mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
925 lines
32 KiB
C++
Executable File
925 lines
32 KiB
C++
Executable File
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// for generating unique IDs for lens flares
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// (32 bit should be enough for generating 1 lens flare per second during approx. 136 years)
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static INDEX _iNextLensFlareID = 1; // 0 is reserved for no-id
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extern void SelectEntityOnRender( CProjection3D &prProjection, CEntity &en);
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// creates oriented bounding box for a model
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inline void CreateModelOBBox( CEntity *penModel, FLOAT3D &vHandle, FLOATmatrix3D &mAbsToView, FLOATobbox3D &obbox)
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{
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FLOAT3D vAntiStretch = penModel->GetClassificationBoxStretch();
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vAntiStretch(1) = 1.0f/vAntiStretch(1);
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vAntiStretch(2) = 1.0f/vAntiStretch(2);
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vAntiStretch(3) = 1.0f/vAntiStretch(3);
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FLOATaabbox3D boxModel = penModel->en_boxSpatialClassification;
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boxModel.StretchByVector( vAntiStretch);
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obbox = FLOATobbox3D( boxModel, vHandle, mAbsToView*penModel->en_mRotation);
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}
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/*
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* Add a model entity to rendering.
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*/
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void CRenderer::AddModelEntity(CEntity *penModel)
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{
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// if the entity is currently active or hidden, don't add it again
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if( penModel->en_ulFlags&(ENF_INRENDERING|ENF_HIDDEN)) return;
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// skip the entity if predicted, and predicted entities should not be rendered
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if( penModel->IsPredicted() && !gfx_bRenderPredicted) return;
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_pfRenderProfile.StartTimer(CRenderProfile::PTI_ADDMODELENTITY);
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// get its model object
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CModelObject *pmoModelObject;
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if( penModel->en_RenderType!=CEntity::RT_BRUSH &&
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penModel->en_RenderType != CEntity::RT_FIELDBRUSH) {
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pmoModelObject = penModel->GetModelForRendering();
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} else {
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// empty brushes are also rendered as models
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pmoModelObject = _wrpWorldRenderPrefs.wrp_pmoEmptyBrush;
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}
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// mark the entity as active in rendering
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penModel->en_ulFlags |= ENF_INRENDERING;
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// add it to container of all drawn entities
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re_cenDrawn.Add(penModel);
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// add it to a container for delayed rendering
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CDelayedModel &dm = re_admDelayedModels.Push();
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dm.dm_penModel = penModel;
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dm.dm_pmoModel = pmoModelObject;
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dm.dm_ulFlags = NONE; // invisible until proved otherwise
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// get proper projection for the entity
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CProjection3D *pprProjection;
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if (re_bBackgroundEnabled && (penModel->en_ulFlags & ENF_BACKGROUND)) {
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pprProjection = re_prBackgroundProjection;
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} else {
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pprProjection = re_prProjection;
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}
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// transform its handle to view space
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FLOAT3D vHandle;
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pprProjection->PreClip(penModel->en_plPlacement.pl_PositionVector, vHandle);
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// setup mip factor
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FLOAT fDistance = vHandle(3)+penModel->GetDepthSortOffset();
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FLOAT fMipFactor = pprProjection->MipFactor(fDistance);
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penModel->AdjustMipFactor(fMipFactor);
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dm.dm_fDistance = fDistance;
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dm.dm_fMipFactor = fMipFactor;
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FLOAT fR = penModel->en_fSpatialClassificationRadius;
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if( penModel->en_RenderType==CEntity::RT_BRUSH
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|| penModel->en_RenderType==CEntity::RT_FIELDBRUSH) {
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fR = 1.0f;
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}
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ASSERT(fR>0.0f);
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// test object sphere to frustum
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FLOATobbox3D boxEntity;
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BOOL bModelHasBox = FALSE;
