Serious-Engine/Sources/EntitiesMP/PlayerActionMarker.cpp
2016-03-11 15:57:17 +02:00

100 lines
4.3 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/PlayerActionMarker.es"
#include "StdH.h"
#include <EntitiesMP/PlayerActionMarker.h>
#include <EntitiesMP/PlayerActionMarker_tables.h>
void CPlayerActionMarker::SetDefaultProperties(void) {
m_paaAction = PAA_RUN ;
m_tmWait = 0.0f;
m_penDoorController = NULL;
m_penTrigger = NULL;
m_fSpeed = 1.0f;
m_penItem = NULL;
CMarker::SetDefaultProperties();
}
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const CTString & CPlayerActionMarker::GetDescription(void)const {
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CTString strAction = PlayerAutoAction_enum . NameForValue (INDEX (m_paaAction ));
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if(m_penTarget == NULL ){
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((CTString &) m_strDescription ) . PrintF ("%s (%s)-><none>" , m_strName , strAction );
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}else {
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((CTString &) m_strDescription ) . PrintF ("%s (%s)->%s" , m_strName , strAction ,
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m_penTarget -> GetName ());
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}
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return m_strDescription ;
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}
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BOOL CPlayerActionMarker::DropsMarker(CTFileName & fnmMarkerClass,CTString & strTargetProperty)const {
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fnmMarkerClass = CTFILENAME ("Classes\\PlayerActionMarker.ecl");
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strTargetProperty = "Target";
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return TRUE ;
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}
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BOOL CPlayerActionMarker::HandleEvent(const CEntityEvent & ee)
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{
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if(ee . ee_slEvent == EVENTCODE_ETrigger ){
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ETrigger & eTrigger = (ETrigger &) ee ;
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if(IsDerivedFromClass (eTrigger . penCaused , "Player")){
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EAutoAction eAutoAction ;
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eAutoAction . penFirstMarker = this ;
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eTrigger . penCaused -> SendEvent (eAutoAction );
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}
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return TRUE ;
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}
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return FALSE ;
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}
BOOL CPlayerActionMarker::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CPlayerActionMarker_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CPlayerActionMarker::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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InitAsEditorModel ();
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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SetCollisionFlags (ECF_IMMATERIAL );
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SetModel (MODEL_MARKER );
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SetModelMainTexture (TEXTURE_MARKER );
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m_tmWait = ClampDn (m_tmWait , 0.05f);
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};