mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
200 lines
5.5 KiB
C++
200 lines
5.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include <Engine/Templates/StaticArray.cpp>
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#if NAMETABLE_CASESENSITIVE==1
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#define COMPARENAMES(a, b) (strcmp(a, b)==0)
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#elif NAMETABLE_CASESENSITIVE==0
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#define COMPARENAMES(a, b) (a==b)
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#else
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#error "NAMETABLE_CASESENSITIVE not defined"
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#endif
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// default constructor
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CNameTable_TYPE::CNameTable_TYPE(void)
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{
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nt_ctCompartments = 0;
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nt_ctSlotsPerComp = 0;
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nt_ctSlotsPerCompStep = 0;
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}
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// destructor -- frees all memory
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CNameTable_TYPE::~CNameTable_TYPE(void)
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{
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}
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// remove all slots, and reset the nametable to initial (empty) state
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void CNameTable_TYPE::Clear(void)
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{
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nt_ctCompartments = 0;
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nt_ctSlotsPerComp = 0;
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nt_ctSlotsPerCompStep = 0;
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nt_antsSlots.Clear();
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}
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// internal finding
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CNameTableSlot_TYPE *CNameTable_TYPE::FindSlot(ULONG ulKey, const CTString &strName)
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{
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ASSERT(nt_ctCompartments>0 && nt_ctSlotsPerComp>0);
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// find compartment number
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INDEX iComp = ulKey%nt_ctCompartments;
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// for each slot in the compartment
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INDEX iSlot = iComp*nt_ctSlotsPerComp;
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for(INDEX iSlotInComp=0; iSlotInComp<nt_ctSlotsPerComp; iSlotInComp++, iSlot++) {
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CNameTableSlot_TYPE *pnts = &nt_antsSlots[iSlot];
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// if empty
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if (pnts->nts_ptElement==NULL) {
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// skip it
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continue;
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}
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// if it has same key
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if (pnts->nts_ulKey==ulKey) {
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// if it is same element
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if (COMPARENAMES(pnts->nts_ptElement->GetName(), strName)) {
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// return it
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return pnts;
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}
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}
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}
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// not found
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return NULL;
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}
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/* Set allocation parameters. */
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void CNameTable_TYPE::SetAllocationParameters(
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INDEX ctCompartments, INDEX ctSlotsPerComp, INDEX ctSlotsPerCompStep)
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{
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ASSERT(nt_ctCompartments==0 && nt_ctSlotsPerComp==0 && nt_ctSlotsPerCompStep==0);
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ASSERT(ctCompartments>0 && ctSlotsPerComp>0 && ctSlotsPerCompStep>0 );
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nt_ctCompartments = ctCompartments;
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nt_ctSlotsPerComp = ctSlotsPerComp;
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nt_ctSlotsPerCompStep = ctSlotsPerCompStep;
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nt_antsSlots.New(nt_ctCompartments*nt_ctSlotsPerComp);
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}
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// find an object by name
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TYPE *CNameTable_TYPE::Find(const CTString &strName)
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{
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ASSERT(nt_ctCompartments>0 && nt_ctSlotsPerComp>0);
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CNameTableSlot_TYPE *pnts = FindSlot(strName.GetHash(), strName);
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if (pnts==NULL) return NULL;
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return pnts->nts_ptElement;
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}
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// expand the name table to next step
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void CNameTable_TYPE::Expand(void)
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{
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ASSERT(nt_ctCompartments>0 && nt_ctSlotsPerComp>0);
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// if we are here -> the compartment has overflowed
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ASSERT(nt_ctSlotsPerCompStep>0);
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// move the array of slots
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CStaticArray<CNameTableSlot_TYPE > antsSlotsOld;
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antsSlotsOld.MoveArray(nt_antsSlots);
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// allocate new bigger array
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INDEX ctOldSlotsPerComp = nt_ctSlotsPerComp;
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nt_ctSlotsPerComp+=nt_ctSlotsPerCompStep;
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nt_antsSlots.New(nt_ctSlotsPerComp*nt_ctCompartments);
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// for each compartment
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for(INDEX iComp =0; iComp<nt_ctCompartments; iComp++) {
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// for each old slot in compartment
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for(INDEX iSlotInComp=0; iSlotInComp<ctOldSlotsPerComp; iSlotInComp++) {
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CNameTableSlot_TYPE &ntsOld = antsSlotsOld[iSlotInComp+iComp*ctOldSlotsPerComp];
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CNameTableSlot_TYPE &ntsNew = nt_antsSlots[iSlotInComp+iComp*nt_ctSlotsPerComp];
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// if it is used
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if (ntsOld.nts_ptElement!=NULL) {
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// copy it to new array
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ntsNew.nts_ptElement = ntsOld.nts_ptElement;
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ntsNew.nts_ulKey = ntsOld.nts_ulKey;
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}
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}
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}
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}
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static BOOL _bExpanding = FALSE; // check to prevend recursive expanding
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// add a new object
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void CNameTable_TYPE::Add(TYPE *ptNew)
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{
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ASSERT(nt_ctCompartments>0 && nt_ctSlotsPerComp>0);
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ULONG ulKey = ptNew->GetName().GetHash();
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// find compartment number
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INDEX iComp = ulKey%nt_ctCompartments;
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// for each slot in the compartment
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INDEX iSlot = iComp*nt_ctSlotsPerComp;
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for(INDEX iSlotInComp=0; iSlotInComp<nt_ctSlotsPerComp; iSlotInComp++, iSlot++) {
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CNameTableSlot_TYPE *pnts = &nt_antsSlots[iSlot];
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// if it is empty
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if (pnts->nts_ptElement==NULL) {
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// put it here
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pnts->nts_ulKey = ulKey;
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pnts->nts_ptElement = ptNew;
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return;
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}
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// must not already exist
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//ASSERT(pnts->nts_ptElement->GetName()!=ptNew->GetName());
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}
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// if we are here -> the compartment has overflowed
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// expand the name table to next step
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ASSERT(!_bExpanding);
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_bExpanding = TRUE;
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Expand();
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// add the new element
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Add(ptNew);
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_bExpanding = FALSE;
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}
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// remove an object
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void CNameTable_TYPE::Remove(TYPE *ptOld)
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{
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ASSERT(nt_ctCompartments>0 && nt_ctSlotsPerComp>0);
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// find its slot
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const CTString &strName = ptOld->GetName();
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CNameTableSlot_TYPE *pnts = FindSlot(strName.GetHash(), strName);
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if( pnts!=NULL) {
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// mark slot as unused
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ASSERT( pnts->nts_ptElement==ptOld);
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pnts->nts_ptElement = NULL;
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}
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}
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// remove all objects but keep slots
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void CNameTable_TYPE::Reset(void)
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{
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for(INDEX iSlot=0; iSlot<nt_antsSlots.Count(); iSlot++) {
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nt_antsSlots[iSlot].Clear();
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}
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}
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#undef NAMETABLE_CASESENSITIVE
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