mirror of
https://github.com/ptitSeb/Serious-Engine
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269 lines
10 KiB
C++
269 lines
10 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Summoner_INCLUDED
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#define _EntitiesMP_Summoner_INCLUDED 1
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#include <EntitiesMP/EnemyBase.h>
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#include <EntitiesMP/SpawnerProjectile.h>
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#include <EntitiesMP/AreaMarker.h>
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#include <EntitiesMP/SummonerMarker.h>
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#include <EntitiesMP/Player.h>
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#define EVENTCODE_ESummonerTeleport 0x015b0000
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class DECL_DLL ESummonerTeleport : public CEntityEvent {
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public:
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ESummonerTeleport();
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CEntityEvent *MakeCopy(void);
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FLOAT fWait;
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};
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DECL_DLL inline void ClearToDefault(ESummonerTeleport &e) { e = ESummonerTeleport(); } ;
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extern "C" DECL_DLL CDLLEntityClass CSummoner_DLLClass;
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class CSummoner : public CEnemyBase {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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BOOL m_bInvulnerable;
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CEntityPointer m_penBeginDeathTarget;
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CEntityPointer m_penEndDeathTarget;
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CEntityPointer m_penExplodeDeathTarget;
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BOOL m_bShouldTeleport;
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FLOAT m_fFirePeriod;
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FLOAT m_fImmaterialDuration;
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FLOAT m_fCorporealDuration;
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FLOAT m_tmMaterializationTime;
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FLOAT m_fStretch;
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INDEX m_iSize;
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CEntityPointer m_penControlArea;
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INDEX m_iGroup01Count;
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CEntityPointer m_penGroup01Template01;
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CEntityPointer m_penGroup01Template02;
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CEntityPointer m_penGroup01Template03;
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CEntityPointer m_penGroup01Template04;
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CEntityPointer m_penGroup01Template05;
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CEntityPointer m_penGroup01Template06;
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INDEX m_iGroup02Count;
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CEntityPointer m_penGroup02Template01;
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CEntityPointer m_penGroup02Template02;
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CEntityPointer m_penGroup02Template03;
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CEntityPointer m_penGroup02Template04;
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CEntityPointer m_penGroup02Template05;
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CEntityPointer m_penGroup02Template06;
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INDEX m_iGroup03Count;
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CEntityPointer m_penGroup03Template01;
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CEntityPointer m_penGroup03Template02;
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CEntityPointer m_penGroup03Template03;
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CEntityPointer m_penGroup03Template04;
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CEntityPointer m_penGroup03Template05;
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CEntityPointer m_penGroup03Template06;
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CEntityPointer m_penTeleportMarker;
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INDEX m_iTeleportMarkers;
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CEntityPointer m_penSpawnMarker;
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INDEX m_iSpawnMarkers;
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FLOAT m_fTeleportWaitTime;
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FLOAT m_fFuss;
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INDEX m_iEnemyCount;
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FLOAT m_fMaxCurrentFuss;
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FLOAT m_fMaxBeginFuss;
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FLOAT m_fMaxEndFuss;
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INDEX m_iSpawnScheme;
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BOOL m_bFireOK;
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BOOL m_bFiredThisTurn;
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FLOAT m_fDamageSinceLastSpawn;
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BOOL m_bExploded;
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BOOL m_bDying;
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FLOAT m_tmDeathBegin;
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FLOAT m_fDeathDuration;
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CEntityPointer m_penDeathInflictor;
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CEntityPointer m_penKiller;
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FLOAT3D m_vDeathPosition;
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CEntityPointer m_penDeathMarker;
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INDEX m_iIndex;
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INDEX m_iTaunt;
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FLOAT m_tmParticlesDisappearStart;
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FLOAT m_tmLastAnimation;
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CSoundObject m_soExplosion;
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CSoundObject m_soSound;
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CSoundObject m_soChant;
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CSoundObject m_soTeleport;
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CEmiter m_emEmiter;
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#line 183 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void Read_t(CTStream * istr);
