mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
335 lines
15 KiB
C++
335 lines
15 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 4 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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#include "StdH.h"
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#include <EntitiesMP/DevilProjectile.h>
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#include <EntitiesMP/DevilProjectile_tables.h>
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CEntityEvent *EDevilProjectile::MakeCopy(void) { CEntityEvent *peeCopy = new EDevilProjectile(*this); return peeCopy;}
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EDevilProjectile::EDevilProjectile() : CEntityEvent(EVENTCODE_EDevilProjectile) {;
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ClearToDefault(penLauncher);
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ClearToDefault(penTarget);
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};
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#line 18 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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#define FLY_TIME 15.0f
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#define ROTATE_SPEED 200.0f
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#define MOVING_SPEED 30.0f
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#define MOVING_FREQUENCY 0.1f
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void CDevilProjectile::SetDefaultProperties(void) {
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m_penLauncher = NULL;
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m_penTarget = NULL;
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m_fIgnoreTime = 0.0f;
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m_fStartTime = 0.0f;
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m_vDesiredAngle = FLOAT3D(0 , 0 , 0);
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m_bFly = FALSE ;
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m_soEffect.SetOwner(this);
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m_soEffect.Stop_internal();
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CMovableModelEntity::SetDefaultProperties();
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}
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#line 56 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::Read_t(CTStream * istr)
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#line 57 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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{
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#line 58 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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CMovableModelEntity :: Read_t (istr );
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#line 60 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetupLightSource ();
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#line 61 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 64 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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CLightSource * CDevilProjectile::GetLightSource(void)
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#line 65 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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{
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#line 66 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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if(! IsPredictor ()){
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#line 67 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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return & m_lsLightSource ;
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#line 68 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}else {
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#line 69 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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return NULL ;
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#line 70 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 71 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::SetupLightSource(void)
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#line 75 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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{
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#line 77 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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CLightSource lsNew ;
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#line 78 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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lsNew . ls_ulFlags = LSF_NONPERSISTENT | LSF_DYNAMIC ;
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#line 79 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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lsNew . ls_rHotSpot = 0.0f;
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#line 80 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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lsNew . ls_colColor = RGBToColor (0 , 128 , 128);
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#line 81 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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lsNew . ls_rFallOff = 5.0f;
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#line 82 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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lsNew . ls_plftLensFlare = NULL ;
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#line 83 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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lsNew . ls_ubPolygonalMask = 0;
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#line 84 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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lsNew . ls_paoLightAnimation = NULL ;
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#line 86 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_lsLightSource . ls_penEntity = this ;
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#line 87 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_lsLightSource . SetLightSource (lsNew );
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 96 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::CalcHeadingRotation(ANGLE aWantedHeadingRelative,ANGLE & aRotation) {
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#line 98 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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aWantedHeadingRelative = NormalizeAngle (aWantedHeadingRelative );
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#line 101 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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if(aWantedHeadingRelative < - ROTATE_SPEED * MOVING_FREQUENCY ){
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#line 103 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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aRotation = - ROTATE_SPEED ;
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#line 105 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}else if(aWantedHeadingRelative > ROTATE_SPEED * MOVING_FREQUENCY ){
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#line 107 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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aRotation = + ROTATE_SPEED ;
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#line 109 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}else {
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#line 110 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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aRotation = aWantedHeadingRelative / MOVING_FREQUENCY ;
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#line 111 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 115 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::CalcAngleFromPosition() {
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#line 117 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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FLOAT3D vTarget ;
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#line 120 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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vTarget = m_penTarget -> GetPlacement () . pl_PositionVector ;
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#line 121 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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vTarget += FLOAT3D (m_penTarget -> en_mRotation (1 , 2) ,
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#line 122 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_penTarget -> en_mRotation (2 , 2) ,
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_penTarget -> en_mRotation (3 , 2)) * 2.0f;
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_vDesiredAngle = (vTarget - GetPlacement () . pl_PositionVector ) . Normalize ();
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#line 127 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 130 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::RotateToAngle() {
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#line 132 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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ANGLE aRotation ;
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#line 133 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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CalcHeadingRotation (GetRelativeHeading (m_vDesiredAngle ) , aRotation );
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#line 136 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetDesiredRotation (ANGLE3D (aRotation , 0 , 0));
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#line 137 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 140 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::FlyInDirection() {
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#line 141 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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RotateToAngle ();
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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FLOAT3D vTarget ;
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#line 147 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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vTarget = m_penTarget -> GetPlacement () . pl_PositionVector ;
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#line 148 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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vTarget += FLOAT3D (m_penTarget -> en_mRotation (1 , 2) ,
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#line 149 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_penTarget -> en_mRotation (2 , 2) ,
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#line 150 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_penTarget -> en_mRotation (3 , 2)) * 2.0f;
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#line 153 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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FLOAT3D vTranslation = (vTarget - GetPlacement () . pl_PositionVector ) * ! en_mRotation ;
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#line 154 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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vTranslation (1) = 0.0f;
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#line 155 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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vTranslation . Normalize ();
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#line 156 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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vTranslation *= MOVING_SPEED ;
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#line 159 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetDesiredTranslation (vTranslation );
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 163 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::FlyToPosition() {
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#line 164 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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CalcAngleFromPosition ();
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#line 165 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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FlyInDirection ();
