mirror of
https://github.com/ptitSeb/Serious-Engine
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63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_EffectMarker_INCLUDED
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#define _EntitiesMP_EffectMarker_INCLUDED 1
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#include <EntitiesMP/Marker.h>
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#include <EntitiesMP/BasicEffects.h>
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extern DECL_DLL CEntityPropertyEnumType EffectMarkerType_enum;
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enum EffectMarkerType {
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EMT_NONE = 0,
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EMT_PLAYER_APPEAR = 1,
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EMT_APPEARING_BIG_BLUE_FLARE = 2,
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EMT_BLEND_MODELS = 3,
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EMT_DISAPPEAR_MODEL = 4,
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EMT_APPEAR_MODEL = 5,
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EMT_HIDE_ENTITY = 6,
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EMT_SHOW_ENTITY = 7,
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EMT_SHAKE_IT_BABY = 8,
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EMT_APPEAR_DISAPPEAR = 9,
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EMT_SET_PLACEMENT = 10,
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EMT_SET_PARENT = 11,
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EMT_CLEAR_PARENT = 12,
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EMT_BASIC_EFFECT = 13,
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EMT_GLARE = 14,
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};
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DECL_DLL inline void ClearToDefault(EffectMarkerType &e) { e = (EffectMarkerType)0; } ;
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extern "C" DECL_DLL CDLLEntityClass CEffectMarker_DLLClass;
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class CEffectMarker : public CMarker {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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enum EffectMarkerType m_emtType;
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CEntityPointer m_penModel;
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FLOAT m_tmEffectLife;
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CEntityPointer m_penModel2;
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CEntityPointer m_penEffector;
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FLOAT m_fShakeFalloff;
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FLOAT m_fShakeFade;
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FLOAT m_fShakeIntensityY;
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FLOAT m_fShakeFrequencyY;
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FLOAT m_fShakeIntensityB;
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FLOAT m_fShakeFrequencyB;
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FLOAT m_fShakeIntensityZ;
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FLOAT m_fShakeFrequencyZ;
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enum BasicEffectType m_betType;
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FLOAT m_fStretch;
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COLOR m_colColor;
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#line 68 "D:/SE1_GPL/Sources/EntitiesMP/EffectMarker.es"
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void Precache(void);
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#line 81 "D:/SE1_GPL/Sources/EntitiesMP/EffectMarker.es"
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BOOL IsTargetValid(SLONG slPropertyOffset,CEntity * penTarget);
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/EffectMarker.es"
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BOOL HandleEvent(const CEntityEvent & ee);
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#define STATE_CEffectMarker_Main 1
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BOOL
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#line 351 "D:/SE1_GPL/Sources/EntitiesMP/EffectMarker.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_EffectMarker_INCLUDED
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