Serious-Engine/Sources/SeriousSam/Menu.cpp

6198 lines
200 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "SeriousSam/StdH.h"
#include <Engine/Build.h>
#include <sys/timeb.h>
#include <time.h>
#ifdef PLATFORM_WIN32
#include <io.h>
#endif
#include "MainWindow.h"
#include <Engine/CurrentVersion.h>
#include <Engine/Templates/Stock_CSoundData.h>
#include <GameMP/LCDDrawing.h>
#include "MenuPrinting.h"
#include "LevelInfo.h"
#include "VarList.h"
// macros for translating radio button text arrays
#define RADIOTRANS(str) ("ETRS" str)
#define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array))
extern CMenuGadget *_pmgLastActivatedGadget;
extern BOOL bMenuActive;
extern BOOL bMenuRendering;
extern CTextureObject *_ptoLogoCT;
extern CTextureObject *_ptoLogoODI;
extern CTextureObject *_ptoLogoEAX;
INDEX _iLocalPlayer = -1;
BOOL _bPlayerMenuFromSinglePlayer = FALSE;
GameMode _gmMenuGameMode = GM_NONE;
GameMode _gmRunningGameMode = GM_NONE;
CListHead _lhServers;
static INDEX sam_old_bFullScreenActive;
static INDEX sam_old_iScreenSizeI;
static INDEX sam_old_iScreenSizeJ;
static INDEX sam_old_iDisplayDepth;
static INDEX sam_old_iDisplayAdapter;
static INDEX sam_old_iGfxAPI;
static INDEX sam_old_iVideoSetup; // 0==speed, 1==normal, 2==quality, 3==custom
ENGINE_API extern INDEX snd_iFormat;
// !!! FIXME: gcc3 linker pukes without this. lame.
// !!! FIXME: Wonder why gcc2 didn't...
#if !STATICALLY_LINKED
CButtonAction::CButtonAction(void)
{
ba_iFirstKey = KID_NONE;
ba_iSecondKey = KID_NONE;
ba_bFirstKeyDown = FALSE;
ba_bSecondKeyDown = FALSE;
}
// Assignment operator.
CButtonAction &CButtonAction ::operator=(CButtonAction &baOriginal)
{
ba_iFirstKey = baOriginal.ba_iFirstKey;
ba_iSecondKey = baOriginal.ba_iSecondKey;
ba_strName = baOriginal.ba_strName;
ba_strCommandLineWhenPressed = baOriginal.ba_strCommandLineWhenPressed;
ba_strCommandLineWhenReleased = baOriginal.ba_strCommandLineWhenReleased;
ba_bFirstKeyDown = FALSE;
ba_bSecondKeyDown = FALSE;
return *this;
}
void CButtonAction::Read_t( CTStream &istrm)
{
istrm>>ba_iFirstKey;
istrm>>ba_iSecondKey;
istrm>>ba_strName;
istrm>>ba_strCommandLineWhenPressed;
istrm>>ba_strCommandLineWhenReleased;
}
void CButtonAction::Write_t( CTStream &ostrm)
{
ostrm<<ba_iFirstKey;
ostrm<<ba_iSecondKey;
ostrm<<ba_strName;
ostrm<<ba_strCommandLineWhenPressed;
ostrm<<ba_strCommandLineWhenReleased;
}
#endif
extern BOOL IsCDInDrive(void);
void OnPlayerSelect(void);
ULONG SpawnFlagsForGameType(INDEX iGameType)
{
if (iGameType==-1) return SPF_SINGLEPLAYER;
// get function that will provide us the flags
CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss==NULL) {
// error
ASSERT(FALSE);
return 0;
}
ULONG (*pFunc)(INDEX) = (ULONG (*)(INDEX))pss->ss_pvValue;
return pFunc(iGameType);
}
BOOL IsMenuEnabled(const CTString &strMenuName)
{
// get function that will provide us the flags
CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss==NULL) {
// error
ASSERT(FALSE);
return TRUE;
}
BOOL (*pFunc)(const CTString &) = (BOOL (*)(const CTString &))pss->ss_pvValue;
return pFunc(strMenuName);
}
// last tick done
TIME _tmMenuLastTickDone = -1;
// all possible menu entities
CListHead lhMenuEntities;
// controls that are currently customized
CTFileName _fnmControlsToCustomize = CTString("");
static CTString _strLastPlayerAppearance;
extern CTString sam_strNetworkSettings;
// function to activate when level is chosen
void (*_pAfterLevelChosen)(void);
// functions to activate when user chose 'yes/no' on confirmation
void (*_pConfimedYes)(void) = NULL;
void (*_pConfimedNo)(void) = NULL;
void FixupBackButton(CGameMenu *pgm);
void ConfirmYes(void)
{
if (_pConfimedYes!=NULL) {
_pConfimedYes();
}
void MenuGoToParent(void);
MenuGoToParent();
}
void ConfirmNo(void)
{
if (_pConfimedNo!=NULL) {
_pConfimedNo();
}
void MenuGoToParent(void);
MenuGoToParent();
}
void ControlsMenuOn()
{
_pGame->SavePlayersAndControls();
try {
_pGame->gm_ctrlControlsExtra->Load_t(_fnmControlsToCustomize);
} catch( char *strError) {
WarningMessage(strError);
}
}
void ControlsMenuOff()
{
try {
if (_pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions.Count()>0) {
_pGame->gm_ctrlControlsExtra->Save_t(_fnmControlsToCustomize);
}
} catch( char *strError) {
FatalError(strError);
}
FORDELETELIST( CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions, itAct) {
delete &itAct.Current();
}
_pGame->LoadPlayersAndControls();
}
// mouse cursor position
PIX _pixCursorPosI = 0;
PIX _pixCursorPosJ = 0;
PIX _pixCursorExternPosI = 0;
PIX _pixCursorExternPosJ = 0;
BOOL _bMouseUsedLast = FALSE;
CMenuGadget *_pmgUnderCursor = NULL;
BOOL _bMouseRight = FALSE;
extern BOOL _bDefiningKey;
extern BOOL _bEditingString;
// thumbnail for showing in menu
CTextureObject _toThumbnail;
BOOL _bThumbnailOn = FALSE;
CFontData _fdBig;
CFontData _fdMedium;
CFontData _fdSmall;
CFontData _fdTitle;
CSoundData *_psdSelect = NULL;
CSoundData *_psdPress = NULL;
CSoundObject *_psoMenuSound = NULL;
static CTextureObject _toPointer;
static CTextureObject _toLogoMenuA;
static CTextureObject _toLogoMenuB;
// -------------- All possible menu entities
#define BIG_BUTTONS_CT 6
#define SAVELOAD_BUTTONS_CT 14
#define TRIGGER_MG(mg, y, up, down, text, astr) \
mg.mg_pmgUp = &up;\
mg.mg_pmgDown = &down;\
mg.mg_boxOnScreen = BoxMediumRow(y);\
gm_lhGadgets.AddTail( mg.mg_lnNode);\
mg.mg_astrTexts = astr;\
mg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
mg.mg_iSelected = 0;\
mg.mg_strLabel = text;\
mg.mg_strValue = astr[0];
#define CHANGETRIGGERARRAY(ltbmg, astr) \
ltbmg.mg_astrTexts = astr;\
ltbmg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
ltbmg.mg_iSelected = 0;\
ltbmg.mg_strText = astr[ltbmg.mg_iSelected];
#define PLACEMENT(x,y,z) CPlacement3D( FLOAT3D( x, y, z), \
ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)))
CTString astrNoYes[] = {
RADIOTRANS( "No"),
RADIOTRANS( "Yes"),
};
CTString astrComputerInvoke[] = {
RADIOTRANS( "Use"),
RADIOTRANS( "Double-click use"),
};
CTString astrWeapon[] = {
RADIOTRANS( "Only if new"),
RADIOTRANS( "Never"),
RADIOTRANS( "Always"),
RADIOTRANS( "Only if stronger"),
};
CTString astrCrosshair[] = {
"",
"Textures\\Interface\\Crosshairs\\Crosshair1.tex",
"Textures\\Interface\\Crosshairs\\Crosshair2.tex",
"Textures\\Interface\\Crosshairs\\Crosshair3.tex",
"Textures\\Interface\\Crosshairs\\Crosshair4.tex",
"Textures\\Interface\\Crosshairs\\Crosshair5.tex",
"Textures\\Interface\\Crosshairs\\Crosshair6.tex",
"Textures\\Interface\\Crosshairs\\Crosshair7.tex",
};
CTString astrMaxPlayersRadioTexts[] = {
RADIOTRANS( "2"),
RADIOTRANS( "3"),
RADIOTRANS( "4"),
RADIOTRANS( "5"),
RADIOTRANS( "6"),
RADIOTRANS( "7"),
RADIOTRANS( "8"),
RADIOTRANS( "9"),
RADIOTRANS( "10"),
RADIOTRANS( "11"),
RADIOTRANS( "12"),
RADIOTRANS( "13"),
RADIOTRANS( "14"),
RADIOTRANS( "15"),
RADIOTRANS( "16"),
};
// here, we just reserve space for up to 16 different game types
// actual names are added later
CTString astrGameTypeRadioTexts[] = {
"", "", "", "", "",
"", "", "", "", "",
"", "", "", "", "",
"", "", "", "", "",
};
INDEX ctGameTypeRadioTexts = 1;
CTString astrDifficultyRadioTexts[] = {
RADIOTRANS("Tourist"),
RADIOTRANS("Easy"),
RADIOTRANS("Normal"),
RADIOTRANS("Hard"),
RADIOTRANS("Serious"),
RADIOTRANS("Mental"),
};
CTString astrSplitScreenRadioTexts[] = {
RADIOTRANS( "1"),
RADIOTRANS( "2 - split screen"),
RADIOTRANS( "3 - split screen"),
RADIOTRANS( "4 - split screen"),
};
// ptr to current menu
CGameMenu *pgmCurrentMenu = NULL;
// global back button
CMGButton mgBack;
// -------- Confirm menu
CConfirmMenu gmConfirmMenu;
CMGButton mgConfirmLabel;
CMGButton mgConfirmYes;
CMGButton mgConfirmNo;
// -------- Main menu
CMainMenu gmMainMenu;
//CMGTitle mgMainTitle;
CMGButton mgMainVersionLabel;
CMGButton mgMainModLabel;
CMGButton mgMainSingle;
CMGButton mgMainNetwork;
CMGButton mgMainSplitScreen;
CMGButton mgMainDemo;
CMGButton mgMainMods;
CMGButton mgMainHighScore;
CMGButton mgMainOptions;
CMGButton mgMainQuit;
// -------- InGame menu
CInGameMenu gmInGameMenu;
CMGTitle mgInGameTitle;
CMGButton mgInGameLabel1;
CMGButton mgInGameLabel2;
CMGButton mgInGameQuickLoad;
CMGButton mgInGameQuickSave;
CMGButton mgInGameLoad;
CMGButton mgInGameSave;
CMGButton mgInGameDemoRec;
CMGButton mgInGameHighScore;
CMGButton mgInGameOptions;
CMGButton mgInGameStop;
CMGButton mgInGameQuit;
// -------- Single player menu
CSinglePlayerMenu gmSinglePlayerMenu;
CMGTitle mgSingleTitle;
CMGButton mgSinglePlayerLabel;
CMGButton mgSingleNewGame;
CMGButton mgSingleCustom;
CMGButton mgSingleQuickLoad;
CMGButton mgSingleLoad;
CMGButton mgSingleTraining;
CMGButton mgSingleTechTest;
CMGButton mgSinglePlayersAndControls;
CMGButton mgSingleOptions;
// -------- New single player menu
CSinglePlayerNewMenu gmSinglePlayerNewMenu;
CMGTitle mgSingleNewTitle;
CMGButton mgSingleNewTourist;
CMGButton mgSingleNewEasy;
CMGButton mgSingleNewMedium;
CMGButton mgSingleNewHard;
CMGButton mgSingleNewSerious;
CMGButton mgSingleNewMental;
// -------- Disabled menu
CDisabledMenu gmDisabledFunction;
CMGTitle mgDisabledTitle;
CMGButton mgDisabledMenuButton;
// -------- Manual levels menu
CLevelsMenu gmLevelsMenu;
CMGTitle mgLevelsTitle;
CMGLevelButton mgManualLevel[ LEVELS_ON_SCREEN];
CMGArrow mgLevelsArrowUp;
CMGArrow mgLevelsArrowDn;
// -------- console variable adjustment menu
BOOL _bVarChanged = FALSE;
CVarMenu gmVarMenu;
CMGTitle mgVarTitle;
CMGVarButton mgVar[LEVELS_ON_SCREEN];
CMGButton mgVarApply;
CMGArrow mgVarArrowUp;
CMGArrow mgVarArrowDn;
// -------- Player profile menu
CPlayerProfileMenu gmPlayerProfile;
CMGTitle mgPlayerProfileTitle;
CMGButton mgPlayerNoLabel;
CMGButton mgPlayerNo[8];
CMGButton mgPlayerNameLabel;
CMGEdit mgPlayerName;
CMGButton mgPlayerTeamLabel;
CMGEdit mgPlayerTeam;
CMGButton mgPlayerCustomizeControls;
CMGTrigger mgPlayerCrosshair;
CMGTrigger mgPlayerWeaponSelect;
CMGTrigger mgPlayerWeaponHide;
CMGTrigger mgPlayer3rdPerson;
CMGTrigger mgPlayerQuotes;
CMGTrigger mgPlayerAutoSave;
CMGTrigger mgPlayerCompDoubleClick;
CMGTrigger mgPlayerViewBobbing;
CMGTrigger mgPlayerSharpTurning;
CMGModel mgPlayerModel;
// -------- Controls menu
CControlsMenu gmControls;
CMGTitle mgControlsTitle;
CMGButton mgControlsNameLabel;
CMGButton mgControlsButtons;
CMGSlider mgControlsSensitivity;
CMGTrigger mgControlsInvertTrigger;
CMGTrigger mgControlsSmoothTrigger;
CMGTrigger mgControlsAccelTrigger;
CMGTrigger mgControlsIFeelTrigger;
CMGButton mgControlsPredefined;
CMGButton mgControlsAdvanced;
// -------- Load/Save menu
CLoadSaveMenu gmLoadSaveMenu;
CMGTitle mgLoadSaveTitle;
CMGButton mgLoadSaveNotes;
CMGFileButton amgLSButton[SAVELOAD_BUTTONS_CT];
CMGArrow mgLSArrowUp;
CMGArrow mgLSArrowDn;
// -------- High-score menu
CHighScoreMenu gmHighScoreMenu;
CMGTitle mgHighScoreTitle;
CMGHighScore mgHScore;
// -------- Customize keyboard menu
CCustomizeKeyboardMenu gmCustomizeKeyboardMenu;