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#line 166 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 169 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::RotateToPosition() {
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#line 170 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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CalcAngleFromPosition ();
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#line 171 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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RotateToAngle ();
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#line 172 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 175 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::StopMoving() {
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#line 176 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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StopRotating ();
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#line 177 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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StopTranslating ();
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#line 178 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 181 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::StopRotating() {
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#line 182 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetDesiredRotation (ANGLE3D (0 , 0 , 0));
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#line 183 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 186 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::StopTranslating() {
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#line 187 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetDesiredTranslation (FLOAT3D (0.0f , 0.0f , 0.0f));
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#line 188 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 195 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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void CDevilProjectile::ProjectileTouch(CEntityPointer penHit) {
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#line 197 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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FLOAT3D vDirection ;
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#line 198 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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AnglesToDirectionVector (GetPlacement () . pl_OrientationAngle , vDirection );
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#line 199 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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InflictDirectDamage (penHit , m_penLauncher , DMT_PROJECTILE , 15.0f ,
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#line 200 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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GetPlacement () . pl_PositionVector , vDirection );
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#line 201 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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BOOL CDevilProjectile::
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#line 209 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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Fly(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CDevilProjectile_Fly
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CDevilProjectile::Fly expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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#line 211 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_bFly = TRUE ;
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#line 212 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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Jump(STATE_CURRENT,0x01ff0004, FALSE, EInternal());return TRUE;}BOOL CDevilProjectile::H0x01ff0004_Fly_03(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01ff0004
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if(!(m_bFly && m_fStartTime + FLY_TIME > _pTimer -> CurrentTick ())){ Jump(STATE_CURRENT,0x01ff0005, FALSE, EInternal());return TRUE;}
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#line 213 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetTimerAfter(0.1f);
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Jump(STATE_CURRENT, 0x01ff0002, FALSE, EBegin());return TRUE;}BOOL CDevilProjectile::H0x01ff0002_Fly_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01ff0002
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switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
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#line 215 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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FlyToPosition ();
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#line 216 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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return TRUE;
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#line 217 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}ASSERT(FALSE);break;case(EVENTCODE_EPass):{const EPass&epass= (EPass&)__eeInput;
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#line 219 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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BOOL bHit ;
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#line 221 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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bHit = epass . penOther != m_penLauncher || _pTimer -> CurrentTick () > m_fIgnoreTime ;
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#line 223 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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bHit &= ! IsOfClass (epass . penOther , "Twister");
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#line 224 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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if(bHit ){
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#line 225 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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ProjectileTouch (epass . penOther );
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#line 226 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_bFly = FALSE ;
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#line 227 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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UnsetTimer();Jump(STATE_CURRENT,0x01ff0003, FALSE, EInternal());return TRUE;
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#line 228 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}
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#line 229 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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return TRUE;
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#line 230 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}ASSERT(FALSE);break;case(EVENTCODE_ETouch):{const ETouch&etouch= (ETouch&)__eeInput;
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#line 233 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_fIgnoreTime = 0.0f;
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#line 234 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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return TRUE;
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#line 235 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput;
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UnsetTimer();Jump(STATE_CURRENT,0x01ff0003, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break;
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#line 237 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}return TRUE;}BOOL CDevilProjectile::H0x01ff0003_Fly_02(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01ff0003
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Jump(STATE_CURRENT,0x01ff0004, FALSE, EInternal());return TRUE;
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#line 238 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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}BOOL CDevilProjectile::H0x01ff0005_Fly_04(const CEntityEvent &__eeInput) {
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01ff0005
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#line 239 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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Return(STATE_CURRENT,EEnd ());
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#line 239 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CDevilProjectile::
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#line 243 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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Main(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CDevilProjectile_Main
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EDevilProjectile, "CDevilProjectile::Main expects 'EDevilProjectile' as input!"); const EDevilProjectile &eLaunch = (const EDevilProjectile &)__eeInput;
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#line 245 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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ASSERT (eLaunch . penLauncher != NULL );
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#line 246 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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ASSERT (eLaunch . penTarget != NULL );
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#line 247 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_penLauncher = eLaunch . penLauncher ;
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#line 248 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_penTarget = eLaunch . penTarget ;
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#line 251 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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InitAsModel ();
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#line 252 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetPhysicsFlags (EPF_PROJECTILE_FLYING );
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#line 253 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetCollisionFlags (ECF_PROJECTILE_MAGIC );
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#line 254 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetModel (MODEL_FLARE );
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#line 255 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetModelMainTexture (TEXTURE_FLARE );
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#line 258 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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SetupLightSource ();
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#line 261 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_fIgnoreTime = _pTimer -> CurrentTick () + 1.0f;
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#line 264 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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m_fStartTime = _pTimer -> CurrentTick ();
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#line 265 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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STATE_CDevilProjectile_Fly, TRUE;
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Jump(STATE_CURRENT, 0x01ff0006, FALSE, EBegin());return TRUE;}BOOL CDevilProjectile::H0x01ff0006_Main_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01ff0006
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switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CDevilProjectile_Fly, TRUE, EVoid());return TRUE;case EVENTCODE_EEnd: Jump(STATE_CURRENT,0x01ff0007, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CDevilProjectile::H0x01ff0007_Main_02(const CEntityEvent &__eeInput){
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01ff0007
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const EEnd&__e= (EEnd&)__eeInput;
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;
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#line 268 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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Destroy ();
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#line 270 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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Return(STATE_CURRENT,EVoid());
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#line 270 "D:/SE1_GPL/Sources/EntitiesMP/DevilProjectile.es"
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return TRUE; ASSERT(FALSE); return TRUE;}; |