjectSector::RemapClonedEdges(void)
|
|
{
|
|
// if there are no edges in the sector
|
|
if (osc_aoedEdges.Count()==0) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
osc_aoedEdges.Lock();
|
|
|
|
/* Prepare sorted arrays for remapping edges. */
|
|
|
|
// create array of pointers for sorting edges
|
|
INDEX ctEdges = osc_aoedEdges.Count();
|
|
CStaticArray<CObjectEdge *> apedSortedEdges;
|
|
apedSortedEdges.New(ctEdges);
|
|
// for all edges
|
|
for(INDEX iEdge=0; iEdge<ctEdges; iEdge++) {
|
|
// set the pointers in sorting array
|
|
apedSortedEdges[iEdge] = &osc_aoedEdges[iEdge];
|
|
// set remap pointer to itself
|
|
osc_aoedEdges[iEdge].optimize.oed_Remap = &osc_aoedEdges[iEdge];
|
|
// clear the inverse pointer
|
|
osc_aoedEdges[iEdge].optimize.oed_InverseEdge = NULL;
|
|
// clear the edge tag, meaning that this edge is unused
|
|
osc_aoedEdges[iEdge].oed_Tag = FALSE;
|
|
}
|
|
// sort the array of pointers, so that same edges get next to each other
|
|
qsort(&apedSortedEdges[0], ctEdges, sizeof(CObjectEdge *), qsort_CompareEdges);
|
|
|
|
/* Create remapping pointers. */
|
|
|
|
// for all edges in normal sorted array, except the last one
|
|
for(INDEX iSortedEdge=0; iSortedEdge<ctEdges-1; iSortedEdge++) {
|
|
// if the next plane is same as this one
|
|
if ( CompareEdges(*apedSortedEdges[iSortedEdge],
|
|
*apedSortedEdges[iSortedEdge+1]) == 0 ) {
|
|
// set its remap pointer to same as this remap pointer
|
|
apedSortedEdges[iSortedEdge+1]->optimize.oed_Remap = apedSortedEdges[iSortedEdge]->optimize.oed_Remap;
|
|
}
|
|
}
|
|
|
|
/* Create inverse pointers. */
|
|
|
|
// for all edges in sorted array
|
|
for(INDEX iNormalEdge=0; iNormalEdge<ctEdges; iNormalEdge++) {
|
|
CObjectEdge &edNormal = *apedSortedEdges[iNormalEdge];
|
|
CObjectEdge *pedInverse;
|
|
|
|
// if this edge is not remapped
|
|
if (edNormal.optimize.oed_Remap == &edNormal) {
|
|
// if some edge with inverse vertices is found
|
|
if (FindEdge(apedSortedEdges, *edNormal.oed_Vertex1, *edNormal.oed_Vertex0, &pedInverse)) {
|
|
// take its remap edge
|
|
CObjectEdge &edInverse = *pedInverse->optimize.oed_Remap;
|
|
// if the inverse edge pointer is less than this pointer
|
|
if (&edInverse < &edNormal) {
|
|
// the inverse edge must not be remapped
|
|
ASSERT(&edInverse == edInverse.optimize.oed_Remap);
|
|
// set the inverse pointer in this edge to the inverse edge
|
|
edNormal.optimize.oed_InverseEdge = &edInverse;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
// for all edges in object
|
|
{FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, ited) {
|
|
CObjectEdge &edInverse = *ited->optimize.oed_InverseEdge;
|
|
// check that no remapped edges have been marked as inverses
|
|
ASSERT( &edInverse==NULL || edInverse.optimize.oed_Remap == &edInverse );
|
|
}}
|
|
#endif // NDEBUG
|
|
|
|
/* Remap all references to edges. */
|
|
|
|
// for all polygons in object
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itpo2) {
|
|
// for all of its edge pointers
|
|
FOREACHINDYNAMICARRAY(itpo2->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
// get the remapped edge pointer
|
|
CObjectEdge *pedNew= itope->ope_Edge->optimize.oed_Remap;
|
|
|
|
// if has an inverse edge
|
|
if (pedNew->optimize.oed_InverseEdge!=NULL) {
|
|
// use the inverse edge
|
|
pedNew = pedNew->optimize.oed_InverseEdge;
|
|
// mark that the direction has changed
|
|
itope->ope_Backward = !itope->ope_Backward;
|
|
}
|
|
|
|
// use the edge
|
|
itope->ope_Edge = pedNew;
|
|
}
|
|
}}
|
|
|
|
osc_aoedEdges.Unlock();
|
|
}
|
|
|
|
/*
|
|
* Remove unused polygons and polygons with less than 3 edges.