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INDEX iFrustumTest = pprProjection->TestSphereToFrustum( vHandle, fR);
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// if test is indeterminate
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if( iFrustumTest==0) {
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// create oriented box and test it to frustum
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CreateModelOBBox( penModel, vHandle, pprProjection->pr_ViewerRotationMatrix, boxEntity);
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bModelHasBox = TRUE; // mark that box has been created
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iFrustumTest = pprProjection->TestBoxToFrustum(boxEntity);
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}
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// if not inside
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if( iFrustumTest<0) {
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// don't add it
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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return;
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}
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// do additional check for eventual mirror plane (if allowed)
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INDEX iMirrorPlaneTest = -1;
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extern INDEX gap_iOptimizeClipping;
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if( gap_iOptimizeClipping>0 && (pprProjection->pr_bMirror || pprProjection->pr_bWarp)) {
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// test sphere against plane
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const FLOAT fPlaneDistance = pprProjection->pr_plMirrorView.PointDistance(vHandle);
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if( fPlaneDistance < -fR) iMirrorPlaneTest = -1;
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else if( fPlaneDistance > +fR) iMirrorPlaneTest = +1;
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else { // if test is indeterminate
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// create box entity if needed
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if( !bModelHasBox) {
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CreateModelOBBox( penModel, vHandle, pprProjection->pr_ViewerRotationMatrix, boxEntity);
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bModelHasBox = TRUE;
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} // test it to mirror/warp plane
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iMirrorPlaneTest = (INDEX) (boxEntity.TestAgainstPlane(pprProjection->pr_plMirrorView));
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}
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// if not in mirror
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if( iMirrorPlaneTest<0) {
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// don't add it
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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return;
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}
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}
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// if it has a light source with a lens flare and we're not rendering shadows
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CLightSource *pls = penModel->GetLightSource();
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if( !re_bRenderingShadows && pls!=NULL && pls->ls_plftLensFlare!=NULL) {
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// add the lens flare to rendering
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AddLensFlare( penModel, pls, pprProjection, re_iIndex);
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}
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// adjust model flags
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if( pmoModelObject->HasAlpha()) dm.dm_ulFlags |= DMF_HASALPHA;
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if( re_bCurrentSectorHasFog) dm.dm_ulFlags |= DMF_FOG;
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if( re_bCurrentSectorHasHaze) dm.dm_ulFlags |= DMF_HAZE;
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if( iFrustumTest>0) dm.dm_ulFlags |= DMF_INSIDE; // mark the need for clipping
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if( iMirrorPlaneTest>0) dm.dm_ulFlags |= DMF_INMIRROR; // mark the need for clipping to mirror/warp plane
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// if this is an editor model and editor models are disabled
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if( penModel->en_RenderType==CEntity::RT_EDITORMODEL
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&& !_wrpWorldRenderPrefs.IsEditorModelsOn()) {
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// don't render it
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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return;
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}
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// safety check
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if( pmoModelObject==NULL) {
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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return;
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}
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// if the object is not visible at its distance
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if( (!re_bRenderingShadows && !pmoModelObject->IsModelVisible(fMipFactor))) {
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// don't add it
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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return;
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}
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// if entity selecting by laso requested, test for selecting
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if( _pselenSelectOnRender != NULL) SelectEntityOnRender( *pprProjection, *penModel);
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// allow its rendering
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dm.dm_ulFlags |= DMF_VISIBLE;
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ASSERT(pmoModelObject!=NULL);
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// if rendering shadows use only first mip level
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if( re_bRenderingShadows) dm.dm_fMipFactor = 0;
