Serious-Engine/Sources/Engine/World/WorldEditingProfile.cpp
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

52 lines
2.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "Engine/StdH.h"
#include <Engine/World/WorldEditingProfile.h>
// profile form for profiling world editing
CWorldEditingProfile wepWorldEditingProfile;
CProfileForm &_pfWorldEditingProfile = wepWorldEditingProfile;
/////////////////////////////////////////////////////////////////////
// CWorldEditingProfile
CWorldEditingProfile::CWorldEditingProfile(void)
: CProfileForm ("World editing", "operations",
CWorldEditingProfile::PCI_COUNT, CWorldEditingProfile::PTI_COUNT)
{
SETTIMERNAME(PTI_CSGTOTAL, "CSG operations total", "");
SETTIMERNAME(PTI_OBJECTOPTIMIZE, "CObject3D::Optimize()", "");
SETTIMERNAME(PTI_OBJECTCSG, "CObject3D::CSGxxxx()", "");
SETTIMERNAME(PTI_OBJECTCSG, "CObject3D::CSGxxxx()", "");
SETTIMERNAME(PTI_ADDOBJECTTOBRUSH, "AddObjectToBrush()", "");
SETTIMERNAME(PTI_FINDSHADOWLAYERS, "FindShadowLayers()", "");
SETTIMERNAME(PTI_CALCULATEBOUNDINGBOXES, "CalculateBoundingBoxes()", "");
SETTIMERNAME(PTI_ADDFROMOBJECT3D, "AddFromObject3D()", "");
SETTIMERNAME(PTI_TRIANGULATE, "Triangulate()", "");
SETTIMERNAME(PTI_TRISTRIPMODELS, "tristrip models", "");
SETTIMERNAME(PTI_LINKENTITIESTOSECTORS, "LinkEntitiesToSectors()", "");
SETTIMERNAME(PTI_LINKPORTALSANDSECTORS, "LinkPortalsAndSectors()", "");
SETTIMERNAME(PTI_READBRUSHES, "ReadBrushes()", "");
SETTIMERNAME(PTI_READBSP, "ReadBSP()", "");
SETTIMERNAME(PTI_READPORTALSECTORLINKS, "ReadPortalSectorLinks()", "");
SETTIMERNAME(PTI_READSTATE, "ReadState()", "");
SETTIMERNAME(PTI_REINITIALIZEENTITIES, "ReinitializeEntities()", "");
SETTIMERNAME(PTI_MAKESHADOWMAP, "MakeShadowMap()", "");
SETTIMERNAME(PTI_RENDERSHADOWS, "RenderShadows()", "");
SETTIMERNAME(PTI_MIXLAYERS, "CLayerMixer::MixLayers()", "");
SETTIMERNAME(PTI_CALCULATEDATA, "CLayerMixer::CalculateData()", "");
SETTIMERNAME(PTI_AMBIENTFILL, "CLayerMixer::FillWithAmbientLight()", "");
SETTIMERNAME(PTI_ADDONELAYERPOINT, "CLayerMixer::AddOneLayerPoint()", "");
SETTIMERNAME(PTI_ADDONELAYERDIRECTIONAL, "CLayerMixer::AddOneLayerDirectional()", "");
SETCOUNTERNAME(PCI_SECTORSOPTIMIZED, "sectors optimized");
SETCOUNTERNAME(PCI_SHADOWIMAGES, "shadow images generated");
SETCOUNTERNAME(PCI_SHADOWCLUSTERS, "total shadow clusters generated in all images");
SETCOUNTERNAME(PCI_POLYGONSHADOWS, "total polygon shadows cast");
}