mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
95 lines
3.2 KiB
C
95 lines
3.2 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
// Animation names
|
|
#define BODY_ANIM_DEFAULT_ANIMATION 0
|
|
#define BODY_ANIM_COLT_STAND 1
|
|
#define BODY_ANIM_COLT_REDRAW 2
|
|
#define BODY_ANIM_COLT_DRAW 3
|
|
#define BODY_ANIM_COLT_FIRERIGHT 4
|
|
#define BODY_ANIM_COLT_FIRELEFT 5
|
|
#define BODY_ANIM_KNIFE_ATTACK 6
|
|
#define BODY_ANIM_COLT_SWIM_STAND 7
|
|
#define BODY_ANIM_COLT_SWIM_REDRAW 8
|
|
#define BODY_ANIM_COLT_SWIM_DRAW 9
|
|
#define BODY_ANIM_COLT_SWIM_FIRERIGHT 10
|
|
#define BODY_ANIM_COLT_SWIM_FIRELEFT 11
|
|
#define BODY_ANIM_KNIFE_SWIM_ATTACK 12
|
|
#define BODY_ANIM_SHOTGUN_STAND 13
|
|
#define BODY_ANIM_SHOTGUN_REDRAW 14
|
|
#define BODY_ANIM_SHOTGUN_DRAW 15
|
|
#define BODY_ANIM_SHOTGUN_FIRELONG 16
|
|
#define BODY_ANIM_SHOTGUN_FIRESHORT 17
|
|
#define BODY_ANIM_SHOTGUN_SWIM_STAND 18
|
|
#define BODY_ANIM_SHOTGUN_SWIM_REDRAW 19
|
|
#define BODY_ANIM_SHOTGUN_SWIM_DRAW 20
|
|
#define BODY_ANIM_SHOTGUN_SWIM_FIRELONG 21
|
|
#define BODY_ANIM_SHOTGUN_SWIM_FIRESHORT 22
|
|
#define BODY_ANIM_MINIGUN_STAND 23
|
|
#define BODY_ANIM_MINIGUN_REDRAW 24
|
|
#define BODY_ANIM_MINIGUN_DRAW 25
|
|
#define BODY_ANIM_MINIGUN_FIRELONG 26
|
|
#define BODY_ANIM_MINIGUN_FIRESHORT 27
|
|
#define BODY_ANIM_MINIGUN_SWIM_STAND 28
|
|
#define BODY_ANIM_MINIGUN_SWIM_REDRAW 29
|
|
#define BODY_ANIM_MINIGUN_SWIM_DRAW 30
|
|
#define BODY_ANIM_MINIGUN_SWIM_FIRELONG 31
|
|
#define BODY_ANIM_MINIGUN_SWIM_FIRESHORT 32
|
|
#define BODY_ANIM_DEATH_UNDERWATER 33
|
|
#define BODY_ANIM_DEATH_BACK 34
|
|
#define BODY_ANIM_DEATH_EASYFALLBACK 35
|
|
#define BODY_ANIM_DEATH_FORWARD 36
|
|
#define BODY_ANIM_DEATH_EASYFALLFORWARD 37
|
|
#define BODY_ANIM_DEATH_SPIKES 38
|
|
#define BODY_ANIM_COLT_REDRAWSLOW 39
|
|
#define BODY_ANIM_COLT_DEACTIVATETOWALK 40
|
|
#define BODY_ANIM_SHOTGUN_REDRAWSLOW 41
|
|
#define BODY_ANIM_SHOTGUN_DEACTIVATETOWALK 42
|
|
#define BODY_ANIM_MINIGUN_REDRAWSLOW 43
|
|
#define BODY_ANIM_MINIGUN_DEACTIVATETOWALK 44
|
|
#define BODY_ANIM_STATUE_PULL 45
|
|
#define BODY_ANIM_LOOKAROUNDONCE 46
|
|
#define BODY_ANIM_WAIT 47
|
|
#define BODY_ANIM_WAITTOLOOKAROUND 48
|
|
#define BODY_ANIM_LOOKAROUNDTOWAIT 49
|
|
#define BODY_ANIM_LOOKAROUND 50
|
|
#define BODY_ANIM_NORMALWALK 51
|
|
#define BODY_ANIM_NORMALRUN 52
|
|
|
|
// Color names
|
|
|
|
// Patch names
|
|
|
|
// Names of collision boxes
|
|
#define BODY_COLLISION_BOX_STAND 0
|
|
|
|
// Attaching position names
|
|
#define BODY_ATTACHMENT_HEAD 0
|
|
#define BODY_ATTACHMENT_COLT_RIGHT 1
|
|
#define BODY_ATTACHMENT_KNIFE 2
|
|
#define BODY_ATTACHMENT_SINGLE_SHOTGUN 3
|
|
#define BODY_ATTACHMENT_DOUBLE_SHOTGUN 4
|
|
#define BODY_ATTACHMENT_FLAMER 5
|
|
#define BODY_ATTACHMENT_TOMMYGUN 6
|
|
#define BODY_ATTACHMENT_CANNON 7
|
|
#define BODY_ATTACHMENT_GRENADE_LAUNCHER 8
|
|
#define BODY_ATTACHMENT_LASER 9
|
|
#define BODY_ATTACHMENT_MINIGUN 10
|
|
#define BODY_ATTACHMENT_ROCKET_LAUNCHER 11
|
|
#define BODY_ATTACHMENT_COLT_LEFT 12
|
|
#define BODY_ATTACHMENT_ITEM 13
|
|
|
|
// Sound names
|