mirror of
https://github.com/ptitSeb/Serious-Engine
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446 lines
15 KiB
C
446 lines
15 KiB
C
/*
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* LWSDK Header File
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* Copyright 1999, NewTek, Inc.
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*
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* LWRENDER.H -- LightWave Rendering State
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*
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* This header contains the basic declarations need to define the
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* simplest LightWave plug-in server.
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*/
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#ifndef LWSDK_RENDER_H
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#define LWSDK_RENDER_H
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#include <lwtypes.h>
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#include <lwhandler.h>
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#include <lwenvel.h>
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#include <lwmeshes.h>
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typedef void * LWItemID;
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#define LWITEM_NULL ((LWItemID) 0)
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typedef int LWItemType;
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#define LWI_OBJECT 0
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#define LWI_LIGHT 1
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#define LWI_CAMERA 2
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#define LWI_BONE 3
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typedef int LWItemParam;
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#define LWIP_POSITION 1
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#define LWIP_RIGHT 2
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#define LWIP_UP 3
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#define LWIP_FORWARD 4
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#define LWIP_ROTATION 5
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#define LWIP_SCALING 6
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#define LWIP_PIVOT 7
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#define LWIP_W_POSITION 8
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#define LWIP_W_RIGHT 9
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#define LWIP_W_UP 10
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#define LWIP_W_FORWARD 11
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#define LWIP_PIVOT_ROT 12
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typedef double LWRayCastFunc (const LWDVector position,
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const LWDVector direction);
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typedef double LWRayTraceFunc (const LWDVector position,
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const LWDVector direction,
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LWDVector color);
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typedef double LWRayShadeFunc (const LWDVector position,
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const LWDVector direction,
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struct st_LWShaderAccess *);
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typedef int LWIlluminateFunc (LWItemID light, const LWDVector position,
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LWDVector direction, LWDVector color);
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#define LWITEM_RADIOSITY ((LWItemID) 0x21000000)
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#define LWITEM_CAUSTICS ((LWItemID) 0x22000000)
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/*
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* Animation item handler extensions.
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*/
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typedef struct st_LWItemFuncs {
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const LWItemID * (*useItems) (LWInstance);
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void (*changeID) (LWInstance, const LWItemID *);
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} LWItemFuncs;
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typedef struct st_LWItemHandler {
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LWInstanceFuncs *inst;
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LWItemFuncs *item;
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} LWItemHandler;
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#define LWITEM_ALL ((LWItemID) ~0)
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/*
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* Render handler extensions.
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*/
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typedef struct st_LWRenderFuncs {
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LWError (*init) (LWInstance, int);
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void (*cleanup) (LWInstance);
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LWError (*newTime) (LWInstance, LWFrame, LWTime);
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} LWRenderFuncs;
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#define LWINIT_PREVIEW 0
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#define LWINIT_RENDER 1
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typedef struct st_LWRenderHandler {
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LWInstanceFuncs *inst;
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LWItemFuncs *item;
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LWRenderFuncs *rend;
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} LWRenderHandler;
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/*
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* Globals.
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*/
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#define LWITEMINFO_GLOBAL "LW Item Info 3"
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typedef struct st_LWItemInfo {
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LWItemID (*first) (LWItemType, LWItemID);
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LWItemID (*next) (LWItemID);
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LWItemID (*firstChild) (LWItemID parent);
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LWItemID (*nextChild) (LWItemID parent, LWItemID prevChild);
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LWItemID (*parent) (LWItemID);
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LWItemID (*target) (LWItemID);
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LWItemID (*goal) (LWItemID);
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LWItemType (*type) (LWItemID);
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const char * (*name) (LWItemID);
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void (*param) (LWItemID, LWItemParam, LWTime,
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LWDVector);
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unsigned int (*limits) (LWItemID, LWItemParam,
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LWDVector min, LWDVector max);
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const char * (*getTag) (LWItemID, int);
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void (*setTag) (LWItemID, int, const char *);
