mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
281 lines
8.8 KiB
C++
281 lines
8.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// DlgPreferences.cpp : implementation file
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//
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#include "stdafx.h"
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#include <Engine/Templates/Stock_CTextureData.h>
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPreferences dialog
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#define PREF_COMBO_HEIGHT 100
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extern UINT APIENTRY ModelerFileRequesterHook( HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam);
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CDlgPreferences::CDlgPreferences(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgPreferences::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgPreferences)
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m_AllwaysLamp = FALSE;
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m_PrefsCopy = FALSE;
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m_AutoMaximize = FALSE;
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m_SetDefaultColors = FALSE;
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m_WindowFit = FALSE;
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m_bIsFloorVisibleByDefault = FALSE;
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m_fDefaultBanking = 0.0f;
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m_fDefaultHeading = 0.0f;
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m_fDefaultPitch = 0.0f;
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m_fDefaultFOW = 0.0f;
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m_bIsBcgVisibleByDefault = FALSE;
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m_bAllowSoundLock = FALSE;
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//}}AFX_DATA_INIT
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m_Prefs = theApp.m_Preferences;
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}
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void CDlgPreferences::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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// if dialog is recieving data
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if( pDX->m_bSaveAndValidate == FALSE )
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{
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m_MappingPaper.SetColor( m_Prefs.ap_MappingPaperColor);
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m_MappingActiveInk.SetColor( m_Prefs.ap_MappingActiveSurfaceColor);
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m_MappingInactiveInk.SetColor( m_Prefs.ap_MappingInactiveSurfaceColor);
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m_ModelPaper.SetColor( m_Prefs.ap_DefaultPaperColor);
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m_ModelInk.SetColor( m_Prefs.ap_DefaultInkColor);
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m_MappingWinBcgColor.SetColor( m_Prefs.ap_MappingWinBcgColor);
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m_PrefsCopy = m_Prefs.ap_CopyExistingWindowPrefs;
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m_bIsFloorVisibleByDefault = m_Prefs.ap_bIsFloorVisibleByDefault;
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m_bIsBcgVisibleByDefault = m_Prefs.ap_bIsBcgVisibleByDefault;
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m_AutoMaximize = m_Prefs.ap_AutoMaximizeWindow;
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m_AllwaysLamp = m_Prefs.ap_AllwaysSeeLamp;
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m_WindowFit = m_Prefs.ap_AutoWindowFit;
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m_SetDefaultColors = m_Prefs.ap_SetDefaultColors;
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m_colorDefaultAmbientColor.SetColor( m_Prefs.ap_colDefaultAmbientColor);
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m_fDefaultBanking = m_Prefs.ap_fDefaultBanking;
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m_fDefaultHeading = m_Prefs.ap_fDefaultHeading;
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m_fDefaultPitch = m_Prefs.ap_fDefaultPitch;
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m_fDefaultFOW = m_Prefs.ap_fDefaultFOW;
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m_bAllowSoundLock = m_Prefs.ap_bAllowSoundLock;
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}
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//{{AFX_DATA_MAP(CDlgPreferences)
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DDX_Control(pDX, IDC_API, m_ctrlGfxApi);
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DDX_Control(pDX, IDC_DEFAULT_AMBIENT_COLOR, m_colorDefaultAmbientColor);
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DDX_Control(pDX, IDC_WIN_BCG_COLOR, m_MappingWinBcgColor);
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DDX_Control(pDX, IDOK, m_OkButton);
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DDX_Control(pDX, IDC_COMBO_WIN_BCG_TEXTURE, m_ComboWinBcgTexture);
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DDX_Control(pDX, IDC_MAPPING_PAPER, m_MappingPaper);
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DDX_Control(pDX, IDC_MODEL_PAPER, m_ModelPaper);
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DDX_Control(pDX, IDC_MODEL_INK, m_ModelInk);
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DDX_Control(pDX, IDC_MAPPING_INACTIVE_INK, m_MappingInactiveInk);
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DDX_Control(pDX, IDC_MAPPING_ACTIVE_INK, m_MappingActiveInk);
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DDX_Check(pDX, IDC_PREFS_ALLWAYS_LAMP, m_AllwaysLamp);
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DDX_Check(pDX, IDC_PREFS_COPY, m_PrefsCopy);
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DDX_Check(pDX, IDC_PREFS_MAXIMIZE, m_AutoMaximize);
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DDX_Check(pDX, IDC_PREFS_SET_DEFAULT_COLORS, m_SetDefaultColors);
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DDX_Check(pDX, IDC_PREFS_WINDOW_FIT, m_WindowFit);
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DDX_Check(pDX, IDC_FLOOR_IS_VISIBLE_BY_DEFAULT, m_bIsFloorVisibleByDefault);
