mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_ALLOCATIONARRAY_H
|
|
#define SE_INCL_ALLOCATIONARRAY_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Templates/StaticStackArray.h>
|
|
|
|
/*
|
|
* Template class for stack-like array with static allocation of objects.
|
|
*/
|
|
template<class Type>
|
|
class CAllocationArray : public CStaticArray<Type> {
|
|
public:
|
|
CStaticStackArray<INDEX> aa_aiFreeElements; // array of indices of free elements
|
|
INDEX aa_ctAllocationStep; // how many elements to allocate when pool overflows
|
|
public:
|
|
/* Default constructor. */
|
|
inline CAllocationArray(void);
|
|
/* Destructor. */
|
|
inline ~CAllocationArray(void);
|
|
|
|
/* Set how many elements to allocate when pool overflows. */
|
|
inline void SetAllocationStep(INDEX ctStep);
|
|
/* Create a given number of objects - do not use. */
|
|
inline void New(INDEX iCount);
|
|
/* Destroy all objects - do not use. */
|
|
inline void Delete(void);
|
|
/* Destroy all objects, and reset the array to initial (empty) state. */
|
|
inline void Clear(void);
|
|
|
|
/* Alocate a new object. */
|
|
inline INDEX Allocate(void);
|
|
/* Free object with given index. */
|
|
inline void Free(INDEX iToFree);
|
|
/* Free all objects, but keep pool space. */
|
|
inline void FreeAll(void);
|
|
|
|
// check if an index is allocated (slow!)
|
|
inline BOOL IsAllocated(INDEX i);
|
|
|
|
/* Random access operator. */
|
|
inline Type &operator[](INDEX iObject)
|
|
{
|
|
#ifndef NDEBUG
|
|
ASSERT(this!=NULL);
|
|
// must be within pool limits
|
|
ASSERT(iObject>=0 && iObject<CStaticArray<Type>::Count());
|
|
// must not be free
|
|
// !!! FIXME: rcg10162001 add this back in.
|
|
// if (_bAllocationArrayParanoiaCheck) {
|
|
// ASSERT(IsAllocated(iObject));
|
|
// }
|
|
#endif
|
|
return CStaticArray<Type>::operator[](iObject);
|
|
}
|
|
|
|
inline const Type &operator[](INDEX iObject) const
|
|
{
|
|
#ifndef NDEBUG
|
|
ASSERT(this!=NULL);
|
|
// must be within pool limits
|
|
ASSERT(iObject>=0 && iObject<CStaticArray<Type>::Count());
|
|
// must not be free
|
|
// !!! FIXME: rcg10162001 add this back in.
|
|
// if (_bAllocationArrayParanoiaCheck) {
|
|
// ASSERT(IsAllocated(iObject));
|
|
// }
|
|
#endif
|
|
return CStaticArray<Type>::operator[](iObject);
|
|
}
|
|
|
|
/* Get number of allocated objects in array. */
|
|
INDEX Count(void) const;
|
|
/* Get index of a object from it's pointer. */
|
|
INDEX Index(Type *ptObject);
|
|
|
|
/* Assignment operator. */
|
|
CAllocationArray<Type> &operator=(const CAllocationArray<Type> &aaOriginal);
|
|
};
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|