Serious-Engine/Sources/EntitiesMP/AreaMarker.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

58 lines
1.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
202
%{
#include "EntitiesMP/StdH/StdH.h"
%}
class CAreaMarker: CEntity {
name "AreaMarker";
thumbnail "Thumbnails\\AreaMarker.tbn";
features "HasName", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "AreaMarker",
2 CTString m_strDescription = "",
3 FLOATaabbox3D m_boxArea "Area box" 'B' = FLOATaabbox3D(FLOAT3D(0,0,0), FLOAT3D(10,10,10)),
components:
1 model MODEL_AREAMARKER "Models\\Editor\\Axis.mdl",
2 texture TEXTURE_AREAMARKER "Models\\Editor\\Vector.tex"
functions:
void GetAreaBox(FLOATaabbox3D &box) {
box = m_boxArea;
box +=GetPlacement().pl_PositionVector;
return;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_AREAMARKER);
SetModelMainTexture(TEXTURE_AREAMARKER);
return;
}
};