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DDX_Text(pDX, IDC_DEFAULT_BANKING, m_fDefaultBanking);
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DDX_Text(pDX, IDC_DEFAULT_HEADING, m_fDefaultHeading);
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DDX_Text(pDX, IDC_DEFAULT_PITCH, m_fDefaultPitch);
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DDX_Text(pDX, IDC_DEFAULT_FOW, m_fDefaultFOW);
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DDV_MinMaxFloat(pDX, m_fDefaultFOW, 1.f, 179.f);
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DDX_Check(pDX, IDC_PREFS_ALLWAYS_BCG, m_bIsBcgVisibleByDefault);
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DDX_Check(pDX, IDC_PREFS_ALLOW_SOUND_LOCK, m_bAllowSoundLock);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if( pDX->m_bSaveAndValidate != FALSE)
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{
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m_Prefs.ap_MappingPaperColor = m_MappingPaper.GetColor();
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m_Prefs.ap_MappingActiveSurfaceColor = m_MappingActiveInk.GetColor();
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m_Prefs.ap_MappingInactiveSurfaceColor = m_MappingInactiveInk.GetColor();
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m_Prefs.ap_DefaultPaperColor = m_ModelPaper.GetColor();
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m_Prefs.ap_DefaultInkColor = m_ModelInk.GetColor();
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m_Prefs.ap_MappingWinBcgColor = m_MappingWinBcgColor.GetColor();
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m_Prefs.ap_CopyExistingWindowPrefs = m_PrefsCopy;
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m_Prefs.ap_bIsFloorVisibleByDefault = m_bIsFloorVisibleByDefault;
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m_Prefs.ap_bIsBcgVisibleByDefault = m_bIsBcgVisibleByDefault;
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m_Prefs.ap_AutoMaximizeWindow = m_AutoMaximize;
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m_Prefs.ap_AllwaysSeeLamp = m_AllwaysLamp;
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m_Prefs.ap_AutoWindowFit = m_WindowFit;
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m_Prefs.ap_SetDefaultColors = m_SetDefaultColors;
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m_Prefs.ap_bAllowSoundLock = m_bAllowSoundLock;
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m_Prefs.ap_colDefaultAmbientColor = m_colorDefaultAmbientColor.GetColor();
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m_Prefs.ap_fDefaultHeading = m_fDefaultHeading;
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m_Prefs.ap_fDefaultPitch = m_fDefaultPitch;
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m_Prefs.ap_fDefaultBanking = m_fDefaultBanking;
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m_Prefs.ap_fDefaultFOW = m_fDefaultFOW;
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if( !theApp.m_WorkingTextures.IsEmpty())
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{
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m_Prefs.ap_DefaultWinBcgTexture =
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((CBcgTexture *) m_ComboWinBcgTexture.GetItemDataPtr(
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m_ComboWinBcgTexture.GetCurSel()))->wt_FileName;
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}
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else
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{
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}
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INDEX iCurSel=m_ctrlGfxApi.GetCurSel();
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INDEX iOldGfxApi=theApp.m_iApi;
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if( iCurSel!=CB_ERR)
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{
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switch(iCurSel)
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{
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case 0:
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theApp.m_iApi=GAT_OGL;
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break;
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#ifdef SE1_D3D
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case 1:
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theApp.m_iApi=GAT_D3D;
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break;
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#endif // SE1_D3D
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default:
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{
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}
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}
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if( iOldGfxApi!=theApp.m_iApi)
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{
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_pGfx->ResetDisplayMode((enum GfxAPIType) theApp.m_iApi);
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}
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}
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}
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}
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BEGIN_MESSAGE_MAP(CDlgPreferences, CDialog)
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//{{AFX_MSG_MAP(CDlgPreferences)
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ON_BN_CLICKED(IDC_ADD_WORKING_TEXTURE, OnAddWorkingTexture)
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ON_BN_CLICKED(IDC_REMOVE_WORKING_TEXTURE, OnRemoveWorkingTexture)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPreferences message handlers
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BOOL CDlgPreferences::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_ctrlGfxApi.ResetContent();
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m_ctrlGfxApi.AddString(L"OpenGL");
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#ifdef SE1_D3D
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m_ctrlGfxApi.AddString(L"DirectX");
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#endif // SE1_D3D
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if( IsWindow(m_ctrlGfxApi.m_hWnd))
