mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
108 lines
7.1 KiB
C
108 lines
7.1 KiB
C
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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EP_ENUMBEG(ScorpmanType)
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EP_ENUMVALUE(SMT_SOLDIER, "Soldier"),
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EP_ENUMVALUE(SMT_GENERAL, "General"),
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EP_ENUMVALUE(SMT_MONSTER, "Obsolete"),
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EP_ENUMEND(ScorpmanType);
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#define ENTITYCLASS CScorpman
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CEntityProperty CScorpman_properties[] = {
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CEntityProperty(CEntityProperty::EPT_ENUM, &ScorpmanType_enum, (0x00000132<<8)+1, offsetof(CScorpman, m_smtType), "Type", 'Y', 0x7F0000FFUL, 0),
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CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000132<<8)+2, offsetof(CScorpman, m_bFireBulletCount), "", 0, 0, 0),
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CEntityProperty(CEntityProperty::EPT_INDEX, NULL, (0x00000132<<8)+3, offsetof(CScorpman, m_iSpawnEffect), "", 0, 0, 0),
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CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x00000132<<8)+4, offsetof(CScorpman, m_fFireTime), "", 0, 0, 0),
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CEntityProperty(CEntityProperty::EPT_ANIMOBJECT, NULL, (0x00000132<<8)+5, offsetof(CScorpman, m_aoLightAnimation), "", 0, 0, 0),
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CEntityProperty(CEntityProperty::EPT_BOOL, NULL, (0x00000132<<8)+6, offsetof(CScorpman, m_bSleeping), "Sleeping", 'S', 0x7F0000FFUL, 0),
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};
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#define CScorpman_propertiesct ARRAYCOUNT(CScorpman_properties)
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CEntityComponent CScorpman_components[] = {
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#define CLASS_BASE ((0x00000132<<8)+0)
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CEntityComponent(ECT_CLASS, CLASS_BASE, "EFNM" "Classes\\EnemyBase.ecl"),
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#define CLASS_BULLET ((0x00000132<<8)+1)
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CEntityComponent(ECT_CLASS, CLASS_BULLET, "EFNM" "Classes\\Bullet.ecl"),
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#define MODEL_SCORPMAN ((0x00000132<<8)+5)
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CEntityComponent(ECT_MODEL, MODEL_SCORPMAN, "EFNM" "Models\\Enemies\\Scorpman\\Scorpman.mdl"),
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#define TEXTURE_SOLDIER ((0x00000132<<8)+6)
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CEntityComponent(ECT_TEXTURE, TEXTURE_SOLDIER, "EFNM" "Models\\Enemies\\Scorpman\\Soldier.tex"),
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#define TEXTURE_GENERAL ((0x00000132<<8)+7)
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CEntityComponent(ECT_TEXTURE, TEXTURE_GENERAL, "EFNM" "Models\\Enemies\\Scorpman\\General.tex"),
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#define TEXTURE_SPECULAR ((0x00000132<<8)+12)
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CEntityComponent(ECT_TEXTURE, TEXTURE_SPECULAR, "EFNM" "Models\\SpecularTextures\\Medium.tex"),
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#define MODEL_GUN ((0x00000132<<8)+9)
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CEntityComponent(ECT_MODEL, MODEL_GUN, "EFNM" "Models\\Enemies\\Scorpman\\Gun.mdl"),
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#define MODEL_FLARE ((0x00000132<<8)+10)
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CEntityComponent(ECT_MODEL, MODEL_FLARE, "EFNM" "Models\\Enemies\\Scorpman\\Flare.mdl"),
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#define TEXTURE_GUN ((0x00000132<<8)+11)
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CEntityComponent(ECT_TEXTURE, TEXTURE_GUN, "EFNM" "Models\\Enemies\\Scorpman\\Gun.tex"),
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#define SOUND_IDLE ((0x00000132<<8)+50)
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CEntityComponent(ECT_SOUND, SOUND_IDLE, "EFNM" "Models\\Enemies\\Scorpman\\Sounds\\Idle.wav"),
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#define SOUND_SIGHT ((0x00000132<<8)+51)
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CEntityComponent(ECT_SOUND, SOUND_SIGHT, "EFNM" "Models\\Enemies\\Scorpman\\Sounds\\Sight.wav"),
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#define SOUND_WOUND ((0x00000132<<8)+52)
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CEntityComponent(ECT_SOUND, SOUND_WOUND, "EFNM" "Models\\Enemies\\Scorpman\\Sounds\\Wound.wav"),
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#define SOUND_FIRE ((0x00000132<<8)+53)
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CEntityComponent(ECT_SOUND, SOUND_FIRE, "EFNM" "Models\\Enemies\\Scorpman\\Sounds\\Fire.wav"),
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#define SOUND_KICK ((0x00000132<<8)+54)
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CEntityComponent(ECT_SOUND, SOUND_KICK, "EFNM" "Models\\Enemies\\Scorpman\\Sounds\\Kick.wav"),
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#define SOUND_DEATH ((0x00000132<<8)+55)
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CEntityComponent(ECT_SOUND, SOUND_DEATH, "EFNM" "Models\\Enemies\\Scorpman\\Sounds\\Death.wav"),
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};
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#define CScorpman_componentsct ARRAYCOUNT(CScorpman_components)
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CEventHandlerEntry CScorpman_handlers[] = {
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{0x01320000, STATE_CEnemyBase_Fire, CEntity::pEventHandler(&CScorpman::
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#line 374 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
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Fire),DEBUGSTRING("CScorpman::Fire")},
