mirror of
https://github.com/ptitSeb/Serious-Engine
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101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Santa_INCLUDED
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#define _EntitiesMP_Santa_INCLUDED 1
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#include <EntitiesMP/EnemyBase.h>
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extern "C" DECL_DLL CDLLEntityClass CSanta_DLLClass;
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class CSanta : public CEnemyBase {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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FLOAT m_tmLastSpawnTime;
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FLOAT m_tmMinSpawnInterval;
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FLOAT m_fSantaHealth;
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CSoundObject m_soRunning;
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BOOL m_bRunSoundPlaying;
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CEntityPointer m_penTemplate0;
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CEntityPointer m_penTemplate1;
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CEntityPointer m_penTemplate2;
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CEntityPointer m_penTemplate3;
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CEntityPointer m_penTemplate4;
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#line 49 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void Precache(void);
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#line 56 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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virtual const CTFileName & GetComputerMessageName(void)const;
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#line 63 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void * GetEntityInfo(void);
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#line 68 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void ActivateRunningSound(void);
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#line 75 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void DeactivateRunningSound(void);
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#line 82 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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BOOL HandleEvent(const CEntityEvent & ee);
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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#line 94 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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#line 138 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void LeaveStain(BOOL bGrow);
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#line 143 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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INDEX AnimForDamage(FLOAT fDamage);
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#line 149 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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INDEX AnimForDeath(void);
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#line 154 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void DeathNotify(void);
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#line 161 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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CModelObject * GetBody(void);
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#line 167 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void StandingAnim(void);
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#line 171 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void WalkingAnim(void);
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#line 176 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void RunningAnim(void);
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#line 181 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void RotatingAnim(void);
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#line 188 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void IdleSound(void);
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#line 191 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void SightSound(void);
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#line 194 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void WoundSound(void);
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#line 197 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void DeathSound(void);
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#line 203 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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void EnemyPostInit(void);
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#define STATE_CSanta_Fire 0x01630000
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BOOL
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#line 214 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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Fire(const CEntityEvent &__eeInput);
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#define STATE_CSanta_Hit 0x01630001
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BOOL
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#line 219 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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Hit(const CEntityEvent &__eeInput);
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#define STATE_CSanta_Main 1
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BOOL
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#line 226 "D:/SE1_GPL/Sources/EntitiesMP/Santa.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_Santa_INCLUDED
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