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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}
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/*
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* Add a ska model entity to rendering.
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*/
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void CRenderer::AddSkaModelEntity(CEntity *penModel)
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{
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// if the entity is currently active or hidden, don't add it again
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if( penModel->en_ulFlags&(ENF_INRENDERING|ENF_HIDDEN)) return;
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// skip the entity if predicted, and predicted entities should not be rendered
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if( penModel->IsPredicted() && !gfx_bRenderPredicted) return;
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_pfRenderProfile.StartTimer(CRenderProfile::PTI_ADDMODELENTITY);
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// get its model object
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CModelInstance *pmiModelInstance = penModel->GetModelInstance();
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// mark the entity as active in rendering
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penModel->en_ulFlags |= ENF_INRENDERING;
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// add it to container of all drawn entities
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re_cenDrawn.Add(penModel);
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// add it to a container for delayed rendering
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CDelayedModel &dm = re_admDelayedModels.Push();
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dm.dm_penModel = penModel;
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dm.dm_ulFlags = NONE; // invisible until proved otherwise
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// dm.dm_pmoModel = pmoModelObject;
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// get proper projection for the entity
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CProjection3D *pprProjection;
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if (re_bBackgroundEnabled && (penModel->en_ulFlags & ENF_BACKGROUND)) {
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pprProjection = re_prBackgroundProjection;
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} else {
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pprProjection = re_prProjection;
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}
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// transform its handle to view space
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FLOAT3D vHandle;
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pprProjection->PreClip(penModel->en_plPlacement.pl_PositionVector, vHandle);
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// setup mip factor
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FLOAT fDistance = vHandle(3)+penModel->GetDepthSortOffset();
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FLOAT fMipFactor = pprProjection->MipFactor(fDistance);
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fMipFactor = -fDistance;
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penModel->AdjustMipFactor(fMipFactor);
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dm.dm_fDistance = fDistance;
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dm.dm_fMipFactor = fMipFactor;
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FLOAT fR = penModel->en_fSpatialClassificationRadius;
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ASSERT(fR>0.0f);
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// test object sphere to frustum
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FLOATobbox3D boxEntity;
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BOOL bModelHasBox = FALSE;
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INDEX iFrustumTest = pprProjection->TestSphereToFrustum( vHandle, fR);
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// if test is indeterminate
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if( iFrustumTest==0) {
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// create oriented box and test it to frustum
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CreateModelOBBox( penModel, vHandle, pprProjection->pr_ViewerRotationMatrix, boxEntity);
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bModelHasBox = TRUE; // mark that box has been created
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iFrustumTest = pprProjection->TestBoxToFrustum(boxEntity);
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}
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// if not inside
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if( iFrustumTest<0) {
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// don't add it
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// _pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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return;
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}
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// do additional check for eventual mirror plane (if allowed)
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INDEX iMirrorPlaneTest = -1;
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extern INDEX gap_iOptimizeClipping;
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if( gap_iOptimizeClipping>0 && (pprProjection->pr_bMirror || pprProjection->pr_bWarp)) {
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// test sphere against plane
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const FLOAT fPlaneDistance = pprProjection->pr_plMirrorView.PointDistance(vHandle);
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if( fPlaneDistance < -fR) iMirrorPlaneTest = -1;
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else if( fPlaneDistance > +fR) iMirrorPlaneTest = +1;
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else { // if test is indeterminate
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// create box entity if needed
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if( !bModelHasBox) {
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CreateModelOBBox( penModel, vHandle, pprProjection->pr_ViewerRotationMatrix, boxEntity);
