Serious-Engine/Sources/Entities/Catman.es
2016-04-08 00:11:36 +02:00

183 lines
5.0 KiB
C++

301
%{
#include "Entities/StdH/StdH.h"
#include "Models/Enemies/Catman/CatMan.h"
%}
uses "Entities/EnemyBase";
enum CatmanType {
0 CMT_SOLDIER "Soldier",
1 CMT_GENERAL "General",
2 CMT_ROGUE "Rogue"
};
%{
// info structure
static EntityInfo eiCatman = {
EIBT_FLESH, 140.0f,
0.0f, 2.0f, 0.0f,
0.0f, 1.5f, 0.0f,
};
%}
class CCatman : CEnemyBase {
name "Catman";
thumbnail "Thumbnails\\Catman.tbn";
properties:
1 enum CatmanType m_cmtType "Type" 'T' = CMT_SOLDIER,
components:
0 class CLASS_BASE "Classes\\EnemyBase.ecl",
1 model MODEL_CATMAN "Models\\Enemies\\Catman\\Catman.mdl",
2 texture TEXTURE_SOLDIER "Models\\Enemies\\Catman\\Catman03.tex",
// ************** SOUNDS **************
50 sound SOUND_IDLE "Models\\Enemies\\Catman\\Sounds\\Idle.wav",
51 sound SOUND_SIGHT "Models\\Enemies\\Catman\\Sounds\\Sight.wav",
52 sound SOUND_WOUND "Models\\Enemies\\Catman\\Sounds\\Wound.wav",
53 sound SOUND_FIRE "Models\\Enemies\\Catman\\Sounds\\Fire.wav",
54 sound SOUND_KICK "Models\\Enemies\\Catman\\Sounds\\Kick.wav",
55 sound SOUND_DEATH "Models\\Enemies\\Catman\\Sounds\\Death.wav",
functions:
/* Entity info */
void *GetEntityInfo(void) {
return &eiCatman;
};
/* Receive damage */
void ReceiveDamage(CEntity *penInflictor, enum DamageType dmtType,
FLOAT fDamageAmmount, const FLOAT3D &vHitPoint, const FLOAT3D &vDirection)
{
// catman can't harm catman
if (!IsOfClass(penInflictor, "Catman")) {
CEnemyBase::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
}
};
// damage anim
INDEX AnimForDamage(FLOAT fDamage) {
INDEX iAnim;
switch (IRnd()%3) {
case 0: iAnim = CATMAN_ANIM_WOUND01; break;
case 1: iAnim = CATMAN_ANIM_WOUND02; break;
case 2: iAnim = CATMAN_ANIM_WOUND03; break;
default: ASSERTALWAYS("Catman unknown damage");
}
StartModelAnim(iAnim, 0);
return iAnim;
};
// death
INDEX AnimForDeath(void) {
INDEX iAnim;
switch (IRnd()%2) {
case 0: iAnim = CATMAN_ANIM_DEATH01; break;
case 1: iAnim = CATMAN_ANIM_DEATH02; break;
default: ASSERTALWAYS("Catman unknown death");
}
StartModelAnim(iAnim, 0);
return iAnim;
};
void DeathNotify(void) {
ChangeCollisionBoxIndexWhenPossible(CATMAN_COLLISION_BOX_DEATH);
en_fDensity = 500.0f;
};
// virtual anim functions
void StandingAnim(void) {
StartModelAnim(CATMAN_ANIM_STAND, AOF_LOOPING|AOF_NORESTART);
};
void WalkingAnim(void) {
StartModelAnim(CATMAN_ANIM_WALK, AOF_LOOPING|AOF_NORESTART);
};
void RunningAnim(void) {
StartModelAnim(CATMAN_ANIM_RUN, AOF_LOOPING|AOF_NORESTART);
};
void RotatingAnim(void) {
StartModelAnim(CATMAN_ANIM_WALK, AOF_LOOPING|AOF_NORESTART);
};
// virtual sound functions
void IdleSound(void) {
PlaySound(m_soSound, SOUND_IDLE, SOF_3D);
};
void SightSound(void) {
PlaySound(m_soSound, SOUND_SIGHT, SOF_3D);
};
void WoundSound(void) {
PlaySound(m_soSound, SOUND_WOUND, SOF_3D);
};
void DeathSound(void) {
PlaySound(m_soSound, SOUND_DEATH, SOF_3D);
};
procedures:
/************************************************************
* A T T A C K E N E M Y *
************************************************************/
Fire(EVoid) : CEnemyBase::Fire {
// wait for a while
StandingAnim();
autowait(0.2f + FRnd()/4);
// fire projectile
StartModelAnim(CATMAN_ANIM_ATTACK02, 0);
ShootProjectile(PRT_CATMAN_FIRE, FLOAT3D(0.0f, 1.5f, 0.5f), ANGLE3D(0, 0, 0));
PlaySound(m_soSound, SOUND_FIRE, SOF_3D);
autowait(FRnd()/3+0.6f);
return EReturn();
};
/************************************************************
* M A I N *
************************************************************/
Main(EVoid) {
// declare yourself as a model
InitAsModel();
SetPhysicsFlags(EPF_MODEL_WALKING|EPF_HASLUNGS);
SetCollisionFlags(ECF_MODEL);
SetFlags(GetFlags()|ENF_ALIVE);
SetHealth(15.0f);
m_fMaxHealth = 15.0f;
en_tmMaxHoldBreath = 5.0f;
en_fDensity = 2000.0f;
// set your appearance
SetModel(MODEL_CATMAN);
SetModelMainTexture(TEXTURE_SOLDIER);
StandingAnim();
// setup moving speed
m_fWalkSpeed = FRnd() + 1.5f;
m_aWalkRotateSpeed = AngleDeg(FRnd()*10.0f + 25.0f);
m_fAttackRunSpeed = FRnd()*2.0f + 4.0f;
m_aAttackRotateSpeed = AngleDeg(FRnd()*50 + 245.0f);
m_fCloseRunSpeed = FRnd()*2.0f + 4.0f;
m_aCloseRotateSpeed = AngleDeg(FRnd()*50 + 245.0f);
// setup attack distances
m_fAttackDistance = 40.0f;
m_fCloseDistance = 0.0f;
m_fStopDistance = 10.0f;
m_fAttackFireTime = 3.0f;
m_fCloseFireTime = 1.0f;
m_fIgnoreRange = 200.0f;
// damage/explode properties
m_fBlowUpAmount = 35.0f;
m_fBodyParts = 4;
m_fDamageWounded = 0.0f;
// continue behavior in base class
jump CEnemyBase::MainLoop();
};
};