Serious-Engine/Sources/EntitiesMP/ExotechLarvaBattery.cpp
2016-03-11 15:57:17 +02:00

337 lines
17 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
#include "StdH.h"
#include "ModelsMP/Enemies/ExotechLarva/Charger/WallCharger.h"
#include <EntitiesMP/ExotechLarvaBattery.h>
#include <EntitiesMP/ExotechLarvaBattery_tables.h>
void CExotechLarvaBattery::SetDefaultProperties(void) {
m_bActive = TRUE ;
m_fMaxHealth = 100.0f;
m_fStretch = 1.0f;
m_fBurnTreshold = 0.0f;
m_penSpray = NULL;
m_tmSpraySpawned = 0.0f;
m_strName = "ExotechLarva Wall Battery";
m_bCustomShading = FALSE ;
m_aShadingDirection = ANGLE3D(AngleDeg (45.0f) , AngleDeg (45.0f) , AngleDeg (45.0f));
m_colLight = C_WHITE ;
m_colAmbient = C_BLACK ;
m_soSound.SetOwner(this);
m_soSound.Stop_internal();
CRationalEntity::SetDefaultProperties();
}
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void CExotechLarvaBattery::Precache(void) {
#line 56 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
CRationalEntity :: Precache ();
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PrecacheSound (SOUND_SHUTDOWN );
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PrecacheModel (MODEL_BATTERY );
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PrecacheTexture (TEXTURE_BATTERY );
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PrecacheModel (MODEL_PLASMA );
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PrecacheTexture (TEXTURE_PLASMA );
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PrecacheModel (MODEL_ELECTRO );
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PrecacheTexture (TEXTURE_ELECTRO );
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}
#line 68 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
BOOL CExotechLarvaBattery::AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient)
#line 69 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
{
#line 70 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
if(m_bCustomShading )
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{
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colLight = m_colLight ;
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colAmbient = m_colAmbient ;
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AnglesToDirectionVector (m_aShadingDirection , vLightDirection );
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vLightDirection = - vLightDirection ;
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}
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return TRUE ;
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}
#line 82 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
void CExotechLarvaBattery::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection)
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{
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if(GetHealth () < 0.0f){
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return ;
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}
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if((dmtType != DMT_BURNING ) && (m_tmSpraySpawned <= _pTimer -> CurrentTick () - _pTimer -> TickQuantum * 8))
#line 90 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
{
#line 92 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
CPlacement3D plSpray = CPlacement3D (vHitPoint , ANGLE3D (0 , 0 , 0));
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m_penSpray = CreateEntity (plSpray , CLASS_BLOOD_SPRAY );
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m_penSpray -> SetParent (this );
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ESpawnSpray eSpawnSpray ;
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eSpawnSpray . colBurnColor = C_WHITE | CT_OPAQUE ;
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eSpawnSpray . fDamagePower = 3.0f;
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eSpawnSpray . sptType = SPT_ELECTRICITY_SPARKS_NO_BLOOD ;
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eSpawnSpray . fSizeMultiplier = 1.0f;
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eSpawnSpray . vDirection = FLOAT3D (0.0f , 1.0f , 0.0f);
#line 101 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
eSpawnSpray . penOwner = this ;
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m_penSpray -> Initialize (eSpawnSpray );
#line 104 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
m_tmSpraySpawned = _pTimer -> CurrentTick ();
#line 105 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
}
#line 107 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
FLOAT fLastHealth = GetHealth ();
#line 108 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
CRationalEntity :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount ,
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vHitPoint , vDirection );
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FLOAT fNewHealth = GetHealth ();
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if(fNewHealth <= 0.66f * m_fMaxHealth && fLastHealth > 0.66f * m_fMaxHealth ){
#line 112 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