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LWChanGroupID (*chanGroup) (LWItemID);
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const char * (*server) (LWItemID, const char *, int);
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unsigned int (*serverFlags) (LWItemID, const char *, int);
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void (*controller) (LWItemID, LWItemParam, int type[3]);
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unsigned int (*flags) (LWItemID);
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LWTime (*lookAhead) (LWItemID);
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double (*goalStrength) (LWItemID);
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void (*stiffness) (LWItemID, LWItemParam, LWDVector);
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} LWItemInfo;
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#define LWVECF_0 (1<<0)
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#define LWVECF_1 (1<<1)
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#define LWVECF_2 (1<<2)
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#define LWSRVF_DISABLED (1<<0)
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#define LWSRVF_HIDDEN (1<<1)
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#define LWMOTCTL_KEYFRAMES 0
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#define LWMOTCTL_TARGETING 1
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#define LWMOTCTL_ALIGN_TO_PATH 2
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#define LWMOTCTL_IK 3
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#define LWITEMF_ACTIVE (1<<0)
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#define LWITEMF_UNAFFECT_BY_IK (1<<1)
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#define LWITEMF_FULLTIME_IK (1<<2)
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#define LWITEMF_GOAL_ORIENT (1<<3)
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#define LWITEMF_REACH_GOAL (1<<4)
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#define LWOBJECTINFO_GLOBAL "LW Object Info 4"
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typedef struct st_LWObjectInfo {
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const char * (*filename) (LWItemID);
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int (*numPoints) (LWItemID);
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int (*numPolygons) (LWItemID);
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unsigned int (*shadowOpts) (LWItemID);
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double (*dissolve) (LWItemID, LWTime);
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LWMeshInfoID (*meshInfo) (LWItemID, int frozen);
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unsigned int (*flags) (LWItemID);
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double (*fog) (LWItemID, LWTime);
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LWTextureID (*dispMap) (LWItemID);
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LWTextureID (*clipMap) (LWItemID);
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void (*patchLevel) (LWItemID, int *display, int *render);
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void (*metaballRes) (LWItemID, double *display, double *render);
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LWItemID (*boneSource) (LWItemID);
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LWItemID (*morphTarget) (LWItemID);
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double (*morphAmount) (LWItemID, LWTime);
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unsigned int (*edgeOpts) (LWItemID);
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void (*edgeColor) (LWItemID, LWTime, LWDVector color);
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int (*subdivOrder) (LWItemID);
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double (*polygonSize) (LWItemID, LWTime);
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int (*excluded) (LWItemID object, LWItemID light);
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} LWObjectInfo;
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#define LWOSHAD_SELF (1<<0)
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#define LWOSHAD_CAST (1<<1)
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#define LWOSHAD_RECEIVE (1<<2)
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#define LWOBJF_UNSEEN_BY_CAMERA (1<<0)
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#define LWOBJF_UNSEEN_BY_RAYS (1<<1)
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#define LWOBJF_UNAFFECT_BY_FOG (1<<2)
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#define LWOBJF_MORPH_MTSE (1<<3)
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#define LWOBJF_MORPH_SURFACES (1<<4)
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#define LWEDGEF_SILHOUETTE (1<<0)
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#define LWEDGEF_UNSHARED (1<<1)
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#define LWEDGEF_CREASE (1<<2)
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#define LWEDGEF_SURFACE (1<<3)
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#define LWEDGEF_OTHER (1<<4)
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#define LWEDGEF_SHRINK_DIST (1<<8)
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#define LWBONEINFO_GLOBAL "LW Bone Info 3"
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typedef struct st_LWBoneInfo {
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unsigned int (*flags) (LWItemID);
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void (*restParam) (LWItemID, LWItemParam, LWDVector);
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double (*restLength) (LWItemID);
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void (*limits) (LWItemID, double *inner, double *outer);
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const char * (*weightMap) (LWItemID);
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double (*strength) (LWItemID);
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int (*falloff) (LWItemID);
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void (*jointComp) (LWItemID, double *self, double *parent);
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void (*muscleFlex) (LWItemID, double *self, double *parent);
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} LWBoneInfo;
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#define LWBONEF_ACTIVE (1<<0)
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#define LWBONEF_LIMITED_RANGE (1<<1)
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#define LWBONEF_SCALE_STRENGTH (1<<2)
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#define LWBONEF_WEIGHT_MAP_ONLY (1<<3)
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#define LWBONEF_WEIGHT_NORM (1<<4)
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#define LWBONEF_JOINT_COMP (1<<5)
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#define LWBONEF_JOINT_COMP_PAR (1<<6)
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#define LWBONEF_MUSCLE_FLEX (1<<7)
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#define LWBONEF_MUSCLE_FLEX_PAR (1<<8)
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#define LWLIGHTINFO_GLOBAL "LW Light Info 3"
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typedef struct st_LWLightInfo {
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void (*ambient) (LWTime, LWDVector color);
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int (*type) (LWItemID);
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void (*color) (LWItemID, LWTime, LWDVector color);
