mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
254 lines
12 KiB
C++
254 lines
12 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 4 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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#include "StdH.h"
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#include <EntitiesMP/BloodSpray.h>
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#include <EntitiesMP/BloodSpray_tables.h>
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CEntityEvent *ESpawnSpray::MakeCopy(void) { CEntityEvent *peeCopy = new ESpawnSpray(*this); return peeCopy;}
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ESpawnSpray::ESpawnSpray() : CEntityEvent(EVENTCODE_ESpawnSpray) {;
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ClearToDefault(sptType);
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ClearToDefault(fDamagePower);
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ClearToDefault(fSizeMultiplier);
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ClearToDefault(vDirection);
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ClearToDefault(penOwner);
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ClearToDefault(colCentralColor);
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ClearToDefault(fLaunchPower);
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ClearToDefault(colBurnColor);
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};
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void CBloodSpray::SetDefaultProperties(void) {
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m_sptType = SPT_NONE ;
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m_tmStarted = 0.0f;
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m_vDirection = FLOAT3D(0 , 0 , 0);
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m_penOwner = NULL;
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m_fDamagePower = 1.0f;
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m_boxSizedOwner = FLOATaabbox3D(FLOAT3D (0 , 0 , 0) , 0.01f);
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m_vGDir = FLOAT3D(0 , 0 , 0);
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m_fGA = 0.0f;
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m_fLaunchPower = 1.0f;
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m_colCentralColor = COLOR(C_WHITE | CT_OPAQUE );
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m_boxOriginalOwner = FLOATaabbox3D(FLOAT3D (0 , 0 , 0) , 0.01f);
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m_colBurnColor = COLOR(C_WHITE | CT_OPAQUE );
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m_penPrediction = NULL;
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CRationalEntity::SetDefaultProperties();
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}
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#line 48 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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void CBloodSpray::RenderParticles(void)
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#line 49 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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{
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#line 50 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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switch(m_sptType )
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#line 51 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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{
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#line 52 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_BLOOD :
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#line 53 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_BONES :
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#line 54 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_FEATHER :
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#line 55 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_STONES :
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#line 56 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_WOOD :
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#line 57 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_SLIME :
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#line 58 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_LAVA_STONES :
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#line 59 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_SMALL_LAVA_STONES :
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#line 60 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_BEAST_PROJECTILE_SPRAY :
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#line 61 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_AIRSPOUTS :
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#line 62 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_GOO :
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#line 63 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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{
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#line 64 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_BloodSpray (m_sptType , GetLerpedPlacement () . pl_PositionVector , m_vGDir , m_fGA ,
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#line 65 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_boxSizedOwner , m_vDirection , m_tmStarted , m_fDamagePower , m_colBurnColor );
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#line 66 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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break ;
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#line 67 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}
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#line 68 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_COLOREDSTONE :
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#line 69 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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{
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#line 70 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_BloodSpray (m_sptType , GetLerpedPlacement () . pl_PositionVector , m_vGDir , m_fGA ,
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#line 71 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_boxSizedOwner , m_vDirection , m_tmStarted , m_fDamagePower , MulColors (m_colCentralColor , m_colBurnColor ));
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#line 72 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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break ;
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#line 73 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_TREE01 :
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#line 75 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_BloodSpray (SPT_WOOD , GetLerpedPlacement () . pl_PositionVector , m_vGDir , m_fGA / 1.5f ,
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#line 76 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_boxSizedOwner , m_vDirection , m_tmStarted , m_fDamagePower / 2.0f , m_colBurnColor );
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#line 77 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_Leaves (m_penOwner , m_boxOriginalOwner , GetLerpedPlacement () . pl_PositionVector ,
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#line 78 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_fDamagePower , m_fDamagePower * m_fLaunchPower , m_vGDir ,
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#line 79 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_fGA / 2.0f , m_tmStarted , MulColors (m_colCentralColor , m_colBurnColor ));
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#line 80 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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break ;
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#line 81 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_PLASMA :
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#line 82 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_BloodSpray (m_sptType , GetLerpedPlacement () . pl_PositionVector , m_vGDir , m_fGA ,
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#line 83 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_boxSizedOwner , m_vDirection , m_tmStarted , m_fDamagePower );
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#line 84 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_DamageSmoke (this , m_tmStarted , m_boxSizedOwner , m_fDamagePower );
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#line 85 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_ElectricitySparks (this , m_tmStarted , 5.0f , 0.0f , 32);
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#line 86 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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break ;
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#line 87 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_ELECTRICITY_SPARKS :
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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{
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#line 89 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_MetalParts (this , m_tmStarted , m_boxSizedOwner , m_fDamagePower );
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#line 90 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_DamageSmoke (this , m_tmStarted , m_boxSizedOwner , m_fDamagePower );
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_BloodSpray (SPT_BLOOD , GetLerpedPlacement () . pl_PositionVector , m_vGDir , m_fGA ,
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#line 92 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_boxSizedOwner , m_vDirection , m_tmStarted , m_fDamagePower / 2.0f , C_WHITE | CT_OPAQUE );
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_ElectricitySparks (this , m_tmStarted , 5.0f , 0.0f , 32);