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{0x01320001, -1, CEntity::pEventHandler(&CScorpman::H0x01320001_Fire_01), DEBUGSTRING("CScorpman::H0x01320001_Fire_01")},
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{0x01320002, -1, CEntity::pEventHandler(&CScorpman::H0x01320002_Fire_02), DEBUGSTRING("CScorpman::H0x01320002_Fire_02")},
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{0x01320003, -1, CEntity::pEventHandler(&CScorpman::H0x01320003_Fire_03), DEBUGSTRING("CScorpman::H0x01320003_Fire_03")},
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{0x01320004, -1, CEntity::pEventHandler(&CScorpman::H0x01320004_Fire_04), DEBUGSTRING("CScorpman::H0x01320004_Fire_04")},
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{0x01320005, -1, CEntity::pEventHandler(&CScorpman::H0x01320005_Fire_05), DEBUGSTRING("CScorpman::H0x01320005_Fire_05")},
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{0x01320006, -1, CEntity::pEventHandler(&CScorpman::H0x01320006_Fire_06), DEBUGSTRING("CScorpman::H0x01320006_Fire_06")},
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{0x01320007, -1, CEntity::pEventHandler(&CScorpman::H0x01320007_Fire_07), DEBUGSTRING("CScorpman::H0x01320007_Fire_07")},
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{0x01320008, -1, CEntity::pEventHandler(&CScorpman::H0x01320008_Fire_08), DEBUGSTRING("CScorpman::H0x01320008_Fire_08")},
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{0x01320009, STATE_CEnemyBase_Hit, CEntity::pEventHandler(&CScorpman::
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#line 452 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
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Hit),DEBUGSTRING("CScorpman::Hit")},
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{0x0132000a, -1, CEntity::pEventHandler(&CScorpman::H0x0132000a_Hit_01), DEBUGSTRING("CScorpman::H0x0132000a_Hit_01")},
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{0x0132000b, -1, CEntity::pEventHandler(&CScorpman::H0x0132000b_Hit_02), DEBUGSTRING("CScorpman::H0x0132000b_Hit_02")},
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{0x0132000c, -1, CEntity::pEventHandler(&CScorpman::H0x0132000c_Hit_03), DEBUGSTRING("CScorpman::H0x0132000c_Hit_03")},
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{0x0132000d, -1, CEntity::pEventHandler(&CScorpman::H0x0132000d_Hit_04), DEBUGSTRING("CScorpman::H0x0132000d_Hit_04")},
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{0x0132000e, -1, CEntity::pEventHandler(&CScorpman::
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#line 473 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
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Sleep),DEBUGSTRING("CScorpman::Sleep")},
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{0x0132000f, -1, CEntity::pEventHandler(&CScorpman::H0x0132000f_Sleep_01), DEBUGSTRING("CScorpman::H0x0132000f_Sleep_01")},
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{0x01320010, -1, CEntity::pEventHandler(&CScorpman::H0x01320010_Sleep_02), DEBUGSTRING("CScorpman::H0x01320010_Sleep_02")},
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{0x01320011, -1, CEntity::pEventHandler(&CScorpman::
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#line 497 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
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WakeUp),DEBUGSTRING("CScorpman::WakeUp")},
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{0x01320012, -1, CEntity::pEventHandler(&CScorpman::H0x01320012_WakeUp_01), DEBUGSTRING("CScorpman::H0x01320012_WakeUp_01")},
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{0x01320013, -1, CEntity::pEventHandler(&CScorpman::H0x01320013_WakeUp_02), DEBUGSTRING("CScorpman::H0x01320013_WakeUp_02")},
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{0x01320014, STATE_CEnemyBase_PreMainLoop, CEntity::pEventHandler(&CScorpman::
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#line 511 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
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PreMainLoop),DEBUGSTRING("CScorpman::PreMainLoop")},
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{0x01320015, -1, CEntity::pEventHandler(&CScorpman::H0x01320015_PreMainLoop_01), DEBUGSTRING("CScorpman::H0x01320015_PreMainLoop_01")},
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{0x01320016, -1, CEntity::pEventHandler(&CScorpman::H0x01320016_PreMainLoop_02), DEBUGSTRING("CScorpman::H0x01320016_PreMainLoop_02")},
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{0x01320017, -1, CEntity::pEventHandler(&CScorpman::H0x01320017_PreMainLoop_03), DEBUGSTRING("CScorpman::H0x01320017_PreMainLoop_03")},
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{1, -1, CEntity::pEventHandler(&CScorpman::
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#line 537 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
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Main),DEBUGSTRING("CScorpman::Main")},
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};
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#define CScorpman_handlersct ARRAYCOUNT(CScorpman_handlers)
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CEntity *CScorpman_New(void) { return new CScorpman; };
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void CScorpman_OnInitClass(void) {};
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void CScorpman_OnEndClass(void) {};
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void CScorpman_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) {};
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void CScorpman_OnWorldEnd(CWorld *pwo) {};
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void CScorpman_OnWorldInit(CWorld *pwo) {};
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void CScorpman_OnWorldTick(CWorld *pwo) {};
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void CScorpman_OnWorldRender(CWorld *pwo) {};
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ENTITY_CLASSDEFINITION(CScorpman, CEnemyBase, "Scorpman", "Thumbnails\\Scorpman.tbn", 0x00000132);
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DECLARE_CTFILENAME(_fnmCScorpman_tbn, "Thumbnails\\Scorpman.tbn");
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