CMGTitle mgCustomizeKeyboardTitle;
CMGKeyDefinition mgKey[KEYS_ON_SCREEN];
CMGArrow mgCustomizeArrowUp;
CMGArrow mgCustomizeArrowDn;
// -------- Choose servers menu
CServersMenu gmServersMenu;
CMGTitle mgServersTitle;
CMGServerList mgServerList;
CMGButton mgServerColumn[7];
CMGEdit mgServerFilter[7];
CMGButton mgServerRefresh;
// -------- Customize axis menu
CCustomizeAxisMenu gmCustomizeAxisMenu;
CMGTitle mgCustomizeAxisTitle;
CMGTrigger mgAxisActionTrigger;
CMGTrigger mgAxisMountedTrigger;
CMGSlider mgAxisSensitivity;
CMGSlider mgAxisDeadzone;
CMGTrigger mgAxisInvertTrigger;
CMGTrigger mgAxisRelativeTrigger;
CMGTrigger mgAxisSmoothTrigger;
// -------- Options menu
COptionsMenu gmOptionsMenu;
CMGTitle mgOptionsTitle;
CMGButton mgVideoOptions;
CMGButton mgAudioOptions;
CMGButton mgPlayerProfileOptions;
CMGButton mgNetworkOptions;
CMGButton mgCustomOptions;
CMGButton mgAddonOptions;
// -------- Video options menu
CVideoOptionsMenu gmVideoOptionsMenu;
CMGTitle mgVideoOptionsTitle;
CMGTrigger mgDisplayAPITrigger;
CTString astrDisplayAPIRadioTexts[] = {
RADIOTRANS( "OpenGL"),
#ifdef SE1_D3D
RADIOTRANS( "Direct3D"),
#endif
};
CMGTrigger mgDisplayAdaptersTrigger;
CMGTrigger mgFullScreenTrigger;
CMGTrigger mgResolutionsTrigger;
CMGTrigger mgDisplayPrefsTrigger;
CTString astrDisplayPrefsRadioTexts[] = {
RADIOTRANS( "Speed"),
RADIOTRANS( "Normal"),
RADIOTRANS( "Quality"),
RADIOTRANS( "Custom"),
};
INDEX _ctResolutions = 0;
CTString * _astrResolutionTexts = NULL;
CDisplayMode *_admResolutionModes = NULL;
INDEX _ctAdapters = 0;
CTString * _astrAdapterTexts = NULL;
CMGButton mgVideoRendering;
CMGTrigger mgBitsPerPixelTrigger;
CTString astrBitsPerPixelRadioTexts[] = {
RADIOTRANS( "Desktop"),
RADIOTRANS( "16 BPP"),
RADIOTRANS( "32 BPP"),
};
CMGButton mgVideoOptionsApply;
// -------- Audio options menu
CAudioOptionsMenu gmAudioOptionsMenu;
CMGTitle mgAudioOptionsTitle;
CMGTrigger mgAudioAutoTrigger;
CMGTrigger mgAudioAPITrigger;
CMGTrigger mgFrequencyTrigger;
CTString astrFrequencyRadioTexts[] = {
RADIOTRANS( "No sound"),
RADIOTRANS( "11kHz"),
RADIOTRANS( "22kHz"),
RADIOTRANS( "44kHz"),
};
CTString astrSoundAPIRadioTexts[] = {
#ifdef PLATFORM_WIN32
RADIOTRANS( "WaveOut"),
RADIOTRANS( "DirectSound"),
RADIOTRANS( "EAX"),
#else
RADIOTRANS( "Simple Directmedia Layer" ),
#endif
};
CMGSlider mgWaveVolume;
CMGSlider mgMPEGVolume;
CMGButton mgAudioOptionsApply;
// -------- Network menu
CNetworkMenu gmNetworkMenu;
CMGTitle mgNetworkTitle;
CMGButton mgNetworkJoin;
CMGButton mgNetworkStart;
CMGButton mgNetworkQuickLoad;
CMGButton mgNetworkLoad;
// -------- Network join menu
CNetworkJoinMenu gmNetworkJoinMenu;
CMGTitle mgNetworkJoinTitle;
CMGButton mgNetworkJoinLAN;
CMGButton mgNetworkJoinNET;
CMGButton mgNetworkJoinOpen;
// -------- Network start menu
CNetworkStartMenu gmNetworkStartMenu;
CMGTitle mgNetworkStartTitle;
CMGEdit mgNetworkSessionName;
CMGTrigger mgNetworkGameType;
CMGTrigger mgNetworkDifficulty;
CMGButton mgNetworkLevel;
CMGTrigger mgNetworkMaxPlayers;
CMGTrigger mgNetworkWaitAllPlayers;
CMGTrigger mgNetworkVisible;
CMGButton mgNetworkGameOptions;
CMGButton mgNetworkStartStart;
// -------- Network open menu
CNetworkOpenMenu gmNetworkOpenMenu;
CMGTitle mgNetworkOpenTitle;
CMGButton mgNetworkOpenAddressLabel;
CMGEdit mgNetworkOpenAddress;
CMGButton mgNetworkOpenPortLabel;
CMGEdit mgNetworkOpenPort;
CMGButton mgNetworkOpenJoin;
// -------- Split screen menu
CSplitScreenMenu gmSplitScreenMenu;
CMGTitle mgSplitScreenTitle;
CMGButton mgSplitScreenStart;
CMGButton mgSplitScreenQuickLoad;
CMGButton mgSplitScreenLoad;
// -------- Split screen start menu
CSplitStartMenu gmSplitStartMenu;
CMGTitle mgSplitStartTitle;
CMGTrigger mgSplitGameType;
CMGTrigger mgSplitDifficulty;
CMGButton mgSplitLevel;
CMGButton mgSplitOptions;
CMGButton mgSplitStartStart;
// -------- Select players menu
CSelectPlayersMenu gmSelectPlayersMenu;
CMGTitle mgSelectPlayerTitle;
CMGTrigger mgDedicated;
CMGTrigger mgObserver;
CMGTrigger mgSplitScreenCfg;
CMGChangePlayer mgPlayer0Change;
CMGChangePlayer mgPlayer1Change;
CMGChangePlayer mgPlayer2Change;
CMGChangePlayer mgPlayer3Change;
CMGButton mgSelectPlayersNotes;
CMGButton mgSelectPlayersStart;
extern void PlayMenuSound(CSoundData *psd)
{
if (_psoMenuSound!=NULL && !_psoMenuSound->IsPlaying()) {
_psoMenuSound->Play(psd, SOF_NONGAME);
}
}
CModelObject *AddAttachment_t(CModelObject *pmoParent, INDEX iPosition,
const CTFileName &fnmModel, INDEX iAnim,
const CTFileName &fnmTexture,
const CTFileName &fnmReflection,
const CTFileName &fnmSpecular)
{
CAttachmentModelObject *pamo = pmoParent->AddAttachmentModel(iPosition);
ASSERT(pamo!=NULL);
pamo->amo_moModelObject.SetData_t(fnmModel);
pamo->amo_moModelObject.PlayAnim(iAnim, AOF_LOOPING);
pamo->amo_moModelObject.mo_toTexture.SetData_t(fnmTexture);
pamo->amo_moModelObject.mo_toReflection.SetData_t(fnmReflection);
pamo->amo_moModelObject.mo_toSpecular.SetData_t(fnmSpecular);
return &pamo->amo_moModelObject;
}
void SetPlayerModel(CModelObject *pmoPlayer)
{
/* try {
pmoPlayer->SetData_t( CTFILENAME( "Models\\Player\\SeriousSam\\Player.mdl"));
pmoPlayer->mo_toTexture.SetData_t( CTFILENAME( "Models\\Player\\SeriousSam\\Player.tex"));
pmoPlayer->PlayAnim(PLAYER_ANIM_WALK, AOF_LOOPING);
CModelObject *pmoBody = AddAttachment_t(pmoPlayer, PLAYER_ATTACHMENT_TORSO,
CTFILENAME("Models\\Player\\SeriousSam\\Body.mdl"), BODY_ANIM_MINIGUN_STAND,
CTFILENAME("Models\\Player\\SeriousSam\\Body.tex"),
CTFILENAME(""),
CTFILENAME(""));
CModelObject *pmoHead = AddAttachment_t(pmoBody, BODY_ATTACHMENT_HEAD,
CTFILENAME("Models\\Player\\SeriousSam\\Head.mdl"), 0,
CTFILENAME("Models\\Player\\SeriousSam\\Head.tex"),
CTFILENAME(""),
CTFILENAME(""));
CModelObject *pmoMiniGun = AddAttachment_t(pmoBody, BODY_ATTACHMENT_MINIGUN,
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGunItem.mdl"), 0,
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
CTFILENAME(""),
CTFILENAME(""));
AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_BARRELS,
CTFILENAME("Models\\Weapons\\MiniGun\\Barrels.mdl"), 0,
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"),
CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_BODY,
CTFILENAME("Models\\Weapons\\MiniGun\\Body.mdl"), 0,
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"),
CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_ENGINE,
CTFILENAME("Models\\Weapons\\MiniGun\\Engine.mdl"), 0,
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"),
CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
} catch( char *strError) {
FatalError( strError);
}
*/
}
// translate all texts in array for one radio button
void TranslateRadioTexts(CTString astr[], INDEX ct)
{
for (INDEX i=0; i<ct; i++) {
astr[i] = TranslateConst(astr[i], 4);
}
}
// make description for a given resolution
CTString GetResolutionDescription(CDisplayMode &dm)
{
CTString str;
// if dual head
if (dm.IsDualHead()) {
str.PrintF(TRANSV("%dx%d double"), dm.dm_pixSizeI/2, dm.dm_pixSizeJ);
// if widescreen
} else if (dm.IsWideScreen()) {
str.PrintF(TRANSV("%dx%d wide"), dm.dm_pixSizeI, dm.dm_pixSizeJ);
// otherwise it is normal
} else {
str.PrintF("%dx%d", dm.dm_pixSizeI, dm.dm_pixSizeJ);
}
return str;
}
// make description for a given resolution
void SetResolutionInList(INDEX iRes, PIX pixSizeI, PIX pixSizeJ)
{
ASSERT(iRes>=0 && iRes<_ctResolutions);
CTString &str = _astrResolutionTexts[iRes];
CDisplayMode &dm = _admResolutionModes[iRes];
dm.dm_pixSizeI = pixSizeI;
dm.dm_pixSizeJ = pixSizeJ;
str = GetResolutionDescription(dm);
}
// set new thumbnail
void SetThumbnail(CTFileName fn)
{
_bThumbnailOn = TRUE;
try {
_toThumbnail.SetData_t(fn.NoExt()+"Tbn.tex");
} catch(char *strError) {
(void)strError;
try {
_toThumbnail.SetData_t(fn.NoExt()+".tbn");
} catch(char *strError) {
(void)strError;
_toThumbnail.SetData(NULL);
}
}
}
// remove thumbnail
void ClearThumbnail(void)
{
_bThumbnailOn = FALSE;
_toThumbnail.SetData(NULL);
_pShell->Execute( "FreeUnusedStock();");
}
// start load/save menus depending on type of game running
void QuickSaveFromMenu()
{
_pShell->SetINDEX("gam_bQuickSave", 2); // force save with reporting
StopMenus(TRUE);
}
void StartCurrentLoadMenu()
{
if (_gmRunningGameMode==GM_NETWORK) {
void StartNetworkLoadMenu(void);
StartNetworkLoadMenu();
} else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
void StartSplitScreenLoadMenu(void);
StartSplitScreenLoadMenu();
} else {
void StartSinglePlayerLoadMenu(void);
StartSinglePlayerLoadMenu();
}
}
void StartCurrentSaveMenu()
{
if (_gmRunningGameMode==GM_NETWORK) {
void StartNetworkSaveMenu(void);
StartNetworkSaveMenu();
} else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
void StartSplitScreenSaveMenu(void);
StartSplitScreenSaveMenu();
} else {
void StartSinglePlayerSaveMenu(void);
StartSinglePlayerSaveMenu();
}
}
void StartCurrentQuickLoadMenu()
{
if (_gmRunningGameMode==GM_NETWORK) {
void StartNetworkQuickLoadMenu(void);
StartNetworkQuickLoadMenu();
} else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
void StartSplitScreenQuickLoadMenu(void);
StartSplitScreenQuickLoadMenu();
} else {
void StartSinglePlayerQuickLoadMenu(void);
StartSinglePlayerQuickLoadMenu();
}
}
void StartMenus(char *str)
{
_tmMenuLastTickDone=_pTimer->GetRealTimeTick();
// disable printing of last lines
CON_DiscardLastLineTimes();
// stop all IFeel effects
IFeel_StopEffect(NULL);
if (pgmCurrentMenu==&gmMainMenu || pgmCurrentMenu==&gmInGameMenu) {
if (_gmRunningGameMode==GM_NONE) {
pgmCurrentMenu = &gmMainMenu;
} else {
pgmCurrentMenu = &gmInGameMenu;
}
}
// start main menu, or last active one
if (pgmCurrentMenu!=NULL) {
ChangeToMenu(pgmCurrentMenu);
} else {
if (_gmRunningGameMode==GM_NONE) {
ChangeToMenu(&gmMainMenu);
} else {
ChangeToMenu(&gmInGameMenu);
}
}
if (CTString(str)=="load") {
StartCurrentLoadMenu();
gmLoadSaveMenu.gm_pgmParentMenu = NULL;
}
if (CTString(str)=="save") {
StartCurrentSaveMenu();
gmLoadSaveMenu.gm_pgmParentMenu = NULL;
FixupBackButton(&gmLoadSaveMenu);
}
if (CTString(str)=="controls") {
void StartControlsMenuFromOptions(void);
StartControlsMenuFromOptions();
gmControls.gm_pgmParentMenu = NULL;
FixupBackButton(&gmControls);
}
if (CTString(str)=="join") {
void StartSelectPlayersMenuFromOpen(void);
StartSelectPlayersMenuFromOpen();
gmSelectPlayersMenu.gm_pgmParentMenu = &gmMainMenu;
FixupBackButton(&gmSelectPlayersMenu);
}
if (CTString(str)=="hiscore") {
ChangeToMenu( &gmHighScoreMenu);
gmHighScoreMenu.gm_pgmParentMenu = &gmMainMenu;
FixupBackButton(&gmHighScoreMenu);
}
bMenuActive = TRUE;
bMenuRendering = TRUE;
}
void StopMenus( BOOL bGoToRoot /*=TRUE*/)
{
ClearThumbnail();
if (pgmCurrentMenu!=NULL && bMenuActive) {
pgmCurrentMenu->EndMenu();
}
bMenuActive = FALSE;
if (bGoToRoot) {
if (_gmRunningGameMode==GM_NONE) {
pgmCurrentMenu = &gmMainMenu;
} else {
pgmCurrentMenu = &gmInGameMenu;
}
}
// rcg02042003 hack for SDL vs. Win32.