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#line 94 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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break ;
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#line 95 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}
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#line 96 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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case SPT_ELECTRICITY_SPARKS_NO_BLOOD :
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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{
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#line 98 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_MetalParts (this , m_tmStarted , m_boxSizedOwner , m_fDamagePower );
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#line 99 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_DamageSmoke (this , m_tmStarted , m_boxSizedOwner , m_fDamagePower );
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#line 100 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Particles_ElectricitySparks (this , m_tmStarted , 5.0f , 0.0f , 32);
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#line 101 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}
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#line 102 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}
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#line 103 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}
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BOOL CBloodSpray::
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#line 111 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Main(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CBloodSpray_Main
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_ESpawnSpray, "CBloodSpray::Main expects 'ESpawnSpray' as input!"); const ESpawnSpray &eSpawn = (const ESpawnSpray &)__eeInput;
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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InitAsEditorModel ();
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#line 114 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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#line 115 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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SetCollisionFlags (ECF_IMMATERIAL );
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#line 116 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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SetPredictable (TRUE );
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#line 119 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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SetModel (MODEL_MARKER );
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#line 120 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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SetModelMainTexture (TEXTURE_MARKER );
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_sptType = eSpawn . sptType ;
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#line 124 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_vDirection = eSpawn . vDirection ;
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#line 125 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_penOwner = eSpawn . penOwner ;
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_fDamagePower = eSpawn . fDamagePower ;
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#line 127 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_fLaunchPower = eSpawn . fLaunchPower ;
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#line 128 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_colBurnColor = eSpawn . colBurnColor ;
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#line 129 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_tmStarted = _pTimer -> CurrentTick ();
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#line 130 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_colCentralColor = eSpawn . colCentralColor ;
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#line 133 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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if(eSpawn . penOwner == NULL || eSpawn . penOwner -> en_pmoModelObject == NULL )
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#line 134 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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{
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#line 136 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Destroy ();
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#line 137 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Return(STATE_CURRENT,EVoid());
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#line 137 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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return TRUE;
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#line 138 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}
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#line 140 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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if(eSpawn . penOwner -> en_RenderType == RT_SKAMODEL ){
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#line 141 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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eSpawn . penOwner -> GetModelInstance () -> GetCurrentColisionBox (m_boxSizedOwner );
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}else {
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#line 143 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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eSpawn . penOwner -> en_pmoModelObject -> GetCurrentFrameBBox (m_boxSizedOwner );
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_boxOriginalOwner = m_boxSizedOwner ;
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#line 145 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_boxSizedOwner . StretchByVector (eSpawn . penOwner -> en_pmoModelObject -> mo_Stretch * eSpawn . fSizeMultiplier );
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#line 146 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_boxOriginalOwner . StretchByVector (eSpawn . penOwner -> en_pmoModelObject -> mo_Stretch );
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#line 147 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}
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#line 149 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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if(m_penOwner -> GetPhysicsFlags () & EPF_MOVABLE ){
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#line 150 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_vGDir = ((CMovableEntity *) & * m_penOwner ) -> en_vGravityDir ;
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#line 151 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_fGA = ((CMovableEntity *) & * m_penOwner ) -> en_fGravityA ;
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#line 152 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}else {
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#line 153 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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FLOATmatrix3D & m = m_penOwner -> en_mRotation ;
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#line 154 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_vGDir = FLOAT3D (- m (1 , 2) , - m (2 , 2) , - m (3 , 2));
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#line 155 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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m_fGA = 30.0f;
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#line 156 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}
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#line 158 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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FLOAT fWaitTime = 4.0f;
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#line 159 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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if(m_sptType == SPT_ELECTRICITY_SPARKS || m_sptType == SPT_ELECTRICITY_SPARKS_NO_BLOOD )
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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{
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#line 161 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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fWaitTime = 4.0f;
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#line 162 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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}
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#line 163 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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SetTimerAfter(fWaitTime );
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Jump(STATE_CURRENT, 0x025b0001, FALSE, EBegin());return TRUE;}BOOL CBloodSpray::H0x025b0001_Main_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x025b0001
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switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x025b0002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBloodSpray::H0x025b0002_Main_02(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x025b0002
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;
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#line 164 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Destroy ();
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#line 166 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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Return(STATE_CURRENT,EVoid());
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#line 166 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
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return TRUE; ASSERT(FALSE); return TRUE;}; |