|
|
*/
|
|
void CObjectSector::RemoveDummyPolygons(void)
|
|
{
|
|
// for each polygon
|
|
INDEX ctUsedPolygons = 0;
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// if it has more than 2 edges
|
|
if(itopo->opo_PolygonEdges.Count()>2) {
|
|
// mark it as used
|
|
itopo->opo_Tag = TRUE;
|
|
// count it
|
|
ctUsedPolygons++;
|
|
|
|
// if it has less than 3 edges
|
|
} else {
|
|
// mark it as unused
|
|
itopo->opo_Tag = FALSE;
|
|
}
|
|
}}
|
|
|
|
// create a new array of polygons
|
|
CDynamicArray<CObjectPolygon> aopoNew;
|
|
CObjectPolygon *popoNew = aopoNew.New(ctUsedPolygons);
|
|
|
|
// for each polygon in sector
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// if it is used
|
|
if (itopo->opo_Tag) {
|
|
// add it to the new array
|
|
*popoNew++ = itopo.Current();
|
|
}
|
|
}}
|
|
// replace old array with the new one
|
|
osc_aopoPolygons.Clear();
|
|
osc_aopoPolygons.MoveArray(aopoNew);
|
|
}
|
|
|
|
/*
|
|
* Remove unused and replicated elements.
|
|
*/
|
|
void CObjectSector::Optimize(void)
|
|
{
|
|
/*
|
|
// for each vertex
|
|
{FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itovx) {
|
|
// snap the vertex coordinates
|
|
Snap((*itovx)(1), VTX_SNAP);
|
|
Snap((*itovx)(2), VTX_SNAP);
|
|
Snap((*itovx)(3), VTX_SNAP);
|
|
}}
|
|
// for each plane
|
|
{FOREACHINDYNAMICARRAY(osc_aoplPlanes, CObjectPlane, itopl) {
|
|
// snap the plane coordinates
|
|
Snap((*itopl)(1), PLX_SNAP);
|
|
Snap((*itopl)(2), PLX_SNAP);
|
|
Snap((*itopl)(3), PLX_SNAP);
|
|
Snap((*itopl).Distance(), PLX_SNAP);
|
|
}}
|
|
*/
|
|
|
|
// remove polygons with less than 3 edges
|
|
RemoveDummyPolygons();
|
|
|
|
// remap different vertices with same coordinates
|
|
RemapClonedVertices();
|
|
// remove unused vertices
|
|
RemoveUnusedVertices();
|
|
|
|
// find edges that have zero length and remove them from all polygons
|
|
RemoveDummyEdgeReferences();
|
|
// remap different edges with same or reverse vertices
|
|
RemapClonedEdges();
|
|
// remove unused edges
|
|
RemoveUnusedEdges();
|
|
|
|
// find collinear edges and cross split them with each other
|
|
SplitCollinearEdges();
|
|
// find edges that are used twice in same polygon and remove them from the polygon
|
|
RemoveRedundantPolygonEdges();
|
|
// find edges that are collinear and continuing in some polygon and join them
|
|
JoinContinuingPolygonEdges();
|
|
|
|
// find edges that have zero length and remove them from all polygons
|
|
RemoveDummyEdgeReferences();
|
|
// remap different edges with same or reverse vertices
|
|
RemapClonedEdges();
|
|
// remove unused edges
|
|
RemoveUnusedEdges();
|
|
// remove unused vertices
|
|
RemoveUnusedVertices();
|
|
|
|
// find collinear edges and cross split them with each other
|
|
SplitCollinearEdges();
|
|
// find edges that have zero length and remove them from all polygons
|
|
RemoveDummyEdgeReferences();
|
|
// remap different edges with same or reverse vertices
|
|
RemapClonedEdges();
|
|
|
|
// remove unused edges
|
|
RemoveUnusedEdges();
|
|
// remove unused vertices
|
|
RemoveUnusedVertices();
|
|
|
|
// find edges that are used twice in same polygon and remove them from the polygon
|
|
RemoveRedundantPolygonEdges();
|
|
|
|
// remap different planes with same coordinates
|
|
RemapClonedPlanes();
|
|
// remove unused planes
|
|
RemoveUnusedPlanes();
|
|
// remove polygons with less than 3 edges
|
|
RemoveDummyPolygons();
|
|
|
|
#ifndef NDEBUG
|
|
// check the optimization algorithm
|
|
CheckOptimizationAlgorithm();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Assignment operator.