if (_pInput != NULL)
_pInput->ClearRelativeMouseMotion();
}
BOOL IsMenusInRoot(void)
{
return pgmCurrentMenu==NULL || pgmCurrentMenu==&gmMainMenu || pgmCurrentMenu==&gmInGameMenu;
}
// ---------------------- When activated functions
void StartSinglePlayerMenu(void)
{
ChangeToMenu( &gmSinglePlayerMenu);
}
void ExitGame(void)
{
_bRunning = FALSE;
_bQuitScreen = TRUE;
}
CTFileName _fnmModSelected;
CTString _strModURLSelected;
CTString _strModServerSelected;
void ExitAndSpawnExplorer(void)
{
_bRunning = FALSE;
_bQuitScreen = FALSE;
extern CTString _strURLToVisit;
_strURLToVisit = _strModURLSelected;
}
void ExitConfirm(void)
{
_pConfimedYes = &ExitGame;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void StopConfirm(void)
{
extern void StopCurrentGame(void);
_pConfimedYes = &StopCurrentGame;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void ModConnect(void)
{
extern CTFileName _fnmModToLoad;
extern CTString _strModServerJoin;
_fnmModToLoad = _fnmModSelected;
_strModServerJoin = _strModServerSelected;
}
void ModConnectConfirm(void)
{
if (_fnmModSelected==" ") {
_fnmModSelected = CTString("SeriousSam");
}
CTFileName fnmModPath = "Mods\\"+_fnmModSelected+"\\";
if (!FileExists(fnmModPath+"BaseWriteInclude.lst")
&&!FileExists(fnmModPath+"BaseWriteExclude.lst")
&&!FileExists(fnmModPath+"BaseBrowseInclude.lst")
&&!FileExists(fnmModPath+"BaseBrowseExclude.lst")) {
extern void ModNotInstalled(void);
ModNotInstalled();
return;
}
CPrintF(TRANSV("Server is running a different MOD (%s).\nYou need to reload to connect.\n"), (const char *) _fnmModSelected);
_pConfimedYes = &ModConnect;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void SaveConfirm(void)
{
extern void OnFileSaveOK(void);
_pConfimedYes = &OnFileSaveOK;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("OVERWRITE?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void ModLoadYes(void)
{
extern CTFileName _fnmModToLoad;
_fnmModToLoad = _fnmModSelected;
}
void ModConfirm(void)
{
_pConfimedYes = &ModLoadYes;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?");
gmConfirmMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void VideoConfirm(void)
{
// FIXUP: keyboard focus lost when going from full screen to window mode
// due to WM_MOUSEMOVE being sent
_bMouseUsedLast = FALSE;
_pmgUnderCursor = gmConfirmMenu.gm_pmgSelectedByDefault;
_pConfimedYes = NULL;
void RevertVideoSettings(void);
_pConfimedNo = RevertVideoSettings;
mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void CDConfirm(void (*pOk)(void))
{
_pConfimedYes = pOk;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("PLEASE INSERT GAME CD?");
if (pgmCurrentMenu!=&gmConfirmMenu) {
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
}
void StopCurrentGame(void)
{
_pGame->StopGame();
_gmRunningGameMode=GM_NONE;
StopMenus(TRUE);
StartMenus("");
}
void StartSinglePlayerNewMenuCustom(void)
{
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmLevelsMenu;
ChangeToMenu( &gmSinglePlayerNewMenu);
}
void StartSinglePlayerNewMenu(void)
{
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
extern CTString sam_strFirstLevel;
_pGame->gam_strCustomLevel = sam_strFirstLevel;
ChangeToMenu( &gmSinglePlayerNewMenu);
}
void StartSinglePlayerGame(void)
{
/* if (!IsCDInDrive()) {
CDConfirm(StartSinglePlayerGame);
return;
}
*/
_pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1;
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer;
_pGame->gm_aiStartLocalPlayers[1] = -1;
_pGame->gm_aiStartLocalPlayers[2] = -1;
_pGame->gm_aiStartLocalPlayers[3] = -1;
_pGame->gm_strNetworkProvider = "Local";
CUniversalSessionProperties sp;
_pGame->SetSinglePlayerSession(sp);
if (_pGame->NewGame( _pGame->gam_strCustomLevel, _pGame->gam_strCustomLevel, sp))
{
StopMenus();
_gmRunningGameMode = GM_SINGLE_PLAYER;
} else {
_gmRunningGameMode = GM_NONE;
}
}
void StartSinglePlayerGame_Tourist(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_TOURIST);
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
StartSinglePlayerGame();
}
void StartSinglePlayerGame_Easy(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EASY);
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
StartSinglePlayerGame();
}
void StartSinglePlayerGame_Normal(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_NORMAL);
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
StartSinglePlayerGame();
}
void StartSinglePlayerGame_Hard(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_HARD);
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
StartSinglePlayerGame();
}
void StartSinglePlayerGame_Serious(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME);
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
StartSinglePlayerGame();
}
void StartSinglePlayerGame_Mental(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME+1);
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
StartSinglePlayerGame();
}
void StartTraining(void)
{
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
extern CTString sam_strTrainingLevel;
_pGame->gam_strCustomLevel = sam_strTrainingLevel;
ChangeToMenu( &gmSinglePlayerNewMenu);
}
void StartTechTest(void)
{
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
extern CTString sam_strTechTestLevel;
_pGame->gam_strCustomLevel = sam_strTechTestLevel;
StartSinglePlayerGame_Normal();
}
void StartChangePlayerMenuFromOptions(void)
{
_bPlayerMenuFromSinglePlayer = FALSE;
gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
gmPlayerProfile.gm_pgmParentMenu = &gmOptionsMenu;
ChangeToMenu( &gmPlayerProfile);
}
void StartChangePlayerMenuFromSinglePlayer(void)
{
_iLocalPlayer = -1;
_bPlayerMenuFromSinglePlayer = TRUE;
gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
gmPlayerProfile.gm_pgmParentMenu = &gmSinglePlayerMenu;
ChangeToMenu( &gmPlayerProfile);
}
void StartControlsMenuFromPlayer(void)
{
gmControls.gm_pgmParentMenu = &gmPlayerProfile;
ChangeToMenu( &gmControls);
}
void StartControlsMenuFromOptions(void)
{
gmControls.gm_pgmParentMenu = &gmOptionsMenu;
ChangeToMenu( &gmControls);
}
void DisabledFunction(void)
{
gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu;
mgDisabledMenuButton.mg_strText = TRANS("The feature is not available in this version!");
mgDisabledTitle.mg_strText = TRANS("DISABLED");
ChangeToMenu( &gmDisabledFunction);
}
void ModNotInstalled(void)
{
_pConfimedYes = &ExitAndSpawnExplorer;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText.PrintF(
TRANS("You don't have MOD '%s' installed.\nDo you want to visit its web site?"), (const char*)_fnmModSelected);
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeSmall();
ChangeToMenu( &gmConfirmMenu);
/*
gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu;
mgDisabledMenuButton.mg_strText.PrintF(
TRANS("You don't have MOD '%s' installed.\nPlease visit Croteam website for updates."), _fnmModSelected);
mgDisabledTitle.mg_strText = TRANS("MOD REQUIRED");
_strModURLSelected
ChangeToMenu( &gmDisabledFunction);
*/
}
CTFileName _fnDemoToPlay;
void StartDemoPlay(void)
{
_pGame->gm_StartSplitScreenCfg = CGame::SSC_OBSERVER;
// play the demo
_pGame->gm_strNetworkProvider = "Local";
if( _pGame->StartDemoPlay( _fnDemoToPlay))
{
// exit menu and pull up the console
StopMenus();
if( _pGame->gm_csConsoleState!=CS_OFF) _pGame->gm_csConsoleState = CS_TURNINGOFF;
_gmRunningGameMode = GM_DEMO;
} else {
_gmRunningGameMode = GM_NONE;
}
}
void StartSelectLevelFromSingle(void)
{
FilterLevels(SpawnFlagsForGameType(-1));
_pAfterLevelChosen = StartSinglePlayerNewMenuCustom;
ChangeToMenu( &gmLevelsMenu);
gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
}
void StartNetworkGame(void)
{
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
CTFileName fnWorld = _pGame->gam_strCustomLevel;
_pGame->gm_strNetworkProvider = "TCP/IP Server";
CUniversalSessionProperties sp;
_pGame->SetMultiPlayerSession(sp);
if (_pGame->NewGame( _pGame->gam_strSessionName, fnWorld, sp))
{
StopMenus();
_gmRunningGameMode = GM_NETWORK;
// if starting a dedicated server
if (_pGame->gm_MenuSplitScreenCfg==CGame::SSC_DEDICATED) {
// pull down the console
extern INDEX sam_bToggleConsole;
sam_bToggleConsole = TRUE;
}
} else {
_gmRunningGameMode = GM_NONE;
}
}
void JoinNetworkGame(void)
{
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
_pGame->gm_strNetworkProvider = "TCP/IP Client";
if (_pGame->JoinGame( CNetworkSession( _pGame->gam_strJoinAddress)))
{
StopMenus();
_gmRunningGameMode = GM_NETWORK;
} else {
if (_pNetwork->ga_strRequiredMod != "") {
extern CTFileName _fnmModToLoad;
extern CTString _strModServerJoin;
char strModName[256] = {0};
char strModURL[256] = {0};
_pNetwork->ga_strRequiredMod.ScanF("%250[^\\]\\%s", &strModName, &strModURL);
_fnmModSelected = CTString(strModName);
_strModURLSelected = strModURL;
if (_strModURLSelected="") {
_strModURLSelected = "http://www.croteam.com/mods/Old";
}
_strModServerSelected.PrintF("%s:%s", (const char *) _pGame->gam_strJoinAddress, (const char *) _pShell->GetValue("net_iPort"));
ModConnectConfirm();
}
_gmRunningGameMode = GM_NONE;
}
}
void StartHighScoreMenu(void)
{
gmHighScoreMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmHighScoreMenu);
}
CTFileName _fnGameToLoad;
void StartNetworkLoadGame(void)
{
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
_pGame->gm_strNetworkProvider = "TCP/IP Server";
if (_pGame->LoadGame( _fnGameToLoad))
{
StopMenus();
_gmRunningGameMode = GM_NETWORK;
} else {
_gmRunningGameMode = GM_NONE;
}
}
void StartSplitScreenGame(void)
{
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
CTFileName fnWorld = _pGame->gam_strCustomLevel;
_pGame->gm_strNetworkProvider = "Local";
CUniversalSessionProperties sp;
_pGame->SetMultiPlayerSession(sp);
if (_pGame->NewGame( fnWorld.FileName(), fnWorld, sp))
{
StopMenus();
_gmRunningGameMode = GM_SPLIT_SCREEN;
} else {
_gmRunningGameMode = GM_NONE;
}
}
void StartSplitScreenGameLoad(void)
{
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
_pGame->gm_strNetworkProvider = "Local";
if (_pGame->LoadGame( _fnGameToLoad))
{
StopMenus();
_gmRunningGameMode = GM_SPLIT_SCREEN;
} else {
_gmRunningGameMode = GM_NONE;
}
}
void StartSelectPlayersMenuFromSplit(void)
{
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGame;
gmSelectPlayersMenu.gm_pgmParentMenu = &gmSplitStartMenu;
ChangeToMenu( &gmSelectPlayersMenu);
}
void StartSelectPlayersMenuFromNetwork(void)
{
gmSelectPlayersMenu.gm_bAllowDedicated = TRUE;
gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
mgSelectPlayersStart.mg_pActivatedFunction = &StartNetworkGame;
gmSelectPlayersMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
ChangeToMenu( &gmSelectPlayersMenu);
}
void StartSelectPlayersMenuFromOpen(void)
{
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
mgSelectPlayersStart.mg_pActivatedFunction = &JoinNetworkGame;
gmSelectPlayersMenu.gm_pgmParentMenu = &gmNetworkOpenMenu;
ChangeToMenu( &gmSelectPlayersMenu);
/*if (sam_strNetworkSettings=="")*/ {
void StartNetworkSettingsMenu(void);
StartNetworkSettingsMenu();
gmLoadSaveMenu.gm_bNoEscape = TRUE;
gmLoadSaveMenu.gm_pgmParentMenu = &gmNetworkOpenMenu;
gmLoadSaveMenu.gm_pgmNextMenu = &gmSelectPlayersMenu;
}
}
void StartSelectPlayersMenuFromServers(void)
{
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
mgSelectPlayersStart.mg_pActivatedFunction = &JoinNetworkGame;
gmSelectPlayersMenu.gm_pgmParentMenu = &gmServersMenu;
ChangeToMenu( &gmSelectPlayersMenu);
/*if (sam_strNetworkSettings=="")*/ {
void StartNetworkSettingsMenu(void);
StartNetworkSettingsMenu();
gmLoadSaveMenu.gm_bNoEscape = TRUE;
gmLoadSaveMenu.gm_pgmParentMenu = &gmServersMenu;
gmLoadSaveMenu.gm_pgmNextMenu = &gmSelectPlayersMenu;
}
}
void StartSelectServerLAN(void)
{
gmServersMenu.m_bInternet = FALSE;
ChangeToMenu( &gmServersMenu);
gmServersMenu.gm_pgmParentMenu = &gmNetworkJoinMenu;
}
void StartSelectServerNET(void)
{
gmServersMenu.m_bInternet = TRUE;
ChangeToMenu( &gmServersMenu);
gmServersMenu.gm_pgmParentMenu = &gmNetworkJoinMenu;
}
void StartSelectLevelFromSplit(void)
{
FilterLevels(SpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
void StartSplitStartMenu(void);
_pAfterLevelChosen = StartSplitStartMenu;
ChangeToMenu( &gmLevelsMenu);
gmLevelsMenu.gm_pgmParentMenu = &gmSplitStartMenu;
}
void StartSelectLevelFromNetwork(void)
{
FilterLevels(SpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
void StartNetworkStartMenu(void);
_pAfterLevelChosen = StartNetworkStartMenu;
ChangeToMenu( &gmLevelsMenu);
gmLevelsMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
}
void StartSelectPlayersMenuFromSplitScreen(void)
{
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
// mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGame;
gmSelectPlayersMenu.gm_pgmParentMenu = &gmSplitScreenMenu;
ChangeToMenu( &gmSelectPlayersMenu);
}
void StartSelectPlayersMenuFromNetworkLoad(void)
{
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
mgSelectPlayersStart.mg_pActivatedFunction = &StartNetworkLoadGame;
gmSelectPlayersMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
ChangeToMenu( &gmSelectPlayersMenu);
}
void StartSelectPlayersMenuFromSplitScreenLoad(void)
{
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGameLoad;
gmSelectPlayersMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
ChangeToMenu( &gmSelectPlayersMenu);
}
BOOL LSLoadSinglePlayer(const CTFileName &fnm)
{
_pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1;
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer;
_pGame->gm_aiStartLocalPlayers[1] = -1;
_pGame->gm_aiStartLocalPlayers[2] = -1;
_pGame->gm_aiStartLocalPlayers[3] = -1;
_pGame->gm_strNetworkProvider = "Local";
if (_pGame->LoadGame(fnm)) {
StopMenus();
_gmRunningGameMode = GM_SINGLE_PLAYER;
} else {
_gmRunningGameMode = GM_NONE;
}
return TRUE;
}
BOOL LSLoadNetwork(const CTFileName &fnm)
{
// call local players menu
_fnGameToLoad = fnm;
StartSelectPlayersMenuFromNetworkLoad();
return TRUE;
}
BOOL LSLoadSplitScreen(const CTFileName &fnm)
{
// call local players menu
_fnGameToLoad = fnm;
StartSelectPlayersMenuFromSplitScreenLoad();
return TRUE;
}
extern BOOL LSLoadDemo(const CTFileName &fnm)
{
// call local players menu
_fnDemoToPlay = fnm;
StartDemoPlay();
return TRUE;
}
BOOL LSLoadPlayerModel(const CTFileName &fnm)
{
// get base filename
CTString strBaseName = fnm.FileName();
// set it for current player
CPlayerCharacter &pc = _pGame->gm_apcPlayers[*gmPlayerProfile.gm_piCurrentPlayer];
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
memset(pps->ps_achModelFile, 0, sizeof(pps->ps_achModelFile));
strncpy(pps->ps_achModelFile, strBaseName, sizeof(pps->ps_achModelFile));
void MenuGoToParent(void);
MenuGoToParent();
return TRUE;
}
BOOL LSLoadControls(const CTFileName &fnm)
{
try {
ControlsMenuOn();
_pGame->gm_ctrlControlsExtra->Load_t(fnm);
ControlsMenuOff();
} catch (char *strError) {
CPrintF("%s", strError);
}
void MenuGoToParent(void);
MenuGoToParent();
return TRUE;
}
BOOL LSLoadAddon(const CTFileName &fnm)
{
extern INDEX _iAddonExecState;
extern CTFileName _fnmAddonToExec;
_iAddonExecState = 1;
_fnmAddonToExec = fnm;
return TRUE;
}
BOOL LSLoadMod(const CTFileName &fnm)
{
_fnmModSelected = fnm;
ModConfirm();
return TRUE;
}
BOOL LSLoadCustom(const CTFileName &fnm)
{
mgVarTitle.mg_strText = TRANS("ADVANCED OPTIONS");
// LoadStringVar(fnm.NoExt()+".des", mgVarTitle.mg_strText);
// mgVarTitle.mg_strText.OnlyFirstLine();
gmVarMenu.gm_fnmMenuCFG = fnm;
gmVarMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
ChangeToMenu( &gmVarMenu);
return TRUE;
}
BOOL LSLoadNetSettings(const CTFileName &fnm)
{
sam_strNetworkSettings = fnm;
CTString strCmd;
strCmd.PrintF("include \"%s\"", (const char*)sam_strNetworkSettings);
_pShell->Execute(strCmd);
void MenuGoToParent(void);
MenuGoToParent();
return TRUE;
}
// same function for saving in singleplay, network and splitscreen
BOOL LSSaveAnyGame(const CTFileName &fnm)
{
if( _pGame->SaveGame( fnm)) {
StopMenus();
return TRUE;
} else {
return FALSE;
}
}
BOOL LSSaveDemo(const CTFileName &fnm)
{
// save the demo
if(_pGame->StartDemoRec(fnm)) {
StopMenus();
return TRUE;
} else {
return FALSE;
}
}
// save/load menu calling functions
void StartPlayerModelLoadMenu(void)
{
mgLoadSaveTitle.mg_strText = TRANS("CHOOSE MODEL");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = FALSE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("Models\\Player\\");
gmLoadSaveMenu.gm_fnmSelected = _strLastPlayerAppearance;
gmLoadSaveMenu.gm_fnmExt = CTString(".amc");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadPlayerModel;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_pgmParentMenu = &gmPlayerProfile;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartControlsLoadMenu(void)
{
mgLoadSaveTitle.mg_strText = TRANS("LOAD CONTROLS");
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = FALSE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("Controls\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".ctl");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadControls;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_pgmParentMenu = &gmControls;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartCustomLoadMenu(void)
{
mgLoadSaveTitle.mg_strText = TRANS("ADVANCED OPTIONS");
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = FALSE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\CustomOptions\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".cfg");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadCustom;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartAddonsLoadMenu(void)
{
mgLoadSaveTitle.mg_strText = TRANS("EXECUTE ADDON");
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = FALSE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\Addons\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".ini");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadAddon;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartModsLoadMenu(void)
{
mgLoadSaveTitle.mg_strText = TRANS("CHOOSE MOD");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = FALSE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("Mods\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".des");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadMod;
gmLoadSaveMenu.gm_pgmParentMenu = &gmMainMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartNetworkSettingsMenu(void)
{
mgLoadSaveTitle.mg_strText = TRANS("CONNECTION SETTINGS");
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = FALSE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\NetSettings\\");
gmLoadSaveMenu.gm_fnmSelected = sam_strNetworkSettings;
gmLoadSaveMenu.gm_fnmExt = CTString(".ini");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetSettings;
if (sam_strNetworkSettings=="") {
mgLoadSaveNotes.mg_strText = TRANS(
"Before joining a network game,\n"
"you have to adjust your connection parameters.\n"
"Choose one option from the list.\n"
"If you have problems with connection, you can adjust\n"
"these parameters again from the Options menu.\n"
);
} else {
mgLoadSaveNotes.mg_strText = "";
}
gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void SetQuickLoadNotes(void)
{
if (_pShell->GetINDEX("gam_iQuickSaveSlots")<=8) {
mgLoadSaveNotes.mg_strText = TRANS(
"In-game QuickSave shortcuts:\n"
"F6 - save a new QuickSave\n"
"F9 - load the last QuickSave\n");
} else {
mgLoadSaveNotes.mg_strText = "";
}
}
void StartSinglePlayerQuickLoadMenu(void)
{
_gmMenuGameMode = GM_SINGLE_PLAYER;
mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\Quick\\", _pGame->gm_iSinglePlayer);
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer;
SetQuickLoadNotes();
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartSinglePlayerLoadMenu(void)
{
_gmMenuGameMode = GM_SINGLE_PLAYER;
mgLoadSaveTitle.mg_strText = TRANS("LOAD");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartSinglePlayerSaveMenu(void)
{
if( _gmRunningGameMode != GM_SINGLE_PLAYER) return;
// if no live players
if (_pGame->GetPlayersCount()>0 && _pGame->GetLivePlayersCount()<=0) {
// do nothing
return;
}
_gmMenuGameMode = GM_SINGLE_PLAYER;
mgLoadSaveTitle.mg_strText = TRANS("SAVE");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
gmLoadSaveMenu.gm_bSave = TRUE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartDemoLoadMenu(void)
{
_gmMenuGameMode = GM_DEMO;
mgLoadSaveTitle.mg_strText = TRANS("PLAY DEMO");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("Demos\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".dem");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadDemo;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartDemoSaveMenu(void)
{
if( _gmRunningGameMode == GM_NONE) return;
_gmMenuGameMode = GM_DEMO;
mgLoadSaveTitle.mg_strText = TRANS("RECORD DEMO");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
gmLoadSaveMenu.gm_bSave = TRUE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("Demos\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmBaseName = CTString("Demo");
gmLoadSaveMenu.gm_fnmExt = CTString(".dem");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveDemo;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(FALSE);
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartNetworkQuickLoadMenu(void)
{
_gmMenuGameMode = GM_NETWORK;
mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\Quick\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork;
SetQuickLoadNotes();
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartNetworkLoadMenu(void)
{
_gmMenuGameMode = GM_NETWORK;
mgLoadSaveTitle.mg_strText = TRANS("LOAD");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartNetworkSaveMenu(void)
{
if( _gmRunningGameMode != GM_NETWORK) return;
_gmMenuGameMode = GM_NETWORK;
mgLoadSaveTitle.mg_strText = TRANS("SAVE");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
gmLoadSaveMenu.gm_bSave = TRUE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartSplitScreenQuickLoadMenu(void)
{
_gmMenuGameMode = GM_SPLIT_SCREEN;
mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\Quick\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen;
SetQuickLoadNotes();
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartSplitScreenLoadMenu(void)
{
_gmMenuGameMode = GM_SPLIT_SCREEN;
mgLoadSaveTitle.mg_strText = TRANS("LOAD");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
gmLoadSaveMenu.gm_bSave = FALSE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
void StartSplitScreenSaveMenu(void)
{
if( _gmRunningGameMode != GM_SPLIT_SCREEN) return;
_gmMenuGameMode = GM_SPLIT_SCREEN;
mgLoadSaveTitle.mg_strText = TRANS("SAVE");
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
gmLoadSaveMenu.gm_bSave = TRUE;
gmLoadSaveMenu.gm_bManage = TRUE;
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
gmLoadSaveMenu.gm_fnmSelected = CTString("");
gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
mgLoadSaveNotes.mg_strText = "";
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmLoadSaveMenu);
}
// game options var settings
void StartVarGameOptions(void)
{
mgVarTitle.mg_strText = TRANS("GAME OPTIONS");
gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\GameOptions.cfg");
ChangeToMenu( &gmVarMenu);
}
void StartSinglePlayerGameOptions(void)
{
mgVarTitle.mg_strText = TRANS("GAME OPTIONS");
gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\SPOptions.cfg");
ChangeToMenu( &gmVarMenu);
gmVarMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
}
void StartGameOptionsFromNetwork(void)
{
StartVarGameOptions();
gmVarMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
}
void StartGameOptionsFromSplitScreen(void)
{
StartVarGameOptions();
gmVarMenu.gm_pgmParentMenu = &gmSplitStartMenu;
}
// rendering options var settings
void StartRenderingOptionsMenu(void)
{
mgVarTitle.mg_strText = TRANS("RENDERING OPTIONS");
gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\RenderingOptions.cfg");
gmVarMenu.gm_pgmParentMenu = &gmVideoOptionsMenu;
ChangeToMenu( &gmVarMenu);
}
void StartCustomizeKeyboardMenu(void)
{
ChangeToMenu( &gmCustomizeKeyboardMenu);
}
void StartCustomizeAxisMenu(void)
{
ChangeToMenu( &gmCustomizeAxisMenu);
}
void StopRecordingDemo(void)
{
_pNetwork->StopDemoRec();
void SetDemoStartStopRecText(void);
SetDemoStartStopRecText();
}
void StartOptionsMenu(void)
{
gmOptionsMenu.gm_pgmParentMenu = pgmCurrentMenu;
ChangeToMenu( &gmOptionsMenu);
}
static void ResolutionToSize(INDEX iRes, PIX &pixSizeI, PIX &pixSizeJ)
{
ASSERT(iRes>=0 && iRes<_ctResolutions);
CDisplayMode &dm = _admResolutionModes[iRes];
pixSizeI = dm.dm_pixSizeI;
pixSizeJ = dm.dm_pixSizeJ;
}
static void SizeToResolution(PIX pixSizeI, PIX pixSizeJ, INDEX &iRes)
{
for(iRes=0; iRes<_ctResolutions; iRes++) {
CDisplayMode &dm = _admResolutionModes[iRes];
if (dm.dm_pixSizeI==pixSizeI && dm.dm_pixSizeJ==pixSizeJ) {
return;
}
}
// if none was found, search for default
for(iRes=0; iRes<_ctResolutions; iRes++) {
CDisplayMode &dm = _admResolutionModes[iRes];
if (dm.dm_pixSizeI==640 && dm.dm_pixSizeJ==480) {
return;
}
}
// if still none found
ASSERT(FALSE); // this should never happen
// return first one
iRes = 0;
}
static INDEX APIToSwitch(enum GfxAPIType gat)
{
switch(gat) {
case GAT_OGL: return 0;
#ifdef SE1_D3D
case GAT_D3D: return 1;
#endif // SE1_D3D
default: ASSERT(FALSE); return 0;
}
}
static enum GfxAPIType SwitchToAPI(INDEX i)