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bModelHasBox = TRUE;
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} // test it to mirror/warp plane
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iMirrorPlaneTest = (INDEX) boxEntity.TestAgainstPlane(pprProjection->pr_plMirrorView);
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}
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// if not in mirror
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if( iMirrorPlaneTest<0) {
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// don't add it
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// _pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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return;
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}
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}
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// if it has a light source with a lens flare and we're not rendering shadows
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CLightSource *pls = penModel->GetLightSource();
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if( !re_bRenderingShadows && pls!=NULL && pls->ls_plftLensFlare!=NULL) {
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// add the lens flare to rendering
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AddLensFlare( penModel, pls, pprProjection, re_iIndex);
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}
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// adjust model flags
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if( pmiModelInstance->HasAlpha()) dm.dm_ulFlags |= DMF_HASALPHA;
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if( re_bCurrentSectorHasFog) dm.dm_ulFlags |= DMF_FOG;
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if( re_bCurrentSectorHasHaze) dm.dm_ulFlags |= DMF_HAZE;
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if( iFrustumTest>0) dm.dm_ulFlags |= DMF_INSIDE; // mark the need for clipping
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if( iMirrorPlaneTest>0) dm.dm_ulFlags |= DMF_INMIRROR; // mark the need for clipping to mirror/warp plane
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// if this is an editor model and editor models are disabled
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if( penModel->en_RenderType==CEntity::RT_SKAEDITORMODEL
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&& !_wrpWorldRenderPrefs.IsEditorModelsOn()) {
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// don't render it
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// _pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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return;
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}
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// safety check
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if( pmiModelInstance==NULL) {
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// _pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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return;
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}
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// if the object is not visible at its distance
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if( (!re_bRenderingShadows && !pmiModelInstance->IsModelVisible(fMipFactor))) {
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// don't add it
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// _pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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return;
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}
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// if entity selecting by laso requested, test for selecting
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if( _pselenSelectOnRender != NULL) SelectEntityOnRender( *pprProjection, *penModel);
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// allow its rendering
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dm.dm_ulFlags |= DMF_VISIBLE;
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// if rendering shadows use only first mip level
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if( re_bRenderingShadows) dm.dm_fMipFactor = 0;
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// _pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDMODELENTITY);
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}
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/* Add a lens flare to rendering. */
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void CRenderer::AddLensFlare( CEntity *penLight, CLightSource *pls, CProjection3D *pprProjection, INDEX iMirrorLevel/*=0*/)
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{
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// if flares are off
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if (_wrpWorldRenderPrefs.wrp_lftLensFlares == CWorldRenderPrefs::LFT_NONE) {
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// don't add any new flares
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return;
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}
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// project the light source position to view space
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FLOAT3D vRotated;
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pprProjection->PreClip(penLight->GetLerpedPlacement().pl_PositionVector, vRotated);
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// if it is behind near clip plane
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if (-vRotated(3)<pprProjection->NearClipDistanceR()) {
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// skip it
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return;
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}
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// project it to screen
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FLOAT3D vScreen;
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pprProjection->PostClip(vRotated, vScreen);
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ASSERT( re_pdpDrawPort!=NULL);
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const ULONG ulDrawPortID = re_pdpDrawPort->GetID();
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// for each existing lens flare
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CLensFlareInfo *plfi = NULL;
