mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 10:50:26 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
133 lines
4.1 KiB
C
133 lines
4.1 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_SDLEVENTS_H
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#define SE_INCL_SDLEVENTS_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/Types.h>
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#include "SDL.h"
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#define IsIconic(x) (FALSE)
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typedef struct SSAM_SDL_MSG {
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UINT message;
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WPARAM wParam;
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LPARAM lParam;
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Uint16 unicode;
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} MSG, *PMSG;
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#define PM_REMOVE 37337 // super l33t. :)
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#define WM_CHAR (SDL_USEREVENT + 0)
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#define WM_NULL (SDL_USEREVENT + 1)
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#define WM_SYSKEYDOWN (SDL_USEREVENT + 2)
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#define WM_LBUTTONDOWN (SDL_MOUSEBUTTONDOWN)
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#define WM_LBUTTONUP (SDL_MOUSEBUTTONUP)
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#define WM_RBUTTONDOWN (SDL_USEREVENT + 3)
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#define WM_RBUTTONUP (SDL_USEREVENT + 4)
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#define WM_MOUSEWHEEL (SDL_USEREVENT + 5)
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#define WM_KEYDOWN (SDL_KEYDOWN)
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#define WM_KEYUP (SDL_KEYUP)
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#define WM_MOUSEMOVE (SDL_MOUSEMOTION)
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#define WM_PAINT (SDL_VIDEOEXPOSE)
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#define WM_QUIT (SDL_QUIT)
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#define WM_CLOSE (SDL_NOEVENT)
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#define WM_COMMAND (SDL_NOEVENT)
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#define WM_ERASEBKGND (SDL_NOEVENT)
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#define WM_KILLFOCUS (SDL_NOEVENT)
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#define WM_MOUSEFIRST (SDL_NOEVENT)
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#define WM_MOUSELAST (SDL_NOEVENT)
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#define WM_LBUTTONDBLCLK (SDL_NOEVENT)
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#define WM_RBUTTONDBLCLK (SDL_NOEVENT)
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#define WM_SYSCOMMAND (SDL_NOEVENT)
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#define WM_SETFOCUS (SDL_NOEVENT)
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#define WM_ACTIVATE (SDL_NOEVENT)
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#define WM_ACTIVATEAPP (SDL_NOEVENT)
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#define WM_CANCELMODE (SDL_NOEVENT)
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BOOL PeekMessage(MSG *msg, void *hwnd, UINT wMsgFilterMin,
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UINT wMsgFilterMax, UINT wRemoveMsg);
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void TranslateMessage(MSG *msg);
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void DispatchMessage(MSG *msg);
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#define VK_ADD SDLK_KP_PLUS
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#define VK_BACK SDLK_BACKSPACE
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#define VK_CAPITAL SDLK_CAPSLOCK
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#define VK_CONTROL SDLK_RCTRL
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#define VK_DECIMAL SDLK_KP_PERIOD
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#define VK_DELETE SDLK_DELETE
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#define VK_DIVIDE SDLK_KP_DIVIDE
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#define VK_DOWN SDLK_DOWN
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#define VK_END SDLK_END
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#define VK_ESCAPE SDLK_ESCAPE
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#define VK_F1 SDLK_F1
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#define VK_F2 SDLK_F2
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#define VK_F3 SDLK_F3
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#define VK_F4 SDLK_F4
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#define VK_F5 SDLK_F5
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#define VK_F6 SDLK_F6
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#define VK_F7 SDLK_F7
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#define VK_F8 SDLK_F8
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#define VK_F9 SDLK_F9
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#define VK_F10 SDLK_F10
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#define VK_F11 SDLK_F11
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#define VK_F12 SDLK_F12
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#define VK_HOME SDLK_HOME
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#define VK_INSERT SDLK_INSERT
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#define VK_LCONTROL SDLK_LCTRL
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#define VK_LEFT SDLK_LEFT
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#define VK_LMENU SDLK_LALT
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#define VK_LSHIFT SDLK_LSHIFT
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#define VK_MENU SDLK_LALT
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#define VK_MULTIPLY SDLK_KP_MULTIPLY
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#define VK_NEXT SDLK_PAGEDOWN
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#define VK_NUMLOCK SDLK_NUMLOCK
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#define VK_NUMPAD0 SDLK_KP0
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#define VK_NUMPAD1 SDLK_KP1
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#define VK_NUMPAD2 SDLK_KP2
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#define VK_NUMPAD3 SDLK_KP3
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#define VK_NUMPAD4 SDLK_KP4
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#define VK_NUMPAD5 SDLK_KP5
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#define VK_NUMPAD6 SDLK_KP6
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#define VK_NUMPAD7 SDLK_KP7
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#define VK_NUMPAD8 SDLK_KP8
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#define VK_NUMPAD9 SDLK_KP9
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#define VK_PAUSE SDLK_PAUSE
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#define VK_PRIOR SDLK_PAGEUP
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#define VK_RCONTROL SDLK_RCTRL
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#define VK_RETURN SDLK_RETURN
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#define VK_RIGHT SDLK_RIGHT
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#define VK_RMENU SDLK_RALT
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#define VK_RSHIFT SDLK_RSHIFT
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#define VK_SCROLL SDLK_SCROLLOCK
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#define VK_SEPARATOR SDLK_KP_ENTER
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#define VK_SHIFT SDLK_LSHIFT
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#define VK_SNAPSHOT SDLK_PRINT
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#define VK_SPACE SDLK_SPACE
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#define VK_SUBTRACT SDLK_KP_MINUS
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#define VK_TAB SDLK_TAB
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#define VK_UP SDLK_UP
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// Pray these never get filled.
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#define VK_LBUTTON 1
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#define VK_RBUTTON 2
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#define VK_MBUTTON 3
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SHORT GetKeyState(int vk);
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SHORT GetAsyncKeyState(int vk);
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BOOL GetCursorPos(LPPOINT lpPoint);
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BOOL ScreenToClient(void *hWnd, LPPOINT lpPoint);
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int ShowCursor(BOOL yes);
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#define LOWORD(x) (x & 0x0000FFFF)
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#define HIWORD(x) ((x >> 16) & 0x0000FFFF)
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#endif /* include-once blocker. */
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