mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
173 lines
5.3 KiB
C++
173 lines
5.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include "stdh.h"
|
|
#include <Engine/Terrain/ArrayHolder.h>
|
|
#include <Engine/Terrain/Terrain.h>
|
|
#include <Engine/Terrain/TerrainMisc.h>
|
|
|
|
CArrayHolder::CArrayHolder()
|
|
{
|
|
}
|
|
|
|
CArrayHolder::~CArrayHolder()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
void CArrayHolder::operator=(const CArrayHolder &ahOther)
|
|
{
|
|
ASSERT(FALSE);
|
|
}
|
|
|
|
// Returns pointer for new tile arrays
|
|
INDEX CArrayHolder::GetNewArrays()
|
|
{
|
|
INDEX ctUnusedArrays = ah_aiFreeArrays.Count();
|
|
// if there are some unused arrays
|
|
if(ctUnusedArrays>0) {
|
|
// get index of last unused arrays
|
|
INDEX iArrays = ah_aiFreeArrays[ctUnusedArrays-1];
|
|
// mark last arrays in stack as used
|
|
ah_aiFreeArrays.Pop();
|
|
// return last arrays in stack
|
|
return iArrays;
|
|
// there arn't any unused arrays
|
|
} else {
|
|
// allocate new one
|
|
TileArrays &ta = ah_ataTileArrays.Push();
|
|
|
|
// if this array holder does not hold tiles in highes nor in lowest lod
|
|
if(ah_iLod>0 && ah_iLod<ah_ptrTerrain->tr_iMaxTileLod) {
|
|
// create new topmap for tile
|
|
CTextureData *ptdTopMap = new CTextureData;
|
|
ah_ptrTerrain->tr_atdTopMaps.Add(ptdTopMap);
|
|
ta.ta_ptdTopMap = ptdTopMap;
|
|
|
|
// Setup tile topmap
|
|
INDEX iTopMapWidth = ah_ptrTerrain->tr_pixFirstMipTopMapWidth>>(ah_iLod-1);
|
|
INDEX iTopMapHeight = ah_ptrTerrain->tr_pixFirstMipTopMapHeight>>(ah_iLod-1);
|
|
CreateTopMap(*ta.ta_ptdTopMap,iTopMapWidth,iTopMapHeight);
|
|
ASSERT(ta.ta_ptdTopMap->td_pulFrames==NULL);
|
|
}
|
|
// return index of new arrays
|
|
return ah_ataTileArrays.Count()-1;
|
|
}
|
|
}
|
|
|
|
// Mark tile arrays as unused
|
|
void CArrayHolder::FreeArrays(INT iOldArraysIndex)
|
|
{
|
|
// if arrays are valid
|
|
if(iOldArraysIndex!=-1) {
|
|
// remember this arrays as unused
|
|
INDEX &iFreeIndex = ah_aiFreeArrays.Push();
|
|
iFreeIndex = iOldArraysIndex;
|
|
// Popall all arrays
|
|
EmptyArrays(iOldArraysIndex);
|
|
}
|
|
}
|
|
|
|
void CArrayHolder::EmptyArrays(INDEX iArrayIndex)
|
|
{
|
|
TileArrays &ta = ah_ataTileArrays[iArrayIndex];
|
|
// for each layer
|
|
INDEX cttl = ta.ta_atlLayers.Count();
|
|
for(INDEX itl=0;itl<cttl;itl++) {
|
|
// clear arrays of layer
|
|
TileLayer &tl = ta.ta_atlLayers[itl];
|
|
tl.tl_acColors.PopAll();
|
|
tl.tl_auiIndices.PopAll();
|
|
tl.tl_atcTexCoords.PopAll();
|
|
tl.tl_avVertices.PopAll();
|
|
}
|
|
// clear its arrays
