mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
34 lines
730 B
C++
34 lines
730 B
C++
201
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%{
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#include "Entities/StdH/StdH.h"
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%}
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class CLightStyle : CEntity {
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name "Light";
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thumbnail "Models\\Editor\\LightStyle.tbn";
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features "HasName", "IsTargetable";
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properties:
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2 CTString m_strName "Name" 'N' = "<light style>",
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// 1 LIGHTANIMATION m_iLightAnimation "Light animation" 'A'
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components:
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1 model MODEL_LIGHTSTYLE "Models\\Editor\\LightSource.mdl",
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2 texture TEXTURE_LIGHTSTYLE "Models\\Editor\\LightStyle.tex"
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functions:
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_LIGHTSTYLE);
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SetModelMainTexture(TEXTURE_LIGHTSTYLE);
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return;
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}
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};
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