mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_STATICSTACKARRAY_H
|
|
#define SE_INCL_STATICSTACKARRAY_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Templates/StaticArray.h>
|
|
|
|
/*
|
|
* Template class for stack-like array with static allocation of objects.
|
|
*/
|
|
template<class Type>
|
|
class CStaticStackArray : public CStaticArray<Type> {
|
|
public:
|
|
INDEX sa_UsedCount; // number of used objects in array
|
|
INDEX sa_ctAllocationStep; // how many elements to allocate when stack overflows
|
|
public:
|
|
/* Default constructor. */
|
|
inline CStaticStackArray(void);
|
|
/* Destructor. */
|
|
inline ~CStaticStackArray(void);
|
|
|
|
/* Set how many elements to allocate when stack overflows. */
|
|
inline void SetAllocationStep(INDEX ctStep);
|
|
/* Create a given number of objects. */
|
|
inline void New(INDEX iCount);
|
|
/* Destroy all objects. */
|
|
inline void Delete(void);
|
|
/* Destroy all objects, and reset the array to initial (empty) state. */
|
|
inline void Clear(void);
|
|
|
|
/* Add new object(s) on top of stack. */
|
|
inline Type &Push(void);
|
|
inline Type *Push(INDEX ct);
|
|
/* Remove one object from top of stack and return it. */
|
|
inline Type &Pop(void);
|
|
/* Remove objects with higher than the given index from stack, but keep stack space. */
|
|
inline void PopUntil(INDEX iNewTop);
|
|
/* Remove all objects from stack, but keep stack space. */
|
|
inline void PopAll(void);
|
|
|
|
/* Random access operator. */
|
|
inline Type &operator[](INDEX iObject);
|
|
inline const Type &operator[](INDEX iObject) const;
|
|
/* Get number of objects in array. */
|
|
INDEX Count(void) const;
|
|
/* Get index of a object from it's pointer. */
|
|
INDEX Index(Type *ptObject);
|
|
/* Move all elements of another array into this one. */
|
|
void MoveArray(CStaticStackArray<Type> &arOther);
|
|
|
|
/* Assignment operator. */
|
|
CStaticStackArray<Type> &operator=(const CStaticStackArray<Type> &arOriginal);
|
|
};
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|