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const INDEX ctFlares = re_alfiLensFlares.Count();
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{for(INDEX iFlare=0; iFlare<ctFlares; iFlare++) {
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CLensFlareInfo &lfiOld = re_alfiLensFlares[iFlare];
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// if it is this one
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if( lfiOld.lfi_plsLightSource==pls
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&& (lfiOld.lfi_ulDrawPortID==ulDrawPortID || lfiOld.lfi_iMirrorLevel>0)) {
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// use it
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plfi = &lfiOld;
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break;
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}
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}}
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// if it is not found
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if (plfi==NULL) {
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// create a new one
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plfi = &re_alfiLensFlares.Push();
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plfi->lfi_iID = _iNextLensFlareID++;
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plfi->lfi_tmLastFrame = _pTimer->GetRealTimeTick()-0.05f;
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plfi->lfi_iMirrorLevel = iMirrorLevel;
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plfi->lfi_fFadeFactor = 0.0f;
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plfi->lfi_ulFlags = NONE;
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}
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CLensFlareInfo &lfi = *plfi;
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lfi.lfi_ulDrawPortID = ulDrawPortID;
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lfi.lfi_plsLightSource = pls;
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lfi.lfi_fI = vScreen(1);
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lfi.lfi_fJ = vScreen(2);
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lfi.lfi_fDistance = -vRotated(3);
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lfi.lfi_fOoK = (1-pprProjection->pr_fDepthBufferFactor/vRotated(3))
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* pprProjection->pr_fDepthBufferMul+pprProjection->pr_fDepthBufferAdd;
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lfi.lfi_vProjected = vRotated;
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lfi.lfi_ulFlags |= LFF_ACTIVE;
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lfi.lfi_ulFlags &= ~LFF_FOG;
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lfi.lfi_ulFlags &= ~LFF_HAZE;
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if( re_bCurrentSectorHasFog) lfi.lfi_ulFlags |= LFF_FOG;
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if( re_bCurrentSectorHasHaze) lfi.lfi_ulFlags |= LFF_HAZE;
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}
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/* Add a moving brush entity to rendering list (add all sectors immediately). */
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void CRenderer::AddNonZoningBrush( CEntity *penBrush, CBrushSector *pbscThatAdds)
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{
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_pfRenderProfile.StartTimer(CRenderProfile::PTI_ADDNONZONINGBRUSH);
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ASSERT( penBrush!=NULL);
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// get its brush
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CBrush3D &brBrush = *penBrush->en_pbrBrush;
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// if hidden
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if( penBrush->en_ulFlags&ENF_HIDDEN) {
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// skip it
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDNONZONINGBRUSH);
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return;
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}
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// if the brush is already added
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if( brBrush.br_lnInActiveBrushes.IsLinked()) {
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// skip it
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDNONZONINGBRUSH);
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return;
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}
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const BOOL bDisableVisTweaks = _wrpWorldRenderPrefs.wrp_bDisableVisTweaks;
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// if visibility tweaking is enabled
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if( !bDisableVisTweaks)
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{
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// if vistweaks exclude this brush from rendering in this position
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ULONG ulVisTweaks = penBrush->GetVisTweaks();
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if ((pbscThatAdds!=NULL && (VISM_DONTCLASSIFY&pbscThatAdds->bsc_ulVisFlags&ulVisTweaks))
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||(ulVisTweaks&re_ulVisExclude&VISM_INCLUDEEXCLUDE)
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||(re_ulVisInclude!=0 && !(ulVisTweaks&re_ulVisInclude&VISM_INCLUDEEXCLUDE) ) ) {
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// skip it
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDNONZONINGBRUSH);
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return;
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}
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}
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// skip whole non-zoning brush if invisible for rendering and not in wireframe mode
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const BOOL bWireFrame = _wrpWorldRenderPrefs.wrp_ftEdges != CWorldRenderPrefs::FT_NONE
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|| _wrpWorldRenderPrefs.wrp_ftVertices != CWorldRenderPrefs::FT_NONE;
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if( !(penBrush->en_ulFlags&ENF_ZONING) && !bWireFrame)
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{ // test every brush polygon for it's visibility flag
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// for every sector in brush
