mirror of
https://github.com/ptitSeb/Serious-Engine
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88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Flame_INCLUDED
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#define _EntitiesMP_Flame_INCLUDED 1
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#include <EntitiesMP/Light.h>
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#define EVENTCODE_EFlame 0x01f80000
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class DECL_DLL EFlame : public CEntityEvent {
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public:
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EFlame();
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CEntityEvent *MakeCopy(void);
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CEntityPointer penOwner;
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CEntityPointer penAttach;
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};
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DECL_DLL inline void ClearToDefault(EFlame &e) { e = EFlame(); } ;
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#define EVENTCODE_EStopFlaming 0x01f80001
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class DECL_DLL EStopFlaming : public CEntityEvent {
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public:
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EStopFlaming();
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CEntityEvent *MakeCopy(void);
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BOOL m_bNow;
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};
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DECL_DLL inline void ClearToDefault(EStopFlaming &e) { e = EStopFlaming(); } ;
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extern "C" DECL_DLL CDLLEntityClass CFlame_DLLClass;
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class CFlame : public CMovableModelEntity {
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public:
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virtual CEntity *GetPredictionPair(void) { return m_penPrediction; };
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virtual void SetPredictionPair(CEntity *penPair) { m_penPrediction = penPair; };
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DECL_DLL virtual void SetDefaultProperties(void);
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CEntityPointer m_penOwner;
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CEntityPointer m_penAttach;
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BOOL m_bLoop;
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FLOAT3D m_vHitPoint;
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CSoundObject m_soEffect;
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FLOAT m_tmStart;
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FLOAT m_fDamageToApply;
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FLOAT m_fDamageStep;
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FLOAT m_fAppliedDamage;
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FLOAT m_tmFirstStart;
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INDEX m_ctFlames;
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FLOAT3D m_vPos01;
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FLOAT3D m_vPos02;
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FLOAT3D m_vPos03;
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FLOAT3D m_vPos04;
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FLOAT3D m_vPos05;
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FLOAT3D m_vPos06;
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FLOAT3D m_vPos07;
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FLOAT3D m_vPos08;
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FLOAT3D m_vPos09;
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FLOAT3D m_vPos10;
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FLOAT3D m_vPlaneNormal;
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BOOL m_bBurningBrush;
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FLOAT m_tmDeathParticlesStart;
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CEntityPointer m_penPrediction;
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CLightSource m_lsLightSource;
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/Flame.es"
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void AddDependentsToPrediction(void);
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/Flame.es"
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void PostMoving(void);
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/Flame.es"
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void Read_t(CTStream * istr);
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#line 118 "D:/SE1_GPL/Sources/EntitiesMP/Flame.es"
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BOOL IsPointInsidePolygon(const FLOAT3D & vPos,CBrushPolygon * pbpo);
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/Flame.es"
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CLightSource * GetLightSource(void);
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#line 152 "D:/SE1_GPL/Sources/EntitiesMP/Flame.es"
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void RenderParticles(void);
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#line 178 "D:/SE1_GPL/Sources/EntitiesMP/Flame.es"
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void SetupLightSource(void);
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#define STATE_CFlame_Main 1
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BOOL
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#line 212 "D:/SE1_GPL/Sources/EntitiesMP/Flame.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x01f80002_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x01f80003_Main_02(const CEntityEvent &__eeInput);
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BOOL H0x01f80004_Main_03(const CEntityEvent &__eeInput);
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BOOL H0x01f80005_Main_04(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_Flame_INCLUDED
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