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int (*shadowType) (LWItemID);
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void (*coneAngles) (LWItemID, LWTime, double *radius, double *edge);
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unsigned int (*flags) (LWItemID);
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double (*range) (LWItemID, LWTime);
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int (*falloff) (LWItemID);
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LWImageID (*projImage) (LWItemID);
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int (*shadMapSize) (LWItemID);
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double (*shadMapAngle) (LWItemID, LWTime);
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double (*shadMapFuzz) (LWItemID, LWTime);
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int (*quality) (LWItemID);
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void (*rawColor) (LWItemID, LWTime, LWDVector color);
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double (*intensity) (LWItemID, LWTime);
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} LWLightInfo;
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#define LWLIGHT_DISTANT 0
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#define LWLIGHT_POINT 1
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#define LWLIGHT_SPOT 2
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#define LWLIGHT_LINEAR 3
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#define LWLIGHT_AREA 4
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#define LWLSHAD_OFF 0
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#define LWLSHAD_RAYTRACE 1
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#define LWLSHAD_MAP 2
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#define LWLFL_LIMITED_RANGE (1<<0)
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#define LWLFL_NO_DIFFUSE (1<<1)
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#define LWLFL_NO_SPECULAR (1<<2)
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#define LWLFL_NO_CAUSTICS (1<<3)
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#define LWLFL_LENS_FLARE (1<<4)
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#define LWLFL_VOLUMETRIC (1<<5)
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#define LWLFL_NO_OPENGL (1<<6)
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#define LWLFL_FIT_CONE (1<<7)
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#define LWLFL_CACHE_SHAD_MAP (1<<8)
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#define LWLFALL_OFF 0
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#define LWLFALL_LINEAR 1
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#define LWLFALL_INV_DIST 2
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#define LWLFALL_INV_DIST_2 3
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#define LWCAMERAINFO_GLOBAL "LW Camera Info 2"
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typedef struct st_LWCameraInfo {
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double (*zoomFactor) (LWItemID, LWTime);
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double (*focalLength) (LWItemID, LWTime);
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double (*focalDistance) (LWItemID, LWTime);
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double (*fStop) (LWItemID, LWTime);
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double (*blurLength) (LWItemID, LWTime);
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void (*fovAngles) (LWItemID, LWTime, double *horizontal,
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double *vertical);
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unsigned int (*flags) (LWItemID);
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void (*resolution) (LWItemID, int *width, int *height);
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double (*pixelAspect) (LWItemID, LWTime);
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double (*separation) (LWItemID, LWTime);
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void (*regionLimits) (LWItemID, int *x0, int *y0, int *x1, int *y1);
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void (*maskLimits) (LWItemID, int *x0, int *y0, int *x1, int *y1);
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void (*maskColor) (LWItemID, LWDVector color);
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} LWCameraInfo;
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#define LWCAMF_STEREO (1<<0)
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#define LWCAMF_LIMITED_REGION (1<<1)
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#define LWCAMF_MASK (1<<2)
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#define LWSCENEINFO_GLOBAL "LW Scene Info 3"
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typedef struct st_LWSceneInfo {
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const char *name;
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const char *filename;
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int numPoints;
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int numPolygons;
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int renderType;
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int renderOpts;
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LWFrame frameStart;
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LWFrame frameEnd;
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LWFrame frameStep;
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double framesPerSecond;
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int frameWidth;
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int frameHeight;
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double pixelAspect;
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int minSamplesPerPixel;
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int maxSamplesPerPixel;
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int limitedRegion[4]; /* x0, y0, x1, y1 */
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int recursionDepth;
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LWItemID (*renderCamera) (LWTime);
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int numThreads;
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} LWSceneInfo;
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#define LWRTYPE_WIRE 0
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#define LWRTYPE_QUICK 1
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#define LWRTYPE_REALISTIC 2
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#define LWROPT_SHADOWTRACE (1<<0)
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#define LWROPT_REFLECTTRACE (1<<1)
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#define LWROPT_REFRACTTRACE (1<<2)
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#define LWROPT_FIELDS (1<<3)
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#define LWROPT_EVENFIELDS (1<<4)
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#define LWROPT_MOTIONBLUR (1<<5)
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#define LWROPT_DEPTHOFFIELD (1<<6)
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#define LWROPT_LIMITEDREGION (1<<7)
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#define LWROPT_PARTICLEBLUR (1<<8)
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#define LWTIMEINFO_GLOBAL "LW Time Info"
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typedef struct st_LWTimeInfo {
