mirror of
https://github.com/ptitSeb/Serious-Engine
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121 lines
4.3 KiB
C++
121 lines
4.3 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Boneman_INCLUDED
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#define _EntitiesMP_Boneman_INCLUDED 1
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#include <EntitiesMP/EnemyBase.h>
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extern "C" DECL_DLL CDLLEntityClass CBoneman_DLLClass;
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class CBoneman : public CEnemyBase {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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BOOL m_bFistHit;
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BOOL m_bTouchAnother;
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CSoundObject m_soFeet;
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BOOL m_bRunSoundPlaying;
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#line 57 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void Precache(void);
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#line 76 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
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#line 87 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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virtual const CTFileName & GetComputerMessageName(void)const;
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void * GetEntityInfo(void);
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#line 98 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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#line 99 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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#line 107 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void LeaveStain(BOOL bGrow);
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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INDEX AnimForDamage(FLOAT fDamage);
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#line 129 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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INDEX AnimForDeath(void);
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#line 141 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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FLOAT WaitForDust(FLOAT3D & vStretch);
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#line 155 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void DeathNotify(void);
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void StandingAnim(void);
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#line 164 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void WalkingAnim(void);
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#line 168 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void RunningAnim(void);
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#line 172 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void RotatingAnim(void);
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#line 178 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void IdleSound(void);
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#line 181 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void SightSound(void);
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#line 184 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void WoundSound(void);
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#line 187 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void DeathSound(void);
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#line 193 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void ActivateRunningSound(void);
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#line 200 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void DeactivateRunningSound(void);
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#line 210 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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void BlowUp(void);
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#define STATE_CBoneman_Fire 0x01310000
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BOOL
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#line 249 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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Fire(const CEntityEvent &__eeInput);
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BOOL H0x01310001_Fire_01(const CEntityEvent &__eeInput);
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BOOL H0x01310002_Fire_02(const CEntityEvent &__eeInput);
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BOOL H0x01310003_Fire_03(const CEntityEvent &__eeInput);
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BOOL H0x01310004_Fire_04(const CEntityEvent &__eeInput);
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BOOL H0x01310005_Fire_05(const CEntityEvent &__eeInput);
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BOOL H0x01310006_Fire_06(const CEntityEvent &__eeInput);
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#define STATE_CBoneman_Hit 0x01310007
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BOOL
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#line 264 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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Hit(const CEntityEvent &__eeInput);
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#define STATE_CBoneman_JumpOnEnemy 0x01310008
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BOOL
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#line 280 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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JumpOnEnemy(const CEntityEvent &__eeInput);
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BOOL H0x01310009_JumpOnEnemy_01(const CEntityEvent &__eeInput);
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BOOL H0x0131000a_JumpOnEnemy_02(const CEntityEvent &__eeInput);
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BOOL H0x0131000b_JumpOnEnemy_03(const CEntityEvent &__eeInput);
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BOOL H0x0131000c_JumpOnEnemy_04(const CEntityEvent &__eeInput);
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#define STATE_CBoneman_HitWithBones 0x0131000d
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BOOL
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#line 305 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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HitWithBones(const CEntityEvent &__eeInput);
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BOOL H0x0131000e_HitWithBones_01(const CEntityEvent &__eeInput);
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BOOL H0x0131000f_HitWithBones_02(const CEntityEvent &__eeInput);
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BOOL H0x01310010_HitWithBones_03(const CEntityEvent &__eeInput);
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BOOL H0x01310011_HitWithBones_04(const CEntityEvent &__eeInput);
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BOOL H0x01310012_HitWithBones_05(const CEntityEvent &__eeInput);
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BOOL H0x01310013_HitWithBones_06(const CEntityEvent &__eeInput);
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BOOL H0x01310014_HitWithBones_07(const CEntityEvent &__eeInput);
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BOOL H0x01310015_HitWithBones_08(const CEntityEvent &__eeInput);
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#define STATE_CBoneman_Main 1
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BOOL
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#line 355 "D:/SE1_GPL/Sources/EntitiesMP/Boneman.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_Boneman_INCLUDED
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