mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
284 lines
8.0 KiB
C++
284 lines
8.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Brushes/Brush.h>
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#include <Engine/World/World.h>
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#include <Engine/World/WorldEditingProfile.h>
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#include <Engine/Math/Object3D.h>
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#include <Engine/Base/ListIterator.inl>
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#include <Engine/Math/Projection_DOUBLE.h>
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#include <Engine/Templates/StaticArray.cpp>
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#include <Engine/Templates/DynamicArray.cpp>
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#include <Engine/Math/Float.h>
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#include <Engine/Entities/Entity.h>
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// constructor
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CBrush3D::CBrush3D(void)
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{
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br_penEntity = NULL;
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br_pfsFieldSettings = NULL;
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br_ulFlags = 0;
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}
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// destructor
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CBrush3D::~CBrush3D(void)
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{
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}
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/* Delete a brush mip with given factor. */
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void CBrush3D::DeleteBrushMip(CBrushMip *pbmToDelete)
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{
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ASSERT(pbmToDelete!=NULL);
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ASSERT(pbmToDelete->bm_pbrBrush == this);
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// if there is only one brush mip
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if (br_lhBrushMips.Count()<=1) {
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// do nothing;
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return;
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}
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// remove it from list
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pbmToDelete->bm_lnInBrush.Remove();
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// destroy it
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delete pbmToDelete;
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}
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/* Create a new brush mip. */
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CBrushMip *CBrush3D::NewBrushMipAfter(CBrushMip *pbmOld, BOOL bCopy)
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{
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ASSERT(pbmOld!=NULL);
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ASSERT(pbmOld->bm_pbrBrush == this);
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// create one brush mip
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CBrushMip *pbmNew = new CBrushMip;
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pbmNew->bm_pbrBrush = this;
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// add it to the brush
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pbmOld->bm_lnInBrush.AddAfter(pbmNew->bm_lnInBrush);
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// copy the original to it
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if (bCopy) {
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pbmNew->Copy(*pbmOld, 1.0f, FALSE);
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}
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// respread the mips after old one
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pbmOld->SpreadFurtherMips();
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return pbmNew;
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}
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CBrushMip *CBrush3D::NewBrushMipBefore(CBrushMip *pbmOld, BOOL bCopy)
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{
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ASSERT(pbmOld!=NULL);
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ASSERT(pbmOld->bm_pbrBrush == this);
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// create one brush mip
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CBrushMip *pbmNew = new CBrushMip;
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pbmNew->bm_pbrBrush = this;
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// add it to the brush
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pbmOld->bm_lnInBrush.AddBefore(pbmNew->bm_lnInBrush);
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// copy the original to it
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if (bCopy) {
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// copy the original to it
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pbmNew->Copy(*pbmOld, 1.0f, FALSE);
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}
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// get factor of mip before the new one
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FLOAT fFactorBefore = 0.0f;
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CBrushMip *pbmBefore = pbmNew->GetPrev();
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if (pbmBefore!=NULL) {
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fFactorBefore = pbmBefore->bm_fMaxDistance;
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}
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// calculate factor for new one to be between those two
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pbmNew->bm_fMaxDistance = (fFactorBefore+pbmOld->bm_fMaxDistance)/2.0f;
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return pbmNew;
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}
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// make 'for' construct for walking a list reversely
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#define FOREACHINLIST_R(baseclass, member, head, iter) \
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for ( LISTITER(baseclass, member) iter(head.IterationTail()); \
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!iter->member.IsHeadMarker(); iter.MoveToPrev() )
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/*
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* Get a brush mip for given mip-factor.
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*/
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CBrushMip *CBrush3D::GetBrushMipByDistance(FLOAT fMipDistance)
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{
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// initially there is no brush mip
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CBrushMip *pbmLastGood=NULL;
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// for all brush mips in brush reversely
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FOREACHINLIST_R(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
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CBrushMip &bm = *itbm;
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// if this mip cannot be of given factor
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if (bm.bm_fMaxDistance<fMipDistance) {
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// return last mip found
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return pbmLastGood;
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}
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// remember this mip
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pbmLastGood = itbm;
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}
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// return last mip found
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return pbmLastGood;
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}
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/* Get a brush mip by its given index. */
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CBrushMip *CBrush3D::GetBrushMipByIndex(INDEX iMip)
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{
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INDEX iCurrentMip = 0;
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// for all brush mips in brush
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FOREACHINLIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
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iCurrentMip++;
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// if this is the mip
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if (iCurrentMip == iMip) {
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// return the mip found
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return &*itbm;
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}
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}
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return NULL;
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}
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// get first brush mip
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CBrushMip *CBrush3D::GetFirstMip(void)
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{
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return LIST_HEAD(br_lhBrushMips, CBrushMip, bm_lnInBrush);
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}
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// get last brush mip
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CBrushMip *CBrush3D::GetLastMip(void)
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{
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return LIST_TAIL(br_lhBrushMips, CBrushMip, bm_lnInBrush);
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}
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/*
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* Wrapper for CObject3D::Optimize(), updates profiling information.