{
switch(i) {
case 0: return GAT_OGL;
#ifdef SE1_D3D
case 1: return GAT_D3D;
#endif // SE1_D3D
default: ASSERT(FALSE); return GAT_OGL;
}
}
static INDEX DepthToSwitch(enum DisplayDepth dd)
{
switch(dd) {
case DD_DEFAULT: return 0;
case DD_16BIT : return 1;
case DD_32BIT : return 2;
default: ASSERT(FALSE); return 0;
}
}
static enum DisplayDepth SwitchToDepth(INDEX i)
{
switch(i) {
case 0: return DD_DEFAULT;
case 1: return DD_16BIT;
case 2: return DD_32BIT;
default: ASSERT(FALSE); return DD_DEFAULT;
}
}
static void InitVideoOptionsButtons(void);
static void UpdateVideoOptionsButtons(INDEX i);
void RevertVideoSettings(void)
{
// restore previous variables
sam_bFullScreenActive = sam_old_bFullScreenActive;
sam_iScreenSizeI = sam_old_iScreenSizeI;
sam_iScreenSizeJ = sam_old_iScreenSizeJ;
sam_iDisplayDepth = sam_old_iDisplayDepth;
sam_iDisplayAdapter = sam_old_iDisplayAdapter;
sam_iGfxAPI = sam_old_iGfxAPI;
sam_iVideoSetup = sam_old_iVideoSetup;
// update the video mode
extern void ApplyVideoMode(void);
ApplyVideoMode();
// refresh buttons
InitVideoOptionsButtons();
UpdateVideoOptionsButtons(-1);
}
void ApplyVideoOptions(void)
{
sam_old_bFullScreenActive = sam_bFullScreenActive;
sam_old_iScreenSizeI = sam_iScreenSizeI;
sam_old_iScreenSizeJ = sam_iScreenSizeJ;
sam_old_iDisplayDepth = sam_iDisplayDepth;
sam_old_iDisplayAdapter = sam_iDisplayAdapter;
sam_old_iGfxAPI = sam_iGfxAPI;
sam_old_iVideoSetup = sam_iVideoSetup;
BOOL bFullScreenMode = mgFullScreenTrigger.mg_iSelected == 1;
PIX pixWindowSizeI, pixWindowSizeJ;
ResolutionToSize(mgResolutionsTrigger.mg_iSelected, pixWindowSizeI, pixWindowSizeJ);
enum GfxAPIType gat = SwitchToAPI(mgDisplayAPITrigger.mg_iSelected);
enum DisplayDepth dd = SwitchToDepth(mgBitsPerPixelTrigger.mg_iSelected);
const INDEX iAdapter = mgDisplayAdaptersTrigger.mg_iSelected;
// setup preferences
extern INDEX _iLastPreferences;
if( sam_iVideoSetup==3) _iLastPreferences = 3;
sam_iVideoSetup = mgDisplayPrefsTrigger.mg_iSelected;
// force fullscreen mode if needed
CDisplayAdapter &da = _pGfx->gl_gaAPI[gat].ga_adaAdapter[iAdapter];
if( da.da_ulFlags & DAF_FULLSCREENONLY) bFullScreenMode = TRUE;
if( da.da_ulFlags & DAF_16BITONLY) dd = DD_16BIT;
// force window to always be in default colors
if( !bFullScreenMode) dd = DD_DEFAULT;
// (try to) set mode
StartNewMode( gat, iAdapter, pixWindowSizeI, pixWindowSizeJ, dd, bFullScreenMode);
// refresh buttons
InitVideoOptionsButtons();
UpdateVideoOptionsButtons(-1);
// ask user to keep or restore
if( bFullScreenMode) VideoConfirm();
}
#define VOLUME_STEPS 50
void RefreshSoundFormat( void)
{
switch( _pSound->GetFormat())
{
case CSoundLibrary::SF_NONE: {mgFrequencyTrigger.mg_iSelected = 0;break;}
case CSoundLibrary::SF_11025_16: {mgFrequencyTrigger.mg_iSelected = 1;break;}
case CSoundLibrary::SF_22050_16: {mgFrequencyTrigger.mg_iSelected = 2;break;}
case CSoundLibrary::SF_44100_16: {mgFrequencyTrigger.mg_iSelected = 3;break;}
default: mgFrequencyTrigger.mg_iSelected = 0;
}
mgAudioAutoTrigger.mg_iSelected = Clamp(sam_bAutoAdjustAudio, 0, 1);
mgAudioAPITrigger.mg_iSelected = Clamp(_pShell->GetINDEX("snd_iInterface"), 0L, 2L);
mgWaveVolume.mg_iMinPos = 0;
mgWaveVolume.mg_iMaxPos = VOLUME_STEPS;
mgWaveVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fSoundVolume")*VOLUME_STEPS +0.5f);
mgWaveVolume.ApplyCurrentPosition();
mgMPEGVolume.mg_iMinPos = 0;
mgMPEGVolume.mg_iMaxPos = VOLUME_STEPS;
mgMPEGVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fMusicVolume")*VOLUME_STEPS +0.5f);
mgMPEGVolume.ApplyCurrentPosition();
mgAudioAutoTrigger.ApplyCurrentSelection();
mgAudioAPITrigger.ApplyCurrentSelection();
mgFrequencyTrigger.ApplyCurrentSelection();
}
void ApplyAudioOptions(void)
{
sam_bAutoAdjustAudio = mgAudioAutoTrigger.mg_iSelected;
if (sam_bAutoAdjustAudio) {
_pShell->Execute("include \"Scripts\\Addons\\SFX-AutoAdjust.ini\"");
} else {
_pShell->SetINDEX("snd_iInterface", mgAudioAPITrigger.mg_iSelected);
switch( mgFrequencyTrigger.mg_iSelected)
{
case 0: {_pSound->SetFormat(CSoundLibrary::SF_NONE) ;break;}
case 1: {_pSound->SetFormat(CSoundLibrary::SF_11025_16);break;}
case 2: {_pSound->SetFormat(CSoundLibrary::SF_22050_16);break;}
case 3: {_pSound->SetFormat(CSoundLibrary::SF_44100_16);break;}
default: _pSound->SetFormat(CSoundLibrary::SF_NONE);
}
}
RefreshSoundFormat();
snd_iFormat = _pSound->GetFormat();
}
void StartVideoOptionsMenu(void)
{
ChangeToMenu( &gmVideoOptionsMenu);
}
void StartAudioOptionsMenu(void)
{
ChangeToMenu( &gmAudioOptionsMenu);
}
void StartNetworkMenu(void)
{
ChangeToMenu( &gmNetworkMenu);
}
void StartNetworkJoinMenu(void)
{
ChangeToMenu( &gmNetworkJoinMenu);
}
void StartNetworkStartMenu(void)
{
ChangeToMenu( &gmNetworkStartMenu);
}
void StartNetworkOpenMenu(void)
{
ChangeToMenu( &gmNetworkOpenMenu);
}
void StartSplitScreenMenu(void)
{
ChangeToMenu( &gmSplitScreenMenu);
}
void StartSplitStartMenu(void)
{
ChangeToMenu( &gmSplitStartMenu);
}
// initialize game type strings table
void InitGameTypes(void)
{
// get function that will provide us the info about gametype
CShellSymbol *pss = _pShell->GetSymbol("GetGameTypeNameSS", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss==NULL) {
// error
astrGameTypeRadioTexts[0] = "<\?\?\?>";
ctGameTypeRadioTexts = 1;
return;
}
// for each mode
for(ctGameTypeRadioTexts=0; ctGameTypeRadioTexts<ARRAYCOUNT(astrGameTypeRadioTexts); ctGameTypeRadioTexts++) {
// get the text
CTString (*pFunc)(INDEX) = (CTString (*)(INDEX))pss->ss_pvValue;
CTString strMode = pFunc(ctGameTypeRadioTexts);
// if no mode modes
if (strMode=="") {
// stop
break;
}
// add that mode
astrGameTypeRadioTexts[ctGameTypeRadioTexts] = strMode;
}
}
// ------------------------ Global menu function implementation
void InitializeMenus(void)
{
try {
// initialize and load corresponding fonts
_fdSmall.Load_t( CTFILENAME( "Fonts\\Display3-narrow.fnt"));
_fdMedium.Load_t( CTFILENAME( "Fonts\\Display3-normal.fnt"));
_fdBig.Load_t( CTFILENAME( "Fonts\\Display3-caps.fnt"));
_fdTitle.Load_t( CTFILENAME( "Fonts\\Title2.fnt"));
_fdSmall.SetCharSpacing(-1);
_fdSmall.SetLineSpacing( 0);
_fdSmall.SetSpaceWidth(0.4f);
_fdMedium.SetCharSpacing(+1);
_fdMedium.SetLineSpacing( 0);
_fdMedium.SetSpaceWidth(0.4f);
_fdBig.SetCharSpacing(+1);
_fdBig.SetLineSpacing( 0);
_fdTitle.SetCharSpacing(+1);
_fdTitle.SetLineSpacing( 0);
// load menu sounds
_psdSelect = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Select.wav"));
_psdPress = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Press.wav"));
_psoMenuSound = new CSoundObject;
// initialize and load menu textures
_toPointer.SetData_t( CTFILENAME( "Textures\\General\\Pointer.tex"));
#if _SE_DEMO || TECHTESTONLY
_toLogoMenuA.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256a_demo.tex"));
_toLogoMenuB.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256b_demo.tex"));
#else
_toLogoMenuA.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256a.tex"));
_toLogoMenuB.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256b.tex"));
#endif
}
catch( char *strError) {
FatalError( strError);
}
// force logo textures to be of maximal size
((CTextureData*)_toLogoMenuA.GetData())->Force(TEX_CONSTANT);
((CTextureData*)_toLogoMenuB.GetData())->Force(TEX_CONSTANT);
// menu's relative placement
CPlacement3D plRelative = CPlacement3D( FLOAT3D( 0.0f, 0.0f, -9.0f),
ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)));
try
{
TRANSLATERADIOARRAY(astrNoYes);
TRANSLATERADIOARRAY(astrComputerInvoke);
TRANSLATERADIOARRAY(astrDisplayAPIRadioTexts);
TRANSLATERADIOARRAY(astrDisplayPrefsRadioTexts);
TRANSLATERADIOARRAY(astrBitsPerPixelRadioTexts);
TRANSLATERADIOARRAY(astrFrequencyRadioTexts);
TRANSLATERADIOARRAY(astrSoundAPIRadioTexts);
TRANSLATERADIOARRAY(astrDifficultyRadioTexts);
TRANSLATERADIOARRAY(astrMaxPlayersRadioTexts);
TRANSLATERADIOARRAY(astrWeapon);
TRANSLATERADIOARRAY(astrSplitScreenRadioTexts);
// initialize game type strings table
InitGameTypes();
// ------------------- Initialize menus
gmConfirmMenu.Initialize_t();
gmConfirmMenu.gm_strName="Confirm";
gmConfirmMenu.gm_pmgSelectedByDefault = &mgConfirmYes;
gmConfirmMenu.gm_pgmParentMenu = NULL;
gmMainMenu.Initialize_t();
gmMainMenu.gm_strName="Main";
gmMainMenu.gm_pmgSelectedByDefault = &mgMainSingle;
gmMainMenu.gm_pgmParentMenu = NULL;
gmInGameMenu.Initialize_t();
gmInGameMenu.gm_strName="InGame";
gmInGameMenu.gm_pmgSelectedByDefault = &mgInGameQuickLoad;
gmInGameMenu.gm_pgmParentMenu = NULL;
gmSinglePlayerMenu.Initialize_t();
gmSinglePlayerMenu.gm_strName="SinglePlayer";
gmSinglePlayerMenu.gm_pmgSelectedByDefault = &mgSingleNewGame;
gmSinglePlayerMenu.gm_pgmParentMenu = &gmMainMenu;
gmSinglePlayerNewMenu.Initialize_t();
gmSinglePlayerNewMenu.gm_strName="SinglePlayerNew";
gmSinglePlayerNewMenu.gm_pmgSelectedByDefault = &mgSingleNewMedium;
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
gmDisabledFunction.Initialize_t();
gmDisabledFunction.gm_strName="DisabledFunction";
gmDisabledFunction.gm_pmgSelectedByDefault = &mgDisabledMenuButton;
gmDisabledFunction.gm_pgmParentMenu = NULL;
gmPlayerProfile.Initialize_t();
gmPlayerProfile.gm_strName="PlayerProfile";
gmPlayerProfile.gm_pmgSelectedByDefault = &mgPlayerName;
gmControls.Initialize_t();
gmControls.gm_strName="Controls";
gmControls.gm_pmgSelectedByDefault = &mgControlsButtons;
// warning! parent menu has to be set inside button activate function from where
// Load/Save menu is called
gmLoadSaveMenu.Initialize_t();
gmLoadSaveMenu.gm_strName="LoadSave";
gmLoadSaveMenu.gm_pmgSelectedByDefault = &amgLSButton[0];
gmHighScoreMenu.Initialize_t();
gmHighScoreMenu.gm_strName="HighScore";
gmHighScoreMenu.gm_pmgSelectedByDefault = &mgBack;
gmCustomizeKeyboardMenu.Initialize_t();
gmCustomizeKeyboardMenu.gm_strName="CustomizeKeyboard";
gmCustomizeKeyboardMenu.gm_pmgSelectedByDefault = &mgKey[0];
gmCustomizeKeyboardMenu.gm_pgmParentMenu = &gmControls;
gmCustomizeAxisMenu.Initialize_t();
gmCustomizeAxisMenu.gm_strName="CustomizeAxis";
gmCustomizeAxisMenu.gm_pmgSelectedByDefault = &mgAxisActionTrigger;
gmCustomizeAxisMenu.gm_pgmParentMenu = &gmControls;
gmOptionsMenu.Initialize_t();
gmOptionsMenu.gm_strName="Options";
gmOptionsMenu.gm_pmgSelectedByDefault = &mgVideoOptions;
gmOptionsMenu.gm_pgmParentMenu = &gmMainMenu;
gmVideoOptionsMenu.Initialize_t();
gmVideoOptionsMenu.gm_strName="VideoOptions";
gmVideoOptionsMenu.gm_pmgSelectedByDefault = &mgDisplayAPITrigger;
gmVideoOptionsMenu.gm_pgmParentMenu = &gmOptionsMenu;
gmAudioOptionsMenu.Initialize_t();
gmAudioOptionsMenu.gm_strName="AudioOptions";
gmAudioOptionsMenu.gm_pmgSelectedByDefault = &mgFrequencyTrigger;
gmAudioOptionsMenu.gm_pgmParentMenu = &gmOptionsMenu;
gmLevelsMenu.Initialize_t();
gmLevelsMenu.gm_strName="Levels";
gmLevelsMenu.gm_pmgSelectedByDefault = &mgManualLevel[0];
gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
gmVarMenu.Initialize_t();
gmVarMenu.gm_strName="Var";
gmVarMenu.gm_pmgSelectedByDefault = &mgVar[0];
gmVarMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
gmServersMenu.Initialize_t();
gmServersMenu.gm_strName="Servers";
gmServersMenu.gm_pmgSelectedByDefault = &mgServerList;
gmServersMenu.gm_pgmParentMenu = &gmNetworkOpenMenu;
gmNetworkMenu.Initialize_t();
gmNetworkMenu.gm_strName="Network";
gmNetworkMenu.gm_pmgSelectedByDefault = &mgNetworkJoin;
gmNetworkMenu.gm_pgmParentMenu = &gmMainMenu;
gmNetworkStartMenu.Initialize_t();
gmNetworkStartMenu.gm_strName="NetworkStart";
gmNetworkStartMenu.gm_pmgSelectedByDefault = &mgNetworkStartStart;
gmNetworkStartMenu.gm_pgmParentMenu = &gmNetworkMenu;
gmNetworkJoinMenu.Initialize_t();
gmNetworkJoinMenu.gm_strName="NetworkJoin";
gmNetworkJoinMenu.gm_pmgSelectedByDefault = &mgNetworkJoinLAN;
gmNetworkJoinMenu.gm_pgmParentMenu = &gmNetworkMenu;
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
gmSelectPlayersMenu.Initialize_t();
gmSelectPlayersMenu.gm_strName="SelectPlayers";
gmSelectPlayersMenu.gm_pmgSelectedByDefault = &mgSelectPlayersStart;
gmNetworkOpenMenu.Initialize_t();
gmNetworkOpenMenu.gm_strName="NetworkOpen";
gmNetworkOpenMenu.gm_pmgSelectedByDefault = &mgNetworkOpenJoin;
gmNetworkOpenMenu.gm_pgmParentMenu = &gmNetworkJoinMenu;
gmSplitScreenMenu.Initialize_t();
gmSplitScreenMenu.gm_strName="SplitScreen";
gmSplitScreenMenu.gm_pmgSelectedByDefault = &mgSplitScreenStart;
gmSplitScreenMenu.gm_pgmParentMenu = &gmMainMenu;
gmSplitStartMenu.Initialize_t();
gmSplitStartMenu.gm_strName="SplitStart";
gmSplitStartMenu.gm_pmgSelectedByDefault = &mgSplitStartStart;
gmSplitStartMenu.gm_pgmParentMenu = &gmSplitScreenMenu;
}
catch( char *strError)
{
FatalError( strError);
}
}
void DestroyMenus( void)
{
gmMainMenu.Destroy();
