mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Templates/StaticStackArray.h>
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#include <Engine/Base/CTString.h>
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#include <Engine/Ska/StringTable.h>
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#include <Engine/Templates/StaticStackArray.cpp>
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struct stTable
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{
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INDEX st_iID;
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CTString strName;
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};
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CStaticStackArray<struct stTable> _arStringTable;
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// add index in table
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INDEX AddIndexToTable(CTString strName)
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{
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_arStringTable.Push();
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INDEX ctStrings = _arStringTable.Count();
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_arStringTable[ctStrings-1].strName = strName;
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_arStringTable[ctStrings-1].st_iID = ctStrings;
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return ctStrings-1;
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}
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// find string in table and return his index, if not found add new and return his index
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INDEX ska_GetIDFromStringTable(CTString strName)
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{
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if(strName == "") return -1;
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INDEX ctStrings = _arStringTable.Count();
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for(INDEX i=0;i<ctStrings;i++)
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{
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if(_arStringTable[i].strName == strName)
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{
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return i;
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}
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}
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return AddIndexToTable(strName);
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}
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// find string in table and return his index, if not found return -1
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INDEX ska_FindStringInTable(CTString strName)
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{
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if(strName == "") return -1;
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INDEX ctStrings = _arStringTable.Count();
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for(INDEX i=0;i<ctStrings;i++)
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{
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if(_arStringTable[i].strName == strName)
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{
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return i;
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}
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}
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return -1;
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}
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// return name for index iIndex
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CTString ska_GetStringFromTable(INDEX iIndex)
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{
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INDEX ctStrings = _arStringTable.Count();
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if((iIndex >= 0) && (iIndex <= ctStrings-1))
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{
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return _arStringTable[iIndex].strName;
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}
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return "";
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}
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