mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 04:05:53 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
26 lines
549 B
C++
26 lines
549 B
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#include "Shaders/StdH.h"
|
|
|
|
#undef TEXTURE_COUNT
|
|
#undef UVMAPS_COUNT
|
|
#undef COLOR_COUNT
|
|
#undef FLOAT_COUNT
|
|
#undef FLAGS_COUNT
|
|
|
|
#define TEXTURE_COUNT 0
|
|
#define UVMAPS_COUNT 0
|
|
#define COLOR_COUNT 0
|
|
#define FLOAT_COUNT 0
|
|
|
|
SHADER_MAIN(Invisible)
|
|
{
|
|
}
|
|
|
|
SHADER_DESC(Invisible,ShaderDesc &shDesc)
|
|
{
|
|
shDesc.sd_astrTextureNames.New(TEXTURE_COUNT);
|
|
shDesc.sd_astrTexCoordNames.New(UVMAPS_COUNT);
|
|
shDesc.sd_astrColorNames.New(COLOR_COUNT);
|
|
shDesc.sd_astrFloatNames.New(FLOAT_COUNT);
|
|
} |