pgmCurrentMenu = NULL;
_pSoundStock->Release(_psdSelect);
_pSoundStock->Release(_psdPress);
delete _psoMenuSound;
_psdSelect = NULL;
_psdPress = NULL;
_psoMenuSound = NULL;
}
// go to parent menu if possible
void MenuGoToParent(void)
{
// if there is no parent menu
if( pgmCurrentMenu->gm_pgmParentMenu == NULL) {
// if in game
if (_gmRunningGameMode!=GM_NONE) {
// exit menus
StopMenus();
// if no game is running
} else {
// go to main menu
ChangeToMenu( &gmMainMenu);
}
// if there is some parent menu
} else {
// go to parent menu
ChangeToMenu( pgmCurrentMenu->gm_pgmParentMenu);
}
}
void MenuOnKeyDown( int iVKey)
{
// check if mouse buttons used
_bMouseUsedLast = (iVKey==VK_LBUTTON || iVKey==VK_RBUTTON || iVKey==VK_MBUTTON
|| iVKey==10 || iVKey==11);
// ignore mouse when editing
if (_bEditingString && _bMouseUsedLast) {
_bMouseUsedLast = FALSE;
return;
}
// initially the message is not handled
BOOL bHandled = FALSE;
// if not a mouse button, or mouse is over some gadget
if (!_bMouseUsedLast || _pmgUnderCursor!=NULL) {
// ask current menu to handle the key
bHandled = pgmCurrentMenu->OnKeyDown( iVKey);
}
// if not handled
if(!bHandled) {
// if escape or right mouse pressed
if(iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) {
if (pgmCurrentMenu==&gmLoadSaveMenu && gmLoadSaveMenu.gm_bNoEscape) {
return;
}
// go to parent menu if possible
MenuGoToParent();
}
}
}
void MenuOnChar(MSG msg)
{
// check if mouse buttons used
_bMouseUsedLast = FALSE;
// ask current menu to handle the key
pgmCurrentMenu->OnChar(msg);
}
void MenuOnMouseMove(PIX pixI, PIX pixJ)
{
static PIX pixLastI = 0;
static PIX pixLastJ = 0;
if (pixLastI==pixI && pixLastJ==pixJ) {
return;
}
pixLastI = pixI;
pixLastJ = pixJ;
_bMouseUsedLast = !_bEditingString && !_bDefiningKey && !_pInput->IsInputEnabled();
}
void MenuUpdateMouseFocus(void)
{
// get real cursor position
POINT pt;
GetCursorPos(&pt);
ScreenToClient(_hwndMain, &pt);
extern INDEX sam_bWideScreen;
extern CDrawPort *pdp;
if( sam_bWideScreen) {
const PIX pixHeight = pdp->GetHeight();
pt.y -= (LONG) ((pixHeight/0.75f-pixHeight)/2);
}
_pixCursorPosI += pt.x-_pixCursorExternPosI;
_pixCursorPosJ = _pixCursorExternPosJ;
_pixCursorExternPosI = pt.x;
_pixCursorExternPosJ = pt.y;
// if mouse not used last
if (!_bMouseUsedLast||_bDefiningKey||_bEditingString) {
// do nothing
return;
}
CMenuGadget *pmgActive = NULL;
// for all gadgets in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
CMenuGadget &mg = *itmg;
// if focused
if( itmg->mg_bFocused) {
// remember it
pmgActive = &itmg.Current();
}
}
// if there is some under cursor
if (_pmgUnderCursor!=NULL) {
_pmgUnderCursor->OnMouseOver(_pixCursorPosI, _pixCursorPosJ);
// if the one under cursor has no neighbours
if (_pmgUnderCursor->mg_pmgLeft ==NULL
&&_pmgUnderCursor->mg_pmgRight==NULL
&&_pmgUnderCursor->mg_pmgUp ==NULL
&&_pmgUnderCursor->mg_pmgDown ==NULL) {
// it cannot be focused
_pmgUnderCursor = NULL;
return;
}
// if the one under cursor is not active and not disappearing
if (pmgActive!=_pmgUnderCursor && _pmgUnderCursor->mg_bVisible) {
// change focus
if (pmgActive!=NULL) {
pmgActive->OnKillFocus();
}
_pmgUnderCursor->OnSetFocus();
}
}
}
static CTimerValue _tvInitialization;
static TIME _tmInitializationTick = -1;
extern TIME _tmMenuLastTickDone;
void SetMenuLerping(void)
{
CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
// if lerping was never set before
if (_tmInitializationTick<0) {
// initialize it
_tvInitialization = tvNow;
_tmInitializationTick = _tmMenuLastTickDone;
}
// get passed time from session state starting in precise time and in ticks
FLOAT tmRealDelta = FLOAT((tvNow-_tvInitialization).GetSeconds());
FLOAT tmTickDelta = _tmMenuLastTickDone-_tmInitializationTick;
// calculate factor
FLOAT fFactor = 1.0f-(tmTickDelta-tmRealDelta)/_pTimer->TickQuantum;
// if the factor starts getting below zero
if (fFactor<0) {
// clamp it
fFactor = 0.0f;
// readjust timers so that it gets better
_tvInitialization = tvNow;
_tmInitializationTick = _tmMenuLastTickDone-_pTimer->TickQuantum;
}
if (fFactor>1) {
// clamp it
fFactor = 1.0f;
// readjust timers so that it gets better
_tvInitialization = tvNow;
_tmInitializationTick = _tmMenuLastTickDone;
}
// set lerping factor and timer
_pTimer->SetCurrentTick(_tmMenuLastTickDone);
_pTimer->SetLerp(fFactor);
}
// render mouse cursor if needed
void RenderMouseCursor(CDrawPort *pdp)
{
// if mouse not used last
if (!_bMouseUsedLast|| _bDefiningKey || _bEditingString) {
// don't render cursor
return;
}
_pGame->LCDSetDrawport(pdp);
_pGame->LCDDrawPointer(_pixCursorPosI, _pixCursorPosJ);
}
BOOL DoMenu( CDrawPort *pdp)
{
pdp->Unlock();
CDrawPort dpMenu(pdp, TRUE);
dpMenu.Lock();
MenuUpdateMouseFocus();
// if in fullscreen
CDisplayMode dmCurrent;
_pGfx->GetCurrentDisplayMode(dmCurrent);
if (dmCurrent.IsFullScreen()) {
// clamp mouse pointer
_pixCursorPosI = Clamp(_pixCursorPosI, 0L, dpMenu.GetWidth());
_pixCursorPosJ = Clamp(_pixCursorPosJ, 0L, dpMenu.GetHeight());
// if in window
} else {
// use same mouse pointer as windows
_pixCursorPosI = _pixCursorExternPosI;
_pixCursorPosJ = _pixCursorExternPosJ;
}
pgmCurrentMenu->Think();
TIME tmTickNow = _pTimer->GetRealTimeTick();
while( _tmMenuLastTickDone<tmTickNow)
{
_pTimer->SetCurrentTick(_tmMenuLastTickDone);
// call think for all gadgets in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
itmg->Think();
}
_tmMenuLastTickDone+=_pTimer->TickQuantum;
}
SetMenuLerping();
PIX pixW = dpMenu.GetWidth();
PIX pixH = dpMenu.GetHeight();
// blend background if menu is on
if( bMenuActive)
{
// get current time
TIME tmNow = _pTimer->GetLerpedCurrentTick();
UBYTE ubH1 = (INDEX)(tmNow*08.7f) & 255;
UBYTE ubH2 = (INDEX)(tmNow*27.6f) & 255;
UBYTE ubH3 = (INDEX)(tmNow*16.5f) & 255;
UBYTE ubH4 = (INDEX)(tmNow*35.4f) & 255;
// clear screen with background texture
_pGame->LCDPrepare(1.0f);
_pGame->LCDSetDrawport(&dpMenu);
// do not allow game to show through
dpMenu.Fill(C_BLACK|255);
_pGame->LCDRenderClouds1();
_pGame->LCDRenderGrid();
_pGame->LCDRenderClouds2();
FLOAT fScaleW = (FLOAT)pixW / 640.0f;
FLOAT fScaleH = (FLOAT)pixH / 480.0f;
PIX pixI0, pixJ0, pixI1, pixJ1;
// put logo(s) to main menu (if logos exist)
if( pgmCurrentMenu==&gmMainMenu)
{
if( _ptoLogoODI!=NULL) {
CTextureData &td = (CTextureData&)*_ptoLogoODI->GetData();
#define LOGOSIZE 50
const PIX pixLogoWidth = (PIX) (LOGOSIZE * dpMenu.dp_fWideAdjustment);
const PIX pixLogoHeight = (PIX) (LOGOSIZE* td.GetHeight() / td.GetWidth());
pixI0 = (PIX) ((640-pixLogoWidth -16)*fScaleW);
pixJ0 = (PIX) ((480-pixLogoHeight-16)*fScaleH);
pixI1 = (PIX) (pixI0+ pixLogoWidth *fScaleW);
pixJ1 = (PIX) (pixJ0+ pixLogoHeight*fScaleH);
dpMenu.PutTexture( _ptoLogoODI, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
#undef LOGOSIZE
}
if( _ptoLogoCT!=NULL) {
CTextureData &td = (CTextureData&)*_ptoLogoCT->GetData();
#define LOGOSIZE 50
const PIX pixLogoWidth = (PIX) (LOGOSIZE * dpMenu.dp_fWideAdjustment);
const PIX pixLogoHeight = (PIX) (LOGOSIZE* td.GetHeight() / td.GetWidth());
pixI0 = (PIX) (12*fScaleW);
pixJ0 = (PIX) ((480-pixLogoHeight-16)*fScaleH);
pixI1 = (PIX) (pixI0+ pixLogoWidth *fScaleW);
pixJ1 = (PIX) (pixJ0+ pixLogoHeight*fScaleH);
dpMenu.PutTexture( _ptoLogoCT, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
#undef LOGOSIZE
}
{
FLOAT fResize = Min(dpMenu.GetWidth()/640.0f, dpMenu.GetHeight()/480.0f);
PIX pixSizeI = (PIX) (256*fResize);
PIX pixSizeJ = (PIX) (64*fResize);
PIX pixCenterI = (PIX) (dpMenu.GetWidth()/2);
PIX pixHeightJ = (PIX) (10*fResize);
dpMenu.PutTexture(&_toLogoMenuA, PIXaabbox2D(
PIX2D( pixCenterI-pixSizeI, pixHeightJ),PIX2D( pixCenterI, pixHeightJ+pixSizeJ)));
dpMenu.PutTexture(&_toLogoMenuB, PIXaabbox2D(
PIX2D( pixCenterI, pixHeightJ),PIX2D( pixCenterI+pixSizeI, pixHeightJ+pixSizeJ)));
}
} else if (pgmCurrentMenu==&gmAudioOptionsMenu) {
if( _ptoLogoEAX!=NULL) {
CTextureData &td = (CTextureData&)*_ptoLogoEAX->GetData();
const INDEX iSize = 95;
const PIX pixLogoWidth = (PIX) (iSize * dpMenu.dp_fWideAdjustment);
const PIX pixLogoHeight = (PIX) (iSize * td.GetHeight() / td.GetWidth());
pixI0 = (PIX) ((640-pixLogoWidth - 35)*fScaleW);
pixJ0 = (PIX) ((480-pixLogoHeight - 7)*fScaleH);
pixI1 = (PIX) (pixI0+ pixLogoWidth *fScaleW);
pixJ1 = (PIX) (pixJ0+ pixLogoHeight*fScaleH);
dpMenu.PutTexture( _ptoLogoEAX, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
}
}
#define THUMBW 96
#define THUMBH 96
// if there is a thumbnail
if( _bThumbnailOn) {
const FLOAT fThumbScaleW = fScaleW * dpMenu.dp_fWideAdjustment;
PIX pixOfs = (PIX) (8*fScaleW);
pixI0 = (PIX) (8*fScaleW);
pixJ0 = (PIX) ((240-THUMBW/2)*fScaleH);
pixI1 = (PIX) (pixI0+ THUMBW*fThumbScaleW);
pixJ1 = (PIX) (pixJ0+ THUMBH*fScaleH);
if( _toThumbnail.GetData()!=NULL)
{ // show thumbnail with shadow and border
dpMenu.Fill( pixI0+pixOfs, pixJ0+pixOfs, THUMBW*fThumbScaleW, THUMBH*fScaleH, C_BLACK|128);
dpMenu.PutTexture( &_toThumbnail, PIXaabbox2D( PIX2D( pixI0, pixJ0), PIX2D( pixI1, pixJ1)), C_WHITE|255);
dpMenu.DrawBorder( pixI0,pixJ0, THUMBW*fThumbScaleW,THUMBH*fScaleH, _pGame->LCDGetColor(C_mdGREEN|255, "thumbnail border"));
} else {
dpMenu.SetFont( _pfdDisplayFont);
dpMenu.SetTextScaling( fScaleW);
dpMenu.SetTextAspect( 1.0f);
dpMenu.PutTextCXY( TRANS("no thumbnail"), (pixI0+pixI1)/2, (pixJ0+pixJ1)/2, _pGame->LCDGetColor(C_GREEN|255, "no thumbnail"));
}
}
// assure we can listen to non-3d sounds
_pSound->UpdateSounds();
}
// if this is popup menu
if (pgmCurrentMenu->gm_bPopup) {
// render parent menu first
if (pgmCurrentMenu->gm_pgmParentMenu!=NULL) {
_pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_pgmParentMenu->gm_lhGadgets, itmg) {
if( itmg->mg_bVisible) {
itmg->Render( &dpMenu);
}
}
_pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
}
// gray it out
dpMenu.Fill(C_BLACK|128);
// clear popup box
dpMenu.Unlock();
PIXaabbox2D box = FloatBoxToPixBox(&dpMenu, BoxPopup());
CDrawPort dpPopup(pdp, box);
dpPopup.Lock();
_pGame->LCDSetDrawport(&dpPopup);
dpPopup.Fill(C_BLACK|255);
_pGame->LCDRenderClouds1();
_pGame->LCDRenderGrid();
//_pGame->LCDRenderClouds2();
_pGame->LCDScreenBox(_pGame->LCDGetColor(C_GREEN|255, "popup box"));
dpPopup.Unlock();
dpMenu.Lock();
}
// no entity is under cursor initially
_pmgUnderCursor = NULL;
BOOL bStillInMenus = FALSE;
_pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_strName);
// for each menu gadget
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
// if gadget is visible
if( itmg->mg_bVisible) {
bStillInMenus = TRUE;
itmg->Render( &dpMenu);
if (FloatBoxToPixBox(&dpMenu, itmg->mg_boxOnScreen)>=PIX2D(_pixCursorPosI, _pixCursorPosJ)) {
_pmgUnderCursor = itmg;
}
}
}
_pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_strName);
// no currently active gadget initially
CMenuGadget *pmgActive = NULL;
// if mouse was not active last
if (!_bMouseUsedLast) {
// find focused gadget
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
CMenuGadget &mg = *itmg;
// if focused
if( itmg->mg_bFocused) {
// it is active
pmgActive = &itmg.Current();
break;
}
}
// if mouse was active last
} else {
// gadget under cursor is active
pmgActive = _pmgUnderCursor;
}
// if editing
if (_bEditingString && pmgActive!=NULL) {
// dim the menu bit
dpMenu.Fill(C_BLACK|0x40);
// render the edit gadget again
pmgActive->Render(&dpMenu);
}
// if there is some active gadget and it has tips
if (pmgActive!=NULL && (pmgActive->mg_strTip!="" || _bEditingString)) {
CTString strTip = pmgActive->mg_strTip;
if (_bEditingString) {
strTip = TRANS("Enter - OK, Escape - Cancel");
}
// print the tip
SetFontMedium(&dpMenu);
dpMenu.PutTextC(strTip,
pixW*0.5f, pixH*0.92f, _pGame->LCDGetColor(C_WHITE|255, "tool tip"));
}
_pGame->ConsolePrintLastLines(&dpMenu);
RenderMouseCursor(&dpMenu);
dpMenu.Unlock();
pdp->Lock();
return bStillInMenus;
}
void MenuBack(void)
{
MenuGoToParent();
}
void FixupBackButton(CGameMenu *pgm)
{
BOOL bResume = FALSE;
if (mgBack.mg_lnNode.IsLinked()) {
mgBack.mg_lnNode.Remove();
}
BOOL bHasBack = TRUE;
if (pgm->gm_bPopup) {
bHasBack = FALSE;
}
if (pgm->gm_pgmParentMenu==NULL) {
if (_gmRunningGameMode==GM_NONE) {
bHasBack = FALSE;
} else {
bResume = TRUE;
}
}
if (!bHasBack) {
mgBack.Disappear();
return;
}
if (bResume) {
mgBack.mg_strText = TRANS("RESUME");
mgBack.mg_strTip = TRANS("return to game");
} else {
if (_bVarChanged) {
mgBack.mg_strText = TRANS("CANCEL");
mgBack.mg_strTip = TRANS("cancel changes");
} else {
mgBack.mg_strText = TRANS("BACK");
mgBack.mg_strTip = TRANS("return to previous menu");
}
}
mgBack.mg_iCenterI = -1;
mgBack.mg_bfsFontSize = BFS_LARGE;
mgBack.mg_boxOnScreen = BoxBack();
mgBack.mg_boxOnScreen = BoxLeftColumn(16.5f);