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{
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switch(theApp.m_iApi)
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{
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case GAT_OGL:
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m_ctrlGfxApi.SetCurSel(0);
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break;
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#ifdef SE1_D3D
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case GAT_D3D:
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m_ctrlGfxApi.SetCurSel(1);
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break;
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#endif // SE1_D3D
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}
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}
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InitTextureCombos();
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return TRUE;
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}
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void CDlgPreferences::InitTextureCombos()
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{
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int iIndex;
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m_ComboWinBcgTexture.ResetContent();
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INDEX iChoosedWinBcg = 0;
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if( theApp.m_WorkingTextures.IsEmpty())
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{
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m_ComboWinBcgTexture.AddString( L"None available");
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m_ComboWinBcgTexture.EnableWindow( FALSE);
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}
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else
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{
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m_ComboWinBcgTexture.EnableWindow( TRUE);
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INDEX iTexCt = 0;
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FOREACHINLIST( CBcgTexture, wt_ListNode, theApp.m_WorkingTextures, it_wt)
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{
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if( it_wt->wt_FileName == m_Prefs.ap_DefaultWinBcgTexture)
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iChoosedWinBcg = iTexCt;
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iIndex = m_ComboWinBcgTexture.AddString( CString(it_wt->wt_FileName.FileName()));
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m_ComboWinBcgTexture.SetItemDataPtr( iIndex, &it_wt.Current());
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iTexCt ++;
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}
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}
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m_ComboWinBcgTexture.SetCurSel( iChoosedWinBcg);
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}
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void CDlgPreferences::OnAddWorkingTexture()
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{
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// call file requester for opening documents
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CDynamicArray<CTFileName> afnWorkingTextures;
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_EngineGUI.FileRequester( "Choose textures to add", FILTER_TEX FILTER_END,
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"Working textures directory", "Textures\\", "", &afnWorkingTextures);
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// insert selected textures
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FOREACHINDYNAMICARRAY( afnWorkingTextures, CTFileName, itTexture)
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{
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// add new working texture
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theApp.AddModelerWorkingTexture( itTexture.Current());
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}
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if( afnWorkingTextures.Count() != 0)
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{
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InitTextureCombos();
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INDEX iTextures = m_ComboWinBcgTexture.GetCount();
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if( (iTextures > 0) && (iTextures != CB_ERR) )
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{
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// select last added texture as current
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m_ComboWinBcgTexture.SetCurSel( iTextures-1);
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}
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}
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}
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void CDlgPreferences::OnRemoveWorkingTexture()
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{
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if( theApp.m_WorkingTextures.Count() == 0)
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{
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return;
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}
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INDEX cur_sel = m_ComboWinBcgTexture.GetCurSel();
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if( cur_sel != LB_ERR)
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{
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CBcgTexture *pWT = (CBcgTexture *) m_ComboWinBcgTexture.GetItemDataPtr( cur_sel);
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pWT->wt_ListNode.Remove();
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_pTextureStock->Release( pWT->wt_TextureData);
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delete pWT;
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UpdateData( FALSE);
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}
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InitTextureCombos();
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}
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