mirror of
https://github.com/ptitSeb/Serious-Engine
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66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_PlayerActionMarker_INCLUDED
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#define _EntitiesMP_PlayerActionMarker_INCLUDED 1
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#include <EntitiesMP/Marker.h>
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#include <EntitiesMP/Player.h>
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extern DECL_DLL CEntityPropertyEnumType PlayerAutoAction_enum;
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enum PlayerAutoAction {
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PAA_RUN = 1,
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PAA_WAIT = 2,
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PAA_USEITEM = 3,
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PAA_STOREWEAPON = 4,
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PAA_DRAWWEAPON = 5,
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PAA_LOOKAROUND = 6,
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PAA_RUNANDSTOP = 7,
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PAA_RECORDSTATS = 8,
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PAA_ENDOFGAME = 9,
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PAA_SHOWSTATS = 10,
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PAA_APPEARING = 11,
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PAA_WAITFOREVER = 12,
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PAA_TELEPORT = 13,
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PAA_PICKITEM = 14,
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PAA_FALLDOWN = 15,
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PAA_FALLTOABYSS = 16,
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PAA_RELEASEPLAYER = 17,
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PAA_STARTCOMPUTER = 18,
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PAA_TRAVELING_IN_BEAM = 19,
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PAA_LOGO_FIRE_MINIGUN = 20,
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PAA_STARTCREDITS = 21,
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PAA_STARTINTROSCROLL = 22,
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PAA_STOPSCROLLER = 23,
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PAA_NOGRAVITY = 24,
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PAA_TURNONGRAVITY = 25,
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PAA_LOGO_FIRE_INTROSE = 26,
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PAA_INTROSE_SELECT_WEAPON = 27,
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PAA_STOPANDWAIT = 28,
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};
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DECL_DLL inline void ClearToDefault(PlayerAutoAction &e) { e = (PlayerAutoAction)0; } ;
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extern "C" DECL_DLL CDLLEntityClass CPlayerActionMarker_DLLClass;
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class CPlayerActionMarker : public CMarker {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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enum PlayerAutoAction m_paaAction;
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FLOAT m_tmWait;
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CEntityPointer m_penDoorController;
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CEntityPointer m_penTrigger;
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FLOAT m_fSpeed;
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CEntityPointer m_penItem;
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#line 59 "D:/SE1_GPL/Sources/EntitiesMP/PlayerActionMarker.es"
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const CTString & GetDescription(void)const;
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#line 71 "D:/SE1_GPL/Sources/EntitiesMP/PlayerActionMarker.es"
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BOOL DropsMarker(CTFileName & fnmMarkerClass,CTString & strTargetProperty)const;
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#line 78 "D:/SE1_GPL/Sources/EntitiesMP/PlayerActionMarker.es"
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BOOL HandleEvent(const CEntityEvent & ee);
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#define STATE_CPlayerActionMarker_Main 1
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BOOL
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/PlayerActionMarker.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_PlayerActionMarker_INCLUDED
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