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#line 189 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void Write_t(CTStream * istr);
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#line 195 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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BOOL IsTargetValid(SLONG slPropertyOffset,CEntity * penTarget);
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#line 239 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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BOOL DoSafetyChecks(void);
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#line 266 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
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#line 273 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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virtual const CTFileName & GetComputerMessageName(void)const;
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#line 278 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void Precache(void);
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#line 316 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void * GetEntityInfo(void);
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#line 320 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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CMusicHolder * GetMusicHolder();
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#line 327 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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BOOL DistanceToAllPlayersGreaterThen(FLOAT fDistance);
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#line 345 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void ShakeItBaby(FLOAT tmShaketime,FLOAT fPower,BOOL bFadeIn);
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#line 365 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void ChangeEnemyNumberForAllPlayers(INDEX iDelta);
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#line 382 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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#line 383 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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#line 441 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void StandingAnimFight(void);
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#line 446 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void StandingAnim(void);
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#line 450 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void WalkingAnim(void);
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#line 454 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void RunningAnim(void);
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#line 458 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void RotatingAnim(void);
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#line 470 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void IdleSound(void);
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#line 474 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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FLOAT3D AcquireTarget();
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#line 493 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void LaunchMonster(FLOAT3D vTarget,CEntity * penTemplate);
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#line 519 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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FLOAT FussModifier(INDEX iEnemyCount);
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#line 523 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void RecalculateFuss(void);
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#line 568 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void CountEnemiesAndScoreValue(INDEX & iEnemies,FLOAT & fScore);
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#line 594 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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CEnemyBase * GetRandomTemplate(INDEX iGroup);
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#line 625 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void DisappearEffect(void);
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#line 649 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void SpawnTeleportEffect(void);
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#line 699 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void KillAllEnemiesInArea(EDeath eDeath);
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#line 744 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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void RenderParticles(void);
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#define STATE_CSummoner_InitiateTeleport 0x015b0001
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BOOL
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#line 797 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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InitiateTeleport(const CEntityEvent &__eeInput);
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BOOL H0x015b0002_InitiateTeleport_01(const CEntityEvent &__eeInput);
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BOOL H0x015b0003_InitiateTeleport_02(const CEntityEvent &__eeInput);
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#define STATE_CSummoner_Fire 0x015b0004
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BOOL
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#line 812 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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Fire(const CEntityEvent &__eeInput);
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BOOL H0x015b0005_Fire_01(const CEntityEvent &__eeInput);
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BOOL H0x015b0006_Fire_02(const CEntityEvent &__eeInput);
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BOOL H0x015b0007_Fire_03(const CEntityEvent &__eeInput);
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BOOL H0x015b0008_Fire_04(const CEntityEvent &__eeInput);
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BOOL H0x015b0009_Fire_05(const CEntityEvent &__eeInput);
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BOOL H0x015b000a_Fire_06(const CEntityEvent &__eeInput);
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BOOL H0x015b000b_Fire_07(const CEntityEvent &__eeInput);
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BOOL H0x015b000c_Fire_08(const CEntityEvent &__eeInput);
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BOOL H0x015b000d_Fire_09(const CEntityEvent &__eeInput);
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BOOL H0x015b000e_Fire_10(const CEntityEvent &__eeInput);
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BOOL H0x015b000f_Fire_11(const CEntityEvent &__eeInput);
