mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed.
24 lines
529 B
Bash
Executable File
24 lines
529 B
Bash
Executable File
#!/bin/bash
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NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
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let NCPU=$NCPU+2
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echo "Will build with 'make -j$NCPU' ... please edit this script if incorrect."
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set -e
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set -x
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rm -rf cmake-build
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mkdir $_
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cd $_
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#cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 ..
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#ninja
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# This is the eventual path for amd64.
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#cmake -DCMAKE_BUILD_TYPE=Debug -DUSE_I386_ASM=FALSE ..
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# Right now we force x86, though...
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cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 ..
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make -j$NCPU
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