|
|
ta.ta_avVertices.PopAll();
|
|
ta.ta_auvTexCoords.PopAll();
|
|
ta.ta_auvShadowMap.PopAll();
|
|
ta.ta_auiIndices.PopAll();
|
|
ta.ta_atlLayers.PopAll();
|
|
ta.ta_auvDetailMap.PopAll();
|
|
}
|
|
|
|
// Release array holder
|
|
void CArrayHolder::Clear(void)
|
|
{
|
|
// for each tile arrays
|
|
INT ctta = ah_ataTileArrays.Count();
|
|
for(INT ita=0;ita<ctta;ita++) {
|
|
TileArrays &ta = ah_ataTileArrays[ita];
|
|
// for each tile layer
|
|
INT cttl = ta.ta_atlLayers.Count();
|
|
for(INT itl=0;itl<cttl;itl++) {
|
|
// Clear its indices and vertex color
|
|
TileLayer &tl = ta.ta_atlLayers[itl];
|
|
tl.tl_auiIndices.Clear();
|
|
tl.tl_acColors.Clear();
|
|
tl.tl_atcTexCoords.Clear();
|
|
tl.tl_avVertices.Clear();
|
|
}
|
|
// Clear arrays
|
|
ta.ta_avVertices.Clear();
|
|
ta.ta_auvTexCoords.Clear();
|
|
ta.ta_auvShadowMap.Clear();
|
|
ta.ta_auvDetailMap.Clear();
|
|
ta.ta_auiIndices.Clear();
|
|
ta.ta_atlLayers.Clear();
|
|
// NOTE: Terrain will clear topmap
|
|
}
|
|
// Clear array of tile arrays
|
|
ah_ataTileArrays.Clear();
|
|
// Clear free arrays
|
|
ah_aiFreeArrays.Clear();
|
|
}
|
|
|
|
// Count used memory
|
|
SLONG CArrayHolder::GetUsedMemory(void)
|
|
{
|
|
// Show memory usage
|
|
SLONG slUsedMemory=0;
|
|
slUsedMemory+=sizeof(CArrayHolder);
|
|
slUsedMemory+=sizeof(INT) * ah_aiFreeArrays.sa_Count;
|
|
slUsedMemory+=sizeof(TileArrays) * ah_ataTileArrays.sa_Count;
|
|
|
|
INDEX ctta=ah_ataTileArrays.sa_Count;
|
|
if(ctta>0) {
|
|
TileArrays *ptaArrays = &ah_ataTileArrays[0];
|
|
// for each tile array
|
|
for(INDEX ita=0;ita<ctta;ita++) {
|
|
slUsedMemory+=ptaArrays->ta_avVertices.sa_Count * sizeof(GFXVertex);
|
|
slUsedMemory+=ptaArrays->ta_auvTexCoords.sa_Count * sizeof(GFXTexCoord);
|
|
slUsedMemory+=ptaArrays->ta_auvShadowMap.sa_Count * sizeof(GFXTexCoord);
|
|
slUsedMemory+=ptaArrays->ta_auvDetailMap.sa_Count * sizeof(GFXTexCoord);
|
|
slUsedMemory+=ptaArrays->ta_auiIndices.sa_Count * sizeof(INDEX);
|
|
// for each tile layer
|
|
INDEX cttl = ptaArrays->ta_atlLayers.sa_Count;
|
|
if(cttl>0) {
|
|
TileLayer *ptlTileLayer = &ptaArrays->ta_atlLayers.sa_Array[0];
|
|
for(INDEX itl=0;itl<cttl;itl++) {
|
|
slUsedMemory+=ptlTileLayer->tl_auiIndices.sa_Count * sizeof(INDEX);
|
|
slUsedMemory+=ptlTileLayer->tl_acColors.sa_Count * sizeof(GFXColor);
|
|
slUsedMemory+=ptlTileLayer->tl_atcTexCoords.sa_Count * sizeof(GFXTexCoord);
|
|
slUsedMemory+=ptlTileLayer->tl_avVertices.sa_Count * sizeof(GFXVertex);
|
|
ptlTileLayer++;
|
|
}
|
|
}
|
|
ptaArrays++;
|
|
}
|
|
}
|
|
return slUsedMemory;
|
|
}
|