pgm->gm_lhGadgets.AddTail( mgBack.mg_lnNode);
mgBack.mg_pmgLeft =
mgBack.mg_pmgRight =
mgBack.mg_pmgUp =
mgBack.mg_pmgDown = pgm->gm_pmgSelectedByDefault;
mgBack.mg_pActivatedFunction = &MenuBack;
mgBack.Appear();
}
void ChangeToMenu( CGameMenu *pgmNewMenu)
{
// auto-clear old thumbnail when going out of menu
ClearThumbnail();
if( pgmCurrentMenu != NULL) {
if (!pgmNewMenu->gm_bPopup) {
pgmCurrentMenu->EndMenu();
} else {
FOREACHINLIST(CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
itmg->OnKillFocus();
}
}
}
pgmNewMenu->StartMenu();
if (pgmNewMenu->gm_pmgSelectedByDefault) {
if (mgBack.mg_bFocused) {
mgBack.OnKillFocus();
}
pgmNewMenu->gm_pmgSelectedByDefault->OnSetFocus();
}
FixupBackButton(pgmNewMenu);
pgmCurrentMenu = pgmNewMenu;
}
// ------------------------ SGameMenu implementation
CGameMenu::CGameMenu( void)
{
gm_pgmParentMenu = NULL;
gm_pmgSelectedByDefault = NULL;
gm_pmgArrowUp = NULL;
gm_pmgArrowDn = NULL;
gm_pmgListTop = NULL;
gm_pmgListBottom = NULL;
gm_iListOffset = 0;
gm_ctListVisible = 0;
gm_ctListTotal = 0;
gm_bPopup = FALSE;
}
void CGameMenu::Initialize_t( void)
{
}
void CGameMenu::Destroy(void)
{
}
void CGameMenu::FillListItems(void)
{
ASSERT(FALSE); // must be implemented to scroll up/down
}
// +-1 -> hit top/bottom when pressing up/down on keyboard
// +-2 -> pressed pageup/pagedown on keyboard
// +-3 -> pressed arrow up/down button in menu
// +-4 -> scrolling with mouse wheel
void CGameMenu::ScrollList(INDEX iDir)
{
// if not valid for scrolling
if (gm_ctListTotal<=0
|| gm_pmgArrowUp == NULL || gm_pmgArrowDn == NULL
|| gm_pmgListTop == NULL || gm_pmgListBottom == NULL) {
// do nothing
return;
}
INDEX iOldTopKey = gm_iListOffset;
// change offset
switch(iDir) {
case -1:
gm_iListOffset -= 1;
break;
case -4:
gm_iListOffset -= 3;
break;
case -2:
case -3:
gm_iListOffset -= gm_ctListVisible;
break;
case +1:
gm_iListOffset += 1;
break;
case +4:
gm_iListOffset += 3;
break;
case +2:
case +3:
gm_iListOffset += gm_ctListVisible;
break;
default:
ASSERT(FALSE);
return;
}
if (gm_ctListTotal<=gm_ctListVisible) {
gm_iListOffset = 0;
} else {
gm_iListOffset = Clamp(gm_iListOffset, INDEX(0), INDEX(gm_ctListTotal-gm_ctListVisible));
}
// set new names
FillListItems();
// if scroling with wheel
if (iDir==+4 || iDir==-4) {
// no focus changing
return;
}
// delete all focuses
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
itmg->OnKillFocus();
}
// set new focus
const INDEX iFirst = 0;
const INDEX iLast = gm_ctListVisible-1;
switch(iDir) {
case +1:
gm_pmgListBottom->OnSetFocus();
break;
case +2:
if (gm_iListOffset!=iOldTopKey) {
gm_pmgListTop->OnSetFocus();
} else {
gm_pmgListBottom->OnSetFocus();
}
break;
case +3:
gm_pmgArrowDn->OnSetFocus();
break;
case -1:
gm_pmgListTop->OnSetFocus();
break;
case -2:
gm_pmgListTop->OnSetFocus();
break;
case -3:
gm_pmgArrowUp->OnSetFocus();
break;
}
}
void CGameMenu::KillAllFocuses(void)
{
// for each menu gadget in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) {
itmg->mg_bFocused = FALSE;
}
}
void CGameMenu::StartMenu(void)
{
// for each menu gadget in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg)
{
itmg->mg_bFocused = FALSE;
// call appear
itmg->Appear();
}
// if there is a list
if (gm_pmgListTop!=NULL) {
// scroll it so that the wanted tem is centered
gm_iListOffset = gm_iListWantedItem-gm_ctListVisible/2;
// clamp the scrolling
gm_iListOffset = Clamp(gm_iListOffset, 0L, Max(0L, gm_ctListTotal-gm_ctListVisible));
// fill the list
FillListItems();
// for each menu gadget in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) {
// if in list, but disabled
if (itmg->mg_iInList==-2) {
// hide it
itmg->mg_bVisible = FALSE;
// if in list
} else if (itmg->mg_iInList>=0) {
// show it
itmg->mg_bVisible = TRUE;
}
// if wanted
if (itmg->mg_iInList==gm_iListWantedItem) {
// focus it
itmg->OnSetFocus();
gm_pmgSelectedByDefault = itmg;
}
}
}
}
void CGameMenu::EndMenu(void)
{
// for each menu gadget in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg)
{
// call disappear
itmg->Disappear();
}
}
// return TRUE if handled
BOOL CGameMenu::OnKeyDown( int iVKey)
{
// find curently active gadget
CMenuGadget *pmgActive = NULL;
// for each menu gadget in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
// if focused
if( itmg->mg_bFocused) {
// remember as active
pmgActive = &itmg.Current();
}
}
// if none focused
if( pmgActive == NULL) {
// do nothing
return FALSE;
}
// if active gadget handles it
if( pmgActive->OnKeyDown( iVKey)) {
// key is handled
return TRUE;
}
// process normal in menu movement
switch( iVKey) {
case VK_PRIOR:
ScrollList(-2);
return TRUE;
case VK_NEXT:
ScrollList(+2);
return TRUE;
case 11:
ScrollList(-4);
return TRUE;
case 10:
ScrollList(+4);
return TRUE;
case VK_UP:
// if this is top button in list
if (pmgActive==gm_pmgListTop) {
// scroll list up
ScrollList(-1);
// key is handled
return TRUE;
}
// if we can go up
if(pmgActive->mg_pmgUp != NULL && pmgActive->mg_pmgUp->mg_bVisible) {
// call lose focus to still active gadget and
pmgActive->OnKillFocus();
// set focus to new one
pmgActive = pmgActive->mg_pmgUp;
pmgActive->OnSetFocus();
// key is handled
return TRUE;
}
break;
case VK_DOWN:
// if this is bottom button in list
if (pmgActive==gm_pmgListBottom) {
// scroll list down
ScrollList(+1);
// key is handled
return TRUE;
}
// if we can go down
if(pmgActive->mg_pmgDown != NULL && pmgActive->mg_pmgDown->mg_bVisible) {
// call lose focus to still active gadget and
pmgActive->OnKillFocus();
// set focus to new one
pmgActive = pmgActive->mg_pmgDown;
pmgActive->OnSetFocus();
// key is handled
return TRUE;
}
break;
case VK_LEFT:
// if we can go left
if(pmgActive->mg_pmgLeft != NULL) {
// call lose focus to still active gadget and
pmgActive->OnKillFocus();
// set focus to new one
if (!pmgActive->mg_pmgLeft->mg_bVisible && gm_pmgSelectedByDefault!=NULL) {
pmgActive = gm_pmgSelectedByDefault;
} else {
pmgActive = pmgActive->mg_pmgLeft;
}
pmgActive->OnSetFocus();
// key is handled
return TRUE;
}
break;
case VK_RIGHT:
// if we can go right
if(pmgActive->mg_pmgRight != NULL) {
// call lose focus to still active gadget and
pmgActive->OnKillFocus();
// set focus to new one
if (!pmgActive->mg_pmgRight->mg_bVisible && gm_pmgSelectedByDefault!=NULL) {
pmgActive = gm_pmgSelectedByDefault;
} else {
pmgActive = pmgActive->mg_pmgRight;
}
pmgActive->OnSetFocus();
// key is handled
return TRUE;
}
break;
}
// key is not handled
return FALSE;
}
void CGameMenu::Think(void)
{
}
BOOL CGameMenu::OnChar(MSG msg)
{
// find curently active gadget
CMenuGadget *pmgActive = NULL;
// for each menu gadget in menu
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
// if focused
if( itmg->mg_bFocused) {
// remember as active
pmgActive = &itmg.Current();
}
}
// if none focused
if( pmgActive == NULL) {
// do nothing
return FALSE;
}
// if active gadget handles it
if( pmgActive->OnChar(msg)) {
// key is handled
return TRUE;
}
// key is not handled
return FALSE;
}
// ------------------------ CConfirmMenu implementation
void CConfirmMenu::Initialize_t(void)
{
gm_bPopup = TRUE;
mgConfirmLabel.mg_strText = "";
gm_lhGadgets.AddTail(mgConfirmLabel.mg_lnNode);
mgConfirmLabel.mg_boxOnScreen = BoxPopupLabel();
mgConfirmLabel.mg_iCenterI = 0;
mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
mgConfirmYes.mg_strText = TRANS("YES");
gm_lhGadgets.AddTail(mgConfirmYes.mg_lnNode);
mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
mgConfirmYes.mg_pActivatedFunction = &ConfirmYes;
mgConfirmYes.mg_pmgLeft =
mgConfirmYes.mg_pmgRight = &mgConfirmNo;
mgConfirmYes.mg_iCenterI = 1;
mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
mgConfirmNo.mg_strText = TRANS("NO");
gm_lhGadgets.AddTail(mgConfirmNo.mg_lnNode);
mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
mgConfirmNo.mg_pActivatedFunction = &ConfirmNo;
mgConfirmNo.mg_pmgLeft =
mgConfirmNo.mg_pmgRight = &mgConfirmYes;
mgConfirmNo.mg_iCenterI = -1;
mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
}
void CConfirmMenu::BeLarge(void)
{
mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
mgConfirmLabel.mg_iCenterI = 0;
mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
}
void CConfirmMenu::BeSmall(void)
{
mgConfirmLabel.mg_bfsFontSize = BFS_MEDIUM;
mgConfirmYes.mg_bfsFontSize = BFS_MEDIUM;
mgConfirmNo.mg_bfsFontSize = BFS_MEDIUM;
mgConfirmLabel.mg_iCenterI = -1;
mgConfirmYes.mg_boxOnScreen = BoxPopupYesSmall();
mgConfirmNo.mg_boxOnScreen = BoxPopupNoSmall();
}
// return TRUE if handled
BOOL CConfirmMenu::OnKeyDown(int iVKey)
{
if (iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) {
ConfirmNo();
return TRUE;
}
return CGameMenu::OnKeyDown(iVKey);
}
// ------------------------ CMainMenu implementation
void CMainMenu::Initialize_t(void)
{
// intialize main menu
/*
mgMainTitle.mg_strText = "SERIOUS SAM - BETA"; // nothing to see here, kazuya
mgMainTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgMainTitle.mg_lnNode);
*/
extern CTString sam_strVersion;
mgMainVersionLabel.mg_strText = sam_strVersion;
mgMainVersionLabel.mg_boxOnScreen = BoxVersion();
mgMainVersionLabel.mg_bfsFontSize = BFS_MEDIUM;
mgMainVersionLabel.mg_iCenterI = +1;
mgMainVersionLabel.mg_bEnabled = FALSE;
mgMainVersionLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgMainVersionLabel.mg_lnNode);
extern CTString sam_strModName;
mgMainModLabel.mg_strText = sam_strModName;
mgMainModLabel.mg_boxOnScreen = BoxMediumRow(-2.0f);
mgMainModLabel.mg_bfsFontSize = BFS_MEDIUM;
mgMainModLabel.mg_iCenterI = 0;
mgMainModLabel.mg_bEnabled = FALSE;
mgMainModLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgMainModLabel.mg_lnNode);
mgMainSingle.mg_strText = TRANS("SINGLE PLAYER");
mgMainSingle.mg_bfsFontSize = BFS_LARGE;
mgMainSingle.mg_boxOnScreen = BoxBigRow(0.0f);
mgMainSingle.mg_strTip = TRANS("single player game menus");
gm_lhGadgets.AddTail( mgMainSingle.mg_lnNode);
mgMainSingle.mg_pmgUp = &mgMainQuit;
mgMainSingle.mg_pmgDown = &mgMainNetwork;
mgMainSingle.mg_pActivatedFunction = &StartSinglePlayerMenu;
mgMainNetwork.mg_strText = TRANS("NETWORK");
mgMainNetwork.mg_bfsFontSize = BFS_LARGE;
mgMainNetwork.mg_boxOnScreen = BoxBigRow(1.0f);
mgMainNetwork.mg_strTip = TRANS("LAN/iNet multiplayer menus");
gm_lhGadgets.AddTail( mgMainNetwork.mg_lnNode);
mgMainNetwork.mg_pmgUp = &mgMainSingle;
mgMainNetwork.mg_pmgDown = &mgMainSplitScreen;
mgMainNetwork.mg_pActivatedFunction = StartNetworkMenu;
mgMainSplitScreen.mg_strText = TRANS("SPLIT SCREEN");
mgMainSplitScreen.mg_bfsFontSize = BFS_LARGE;
mgMainSplitScreen.mg_boxOnScreen = BoxBigRow(2.0f);
mgMainSplitScreen.mg_strTip = TRANS("play with multiple players on one computer");
gm_lhGadgets.AddTail( mgMainSplitScreen.mg_lnNode);
mgMainSplitScreen.mg_pmgUp = &mgMainNetwork;
mgMainSplitScreen.mg_pmgDown = &mgMainDemo;
mgMainSplitScreen.mg_pActivatedFunction = &StartSplitScreenMenu;
mgMainDemo.mg_strText = TRANS("DEMO");
mgMainDemo.mg_bfsFontSize = BFS_LARGE;
mgMainDemo.mg_boxOnScreen = BoxBigRow(3.0f);
mgMainDemo.mg_strTip = TRANS("play a game demo");
gm_lhGadgets.AddTail( mgMainDemo.mg_lnNode);
mgMainDemo.mg_pmgUp = &mgMainSplitScreen;
mgMainDemo.mg_pmgDown = &mgMainMods;
mgMainDemo.mg_pActivatedFunction = &StartDemoLoadMenu;
mgMainMods.mg_strText = TRANS("MODS");
mgMainMods.mg_bfsFontSize = BFS_LARGE;
mgMainMods.mg_boxOnScreen = BoxBigRow(4.0f);
mgMainMods.mg_strTip = TRANS("run one of installed game modifications");
gm_lhGadgets.AddTail( mgMainMods.mg_lnNode);
mgMainMods.mg_pmgUp = &mgMainDemo;
mgMainMods.mg_pmgDown = &mgMainHighScore;
#if TECHTESTONLY
mgMainMods.mg_pActivatedFunction = &DisabledFunction;
#else
mgMainMods.mg_pActivatedFunction = &StartModsLoadMenu;
#endif
mgMainHighScore.mg_strText = TRANS("HIGH SCORES");
mgMainHighScore.mg_bfsFontSize = BFS_LARGE;
mgMainHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
mgMainHighScore.mg_strTip = TRANS("view list of top ten best scores");
gm_lhGadgets.AddTail( mgMainHighScore.mg_lnNode);
mgMainHighScore.mg_pmgUp = &mgMainMods;
mgMainHighScore.mg_pmgDown = &mgMainOptions;
mgMainHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
mgMainOptions.mg_strText = TRANS("OPTIONS");
mgMainOptions.mg_bfsFontSize = BFS_LARGE;
mgMainOptions.mg_boxOnScreen = BoxBigRow(6.0f);
mgMainOptions.mg_strTip = TRANS("adjust video, audio and input options");
gm_lhGadgets.AddTail( mgMainOptions.mg_lnNode);
mgMainOptions.mg_pmgUp = &mgMainHighScore;
mgMainOptions.mg_pmgDown = &mgMainQuit;
mgMainOptions.mg_pActivatedFunction = &StartOptionsMenu;
mgMainQuit.mg_strText = TRANS("QUIT");
mgMainQuit.mg_bfsFontSize = BFS_LARGE;
mgMainQuit.mg_boxOnScreen = BoxBigRow(7.0f);
mgMainQuit.mg_strTip = TRANS("exit game immediately");
