mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 13:25:52 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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104
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%{
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#include "EntitiesMP/StdH/StdH.h"
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%}
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uses "EntitiesMP/Marker";
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class CShipMarker: CMarker {
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name "Ship Marker";
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thumbnail "Thumbnails\\ShipMarker.tbn";
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properties:
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1 BOOL m_bHarbor "Harbor" 'H' = FALSE,
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2 FLOAT m_fSpeed "Speed [m/s]" 'S' = -1.0f,
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3 FLOAT m_fRotation "Rotation [deg/s]" 'R' = -1.0f,
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4 FLOAT m_fAcceleration "Acceleration" 'C' = 10.0f,
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5 FLOAT m_fRockingV "Rocking V" 'V' = -1.0f,
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6 FLOAT m_fRockingA "Rocking A" 'A' = -1.0f,
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7 FLOAT m_tmRockingChange "Rocking Change Time" = 3.0f,
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components:
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1 model MODEL_MARKER "Models\\Editor\\ShipMarker.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\ShipMarker.tex"
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functions:
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/* Check if entity can drop marker for making linked route. */
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BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
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fnmMarkerClass = CTFILENAME("Classes\\ShipMarker.ecl");
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strTargetProperty = "Target";
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return TRUE;
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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return;
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}
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};
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