Serious-Engine/Sources/EntitiesMP/EffectMarker.h
2016-03-11 15:57:17 +02:00

63 lines
1.8 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_EffectMarker_INCLUDED
#define _EntitiesMP_EffectMarker_INCLUDED 1
#include <EntitiesMP/Marker.h>
#include <EntitiesMP/BasicEffects.h>
extern DECL_DLL CEntityPropertyEnumType EffectMarkerType_enum;
enum EffectMarkerType {
EMT_NONE = 0,
EMT_PLAYER_APPEAR = 1,
EMT_APPEARING_BIG_BLUE_FLARE = 2,
EMT_BLEND_MODELS = 3,
EMT_DISAPPEAR_MODEL = 4,
EMT_APPEAR_MODEL = 5,
EMT_HIDE_ENTITY = 6,
EMT_SHOW_ENTITY = 7,
EMT_SHAKE_IT_BABY = 8,
EMT_APPEAR_DISAPPEAR = 9,
EMT_SET_PLACEMENT = 10,
EMT_SET_PARENT = 11,
EMT_CLEAR_PARENT = 12,
EMT_BASIC_EFFECT = 13,
EMT_GLARE = 14,
};
DECL_DLL inline void ClearToDefault(EffectMarkerType &e) { e = (EffectMarkerType)0; } ;
extern "C" DECL_DLL CDLLEntityClass CEffectMarker_DLLClass;
class CEffectMarker : public CMarker {
public:
DECL_DLL virtual void SetDefaultProperties(void);
enum EffectMarkerType m_emtType;
CEntityPointer m_penModel;
FLOAT m_tmEffectLife;
CEntityPointer m_penModel2;
CEntityPointer m_penEffector;
FLOAT m_fShakeFalloff;
FLOAT m_fShakeFade;
FLOAT m_fShakeIntensityY;
FLOAT m_fShakeFrequencyY;
FLOAT m_fShakeIntensityB;
FLOAT m_fShakeFrequencyB;
FLOAT m_fShakeIntensityZ;
FLOAT m_fShakeFrequencyZ;
enum BasicEffectType m_betType;
FLOAT m_fStretch;
COLOR m_colColor;
#line 68 "D:/SE1_GPL/Sources/EntitiesMP/EffectMarker.es"
void Precache(void);
#line 81 "D:/SE1_GPL/Sources/EntitiesMP/EffectMarker.es"
BOOL IsTargetValid(SLONG slPropertyOffset,CEntity * penTarget);
#line 97 "D:/SE1_GPL/Sources/EntitiesMP/EffectMarker.es"
BOOL HandleEvent(const CEntityEvent & ee);
#define STATE_CEffectMarker_Main 1
BOOL
#line 351 "D:/SE1_GPL/Sources/EntitiesMP/EffectMarker.es"
Main(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_EffectMarker_INCLUDED