RemoveAttachment (WALLCHARGER_ATTACHMENT_LIGHT );
#line 113 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
GetModelObject () -> PlayAnim (WALLCHARGER_ANIM_DAMAGE01 , AOF_SMOOTHCHANGE | AOF_NORESTART );
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SpawnExplosions ();
#line 115 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
}else if(fNewHealth <= 0.33 * m_fMaxHealth && fLastHealth > 0.33 * m_fMaxHealth ){
#line 116 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
RemoveAttachment (WALLCHARGER_ATTACHMENT_PLASMA );
#line 117 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
GetModelObject () -> PlayAnim (WALLCHARGER_ANIM_DAMAGE02 , AOF_SMOOTHCHANGE | AOF_NORESTART );
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SpawnExplosions ();
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}
#line 120 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
}
#line 122 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
void CExotechLarvaBattery::RenderParticles(void)
#line 123 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
{
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FLOAT fBurnStrength ;
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FLOAT fHealth = GetHealth ();
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if(fHealth < m_fBurnTreshold ){
#line 127 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
fBurnStrength = 1.0f - fHealth / m_fBurnTreshold ;
#line 128 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
if(fBurnStrength > 0.99f){fBurnStrength = 0.99f;}
#line 129 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
Particles_Burning (this , 1.0f , fBurnStrength );
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}
#line 131 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
if(fHealth < 1.0f){
#line 132 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
Particles_Smoke (this , FLOAT3D (0.0f , 0.0f , 0.25f) * m_fStretch , 100 , 6.0f , 0.4f , 4.0f * m_fStretch , 2.5f);
#line 133 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
}
#line 134 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
}
#line 136 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
void CExotechLarvaBattery::SpawnExplosions(void) {
#line 137 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
CPlacement3D pl = GetPlacement ();
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ESpawnEffect eSpawnEffect ;
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eSpawnEffect . colMuliplier = C_WHITE | CT_OPAQUE ;
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eSpawnEffect . betType = BET_CANNON ;
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eSpawnEffect . vStretch = FLOAT3D (m_fStretch * 1.5f , m_fStretch * 1.5f , m_fStretch * 1.5f);
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CEntityPointer penExplosion = CreateEntity (pl , CLASS_BASIC_EFFECT );
#line 143 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
penExplosion -> Initialize (eSpawnEffect );
#line 144 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
pl . pl_PositionVector += FLOAT3D (FRnd () * 0.5f , FRnd () * 0.5f , 0.0f);
#line 145 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
penExplosion = CreateEntity (pl , CLASS_BASIC_EFFECT );
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penExplosion -> Initialize (eSpawnEffect );
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pl . pl_PositionVector += FLOAT3D (FRnd () * 0.5f , FRnd () * 0.5f , 0.0f);
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penExplosion = CreateEntity (pl , CLASS_BASIC_EFFECT );
#line 149 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
penExplosion -> Initialize (eSpawnEffect );
#line 150 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
InflictRangeDamage (this , DMT_EXPLOSION , 25.0f , GetPlacement () . pl_PositionVector , 5.0f , 25.0f);
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}
#line 153 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
void CExotechLarvaBattery::AddAttachments(void) {
#line 154 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
AddAttachmentToModel (this , * GetModelObject () , WALLCHARGER_ATTACHMENT_LIGHT , MODEL_BEAM , TEXTURE_BEAM , 0 , 0 , 0);
#line 155 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
AddAttachmentToModel (this , * GetModelObject () , WALLCHARGER_ATTACHMENT_PLASMA , MODEL_PLASMA , TEXTURE_PLASMA , 0 , 0 , 0);
#line 156 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
AddAttachmentToModel (this , * GetModelObject () , WALLCHARGER_ATTACHMENT_ELECTRICITY , MODEL_ELECTRO , TEXTURE_ELECTRO , 0 , 0 , 0);
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AddAttachmentToModel (this , * GetModelObject () , WALLCHARGER_ATTACHMENT_ELECTRICITY2 , MODEL_ELECTRO , TEXTURE_ELECTRO , 0 , 0 , 0);
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}
#line 160 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
void CExotechLarvaBattery::RemoveAttachment(INDEX iAtt) {
#line 161 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
RemoveAttachmentFromModel (* GetModelObject () , iAtt );
