mirror of
https://github.com/ptitSeb/Serious-Engine
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196 lines
6.5 KiB
C++
196 lines
6.5 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_PlayerAnimator_INCLUDED
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#define _EntitiesMP_PlayerAnimator_INCLUDED 1
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#include <EntitiesMP/Player.h>
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#include <EntitiesMP/PlayerWeapons.h>
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#define EVENTCODE_EAnimatorInit 0x01960000
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class DECL_DLL EAnimatorInit : public CEntityEvent {
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public:
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EAnimatorInit();
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CEntityEvent *MakeCopy(void);
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CEntityPointer penPlayer;
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};
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DECL_DLL inline void ClearToDefault(EAnimatorInit &e) { e = EAnimatorInit(); } ;
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extern "C" DECL_DLL CDLLEntityClass CPlayerAnimator_DLLClass;
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class DECL_DLL CPlayerAnimator : public CRationalEntity {
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public:
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virtual CEntity *GetPredictionPair(void) { return m_penPrediction; };
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virtual void SetPredictionPair(CEntity *penPair) { m_penPrediction = penPair; };
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virtual void SetDefaultProperties(void);
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CEntityPointer m_penPlayer;
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BOOL m_bReference;
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FLOAT m_fLastActionTime;
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INDEX m_iContent;
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BOOL m_bWaitJumpAnim;
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BOOL m_bCrouch;
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BOOL m_iCrouchDownWait;
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BOOL m_iRiseUpWait;
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BOOL m_bChangeWeapon;
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BOOL m_bSwim;
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INDEX m_iFlare;
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INDEX m_iSecondFlare;
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BOOL m_bAttacking;
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FLOAT m_tmAttackingDue;
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FLOAT m_tmFlareAdded;
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BOOL m_bDisableAnimating;
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FLOAT3D m_vLastPlayerPosition;
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FLOAT m_fEyesYLastOffset;
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FLOAT m_fEyesYOffset;
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FLOAT m_fEyesYSpeed;
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FLOAT m_fWeaponYLastOffset;
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FLOAT m_fWeaponYOffset;
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FLOAT m_fWeaponYSpeed;
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BOOL m_bMoving;
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FLOAT m_fMoveLastBanking;
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FLOAT m_fMoveBanking;
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BOOL m_iMovingSide;
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BOOL m_bSidestepBankingLeft;
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BOOL m_bSidestepBankingRight;
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FLOAT m_fSidestepLastBanking;
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FLOAT m_fSidestepBanking;
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INDEX m_iWeaponLast;
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FLOAT m_fBodyAnimTime;
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CEntityPointer m_penPrediction;
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CModelObject * pmoModel;
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#line 440 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void Read_t(CTStream * istr);
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#line 445 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void Precache(void);
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#line 451 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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CPlayer * GetPlayer(void);
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#line 455 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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CModelObject * GetBody(void);
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#line 463 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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CModelObject * GetBodyRen(void);
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#line 473 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void SetComponents(CModelObject * mo,ULONG ulIDModel,ULONG ulIDTexture,
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#line 474 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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ULONG ulIDReflectionTexture,ULONG ulIDSpecularTexture,ULONG ulIDBumpTexture);
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#line 501 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void AddAttachmentModel(CModelObject * mo,INDEX iAttachment,ULONG ulIDModel,ULONG ulIDTexture,
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#line 502 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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ULONG ulIDReflectionTexture,ULONG ulIDSpecularTexture,ULONG ulIDBumpTexture);
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#line 508 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void AddWeaponAttachment(INDEX iAttachment,ULONG ulIDModel,ULONG ulIDTexture,
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#line 509 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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ULONG ulIDReflectionTexture,ULONG ulIDSpecularTexture,ULONG ulIDBumpTexture);
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#line 515 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void SetAttachment(INDEX iAttachment);
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#line 520 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void SyncWeapon(void);
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#line 555 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void SetWeapon(void);
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#line 761 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void SetItem(CModelObject * pmo);
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#line 778 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void SetBodyAnimation(INDEX iAnimation,ULONG ulFlags);
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#line 794 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void Initialize(void);
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#line 836 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void StoreLast(void);
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#line 847 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void AnimateBanking(void);
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#line 904 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void AnimateSoftEyes(void);
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#line 967 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void ChangeView(CPlacement3D & pl);
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#line 1012 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void BodyAndHeadOrientation(CPlacement3D & plView);
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#line 1035 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void AnimatePlayer(void);
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#line 1189 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void Crouch(void);
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#line 1201 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void Rise(void);
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#line 1213 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void Fall(void);
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#line 1224 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void Swim(void);
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#line 1235 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void Stand(void);
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#line 1246 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void FireAnimation(INDEX iAnim,ULONG ulFlags);
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#line 1274 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void FireAnimationOff(void);
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#line 1284 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void BodyAnimationTemplate(INDEX iNone,INDEX iColt,INDEX iShotgun,INDEX iMinigun,ULONG ulFlags);
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#line 1309 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void BodyWalkAnimation();
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#line 1316 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void BodyStillAnimation();
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#line 1323 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void BodyPushAnimation();
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#line 1332 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void RemoveWeapon(void);
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#line 1399 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void BodyPullAnimation();
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#line 1420 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void BodyPullItemAnimation();
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#line 1434 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void BodyPickItemAnimation();
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#line 1448 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void BodyRemoveItem();
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#line 1460 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void OnPreRender(void);
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#line 1478 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void ShowFlare(INDEX iAttachWeapon,INDEX iAttachObject,INDEX iAttachFlare);
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#line 1490 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void HideFlare(INDEX iAttachWeapon,INDEX iAttachObject,INDEX iAttachFlare);
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#line 1501 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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void ControlFlareAttachment(void);
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#define STATE_CPlayerAnimator_ReminderAction 0x01960001
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BOOL
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#line 1580 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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ReminderAction(const CEntityEvent &__eeInput);
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#define STATE_CPlayerAnimator_Main 1
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BOOL
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#line 1592 "D:/SE1_GPL/Sources/EntitiesMP/PlayerAnimator.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x01960002_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x01960003_Main_02(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_PlayerAnimator_INCLUDED
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