mirror of
https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
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#ifndef SE_INCL_LISTITERATOR_INL
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#define SE_INCL_LISTITERATOR_INL
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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/* simple list iterator: 4 bytes structure, all functions are inline */
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template<class Cbase, int iOffset>
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class CListIter {
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private:
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CListNode *li_CurrentNode;
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public:
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/* default constructor - no list attached */
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CListIter(void) {
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li_CurrentNode = NULL;
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};
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/* constructor with list attaching */
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CListIter(const CListHead &lhHead) {
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li_CurrentNode = &lhHead.IterationHead();
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};
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/* constructor to start from given node */
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CListIter(CListNode &lnNode) {
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ASSERT(lnNode.IsLinked());
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li_CurrentNode = &lnNode;
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};
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/* start iterating */
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void Reset(const CListHead &lhHead) {
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li_CurrentNode = &lhHead.IterationHead();
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};
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/* move to next node */
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void MoveToNext(void) {
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li_CurrentNode = &li_CurrentNode->IterationSucc();
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};
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/* move to previous node */
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void MoveToPrev(void) {
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li_CurrentNode = &li_CurrentNode->IterationPred();
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};
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/* check if finished */
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BOOL IsPastEnd(void) {
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return li_CurrentNode->IsTailMarker();
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};
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/* Insert a node after current one. */
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inline void InsertAfterCurrent(CListNode &lnNew) {
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li_CurrentNode->IterationInsertAfter(lnNew);
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};
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/* Insert a node before current one. */
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inline void InsertBeforeCurrent(CListNode &lnNew) {
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li_CurrentNode->IterationInsertBefore(lnNew);
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};
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/* Get current element. */
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Cbase &Current(void) { return *((Cbase*)((UBYTE *)li_CurrentNode - iOffset)); }
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Cbase &operator*(void) { return *((Cbase*)((UBYTE *)li_CurrentNode - iOffset)); }
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operator Cbase *(void) { return ((Cbase*)((UBYTE *)li_CurrentNode - iOffset)); }
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Cbase *operator->(void) { return ((Cbase*)((UBYTE *)li_CurrentNode - iOffset)); }
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};
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// taken from stddef.h
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//#ifndef offsetof
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//#define offsetof(s,m) (size_t)&(((s *)0)->m)
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//#endif
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// declare a list iterator for a class with a CListNode member
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#define LISTITER(baseclass, member) CListIter<baseclass, offsetof(baseclass, member)>
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// make 'for' construct for walking a list
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#define FOREACHINLIST(baseclass, member, head, iter) \
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for ( LISTITER(baseclass, member) iter(head); !iter.IsPastEnd(); iter.MoveToNext() )
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// make 'for' construct for walking a list, keeping the iterator for later use
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#define FOREACHINLISTKEEP(baseclass, member, head, iter) \
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LISTITER(baseclass, member) iter(head); \
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for (; !iter.IsPastEnd(); iter.MoveToNext() )
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// make 'for' construct for deleting a list
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#define FORDELETELIST(baseclass, member, head, iter) \
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for ( LISTITER(baseclass, member) iter(head), iter##next; \
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iter##next=iter, iter##next.IsPastEnd() || (iter##next.MoveToNext(),1), !iter.IsPastEnd(); \
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iter = iter##next)
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// get the pointer to the first element in the list
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#define LIST_HEAD(listhead, baseclass, member) \
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( (baseclass *) ( ((UBYTE *)(&(listhead).Head())) - _offsetof(baseclass, member) ) )
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// get the pointer to the last element in the list
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#define LIST_TAIL(listhead, baseclass, member) \
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( (baseclass *) ( ((UBYTE *)(&(listhead).Tail())) - _offsetof(baseclass, member) ) )
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// get the pointer to the predecessor of the element
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#define LIST_PRED(element, baseclass, member) \
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( (baseclass *) ( ((UBYTE *)(&(element).member.Pred())) - _offsetof(baseclass, member) ) )
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// get the pointer to the successor of the element
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#define LIST_SUCC(element, baseclass, member) \
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( (baseclass *) ( ((UBYTE *)(&(element).member.Succ())) - _offsetof(baseclass, member) ) )
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#endif /* include-once check. */
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