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}
BOOL CExotechLarvaBattery::
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Destroyed(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CExotechLarvaBattery_Destroyed
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CExotechLarvaBattery::Destroyed expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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m_bActive = FALSE ;
#line 169 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
RemoveAttachment (WALLCHARGER_ATTACHMENT_ELECTRICITY );
#line 170 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
RemoveAttachment (WALLCHARGER_ATTACHMENT_ELECTRICITY2 );
#line 171 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
PlaySound (m_soSound , SOUND_SHUTDOWN , SOF_3D );
#line 172 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
GetModelObject () -> PlayAnim (WALLCHARGER_ANIM_DAMAGE03 , AOF_SMOOTHCHANGE | AOF_NORESTART );
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SpawnExplosions ();
#line 176 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
Jump(STATE_CURRENT,0x015f0003, FALSE, EInternal());return TRUE;}BOOL CExotechLarvaBattery::H0x015f0003_Destroyed_03(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x015f0003
if(!(TRUE )){ Jump(STATE_CURRENT,0x015f0004, FALSE, EInternal());return TRUE;}
#line 177 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
SetTimerAfter(1.0f);
Jump(STATE_CURRENT, 0x015f0001, FALSE, EBegin());return TRUE;}BOOL CExotechLarvaBattery::H0x015f0001_Destroyed_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x015f0001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x015f0002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CExotechLarvaBattery::H0x015f0002_Destroyed_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x015f0002
;Jump(STATE_CURRENT,0x015f0003, FALSE, EInternal());return TRUE;
#line 178 "D:/SE1_GPL/Sources/EntitiesMP/ExotechLarvaBattery.es"
}BOOL CExotechLarvaBattery::H0x015f0004_Destroyed_04(const CEntityEvent &__eeInput) {
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x015f0004
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CExotechLarvaBattery::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CExotechLarvaBattery_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CExotechLarvaBattery::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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InitAsModel ();
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SetPhysicsFlags (EPF_MODEL_FIXED );
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SetCollisionFlags (ECF_MODEL );
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SetFlags (GetFlags () | ENF_ALIVE );
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SetModel (MODEL_BATTERY );
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SetModelMainTexture (TEXTURE_BATTERY );
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AddAttachments ();
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GetModelObject () -> StretchModel (FLOAT3D (m_fStretch , m_fStretch , m_fStretch ));
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ModelChangeNotify ();
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SetHealth (m_fMaxHealth );
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SetTimerAfter(0.05f);
Jump(STATE_CURRENT, 0x015f0005, FALSE, EBegin());return TRUE;}BOOL CExotechLarvaBattery::H0x015f0005_Main_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x015f0005
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x015f0006, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CExotechLarvaBattery::H0x015f0006_Main_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x015f0006
;
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m_soSound . Set3DParameters (100.0f , 50.0f , 3.5f , 1.0f);
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m_bActive = TRUE ;
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m_fBurnTreshold = 0.66f * m_fMaxHealth ;
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StartModelAnim (WALLCHARGER_ANIM_DEFAULT , 0);
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SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x015f0007, FALSE, EBegin());return TRUE;}BOOL CExotechLarvaBattery::H0x015f0007_Main_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x015f0007
switch(__eeInput.ee_slEvent)
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{case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
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return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&eDeath= (EDeath&)__eeInput;
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Jump(STATE_CURRENT, STATE_CExotechLarvaBattery_Destroyed, TRUE, EVoid());return TRUE;
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}ASSERT(FALSE);break;default: return FALSE; break;
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}return TRUE;}BOOL CExotechLarvaBattery::H0x015f0008_Main_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x015f0008
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};