mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_PLAYERCHARACTER_H
|
|
#define SE_INCL_PLAYERCHARACTER_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Base/CTString.h>
|
|
|
|
/*
|
|
* Class describing one player character in game.
|
|
*/
|
|
class ENGINE_API CPlayerCharacter {
|
|
public:
|
|
// globally unique identifier of the player
|
|
// this is so that player can be identified even after renaming
|
|
#define PLAYERGUIDSIZE 16
|
|
UBYTE pc_aubGUID[PLAYERGUIDSIZE];
|
|
|
|
public:
|
|
CTString pc_strName; // name of the character
|
|
CTString pc_strTeam; // team of the character
|
|
// buffer for custom use by CPlayerEntity derived class to describe player
|
|
#define MAX_PLAYERAPPEARANCE 32
|
|
UBYTE pc_aubAppearance[MAX_PLAYERAPPEARANCE];
|
|
|
|
/* Default constructor. */
|
|
CPlayerCharacter(void);
|
|
/* Create a new character with its name. */
|
|
CPlayerCharacter(const CTString &strName);
|
|
/* Get character name. */
|
|
const CTString &GetName(void) const;
|
|
const CTString GetNameForPrinting(void) const;
|
|
/* Set character name. */
|
|
void SetName(CTString strName);
|
|
/* Get character team. */
|
|
const CTString &GetTeam(void) const;
|
|
const CTString GetTeamForPrinting(void) const;
|
|
/* Set character team. */
|
|
void SetTeam(CTString strTeam);
|
|
|
|
void Load_t( const CTFileName &fnFile); // throw char *
|
|
void Save_t( const CTFileName &fnFile); // throw char *
|
|
/* Read character from a stream. */
|
|
void Read_t(CTStream *pstr); // throw char *
|
|
/* Write character into a stream. */
|
|
void Write_t(CTStream *pstr); // throw char *
|
|
|
|
/* Assignment operator. */
|
|
CPlayerCharacter &operator=(const CPlayerCharacter &pcOther);
|
|
|
|
/* Comparison operator. */
|
|
BOOL operator==(const CPlayerCharacter &pcOther) const;
|
|
|
|
// stream operations
|
|
ENGINE_API friend CTStream &operator<<(CTStream &strm, CPlayerCharacter &pc);
|
|
ENGINE_API friend CTStream &operator>>(CTStream &strm, CPlayerCharacter &pc);
|
|
// message operations
|
|
friend CNetworkMessage &operator<<(CNetworkMessage &nm, CPlayerCharacter &pc);
|
|
friend CNetworkMessage &operator>>(CNetworkMessage &nm, CPlayerCharacter &pc);
|
|
};
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|