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FOREACHINDYNAMICARRAY( brBrush.GetFirstMip()->bm_abscSectors, CBrushSector, itbsc) {
|
|
// for all polygons in sector
|
|
FOREACHINSTATICARRAY( itbsc->bsc_abpoPolygons, CBrushPolygon, itpo) {
|
|
// advance to next polygon if invisible
|
|
CBrushPolygon &bpo = *itpo;
|
|
if( !(bpo.bpo_ulFlags&BPOF_INVISIBLE)) goto addBrush;
|
|
}
|
|
}
|
|
// skip this brush
|
|
_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDNONZONINGBRUSH);
|
|
return;
|
|
}
|
|
|
|
addBrush:
|
|
// prepare the brush entity for rendering if not yet prepared
|
|
PrepareBrush(brBrush.br_penEntity);
|
|
|
|
// get relevant mip factor for that brush and current rendering prefs
|
|
CBrushMip *pbm = brBrush.GetBrushMipByDistance(
|
|
_wrpWorldRenderPrefs.GetCurrentMipBrushingFactor(brBrush.br_prProjection->MipFactor()));
|
|
// if brush mip exists for that mip factor
|
|
if (pbm!=NULL) {
|
|
// if entity selecting by laso requested
|
|
if( _pselenSelectOnRender != NULL)
|
|
{
|
|
// test for selecting
|
|
SelectEntityOnRender( *re_prProjection, *penBrush);
|
|
}
|
|
// for each sector
|
|
FOREACHINDYNAMICARRAY(pbm->bm_abscSectors, CBrushSector, itbsc) {
|
|
// if the sector is not hidden
|
|
if(!((itbsc->bsc_ulFlags&BSCF_HIDDEN) && !re_bRenderingShadows)) {
|
|
// add that sector to active sectors
|
|
AddActiveSector(itbsc.Current());
|
|
}
|
|
}
|
|
}
|
|
_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDNONZONINGBRUSH);
|
|
}
|
|
|
|
/* Add a terrain entity to rendering list. */
|
|
void CRenderer::AddTerrainEntity(CEntity *penTerrain)
|
|
{
|
|
// _pfRenderProfile.StartTimer(CRenderProfile::PTI_ADDNONZONINGBRUSH);
|
|
ASSERT( penTerrain!=NULL);
|
|
// get its terrain
|
|
CTerrain &trTerrain = *penTerrain->GetTerrain();
|
|
|
|
// if hidden
|
|
if(penTerrain->en_ulFlags&ENF_HIDDEN) {
|
|
// skip it
|
|
// _pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDNONZONINGBRUSH);
|
|
return;
|
|
}
|
|
|
|
if(re_bCurrentSectorHasFog) {
|
|
trTerrain.AddFlag(TR_HAS_FOG);
|
|
}
|
|
if(re_bCurrentSectorHasHaze) {
|
|
trTerrain.AddFlag(TR_HAS_HAZE);
|
|
}
|
|
// if the brush is already added
|
|
if( trTerrain.tr_lnInActiveTerrains.IsLinked()) {
|
|
// skip it
|
|
// _pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDNONZONINGBRUSH);
|
|
return;
|
|
}
|
|
|
|
// add it to list of active terrains
|
|
re_lhActiveTerrains.AddTail(trTerrain.tr_lnInActiveTerrains);
|
|
// add it to container of all drawn entities
|
|
re_cenDrawn.Add(penTerrain);
|
|
}
|
|
|
|
/* Add to rendering all entities in the world (used in special cases in world editor). */
|
|
void CRenderer::AddAllEntities(void)
|
|
{
|
|
// for all entities in world
|
|
FOREACHINDYNAMICCONTAINER(re_pwoWorld->wo_cenEntities, CEntity, iten) {
|
|
// if it is brush
|
|
if (iten->en_RenderType==CEntity::RT_BRUSH
|
|
||(iten->en_RenderType==CEntity::RT_FIELDBRUSH
|
|
&& _wrpWorldRenderPrefs.IsFieldBrushesOn())) {
|
|
// add all of its sectors
|
|
AddNonZoningBrush(&iten.Current(), NULL);
|
|
|
|
// if it is model, or editor model that should be drawn
|
|
} else if (iten->en_RenderType==CEntity::RT_MODEL
|
|
||(iten->en_RenderType==CEntity::RT_EDITORMODEL
|
|
&& _wrpWorldRenderPrefs.IsEditorModelsOn())) {
|
|
// add it as a model
|
|
AddModelEntity(&iten.Current());
|
|
} else if (iten->en_RenderType==CEntity::RT_SKAMODEL
|
|
||(iten->en_RenderType==CEntity::RT_SKAEDITORMODEL
|
|
&& _wrpWorldRenderPrefs.IsEditorModelsOn())) {
|
|
AddSkaModelEntity(&iten.Current());
|
|
// if this is terrain
|
|
} else if(iten->en_RenderType==CEntity::RT_TERRAIN) {
|
|
// add it as a terrain
|
|
AddTerrainEntity(&iten.Current());
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Add to rendering all entities that are inside an zoning brush sector. */
|
|
void CRenderer::AddEntitiesInSector(CBrushSector *pbscSectorInside)
|
|
{
|
|
// if we don't have a relevant sector to test with
|
|
if (pbscSectorInside==NULL || pbscSectorInside->bsc_bspBSPTree.bt_pbnRoot==NULL) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
_pfRenderProfile.StartTimer(CRenderProfile::PTI_ADDENTITIESINSECTOR);
|
|
|
|
// for all entities in the sector
|
|
{FOREACHDSTOFSRC(pbscSectorInside->bsc_rsEntities, CEntity, en_rdSectors, pen)
|
|
// if it is brush
|
|
if (pen->en_RenderType==CEntity::RT_BRUSH
|
|
||(pen->en_RenderType==CEntity::RT_FIELDBRUSH
|
|
&& _wrpWorldRenderPrefs.IsFieldBrushesOn())) {
|
|
// add all of its sectors
|
|
AddNonZoningBrush(pen, pbscSectorInside);
|
|
|
|
// if it is model, or editor model that should be drawn
|
|
} else if (pen->en_RenderType==CEntity::RT_MODEL||pen->en_RenderType==CEntity::RT_EDITORMODEL) {
|
|
// add it as a model
|
|
AddModelEntity(pen);
|
|
// if it is a ska model, or editor model that should be drawn
|
|
} else if(pen->en_RenderType==CEntity::RT_SKAMODEL||pen->en_RenderType==CEntity::RT_SKAEDITORMODEL) {
|
|
AddSkaModelEntity(pen);
|
|
// if it is a terrain
|
|
} else if(pen->en_RenderType==CEntity::RT_TERRAIN) {
|
|
AddTerrainEntity(pen);
|
|
}
|
|
ENDFOR}
|
|
_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDENTITIESINSECTOR);
|
|
};
|
|
|
|
/* Add to rendering all entities that are inside a given box. */
|
|
void CRenderer::AddEntitiesInBox(const FLOATaabbox3D &boxNear)
|
|
{
|
|
_pfRenderProfile.StartTimer(CRenderProfile::PTI_ADDENTITIESINBOX);
|
|
|
|
// for all entities in world
|
|
FOREACHINDYNAMICCONTAINER(re_pwoWorld->wo_cenEntities, CEntity, iten) {
|
|
// if it is brush
|
|
if (iten->en_RenderType==CEntity::RT_BRUSH
|
|
||(iten->en_RenderType==CEntity::RT_FIELDBRUSH
|
|
&& _wrpWorldRenderPrefs.IsFieldBrushesOn())) {
|
|
// if it is zoning
|
|
if (iten->en_ulFlags&ENF_ZONING) {
|
|
// skip it
|
|
continue;
|
|
}
|
|
|
|
// if the first mip of the brush has contact with the box
|
|
CEntity *penBrush = iten;
|
|
CBrushMip *pbmFirst = penBrush->en_pbrBrush->GetFirstMip();
|
|
if (pbmFirst->bm_boxBoundingBox.HasContactWith(boxNear)) {
|
|
// add all of its sectors
|
|
AddNonZoningBrush(&iten.Current(), NULL);
|
|
}
|
|
|
|
// if it is model, or editor model that should be drawn
|
|
} else if (iten->en_RenderType==CEntity::RT_MODEL
|
|
||iten->en_RenderType==CEntity::RT_EDITORMODEL) {
|
|
// get model's bounding box for current frame
|
|
FLOATaabbox3D boxModel;
|
|
iten->en_pmoModelObject->GetCurrentFrameBBox(boxModel);
|
|
// get center and radius of the bounding sphere
|
|
FLOAT fSphereRadius = Max( boxModel.Min().Length(), boxModel.Max().Length() );
|
|
FLOAT3D vSphereCenter = iten->en_plPlacement.pl_PositionVector;
|
|
// create maximum box for the model (in cases of any rotation) from the sphere