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*/
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void CBrush3D::OptimizeObject3D(CObject3D &ob)
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{
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTOPTIMIZE);
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_pfWorldEditingProfile.IncrementCounter(CWorldEditingProfile::PCI_SECTORSOPTIMIZED,
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ob.ob_aoscSectors.Count());
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ob.Optimize();
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTOPTIMIZE);
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}
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/*
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* Free all memory and leave empty brush.
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*/
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void CBrush3D::Clear(void) {
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// delete all brush mips
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FORDELETELIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
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delete &*itbm;
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}
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}
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/* Copy brush from another brush with possible mirror and stretch. */
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void CBrush3D::Copy(CBrush3D &brOther, FLOAT fStretch, BOOL bMirrorX)
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{
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// clear this brush in case there is something in it
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Clear();
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// for all brush mips in other brush
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FOREACHINLIST(CBrushMip, bm_lnInBrush, brOther.br_lhBrushMips, itbmOther) {
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// create one brush mip
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CBrushMip *pbmBrushMip = new CBrushMip;
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// add it to the brush
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br_lhBrushMips.AddTail(pbmBrushMip->bm_lnInBrush);
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pbmBrushMip->bm_pbrBrush = this;
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// copy the brush mip from original
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pbmBrushMip->Copy(*itbmOther, fStretch, bMirrorX);
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}
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}
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/*
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* Prepare a projection from brush space to absolute space.
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*/
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void CBrush3D::PrepareRelativeToAbsoluteProjection(
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CSimpleProjection3D_DOUBLE &prRelativeToAbsolute)
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{
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// brush that does not have an entity is initialized at origin
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if(br_penEntity==NULL) {
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prRelativeToAbsolute.ObjectPlacementL().pl_PositionVector = FLOAT3D(0.0f, 0.0f, 0.0f);
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prRelativeToAbsolute.ObjectPlacementL().pl_OrientationAngle = ANGLE3D(0, 0, 0);
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} else {
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prRelativeToAbsolute.ObjectPlacementL() = br_penEntity->en_plPlacement;
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}
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prRelativeToAbsolute.ViewerPlacementL().pl_PositionVector = FLOAT3D(0.0f, 0.0f, 0.0f);
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prRelativeToAbsolute.ViewerPlacementL().pl_OrientationAngle = ANGLE3D(0, 0, 0);
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prRelativeToAbsolute.Prepare();
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}
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/*
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* Calculate bounding boxes in all brush mips.
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*/
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void CBrush3D::CalculateBoundingBoxes(void)
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{
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CalculateBoundingBoxesForOneMip(NULL);
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}
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void CBrush3D::CalculateBoundingBoxesForOneMip(CBrushMip *pbmOnly) // for only one mip
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{
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// set FPU to double precision
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CSetFPUPrecision FPUPrecision(FPT_53BIT);
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// prepare a projection from brush space to absolute space
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CSimpleProjection3D_DOUBLE prBrushToAbsolute;
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PrepareRelativeToAbsoluteProjection(prBrushToAbsolute);
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// for all brush mips
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FOREACHINLIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
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CBrushMip *pbm = itbm;
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if (pbmOnly==NULL || pbm==pbmOnly) {
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// calculate its boxes
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pbm->CalculateBoundingBoxes(prBrushToAbsolute);
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}
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}
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// if this brush is zoning
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if (br_penEntity!=NULL && (br_penEntity->en_ulFlags&ENF_ZONING)) {
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// portal links must be updated also
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extern BOOL _bPortalSectorLinksPreLoaded;
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extern BOOL _bDontDiscardLinks;
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br_penEntity->en_pwoWorld->wo_bPortalLinksUpToDate = _bPortalSectorLinksPreLoaded||_bDontDiscardLinks;
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}
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br_penEntity->UpdateSpatialRange();
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}
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// switch from zoning to non-zoning
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void CBrush3D::SwitchToNonZoning(void)
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{
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CalculateBoundingBoxes();
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// for all brush mips
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FOREACHINLIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
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// for all sectors in the mip
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{FOREACHINDYNAMICARRAY(itbm->bm_abscSectors, CBrushSector, itbsc) {
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// unset spatial clasification
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itbsc->bsc_rsEntities.Clear();
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}}
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}
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}
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// switch from non-zoning to zoning
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void CBrush3D::SwitchToZoning(void)
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{
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CalculateBoundingBoxes();
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// for all brush mips
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FOREACHINLIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
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// for all sectors in the mip
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{FOREACHINDYNAMICARRAY(itbm->bm_abscSectors, CBrushSector, itbsc) {
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// find entities in sector
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itbsc->FindEntitiesInSector();
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}}
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}
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}
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