Serious-Engine/Sources/Engine/Entities/ShadingInfo.h
2016-03-11 18:20:51 -06:00

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1.4 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_SHADINGINFO_H
#define SE_INCL_SHADINGINFO_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Lists.h>
#include <Engine/Math/Vector.h>
// Used for caching shading info for models if they don't move
class ENGINE_API CShadingInfo {
public:
CListNode si_lnInPolygon; // for linking in the relevant polygon
CBrushPolygon *si_pbpoPolygon; // the polygon that entity is above
CTerrain *si_ptrTerrain; // terrain that entity is above
FLOAT3D si_vNearPoint; // the relevant point in absolute space
PIX si_pixShadowU, si_pixShadowV; // the relevant point in the polygon shadow map
FLOAT si_fUDRatio, si_fLRRatio; // fraction between pixels
CEntity *si_penEntity; // the entity which uses this shading info
};
#endif /* include-once check. */