|
|
FLOATaabbox3D boxMaxModel(vSphereCenter, fSphereRadius);
|
|
// if the model box is near the given box
|
|
if (boxMaxModel.HasContactWith(boxNear)) {
|
|
// add it as a model
|
|
AddModelEntity(&iten.Current());
|
|
}
|
|
} else if( iten->en_RenderType==CEntity::RT_SKAMODEL
|
|
|| iten->en_RenderType==CEntity::RT_SKAEDITORMODEL) {
|
|
// get model's bounding box for current frame
|
|
FLOATaabbox3D boxModel;
|
|
iten->GetModelInstance()->GetCurrentColisionBox(boxModel);
|
|
// get center and radius of the bounding sphere
|
|
FLOAT fSphereRadius = Max( boxModel.Min().Length(), boxModel.Max().Length() );
|
|
FLOAT3D vSphereCenter = iten->en_plPlacement.pl_PositionVector;
|
|
// create maximum box for the model (in cases of any rotation) from the sphere
|
|
FLOATaabbox3D boxMaxModel(vSphereCenter, fSphereRadius);
|
|
// if the model box is near the given box
|
|
AddSkaModelEntity(&iten.Current());
|
|
// if this is terrain entity
|
|
} else if( iten->en_RenderType==CEntity::RT_TERRAIN) {
|
|
// get model's bounding box for current frame
|
|
#pragma message(">> Is terrain visible")
|
|
FLOATaabbox3D boxTerrain;
|
|
iten->GetTerrain()->GetAllTerrainBBox(boxTerrain);
|
|
// get center and radius of the bounding sphere
|
|
FLOAT fSphereRadius = Max( boxTerrain.Min().Length(), boxTerrain.Max().Length() );
|
|
FLOAT3D vSphereCenter = iten->en_plPlacement.pl_PositionVector;
|
|
// create maximum box for the model (in cases of any rotation) from the sphere
|
|
FLOATaabbox3D boxMaxTerrain(vSphereCenter, fSphereRadius);
|
|
// if the model box is near the given box
|
|
AddTerrainEntity(&iten.Current());
|
|
}
|
|
}
|
|
_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDENTITIESINBOX);
|
|
};
|
|
|
|
// update VisTweak flags with given zoning sector
|
|
inline void CRenderer::UpdateVisTweaks(CBrushSector *pbsc)
|
|
{
|
|
// if not showing vis tweaks
|
|
if (!(_wrpWorldRenderPrefs.wrp_bShowVisTweaksOn && _pselbscVisTweaks!=NULL)) {
|
|
// add tweaks for this sector
|
|
if (pbsc->bsc_ulFlags2&BSCF2_VISIBILITYINCLUDE) {
|
|
re_ulVisInclude = pbsc->bsc_ulVisFlags&VISM_INCLUDEEXCLUDE;
|
|
} else {
|
|
re_ulVisExclude |= pbsc->bsc_ulVisFlags&VISM_INCLUDEEXCLUDE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Add to rendering all zoning brush sectors that an entity is in. */
|
|
void CRenderer::AddZoningSectorsAroundEntity(CEntity *pen, const FLOAT3D &vEyesPos)
|
|
{
|
|
_pfRenderProfile.StartTimer(CRenderProfile::PTI_ADDZONINGSECTORS);
|
|
|
|
// works only for non-zoning entities
|
|
ASSERT(!(pen->en_ulFlags&ENF_ZONING));
|
|
|
|
// make parameters for minimum sphere to add
|
|
re_vdViewSphere = vEyesPos;
|
|
re_dViewSphereR = re_prProjection->NearClipDistanceR()*1.5f;
|
|
|
|
CListHead lhToAdd;
|
|
// for all sectors this entity is in
|
|
{FOREACHSRCOFDST(pen->en_rdSectors, CBrushSector, bsc_rsEntities, pbsc)
|
|
// if the sector is not active
|
|
if (!pbsc->bsc_lnInActiveSectors.IsLinked()) {
|
|
// add to list of sectors to add
|
|
lhToAdd.AddTail(pbsc->bsc_lnInActiveSectors);
|
|
}
|
|
ENDFOR}
|
|
|
|
// for each active sector
|
|
while (!lhToAdd.IsEmpty()) {
|
|
CBrushSector *pbsc = LIST_HEAD(lhToAdd, CBrushSector, bsc_lnInActiveSectors);
|
|
// remove it from list of sectors to add
|
|
pbsc->bsc_lnInActiveSectors.Remove();
|
|
// add it to final list
|
|
AddGivenZoningSector(pbsc);
|
|
// if isn't really added (wrong mip)
|
|
if (!pbsc->bsc_lnInActiveSectors.IsLinked()) {
|
|
// skip it
|
|
continue;
|
|
}
|
|
|
|
// for each portal in the sector
|
|
FOREACHINSTATICARRAY(pbsc->bsc_abpoPolygons, CBrushPolygon, itbpo) {
|
|
CBrushPolygon *pbpo = itbpo;
|
|
if (!(pbpo->bpo_ulFlags&BPOF_PORTAL)) {
|
|
continue;
|
|
}
|
|
// for each sector related to the portal
|
|
{FOREACHDSTOFSRC(pbpo->bpo_rsOtherSideSectors, CBrushSector, bsc_rdOtherSidePortals, pbscRelated)
|
|
// if the sector is not active
|
|
if (!pbscRelated->bsc_lnInActiveSectors.IsLinked()) {
|
|
// if the view sphere is in the sector
|
|
if (pbscRelated->bsc_bspBSPTree.TestSphere(
|
|
re_vdViewSphere, re_dViewSphereR)>=0) {
|
|
// add it to list to add
|
|
lhToAdd.AddTail(pbscRelated->bsc_lnInActiveSectors);
|
|
}
|
|
}
|
|
ENDFOR}
|
|
}
|
|
}
|
|
_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDZONINGSECTORS);
|
|
}
|
|
|
|
/* Add to rendering one particular zoning brush sector. */
|
|
void CRenderer::AddGivenZoningSector(CBrushSector *pbsc)
|
|
{
|
|
// get the sector's brush mip, brush and entity
|
|
CBrushMip *pbmBrushMip = pbsc->bsc_pbmBrushMip;
|
|
CBrush3D *pbrBrush = pbmBrushMip->bm_pbrBrush;
|
|
ASSERT(pbrBrush!=NULL);
|
|
CEntity *penBrush = pbrBrush->br_penEntity;
|
|
ASSERT(penBrush!=NULL);
|
|
|
|
// if the brush is field brush
|
|
if (penBrush->en_RenderType==CEntity::RT_FIELDBRUSH) {
|
|
// skip it
|
|
return;
|
|
}
|
|
|
|
// prepare the brush entity for rendering if not yet prepared
|
|
PrepareBrush(penBrush);
|
|
penBrush->en_pbrBrush->br_ulFlags|=BRF_DRAWFIRSTMIP;
|
|
|
|
// here, get only the first brush mip
|
|
CBrushMip *pbmRelevant = pbrBrush->GetFirstMip();
|
|
// if it is the one of that sector
|
|
if (pbmRelevant==pbmBrushMip) {
|
|
// add that sector to active sectors
|
|
AddActiveSector(*pbsc);
|
|
UpdateVisTweaks(pbsc);
|
|
}
|
|
}
|
|
|
|
/* Add to rendering all zoning brush sectors near a given box in absolute space. */
|
|
void CRenderer::AddZoningSectorsAroundBox(const FLOATaabbox3D &boxNear)
|
|
{
|
|
_pfRenderProfile.StartTimer(CRenderProfile::PTI_ADDZONINGSECTORS);
|
|
|
|
// get center and radius of the bounding sphere
|
|
FLOAT fSphereRadius = boxNear.Size().Length()/2.0f;
|
|
FLOAT3D vSphereCenter = boxNear.Center();
|
|
|
|
re_dViewSphereR = re_prProjection->NearClipDistanceR()*1.5f;
|
|
re_vdViewSphere = vSphereCenter;
|
|
|
|
// for all entities in world
|
|
FOREACHINDYNAMICCONTAINER(re_pwoWorld->wo_cenEntities, CEntity, iten) {
|
|
// if the brush is field brush, and field brushes are not rendered
|
|
if (iten->en_RenderType==CEntity::RT_FIELDBRUSH
|
|
&& !_wrpWorldRenderPrefs.IsFieldBrushesOn()) {
|
|
// skip it
|
|
continue;
|
|
}
|
|
// if it is not zoning brush
|
|
if ((iten->en_RenderType!=CEntity::RT_BRUSH && iten->en_RenderType!=CEntity::RT_FIELDBRUSH)
|
|
||!(iten->en_ulFlags&ENF_ZONING)) {
|
|
// skip it
|
|
continue;
|
|
}
|
|
|
|
CEntity *penBrush = &*iten;
|
|
// get its brush
|
|
CBrush3D &brBrush = *penBrush->en_pbrBrush;
|
|
|
|
/* !!!! this always prepares all brushes in world,
|
|
should be moved inside loop, but the mip factor must be calculated
|
|
in some other ways.
