Serious-Engine/Sources/EntitiesMP/Teleport.cpp
2016-03-11 15:57:17 +02:00

185 lines
7.8 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/Teleport.es"
#include "StdH.h"
#include <EntitiesMP/Teleport.h>
#include <EntitiesMP/Teleport_tables.h>
void CTeleport::SetDefaultProperties(void) {
m_strName = "Teleport";
m_strDescription = "";
m_penTarget = NULL;
m_fWidth = 2.0f;
m_fHeight = 3.0f;
m_bActive = TRUE ;
m_bPlayersOnly = TRUE ;
m_bForceStop = FALSE ;
CRationalEntity::SetDefaultProperties();
}
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const CTString & CTeleport::GetDescription(void)const {
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((CTString &) m_strDescription ) . PrintF ("-><none>");
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if(m_penTarget != NULL ){
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((CTString &) m_strDescription ) . PrintF ("->%s" , m_penTarget -> GetName ());
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}
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return m_strDescription ;
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}
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void CTeleport::TeleportEntity(CEntity * pen,const CPlacement3D & pl)
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{
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pen -> Teleport (pl );
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ESpawnEffect ese ;
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ese . colMuliplier = C_WHITE | CT_OPAQUE ;
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ese . betType = BET_TELEPORT ;
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ese . vNormal = FLOAT3D (0 , 1 , 0);
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FLOATaabbox3D box ;
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pen -> GetBoundingBox (box );
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FLOAT fEntitySize = box . Size () . MaxNorm () * 2;
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ese . vStretch = FLOAT3D (fEntitySize , fEntitySize , fEntitySize );
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CEntityPointer penEffect = CreateEntity (pl , CLASS_BASIC_EFFECT );
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penEffect -> Initialize (ese );
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}
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SLONG CTeleport::GetUsedMemory(void)
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{
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SLONG slUsedMemory = sizeof (CTeleport ) - sizeof (CRationalEntity ) + CRationalEntity :: GetUsedMemory ();
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slUsedMemory += m_strName . Length ();
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slUsedMemory += m_strDescription . Length ();
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return slUsedMemory ;
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}
BOOL CTeleport::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CTeleport_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CTeleport::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 81 "D:/SE1_GPL/Sources/EntitiesMP/Teleport.es"
InitAsEditorModel ();
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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SetCollisionFlags (ECF_TOUCHMODEL );
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if(m_fHeight < m_fWidth )
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{
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m_fHeight = m_fWidth ;
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}
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GetModelObject () -> StretchModel (FLOAT3D (m_fWidth , m_fHeight , m_fWidth ));
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SetModel (MODEL_TELEPORT );
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ModelChangeNotify ();
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SetModelMainTexture (TEXTURE_TELEPORT );
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Jump(STATE_CURRENT,0x00db0004, FALSE, EInternal());return TRUE;}BOOL CTeleport::H0x00db0004_Main_05(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00db0004
if(!(TRUE )){ Jump(STATE_CURRENT,0x00db0005, FALSE, EInternal());return TRUE;}
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SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x00db0000, FALSE, EBegin());return TRUE;}BOOL CTeleport::H0x00db0000_Main_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00db0000
switch(__eeInput.ee_slEvent){case(EVENTCODE_EPass):{const EPass&ePass= (EPass&)__eeInput;
#line 101 "D:/SE1_GPL/Sources/EntitiesMP/Teleport.es"
if(m_penTarget != NULL && m_bActive ){
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if(m_bPlayersOnly && ! IsOfClass (ePass . penOther , "Player")){
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return TRUE;
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}
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TeleportEntity (ePass . penOther , m_penTarget -> GetPlacement ());
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if(m_bForceStop && (ePass . penOther -> GetPhysicsFlags () & EPF_MOVABLE )){
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((CMovableEntity *) & * ePass . penOther ) -> ForceFullStop ();
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}
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UnsetTimer();Jump(STATE_CURRENT,0x00db0001, FALSE, EInternal());return TRUE;
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}
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return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_EActivate):{const EActivate&e= (EActivate&)__eeInput;
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m_bActive = TRUE ;
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return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_EDeactivate):{const EDeactivate&e= (EDeactivate&)__eeInput;
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m_bActive = FALSE ;
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return TRUE;
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}ASSERT(FALSE);break;default:{
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return TRUE;
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}ASSERT(FALSE);break;
#line 124 "D:/SE1_GPL/Sources/EntitiesMP/Teleport.es"
}return TRUE;}BOOL CTeleport::H0x00db0001_Main_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00db0001
;
#line 127 "D:/SE1_GPL/Sources/EntitiesMP/Teleport.es"
SetTimerAfter(0.1f);
Jump(STATE_CURRENT, 0x00db0002, FALSE, EBegin());return TRUE;}BOOL CTeleport::H0x00db0002_Main_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00db0002
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x00db0003, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CTeleport::H0x00db0003_Main_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00db0003
;Jump(STATE_CURRENT,0x00db0004, FALSE, EInternal());return TRUE;
#line 128 "D:/SE1_GPL/Sources/EntitiesMP/Teleport.es"
}BOOL CTeleport::H0x00db0005_Main_06(const CEntityEvent &__eeInput) {
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00db0005
ASSERT(FALSE); return TRUE;};