mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
86 lines
1.9 KiB
JavaScript
86 lines
1.9 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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227
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%{
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#include "StdH.h"
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%}
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uses "EntitiesMP/Marker";
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event EChangeGravity {
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CEntityPointer penNewGravity,
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};
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class CGravityRouter: CMarker {
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name "Gravity Router";
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thumbnail "Thumbnails\\GravityRouter.tbn";
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features "IsImportant";
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properties:
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components:
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1 model MODEL_MARKER "Models\\Editor\\GravityRouter.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\GravityRouter.tex"
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functions:
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/* Get force type name, return empty string if not used. */
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const CTString &GetForceName(INDEX i)
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{
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return m_strName;
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}
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/* Get force in given point. */
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void GetForce(INDEX i, const FLOAT3D &vPoint,
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CForceStrength &fsGravity, CForceStrength &fsField)
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{
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if( (m_penTarget != NULL) && (IsOfClass( m_penTarget, "Gravity Marker")))
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{
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m_penTarget->GetForce(i, vPoint, fsGravity, fsField);
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}
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}
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/* Get entity that controls the force, used for change notification checking. */
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CEntity *GetForceController(INDEX iForce)
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{
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return this;
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}
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/* Handle an event, return false if the event is not handled. */
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BOOL HandleEvent(const CEntityEvent &ee)
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{
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if( ((EChangeGravity &) ee).ee_slEvent==EVENTCODE_EChangeGravity)
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{
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m_penTarget = ((EChangeGravity &) ee).penNewGravity;
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// notify engine that gravity defined by this entity has changed
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NotifyGravityChanged();
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return TRUE;
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}
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return FALSE;
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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// set name
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if (m_strName=="Marker") {
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m_strName = "Gravity Router";
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}
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if( m_penTarget!=NULL && !IsOfClass( m_penTarget, "Gravity Marker")) {
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WarningMessage( "Entity '%s' is not of Gravity Marker class!", m_penTarget);
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m_penTarget = NULL;
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}
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return;
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}
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};
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