Serious-Engine/Sources/Engine/Network/NetworkProfile.h
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

63 lines
2.3 KiB
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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_NETWORKPROFILE_H
#define SE_INCL_NETWORKPROFILE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#ifndef __ENGINE_BASE_PROFILING_H__
#include <Engine/Base/Profiling.h>
#endif
/* Class for holding profiling information for network. */
class CNetworkProfile : public CProfileForm {
public:
// indices for profiling counters and timers
enum ProfileTimerIndex {
PTI_MAINLOOP, // time spent in main game loop
PTI_TIMERLOOP, // time spent in timer game loop
PTI_SERVER_LOOP, // time server spent processing messages
PTI_SESSIONSTATE_LOOP, // time session state spent processing messages
PTI_SESSIONSTATE_PROCESSGAMESTREAM, // time session state spent processing gamestream (includes physics)
PTI_SENDMESSAGE, // time spend sending message
PTI_RECEIVEMESSAGE, // time spend receiving message
PTI_COUNT
};
enum ProfileCounterIndex {
PCI_GAMESTREAMRESENDS, // how many times gamestream block was resent from server
PCI_GAMESTREAM_BYTES_SENT, // bytes sent in gamestream messages
PCI_GAMESTREAM_BYTES_RECEIVED, // bytes received in gamestream messages
PCI_ACTION_BYTES_SENT, // bytes sent in action messages
PCI_ACTION_BYTES_RECEIVED, // bytes received in action messages
PCI_MESSAGESSENT, // total number of messages sent
PCI_MESSAGESRECEIVED, // total number of messages received
PCI_BYTESSENT, // total number of bytes sent
PCI_BYTESRECEIVED, // total number of bytes received
PCI_COUNT
};
// constructor
CNetworkProfile(void);
};
#endif // include-once blocker.