Serious-Engine/Sources/Entities/Global.es
2016-04-08 00:11:36 +02:00

155 lines
4.3 KiB
C++

0
%{
#include "Entities/StdH/StdH.h"
%}
/*
*
* --->>> DON'T INSTANTIATE THIS CLASS <<<---
*
*/
event EStop { // stop your actions
};
event EStart { // start your actions
CEntityPointer penCaused, // who caused the trigger (transitive)
};
event EActivate { // activate class (usually touch field)
};
event EDeactivate { // deactivate class (usually touch field)
};
event EEnvironmentStart { // activate environment classes
};
event EEnvironmentStop { // deactivate environment classes
};
event EEnd { // general purpose end of procedure event
};
event ETrigger { // sent by trigger class
CEntityPointer penCaused, // who caused the trigger (transitive)
};
event ETeleportMovingBrush { // teleport moving brush
};
event EReminder { // reminder event
INDEX iValue, // value for return
};
event EStartAttack { // OBSOLETE!
};
event EStopAttack { // OBSOLETE!
};
event EStopBlindness { // make enemy not blind any more
};
event EStopDeafness { // make enemy not blind any more
};
event EReceiveScore { // sent to player when enemy is killed
INDEX iPoints
};
event EKilledEnemy { // sent to player when enemy is killed
};
event ESecretFound { // sent to player secret is found
};
enum BoolEType {
0 BET_TRUE "True", // true
1 BET_FALSE "False", // false
2 BET_IGNORE "Ignore", // ignore
};
enum EventEType {
0 EET_START "Start event", // start event
1 EET_STOP "Stop event", // stop event
2 EET_TRIGGER "Trigger event", // trigger event
3 EET_IGNORE "Don't send event", // don't send event (ignore)
4 EET_ACTIVATE "Activate event", // activate event
5 EET_DEACTIVATE "Deactivate event", // deactivate event
6 EET_ENVIRONMENTSTART "Start environment event", // start environment event
7 EET_ENVIRONMENTSTOP "Stop environment event", // stop environment event
8 EET_STARTATTACK "OBSOLETE! - Start attack event", // start attack enemy
9 EET_STOPATTACK "OBSOLETE! - Stop attack event", // stop attack enemy
10 EET_STOPBLINDNESS "Stop blindness event", // enemy stop being blind
11 EET_STOPDEAFNESS "Stop deafness event", // enemy stop being deaf
12 EET_TELEPORTMOVINGBRUSH "Teleport moving brush", // moving brush teleporting event
};
// entity info structure enums
enum EntityInfoBodyType {
1 EIBT_FLESH "Flesh",
2 EIBT_WATER "Water",
3 EIBT_ROCK "Rock ",
4 EIBT_FIRE "Fire ",
5 EIBT_AIR "Air ",
6 EIBT_BONES "Bones",
7 EIBT_WOOD "Wood ",
8 EIBT_METAL "Metal",
9 EIBT_ROBOT "Robot",
10 EIBT_ICE "Ice",
};
enum MessageSound {
0 MSS_NONE "None", // no sound
1 MSS_INFO "Info", // just simple info
};
enum ParticleTexture {
1 PT_STAR01 "Star01",
2 PT_STAR02 "Star02",
3 PT_STAR03 "Star03",
4 PT_STAR04 "Star04",
5 PT_STAR05 "Star05",
6 PT_STAR06 "Star06",
7 PT_STAR07 "Star07",
8 PT_STAR08 "Star08",
9 PT_BOUBBLE01 "Boubble01",
10 PT_BOUBBLE02 "Boubble02",
11 PT_WATER01 "Water01",
12 PT_WATER02 "Water02",
13 PT_SANDFLOW "Sand flow",
14 PT_WATERFLOW "Water flow",
15 PT_LAVAFLOW "Lava flow",
};
enum SoundType {
0 SNDT_NONE "", // internal
1 SNDT_SHOUT "", // enemy shout when see player
2 SNDT_YELL "", // enemy is wounded (or death)
3 SNDT_EXPLOSION "", // explosion of rocket or grenade (or similar)
4 SNDT_PLAYER "", // sound from player weapon or player is wounded
};
event ESound {
enum SoundType EsndtSound,
CEntityPointer penTarget,
};
// event for printing centered message
event ECenterMessage {
CTString strMessage, // the message
TIME tmLength, // how long to keep it
enum MessageSound mssSound, // sound to play
};
// event for sending computer message to a player
event EComputerMessage {
CTFileName fnmMessage, // the message file
};
// event for voice message to a player
event EVoiceMessage {
CTFileName fnmMessage, // the message file
};
event EHitBySpaceShipBeam {
};
class CGlobal : CEntity {
name "";
thumbnail "";
properties:
components:
functions:
procedures:
Main(EVoid) {
ASSERTALWAYS("DON'T INSTANTIATE THIS CLASS");
}
};