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BOOL H0x015b0010_Fire_12(const CEntityEvent &__eeInput);
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BOOL H0x015b0011_Fire_13(const CEntityEvent &__eeInput);
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BOOL H0x015b0012_Fire_14(const CEntityEvent &__eeInput);
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#define STATE_CSummoner_Hit 0x015b0013
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BOOL
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#line 947 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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Hit(const CEntityEvent &__eeInput);
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#define STATE_CSummoner_Die 0x015b0014
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BOOL
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#line 956 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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Die(const CEntityEvent &__eeInput);
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BOOL H0x015b0015_Die_01(const CEntityEvent &__eeInput);
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BOOL H0x015b0016_Die_02(const CEntityEvent &__eeInput);
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BOOL H0x015b0017_Die_03(const CEntityEvent &__eeInput);
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BOOL H0x015b0018_Die_04(const CEntityEvent &__eeInput);
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BOOL H0x015b0019_Die_05(const CEntityEvent &__eeInput);
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BOOL H0x015b001a_Die_06(const CEntityEvent &__eeInput);
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BOOL H0x015b001b_Die_07(const CEntityEvent &__eeInput);
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BOOL H0x015b001c_Die_08(const CEntityEvent &__eeInput);
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BOOL H0x015b001d_Die_09(const CEntityEvent &__eeInput);
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BOOL H0x015b001e_Die_10(const CEntityEvent &__eeInput);
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BOOL H0x015b001f_Die_11(const CEntityEvent &__eeInput);
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BOOL H0x015b0020_Die_12(const CEntityEvent &__eeInput);
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#define STATE_CSummoner_TeleportToDeathMarker 0x015b0021
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BOOL
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#line 1101 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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TeleportToDeathMarker(const CEntityEvent &__eeInput);
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BOOL H0x015b0022_TeleportToDeathMarker_01(const CEntityEvent &__eeInput);
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BOOL H0x015b0023_TeleportToDeathMarker_02(const CEntityEvent &__eeInput);
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BOOL H0x015b0024_TeleportToDeathMarker_03(const CEntityEvent &__eeInput);
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BOOL H0x015b0025_TeleportToDeathMarker_04(const CEntityEvent &__eeInput);
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BOOL H0x015b0026_TeleportToDeathMarker_05(const CEntityEvent &__eeInput);
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BOOL H0x015b0027_TeleportToDeathMarker_06(const CEntityEvent &__eeInput);
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BOOL H0x015b0028_TeleportToDeathMarker_07(const CEntityEvent &__eeInput);
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BOOL H0x015b0029_TeleportToDeathMarker_08(const CEntityEvent &__eeInput);
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#define STATE_CSummoner_BossAppear 0x015b002a
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BOOL
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#line 1150 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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BossAppear(const CEntityEvent &__eeInput);
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#define STATE_CSummoner_PreMainLoop 0x015b002b
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BOOL
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#line 1156 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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PreMainLoop(const CEntityEvent &__eeInput);
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BOOL H0x015b002c_PreMainLoop_01(const CEntityEvent &__eeInput);
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BOOL H0x015b002d_PreMainLoop_02(const CEntityEvent &__eeInput);
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#define STATE_CSummoner_Immaterial 0x015b002e
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BOOL
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#line 1162 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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Immaterial(const CEntityEvent &__eeInput);
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BOOL H0x015b002f_Immaterial_01(const CEntityEvent &__eeInput);
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BOOL H0x015b0030_Immaterial_02(const CEntityEvent &__eeInput);
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BOOL H0x015b0031_Immaterial_03(const CEntityEvent &__eeInput);
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BOOL H0x015b0032_Immaterial_04(const CEntityEvent &__eeInput);
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#define STATE_CSummoner_SummonerLoop 0x015b0033
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BOOL
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#line 1227 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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SummonerLoop(const CEntityEvent &__eeInput);
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BOOL H0x015b0034_SummonerLoop_01(const CEntityEvent &__eeInput);
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BOOL H0x015b0035_SummonerLoop_02(const CEntityEvent &__eeInput);
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#define STATE_CSummoner_Main 1
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BOOL
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#line 1269 "D:/SE1_GPL/Sources/EntitiesMP/Summoner.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x015b0036_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x015b0037_Main_02(const CEntityEvent &__eeInput);
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BOOL H0x015b0038_Main_03(const CEntityEvent &__eeInput);
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BOOL H0x015b0039_Main_04(const CEntityEvent &__eeInput);
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BOOL H0x015b003a_Main_05(const CEntityEvent &__eeInput);
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BOOL H0x015b003b_Main_06(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_Summoner_INCLUDED
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