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LWTime time;
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LWFrame frame;
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} LWTimeInfo;
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#define LWCOMPINFO_GLOBAL "LW Compositing Info"
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typedef struct st_LWCompInfo {
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LWImageID bg;
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LWImageID fg;
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LWImageID fgAlpha;
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} LWCompInfo;
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#define LWBACKDROPINFO_GLOBAL "LW Backdrop Info 2"
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typedef struct st_LWBackdropInfo {
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void (*backdrop) (LWTime, const double ray[3], double color[3]);
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int type;
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void (*color) (LWTime, double zenith[3], double sky[3], double ground[3], double nadir[3]);
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void (*squeeze) (LWTime, double *sky, double *ground);
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} LWBackdropInfo;
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#define LWBACK_SOLID 0
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#define LWBACK_GRADIENT 1
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#define LWFOGINFO_GLOBAL "LW Fog Info"
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typedef struct st_LWFogInfo {
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int type;
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unsigned int flags;
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double (*minDist) (LWTime);
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double (*maxDist) (LWTime);
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double (*minAmt) (LWTime);
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double (*maxAmt) (LWTime);
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void (*color) (LWTime, double col[3]);
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} LWFogInfo;
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#define LWFOG_NONE 0
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#define LWFOG_LINEAR 1
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#define LWFOG_NONLINEAR1 2
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#define LWFOG_NONLINEAR2 3
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#define LWFOGF_BACKGROUND (1<<0)
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#define LWINTERFACEINFO_GLOBAL "LW Interface Info 3"
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typedef struct st_LWInterfaceInfo {
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LWTime curTime;
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const LWItemID *selItems;
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unsigned int (*itemFlags) (LWItemID);
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LWFrame previewStart;
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LWFrame previewEnd;
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LWFrame previewStep;
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int dynaUpdate;
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void (*schemaPos) (LWItemID, double *x, double *y);
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int (*itemVis) (LWItemID);
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unsigned int displayFlags;
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unsigned int generalFlags;
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int boxThreshold;
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int (*itemColor) (LWItemID);
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int alertLevel;
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} LWInterfaceInfo;
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#define LWITEMF_SELECTED (1<<0)
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#define LWITEMF_SHOWCHILDREN (1<<1)
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#define LWITEMF_SHOWCHANNELS (1<<2)
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#define LWITEMF_LOCKED (1<<3)
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#define LWDYNUP_OFF 0
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#define LWDYNUP_DELAYED 1
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#define LWDYNUP_INTERACTIVE 2
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#define LWIVIS_HIDDEN 0
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#define LWIVIS_VISIBLE 1
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#define LWOVIS_HIDDEN 0
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#define LWOVIS_BOUNDINGBOX 1
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#define LWOVIS_VERTICES 2
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#define LWOVIS_WIREFRAME 3
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#define LWOVIS_FFWIREFRAME 4
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#define LWOVIS_SHADED 5
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#define LWOVIS_TEXTURED 6
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#define LWDISPF_MOTIONPATHS (1<<0)
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#define LWDISPF_HANDLES (1<<1)
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#define LWDISPF_IKCHAINS (1<<2)
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#define LWDISPF_CAGES (1<<3)
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#define LWDISPF_SAFEAREAS (1<<4)
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#define LWDISPF_FIELDCHART (1<<5)
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#define LWGENF_HIDETOOLBAR (1<<0)
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#define LWGENF_RIGHTTOOLBAR (1<<1)
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#define LWGENF_PARENTINPLACE (1<<2)
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#define LWGENF_FRACTIONALFRAME (1<<3)
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#define LWGENF_KEYSINSLIDER (1<<4)
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#define LWGENF_PLAYEXACTRATE (1<<5)
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#define LWALERT_BEGINNER 0
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#define LWALERT_INTERMEDIATE 1
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#define LWALERT_EXPERT 2
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#define LWGLOBALPOOL_RENDER_GLOBAL "Global Render Memory"
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#define LWGLOBALPOOL_GLOBAL "Global Memory"
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typedef void * LWMemChunk;
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typedef struct st_LWGlobalPool {
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LWMemChunk (*first) (void);
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LWMemChunk (*next) (LWMemChunk);
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const char * (*ID) (LWMemChunk);
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int (*size) (LWMemChunk);
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LWMemChunk (*find) (const char *ID);
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LWMemChunk (*create) (const char *ID, int size);
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} LWGlobalPool;
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#endif
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