|
|
*/
|
|
CObjectSector &CObjectSector::operator=(CObjectSector &oscOriginal)
|
|
{
|
|
// remove current contents
|
|
Clear();
|
|
|
|
// copy basic properties
|
|
osc_colColor = oscOriginal.osc_colColor;
|
|
osc_colAmbient = oscOriginal.osc_colAmbient;
|
|
osc_ulFlags[0] = oscOriginal.osc_ulFlags[0];
|
|
osc_ulFlags[1] = oscOriginal.osc_ulFlags[1];
|
|
osc_ulFlags[2] = oscOriginal.osc_ulFlags[2];
|
|
osc_strName = oscOriginal.osc_strName;
|
|
|
|
// create indices in original sector
|
|
oscOriginal.CreateIndices();
|
|
|
|
// copy arrays of elements from original sector
|
|
osc_aovxVertices = oscOriginal.osc_aovxVertices;
|
|
osc_aoplPlanes = oscOriginal.osc_aoplPlanes;
|
|
osc_aomtMaterials = oscOriginal.osc_aomtMaterials;
|
|
osc_aoedEdges = oscOriginal.osc_aoedEdges;
|
|
osc_aopoPolygons = oscOriginal.osc_aopoPolygons;
|
|
|
|
// lock all arrays
|
|
LockAll();
|
|
|
|
// for all edges
|
|
FOREACHINDYNAMICARRAY(osc_aoedEdges, CObjectEdge, itoed) {
|
|
// use vertices in this object with same index
|
|
itoed->oed_Vertex0 = &osc_aovxVertices[itoed->oed_Vertex0->ovx_Index];
|
|
itoed->oed_Vertex1 = &osc_aovxVertices[itoed->oed_Vertex1->ovx_Index];
|
|
}
|
|
|
|
// for all polygons
|
|
FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// use plane and material in this sector with same indices
|
|
itopo->opo_Plane = &osc_aoplPlanes[itopo->opo_Plane->opl_Index];
|
|
if (itopo->opo_Material!=NULL) {
|
|
itopo->opo_Material = &osc_aomtMaterials[itopo->opo_Material->omt_Index];
|
|
}
|
|
// for all polygon-edges in this polygon
|
|
FOREACHINDYNAMICARRAY(itopo->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
// use edge in this sector with same index
|
|
itope->ope_Edge = &osc_aoedEdges[itope->ope_Edge->oed_Index];
|
|
}
|
|
}
|
|
|
|
// unlock all arrays
|
|
UnlockAll();
|
|
|
|
return *this;
|
|
}
|
|
|
|
/*
|
|
* Find bounding box of the sector.
|
|
*/
|
|
void CObjectSector::GetBoundingBox(DOUBLEaabbox3D &boxSector)
|
|
{
|
|
// clear the bounding box
|
|
boxSector = DOUBLEaabbox3D();
|
|
// for each vertex in the sector
|
|
FOREACHINDYNAMICARRAY(osc_aovxVertices, CObjectVertex, itovx) {
|
|
// add the vertex to the bounding box
|
|
boxSector |= *itovx;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Create BSP tree for sector.
|
|
*/
|
|
void CObjectSector::CreateBSP(void)
|
|
{
|
|
/* prepare array of bsp polygons */
|
|
|
|
// get count of polygons in sector
|
|
const INDEX ctPolygons = osc_aopoPolygons.Count();
|
|
// create array of BSP polygons
|
|
CDynamicArray<DOUBLEbsppolygon3D> arbpo;
|
|
// create as much BSP polygons as there are polygons in this sector
|
|
arbpo.New(ctPolygons);
|
|
arbpo.Lock();
|
|
osc_aopoPolygons.Lock();
|
|
|
|
// for each polygon in this sector
|
|
for(INDEX iPolygon=0; iPolygon<ctPolygons; iPolygon++) {
|
|
CObjectPolygon &opo = osc_aopoPolygons[iPolygon];
|
|
DOUBLEbsppolygon3D &bpo = arbpo[iPolygon];
|
|
|
|
// copy the plane
|
|
(DOUBLEplane3D &)bpo = *opo.opo_Plane;
|
|
bpo.bpo_ulPlaneTag = (ULONG)opo.opo_Plane;
|
|
|
|
// get count of edges in this polygon
|
|
const INDEX ctEdges = opo.opo_PolygonEdges.Count();
|
|
// create that much edges in bsp polygon
|
|
DOUBLEbspedge3D *pbed = bpo.bpo_abedPolygonEdges.New(ctEdges);
|
|
|
|
opo.opo_PolygonEdges.Lock();
|
|
// for each edge in this polygon
|
|
for(INDEX iEdge=0; iEdge<ctEdges; iEdge++) {
|
|
CObjectPolygonEdge &ope = opo.opo_PolygonEdges[iEdge];
|
|
CObjectEdge &oed = *ope.ope_Edge;
|
|
// if the edge is reversed
|
|
if(ope.ope_Backward) {
|
|
// add bsp edge with reversed vertices
|
|
pbed[iEdge] = DOUBLEbspedge3D(*oed.oed_Vertex1, *oed.oed_Vertex0, (ULONG)&oed);
|
|
// otherwise
|
|
} else {
|
|
// add normal bsp edge
|
|
pbed[iEdge] = DOUBLEbspedge3D(*oed.oed_Vertex0, *oed.oed_Vertex1, (ULONG)&oed);
|
|
}
|
|
}
|
|
opo.opo_PolygonEdges.Unlock();
|
|
}
|
|
arbpo.Unlock();
|
|
osc_aopoPolygons.Unlock();
|
|
|
|
/* create bsp tree from array of bsp polygons */
|
|
osc_BSPTree.Create(arbpo);
|
|
}
|
|
|
|
/*
|
|
* Turn sector inside-out.
