Serious-Engine/Sources/Engine/World/WorldEditingProfile.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

65 lines
3.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/World/WorldEditingProfile.h>
// profile form for profiling world editing
CWorldEditingProfile wepWorldEditingProfile;
CProfileForm &_pfWorldEditingProfile = wepWorldEditingProfile;
/////////////////////////////////////////////////////////////////////
// CWorldEditingProfile
CWorldEditingProfile::CWorldEditingProfile(void)
: CProfileForm ("World editing", "operations",
CWorldEditingProfile::PCI_COUNT, CWorldEditingProfile::PTI_COUNT)
{
SETTIMERNAME(PTI_CSGTOTAL, "CSG operations total", "");
SETTIMERNAME(PTI_OBJECTOPTIMIZE, "CObject3D::Optimize()", "");
SETTIMERNAME(PTI_OBJECTCSG, "CObject3D::CSGxxxx()", "");
SETTIMERNAME(PTI_OBJECTCSG, "CObject3D::CSGxxxx()", "");
SETTIMERNAME(PTI_ADDOBJECTTOBRUSH, "AddObjectToBrush()", "");
SETTIMERNAME(PTI_FINDSHADOWLAYERS, "FindShadowLayers()", "");
SETTIMERNAME(PTI_CALCULATEBOUNDINGBOXES, "CalculateBoundingBoxes()", "");
SETTIMERNAME(PTI_ADDFROMOBJECT3D, "AddFromObject3D()", "");
SETTIMERNAME(PTI_TRIANGULATE, "Triangulate()", "");
SETTIMERNAME(PTI_TRISTRIPMODELS, "tristrip models", "");
SETTIMERNAME(PTI_LINKENTITIESTOSECTORS, "LinkEntitiesToSectors()", "");
SETTIMERNAME(PTI_LINKPORTALSANDSECTORS, "LinkPortalsAndSectors()", "");
SETTIMERNAME(PTI_READBRUSHES, "ReadBrushes()", "");
SETTIMERNAME(PTI_READBSP, "ReadBSP()", "");
SETTIMERNAME(PTI_READPORTALSECTORLINKS, "ReadPortalSectorLinks()", "");
SETTIMERNAME(PTI_READSTATE, "ReadState()", "");
SETTIMERNAME(PTI_REINITIALIZEENTITIES, "ReinitializeEntities()", "");
SETTIMERNAME(PTI_MAKESHADOWMAP, "MakeShadowMap()", "");
SETTIMERNAME(PTI_RENDERSHADOWS, "RenderShadows()", "");
SETTIMERNAME(PTI_MIXLAYERS, "CLayerMixer::MixLayers()", "");
SETTIMERNAME(PTI_CALCULATEDATA, "CLayerMixer::CalculateData()", "");
SETTIMERNAME(PTI_AMBIENTFILL, "CLayerMixer::FillWithAmbientLight()", "");
SETTIMERNAME(PTI_ADDONELAYERPOINT, "CLayerMixer::AddOneLayerPoint()", "");
SETTIMERNAME(PTI_ADDONELAYERDIRECTIONAL, "CLayerMixer::AddOneLayerDirectional()", "");
SETCOUNTERNAME(PCI_SECTORSOPTIMIZED, "sectors optimized");
SETCOUNTERNAME(PCI_SHADOWIMAGES, "shadow images generated");
SETCOUNTERNAME(PCI_SHADOWCLUSTERS, "total shadow clusters generated in all images");
SETCOUNTERNAME(PCI_POLYGONSHADOWS, "total polygon shadows cast");
}