mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 12:35:52 +01:00
67 lines
2.1 KiB
C
67 lines
2.1 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// Animation names
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#define PLAYER_ANIM_DEFAULT_ANIMATION 0
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#define PLAYER_ANIM_STAND 1
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#define PLAYER_ANIM_BACKPEDAL 2
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#define PLAYER_ANIM_BACKPEDALRUN 3
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#define PLAYER_ANIM_JUMPSTART 4
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#define PLAYER_ANIM_JUMPEND 5
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#define PLAYER_ANIM_TURNLEFT 6
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#define PLAYER_ANIM_TURNRIGHT 7
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#define PLAYER_ANIM_RUN 8
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#define PLAYER_ANIM_NORMALWALK 9
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#define PLAYER_ANIM_CROUCH 10
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#define PLAYER_ANIM_RISE 11
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#define PLAYER_ANIM_CROUCH_IDLE 12
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#define PLAYER_ANIM_CROUCH_TURNLEFT 13
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#define PLAYER_ANIM_CROUCH_TURNRIGHT 14
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#define PLAYER_ANIM_CROUCH_WALK 15
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#define PLAYER_ANIM_CROUCH_WALKBACK 16
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#define PLAYER_ANIM_SWIM 17
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#define PLAYER_ANIM_SWIMIDLE 18
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#define PLAYER_ANIM_DEATH_UNDERWATER 19
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#define PLAYER_ANIM_DEATH_UNDERWATERIDLE 20
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#define PLAYER_ANIM_DEATH_BACK 21
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#define PLAYER_ANIM_DEATH_EASYFALLBACK 22
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#define PLAYER_ANIM_DEATH_FORWARD 23
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#define PLAYER_ANIM_DEATH_EASYFALLFORWARD 24
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#define PLAYER_ANIM_DEATH_SPIKES 25
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#define PLAYER_ANIM_STATUE_PUT 26
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#define PLAYER_ANIM_SPAWNPOSE 27
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#define PLAYER_ANIM_BRIDGEFALLPOSE 28
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#define PLAYER_ANIM_KEYLIFT 29
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#define PLAYER_ANIM_ABYSSFALL 30
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#define PLAYER_ANIM_SPAWN_FALLDOWN 31
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#define PLAYER_ANIM_SPAWN_GETUP 32
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#define PLAYER_ANIM_ENTERSPACESHIP 33
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#define PLAYER_ANIM_INTRO 34
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// Color names
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// Patch names
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// Names of collision boxes
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#define PLAYER_COLLISION_BOX_STAND 0
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#define PLAYER_COLLISION_BOX_CROUCH 1
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#define PLAYER_COLLISION_BOX_SWIM 2
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#define PLAYER_COLLISION_BOX_SWIMSMALL 3
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// Attaching position names
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#define PLAYER_ATTACHMENT_TORSO 0
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// Sound names
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