|
|
*/
|
|
void CObjectSector::Inverse(void)
|
|
{
|
|
// for all planes
|
|
FOREACHINDYNAMICARRAY(osc_aoplPlanes, CObjectPlane, itopl) {
|
|
// flip the plane
|
|
(DOUBLEplane3D &)*itopl = -(DOUBLEplane3D &)*itopl;
|
|
}
|
|
|
|
// for all polygons
|
|
FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// for all polygon-edges in this polygon
|
|
FOREACHINDYNAMICARRAY(itopo->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
// reverse the polygon edge direction
|
|
itope->ope_Backward = !itope->ope_Backward;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Recalculate all planes from vertices. (used when stretching vertices) */
|
|
void CObjectSector::RecalculatePlanes(void)
|
|
{
|
|
// create a container for empty polygons
|
|
CDynamicContainer<CObjectPolygon> copoEmpty;
|
|
|
|
// for all polygons
|
|
{FOREACHINDYNAMICARRAY(osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
CObjectPolygon &opo = *itopo;
|
|
// clear plane normal
|
|
DOUBLE3D vNormal = DOUBLE3D(0.0f,0.0f,0.0f);
|
|
|
|
// for all edges in polygon
|
|
INDEX ctVertices = opo.opo_PolygonEdges.Count();
|
|
opo.opo_PolygonEdges.Lock();
|
|
{for(INDEX iVertex=0; iVertex<ctVertices; iVertex++) {
|
|
// get its vertices in counterclockwise order
|
|
CObjectPolygonEdge &ope = opo.opo_PolygonEdges[iVertex];
|
|
CObjectVertex *povx0, *povx1;
|
|
if (ope.ope_Backward) {
|
|
povx0 = ope.ope_Edge->oed_Vertex1;
|
|
povx1 = ope.ope_Edge->oed_Vertex0;
|
|
} else {
|
|
povx0 = ope.ope_Edge->oed_Vertex0;
|
|
povx1 = ope.ope_Edge->oed_Vertex1;
|
|
}
|
|
DOUBLE3D vSum = *povx0+*povx1;
|
|
DOUBLE3D vDif = *povx0-*povx1;
|
|
// add the edge contribution to the normal vector
|
|
vNormal(1) += vDif(2)*vSum(3);
|
|
vNormal(2) += vDif(3)*vSum(1);
|
|
vNormal(3) += vDif(1)*vSum(2);
|
|
}}
|
|
|
|
// if the polygon area is too small
|
|
if (vNormal.Length()<1E-8) {
|
|
// mark it for removal
|
|
copoEmpty.Add(&opo);
|
|
// if the polygon area is ok
|
|
} else {
|
|
// add one plane to planes array
|
|
CObjectPlane *pplPlane = osc_aoplPlanes.New();
|
|
// construct this plane from normal vector and one point
|
|
*pplPlane= DOUBLEplane3D(vNormal, *opo.opo_PolygonEdges[0].ope_Edge->oed_Vertex0);
|
|
opo.opo_Plane = pplPlane;
|
|
}
|
|
|
|
opo.opo_PolygonEdges.Unlock();
|
|
}}
|
|
|
|
// for all empty polygons
|
|
{FOREACHINDYNAMICCONTAINER(copoEmpty, CObjectPolygon, itopoEmpty) {
|
|
// delete the polygon from sector
|
|
osc_aopoPolygons.Delete(itopoEmpty);
|
|
}}
|
|
}
|