|
|
*/
|
|
// prepare the brush entity for rendering if not yet prepared
|
|
PrepareBrush(penBrush);
|
|
|
|
// get relevant mip factor for that brush and current rendering prefs
|
|
CBrushMip *pbm = brBrush.GetBrushMipByDistance(
|
|
_wrpWorldRenderPrefs.GetCurrentMipBrushingFactor(brBrush.br_prProjection->MipFactor()));
|
|
// if brush mip exists for that mip factor
|
|
if (pbm!=NULL) {
|
|
// for each sector
|
|
FOREACHINDYNAMICARRAY(pbm->bm_abscSectors, CBrushSector, itbsc) {
|
|
// if the sector's bounding box has contact with given bounding box,
|
|
// and the sector is not hidden
|
|
if(itbsc->bsc_boxBoundingBox.HasContactWith(boxNear)
|
|
&&!((itbsc->bsc_ulFlags&BSCF_HIDDEN) && !re_bRenderingShadows)) {
|
|
// if the sphere is inside the sector
|
|
if (itbsc->bsc_bspBSPTree.TestSphere(
|
|
vSphereCenter, fSphereRadius)>=0) {
|
|
|
|
// add that sector to active sectors
|
|
AddActiveSector(itbsc.Current());
|
|
UpdateVisTweaks(itbsc);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
_pfRenderProfile.StopTimer(CRenderProfile::PTI_ADDZONINGSECTORS);
|
|
}
|
|
|
|
void CMirror::Clear(void)
|
|
{
|
|
mi_cspoPolygons.Clear();
|
|
}
|
|
|
|
// add given polygon to this mirror
|
|
void CMirror::AddPolygon(CRenderer &re, CScreenPolygon &spo)
|
|
{
|
|
CBrushPolygon *pbpo = spo.spo_pbpoBrushPolygon;
|
|
// if not already added
|
|
if (!mi_cspoPolygons.IsMember(&spo)) {
|
|
// add it
|
|
mi_cspoPolygons.Add(&spo);
|
|
CBrushSector &bsc = *pbpo->bpo_pbscSector;
|
|
// for each edge of the polygon
|
|
FOREACHINSTATICARRAY(pbpo->bpo_abpePolygonEdges, CBrushPolygonEdge, itpe) {
|
|
// get transformed end vertices
|
|
CBrushVertex &bvx0 = *itpe->bpe_pbedEdge->bed_pbvxVertex0;
|
|
CBrushVertex &bvx1 = *itpe->bpe_pbedEdge->bed_pbvxVertex1;
|
|
INDEX ivx0 = bsc.bsc_abvxVertices.Index(&bvx0);
|
|
INDEX ivx1 = bsc.bsc_abvxVertices.Index(&bvx1);
|
|
FLOAT3D &tv0 = re.re_avvxViewVertices[bsc.bsc_ivvx0+ivx0].vvx_vView;
|
|
FLOAT3D &tv1 = re.re_avvxViewVertices[bsc.bsc_ivvx0+ivx1].vvx_vView;
|
|
// check both vertices and update closest vertex
|
|
if (tv0(3)>mi_vClosest(3)) {
|
|
mi_vClosest = tv0;
|
|
}
|
|
if (tv1(3)>mi_vClosest(3)) {
|
|
mi_vClosest = tv1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// calculate all needed data from screen polygons
|
|
void CMirror::FinishAdding(void)
|
|
{
|
|
// clear all data
|
|
mi_boxOnScreen = PIXaabbox2D();
|
|
mi_fpixArea = 0;
|
|
mi_fpixMaxPolygonArea = 0;
|
|
|
|
// for each polygon
|
|
FOREACHINDYNAMICCONTAINER(mi_cspoPolygons, CScreenPolygon, itspo) {
|
|
CScreenPolygon &spo = *itspo;
|
|
|
|
mi_boxOnScreen|=PIX2D(spo.spo_pixMinI, spo.spo_pixMinJ);
|
|
mi_boxOnScreen|=PIX2D(spo.spo_pixMaxI, spo.spo_pixMaxJ);
|
|
mi_fpixArea += spo.spo_pixTotalArea;
|
|
mi_fpixMaxPolygonArea = Max(mi_fpixMaxPolygonArea, FLOAT(spo.spo_pixTotalArea));
|
|
}
|
|
}
|
|
|
|
/* Add a mirror/portal. */
|
|
void CRenderer::AddMirror(CScreenPolygon &spo)
|
|
{
|
|
// if far sentinel
|
|
if (spo.spo_pbpoBrushPolygon==NULL) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// get its index
|
|
CBrushPolygon &bpo = *spo.spo_pbpoBrushPolygon;
|
|
INDEX iMirrorType = bpo.bpo_bppProperties.bpp_ubMirrorType;
|
|
|
|
// if no mirror
|
|
if (iMirrorType == 0) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// if this is last renderer (no more recursion)
|
|
if (re_iIndex>=MAX_RENDERERS-1) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// if mirrors are disabled
|
|
if (!_wrpWorldRenderPrefs.wrp_bMirrorsOn) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// for each mirror
|
|
for(INDEX i=0; i<re_amiMirrors.Count(); i++) {
|
|
CMirror &mi = re_amiMirrors[i];
|
|
// if it has same index
|
|
if (mi.mi_iMirrorType==iMirrorType) {
|
|
// add the polygon to the mirror
|
|
mi.AddPolygon(*this, spo);
|
|
return;
|
|
}
|
|
}
|
|
// if no index is found, create new one
|
|
CMirror &mi = re_amiMirrors.Push();
|
|
mi.Clear();
|
|
mi.mi_iMirrorType = iMirrorType;
|
|
CEntity &en = *bpo.bpo_pbscSector->bsc_pbmBrushMip->bm_pbrBrush->br_penEntity;
|
|
CPlacement3D plLerped = en.GetLerpedPlacement();
|
|
FLOATmatrix3D m;
|
|
MakeRotationMatrixFast(m, plLerped.pl_OrientationAngle);
|
|
mi.mi_vClosest = FLOAT3D(0,0,-100000);
|
|
mi.mi_plPlane =
|
|
bpo.bpo_pbplPlane->bpl_plRelative*m + plLerped.pl_PositionVector;
|
|
BOOL bSuccess = en.GetMirror(iMirrorType, mi.mi_mp);
|
|
// if mirror is valid
|
|
if (bSuccess) {
|
|
// add the polygon to it
|
|
mi.AddPolygon(*this, spo);
|
|
// if mirror is not valid
|
|
} else {
|
|
// remove the mirror
|
|
mi.mi_iMirrorType = -1;
|
|
}
|
|
|
|
}
|