mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
225
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%{
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#include "Entities/StdH/StdH.h"
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%}
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uses "Entities/BasicEffects";
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class CCopier : CRationalEntity {
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name "Copier";
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thumbnail "Thumbnails\\Copier.tbn";
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features "HasName", "HasTarget", "IsTargetable";
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properties:
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1 CTString m_strName "Name" 'N' = "Copier",
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3 CTString m_strDescription = "",
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2 CEntityPointer m_penTarget "Target" 'T' COLOR(C_BROWN|0xFF),
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4 BOOL m_bSpawnEffect "Spawn Effect" 'X' = TRUE,
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components:
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1 model MODEL_TELEPORT "Models\\Editor\\Copier.mdl",
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2 texture TEXTURE_TELEPORT "Models\\Editor\\Copier.tex",
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3 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
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functions:
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const CTString &GetDescription(void) const {
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((CTString&)m_strDescription).PrintF("-><none>");
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if (m_penTarget!=NULL) {
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((CTString&)m_strDescription).PrintF("->%s",(const char*) m_penTarget->GetName());
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}
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return m_strDescription;
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}
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void TeleportEntity()
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{
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// if the target doesn't exist, or is destroyed
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if (m_penTarget==NULL || (m_penTarget->GetFlags()&ENF_DELETED)) {
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// do nothing
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return;
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}
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CEntity *pen = GetWorld()->CopyEntityInWorld( *m_penTarget,
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CPlacement3D(FLOAT3D(-32000.0f+FRnd()*200.0f, -32000.0f+FRnd()*200.0f, 0), ANGLE3D(0, 0, 0)) );
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// teleport back
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CPlacement3D pl = GetPlacement();
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pl.pl_PositionVector += GetRotationMatrix().GetColumn(2)*0.05f;
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pen->Teleport(pl);
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// spawn teleport effect
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if (m_bSpawnEffect) {
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ESpawnEffect ese;
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ese.colMuliplier = C_WHITE|CT_OPAQUE;
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ese.betType = BET_TELEPORT;
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ese.vNormal = FLOAT3D(0,1,0);
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FLOATaabbox3D box;
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pen->GetBoundingBox(box);
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FLOAT fEntitySize = box.Size().MaxNorm()*2;
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ese.vStretch = FLOAT3D(fEntitySize, fEntitySize, fEntitySize);
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CEntityPointer penEffect = CreateEntity(GetPlacement(), CLASS_BASIC_EFFECT);
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penEffect->Initialize(ese);
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}
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_TOUCHMODEL);
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// set appearance
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SetModel(MODEL_TELEPORT);
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SetModelMainTexture(TEXTURE_TELEPORT);
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while (TRUE) {
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// wait to someone enter and teleport it
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wait() {
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on (ETrigger eTrigger) : {
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if (m_penTarget!=NULL) {
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TeleportEntity();
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}
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stop;
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}
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otherwise() : {
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resume;
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};
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};
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// wait a bit to recover
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autowait(0.1f);
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}
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}
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};
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