mirror of
https://github.com/ptitSeb/Serious-Engine
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63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// PressKeyEditControl.cpp : implementation file
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//
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#include "stdafx.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CPressKeyEditControl
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CPressKeyEditControl::CPressKeyEditControl()
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{
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}
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CPressKeyEditControl::~CPressKeyEditControl()
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{
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}
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BEGIN_MESSAGE_MAP(CPressKeyEditControl, CEdit)
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//{{AFX_MSG_MAP(CPressKeyEditControl)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPressKeyEditControl message handlers
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BOOL CPressKeyEditControl::PreTranslateMessage(MSG* pMsg)
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{
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// if direct input is curently on
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if( _pInput->IsInputEnabled())
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{
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// and if we caught alt key message
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if( pMsg->message==WM_SYSKEYDOWN)
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{
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// get key data
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int lKeyData = pMsg->lParam;
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// test if it is ghost Alt-F4 situation
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if( lKeyData & (1L<<29))
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{
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// don't continue translating the message
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return TRUE;
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}
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}
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// test if game is paused, stop messages otherwise let messages trough
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if (pMsg->message==WM_KEYDOWN)
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{
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// direct input is enabled, so don't translate messages
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return TRUE;
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}
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}
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return CEdit::PreTranslateMessage(pMsg);
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}
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