gm_lhGadgets.AddTail( mgMainQuit.mg_lnNode);
mgMainQuit.mg_pmgUp = &mgMainOptions;
mgMainQuit.mg_pmgDown = &mgMainSingle;
mgMainQuit.mg_pActivatedFunction = &ExitConfirm;
}
void CMainMenu::StartMenu(void)
{
mgMainSingle.mg_bEnabled = IsMenuEnabled("Single Player");
mgMainNetwork.mg_bEnabled = IsMenuEnabled("Network");
mgMainSplitScreen.mg_bEnabled = IsMenuEnabled("Split Screen");
mgMainHighScore.mg_bEnabled = IsMenuEnabled("High Score");
CGameMenu::StartMenu();
}
// ------------------------ CMainMenu implementation
void CInGameMenu::Initialize_t(void)
{
// intialize main menu
mgInGameTitle.mg_strText = TRANS("GAME");
mgInGameTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgInGameTitle.mg_lnNode);
mgInGameLabel1.mg_strText = "";
mgInGameLabel1.mg_boxOnScreen = BoxMediumRow(-2.0);
mgInGameLabel1.mg_bfsFontSize = BFS_MEDIUM;
mgInGameLabel1.mg_iCenterI = -1;
mgInGameLabel1.mg_bEnabled = FALSE;
mgInGameLabel1.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgInGameLabel1.mg_lnNode);
mgInGameLabel2.mg_strText = "";
mgInGameLabel2.mg_boxOnScreen = BoxMediumRow(-1.0);
mgInGameLabel2.mg_bfsFontSize = BFS_MEDIUM;
mgInGameLabel2.mg_iCenterI = -1;
mgInGameLabel2.mg_bEnabled = FALSE;
mgInGameLabel2.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgInGameLabel2.mg_lnNode);
mgInGameQuickLoad.mg_strText = TRANS("QUICK LOAD");
mgInGameQuickLoad.mg_bfsFontSize = BFS_LARGE;
mgInGameQuickLoad.mg_boxOnScreen = BoxBigRow(0.0f);
mgInGameQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail( mgInGameQuickLoad.mg_lnNode);
mgInGameQuickLoad.mg_pmgUp = &mgInGameQuit;
mgInGameQuickLoad.mg_pmgDown = &mgInGameQuickSave;
mgInGameQuickLoad.mg_pActivatedFunction = &StartCurrentQuickLoadMenu;
mgInGameQuickSave.mg_strText = TRANS("QUICK SAVE");
mgInGameQuickSave.mg_bfsFontSize = BFS_LARGE;
mgInGameQuickSave.mg_boxOnScreen = BoxBigRow(1.0f);
mgInGameQuickSave.mg_strTip = TRANS("quick-save current game (F6)");
gm_lhGadgets.AddTail( mgInGameQuickSave.mg_lnNode);
mgInGameQuickSave.mg_pmgUp = &mgInGameQuickLoad;
mgInGameQuickSave.mg_pmgDown = &mgInGameLoad;
mgInGameQuickSave.mg_pActivatedFunction = &QuickSaveFromMenu;
mgInGameLoad.mg_strText = TRANS("LOAD");
mgInGameLoad.mg_bfsFontSize = BFS_LARGE;
mgInGameLoad.mg_boxOnScreen = BoxBigRow(2.0f);
mgInGameLoad.mg_strTip = TRANS("load a saved game");
gm_lhGadgets.AddTail( mgInGameLoad.mg_lnNode);
mgInGameLoad.mg_pmgUp = &mgInGameQuickSave;
mgInGameLoad.mg_pmgDown = &mgInGameSave;
mgInGameLoad.mg_pActivatedFunction = &StartCurrentLoadMenu;
mgInGameSave.mg_strText = TRANS("SAVE");
mgInGameSave.mg_bfsFontSize = BFS_LARGE;
mgInGameSave.mg_boxOnScreen = BoxBigRow(3.0f);
mgInGameSave.mg_strTip = TRANS("save current game (each player has own slots!)");
gm_lhGadgets.AddTail( mgInGameSave.mg_lnNode);
mgInGameSave.mg_pmgUp = &mgInGameLoad;
mgInGameSave.mg_pmgDown = &mgInGameDemoRec;
mgInGameSave.mg_pActivatedFunction = &StartCurrentSaveMenu;
mgInGameDemoRec.mg_boxOnScreen = BoxBigRow(4.0f);
mgInGameDemoRec.mg_bfsFontSize = BFS_LARGE;
mgInGameDemoRec.mg_pmgUp = &mgInGameSave;
mgInGameDemoRec.mg_pmgDown = &mgInGameHighScore;
mgInGameDemoRec.mg_strText = "Text not set";
gm_lhGadgets.AddTail( mgInGameDemoRec.mg_lnNode);
mgInGameDemoRec.mg_pActivatedFunction = NULL; // !!! must be set on start menu
mgInGameHighScore.mg_strText = TRANS("HIGH SCORES");
mgInGameHighScore.mg_bfsFontSize = BFS_LARGE;
mgInGameHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
mgInGameHighScore.mg_strTip = TRANS("view list of top ten best scores");
gm_lhGadgets.AddTail( mgInGameHighScore.mg_lnNode);
mgInGameHighScore.mg_pmgUp = &mgInGameDemoRec;
mgInGameHighScore.mg_pmgDown = &mgInGameOptions;
mgInGameHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
mgInGameOptions.mg_strText = TRANS("OPTIONS");
mgInGameOptions.mg_bfsFontSize = BFS_LARGE;
mgInGameOptions.mg_boxOnScreen = BoxBigRow(6.0f);
mgInGameOptions.mg_strTip = TRANS("adjust video, audio and input options");
gm_lhGadgets.AddTail( mgInGameOptions.mg_lnNode);
mgInGameOptions.mg_pmgUp = &mgInGameHighScore;
mgInGameOptions.mg_pmgDown = &mgInGameStop;
mgInGameOptions.mg_pActivatedFunction = &StartOptionsMenu;
mgInGameStop.mg_strText = TRANS("STOP GAME");
mgInGameStop.mg_bfsFontSize = BFS_LARGE;
mgInGameStop.mg_boxOnScreen = BoxBigRow(7.0f);
mgInGameStop.mg_strTip = TRANS("stop currently running game");
gm_lhGadgets.AddTail( mgInGameStop.mg_lnNode);
mgInGameStop.mg_pmgUp = &mgInGameOptions;
mgInGameStop.mg_pmgDown = &mgInGameQuit;
#if TECHTESTONLY
mgInGameStop.mg_pActivatedFunction = &ExitConfirm;
#else
mgInGameStop.mg_pActivatedFunction = &StopConfirm;
#endif
mgInGameQuit.mg_strText = TRANS("QUIT");
mgInGameQuit.mg_bfsFontSize = BFS_LARGE;
mgInGameQuit.mg_boxOnScreen = BoxBigRow(8.0f);
mgInGameQuit.mg_strTip = TRANS("exit game immediately");
gm_lhGadgets.AddTail( mgInGameQuit.mg_lnNode);
mgInGameQuit.mg_pmgUp = &mgInGameStop;
mgInGameQuit.mg_pmgDown = &mgInGameQuickLoad;
mgInGameQuit.mg_pActivatedFunction = &ExitConfirm;
}
void SetDemoStartStopRecText(void)
{
if( _pNetwork->IsRecordingDemo())
{
mgInGameDemoRec.SetText( TRANS("STOP RECORDING"));
mgInGameDemoRec.mg_strTip = TRANS("stop current recording");
mgInGameDemoRec.mg_pActivatedFunction = &StopRecordingDemo;
}
else
{
mgInGameDemoRec.SetText( TRANS("RECORD DEMO"));
mgInGameDemoRec.mg_strTip = TRANS("start recording current game");
mgInGameDemoRec.mg_pActivatedFunction = &StartDemoSaveMenu;
}
}
void CInGameMenu::StartMenu(void)
{
mgInGameQuickLoad.mg_bEnabled = _pNetwork->IsServer();
mgInGameQuickSave.mg_bEnabled = _pNetwork->IsServer();
mgInGameLoad.mg_bEnabled = _pNetwork->IsServer();
mgInGameSave.mg_bEnabled = _pNetwork->IsServer();
mgInGameDemoRec.mg_bEnabled = TRUE;//_pNetwork->IsServer();
SetDemoStartStopRecText();
if (_gmRunningGameMode==GM_SINGLE_PLAYER) {
CPlayerCharacter &pc = _pGame->gm_apcPlayers[ _pGame->gm_iSinglePlayer];
mgInGameLabel1.mg_strText.PrintF( TRANS("Player: %s"), (const char *) pc.GetNameForPrinting());
mgInGameLabel2.mg_strText = "";
} else {
if (_pNetwork->IsServer()) {
CTString strHost, strAddress;
CTString strHostName;
_pNetwork->GetHostName(strHost, strAddress);
if (strHost=="") {
strHostName = TRANS("<not started yet>");
} else {
strHostName = strHost + " ("+strAddress+")";
}
mgInGameLabel1.mg_strText = TRANS("Address: ")+strHostName;
mgInGameLabel2.mg_strText = "";
} else {
CTString strConfig;
strConfig = TRANS("<not adjusted>");
if (sam_strNetworkSettings!="") {
LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt()+".des", strConfig);
strConfig.OnlyFirstLine();
}
mgInGameLabel1.mg_strText = TRANS("Connected to: ")+_pGame->gam_strJoinAddress;
mgInGameLabel2.mg_strText = TRANS("Connection: ")+strConfig;
}
}
CGameMenu::StartMenu();
}
// ------------------------ CSinglePlayerMenu implementation
void CSinglePlayerMenu::Initialize_t(void)
{
// intialize single player menu
mgSingleTitle.mg_strText = TRANS("SINGLE PLAYER");
mgSingleTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgSingleTitle.mg_lnNode);
mgSinglePlayerLabel.mg_boxOnScreen = BoxBigRow(-1.0f);
mgSinglePlayerLabel.mg_bfsFontSize = BFS_MEDIUM;
mgSinglePlayerLabel.mg_iCenterI = -1;
mgSinglePlayerLabel.mg_bEnabled = FALSE;
mgSinglePlayerLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(mgSinglePlayerLabel.mg_lnNode);
mgSingleNewGame.mg_strText = TRANS("NEW GAME");
mgSingleNewGame.mg_bfsFontSize = BFS_LARGE;
mgSingleNewGame.mg_boxOnScreen = BoxBigRow(0.0f);
mgSingleNewGame.mg_strTip = TRANS("start new game with current player");
gm_lhGadgets.AddTail( mgSingleNewGame.mg_lnNode);
mgSingleNewGame.mg_pmgUp = &mgSingleOptions;
mgSingleNewGame.mg_pmgDown = &mgSingleCustom;
mgSingleNewGame.mg_pActivatedFunction = &StartSinglePlayerNewMenu;
mgSingleCustom.mg_strText = TRANS("CUSTOM LEVEL");
mgSingleCustom.mg_bfsFontSize = BFS_LARGE;
mgSingleCustom.mg_boxOnScreen = BoxBigRow(1.0f);
mgSingleCustom.mg_strTip = TRANS("start new game on a custom level");
gm_lhGadgets.AddTail( mgSingleCustom.mg_lnNode);
mgSingleCustom.mg_pmgUp = &mgSingleNewGame;
mgSingleCustom.mg_pmgDown = &mgSingleQuickLoad;
#if _SE_DEMO || TECHTESTONLY
mgSingleCustom.mg_pActivatedFunction = &DisabledFunction;
#else
mgSingleCustom.mg_pActivatedFunction = &StartSelectLevelFromSingle;
#endif
mgSingleQuickLoad.mg_strText = TRANS("QUICK LOAD");
mgSingleQuickLoad.mg_bfsFontSize = BFS_LARGE;
mgSingleQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f);
mgSingleQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail( mgSingleQuickLoad.mg_lnNode);
mgSingleQuickLoad.mg_pmgUp = &mgSingleCustom;
mgSingleQuickLoad.mg_pmgDown = &mgSingleLoad;
mgSingleQuickLoad.mg_pActivatedFunction = &StartSinglePlayerQuickLoadMenu;
mgSingleLoad.mg_strText = TRANS("LOAD");
mgSingleLoad.mg_bfsFontSize = BFS_LARGE;
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
mgSingleLoad.mg_strTip = TRANS("load a saved game of current player");
gm_lhGadgets.AddTail( mgSingleLoad.mg_lnNode);
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
mgSingleLoad.mg_pmgDown = &mgSingleTraining;
mgSingleLoad.mg_pActivatedFunction = &StartSinglePlayerLoadMenu;
mgSingleTraining.mg_strText = TRANS("TRAINING");
mgSingleTraining.mg_bfsFontSize = BFS_LARGE;
mgSingleTraining.mg_boxOnScreen = BoxBigRow(4.0f);
mgSingleTraining.mg_strTip = TRANS("start training level - KarnakDemo");
gm_lhGadgets.AddTail( mgSingleTraining.mg_lnNode);
mgSingleTraining.mg_pmgUp = &mgSingleLoad;
mgSingleTraining.mg_pmgDown = &mgSingleTechTest;
mgSingleTraining.mg_pActivatedFunction = &StartTraining;
mgSingleTechTest.mg_strText = TRANS("TECHNOLOGY TEST");
mgSingleTechTest.mg_bfsFontSize = BFS_LARGE;
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
mgSingleTechTest.mg_strTip = TRANS("start technology testing level");
gm_lhGadgets.AddTail( mgSingleTechTest.mg_lnNode);
mgSingleTechTest.mg_pmgUp = &mgSingleTraining;
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
mgSingleTechTest.mg_pActivatedFunction = &StartTechTest;
mgSinglePlayersAndControls.mg_bfsFontSize = BFS_LARGE;
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
mgSinglePlayersAndControls.mg_pmgUp = &mgSingleTechTest;
mgSinglePlayersAndControls.mg_pmgDown = &mgSingleOptions;
mgSinglePlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS");
mgSinglePlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls");
gm_lhGadgets.AddTail( mgSinglePlayersAndControls.mg_lnNode);
mgSinglePlayersAndControls.mg_pActivatedFunction = &StartChangePlayerMenuFromSinglePlayer;
mgSingleOptions.mg_strText = TRANS("GAME OPTIONS");
mgSingleOptions.mg_bfsFontSize = BFS_LARGE;
mgSingleOptions.mg_boxOnScreen = BoxBigRow(7.0f);
mgSingleOptions.mg_strTip = TRANS("adjust miscellaneous game options");
gm_lhGadgets.AddTail( mgSingleOptions.mg_lnNode);
mgSingleOptions.mg_pmgUp = &mgSinglePlayersAndControls;
mgSingleOptions.mg_pmgDown = &mgSingleNewGame;
mgSingleOptions.mg_pActivatedFunction = &StartSinglePlayerGameOptions;
}
void CSinglePlayerMenu::StartMenu(void)
{
mgSingleTraining.mg_bEnabled = IsMenuEnabled("Training");
mgSingleTechTest.mg_bEnabled = IsMenuEnabled("Technology Test");
if (mgSingleTraining.mg_bEnabled) {
if (!mgSingleTraining.mg_lnNode.IsLinked()) {
gm_lhGadgets.AddTail( mgSingleTraining.mg_lnNode);
}
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
mgSingleLoad.mg_pmgDown = &mgSingleTraining;
mgSingleTraining.mg_boxOnScreen = BoxBigRow(4.0f);
mgSingleTraining.mg_pmgUp = &mgSingleLoad;
mgSingleTraining.mg_pmgDown = &mgSingleTechTest;
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
mgSingleTechTest.mg_pmgUp = &mgSingleTraining;
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
mgSingleOptions.mg_boxOnScreen = BoxBigRow(7.0f);
} else {
if (mgSingleTraining.mg_lnNode.IsLinked()) {
mgSingleTraining.mg_lnNode.Remove();
}
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
mgSingleLoad.mg_pmgDown = &mgSingleTechTest;
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(4.0f);
mgSingleTechTest.mg_pmgUp = &mgSingleLoad;
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f);
mgSingleOptions.mg_boxOnScreen = BoxBigRow(6.0f);
}
CGameMenu::StartMenu();
CPlayerCharacter &pc = _pGame->gm_apcPlayers[ _pGame->gm_iSinglePlayer];
mgSinglePlayerLabel.mg_strText.PrintF( TRANS("Player: %s\n"), (const char *) pc.GetNameForPrinting());
}
// ------------------------ CSinglePlayerNewMenu implementation
void CSinglePlayerNewMenu::Initialize_t(void)
{
// intialize single player new menu
mgSingleNewTitle.mg_strText = TRANS("NEW GAME");
mgSingleNewTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgSingleNewTitle.mg_lnNode);
mgSingleNewTourist.mg_strText = TRANS("TOURIST");
mgSingleNewTourist.mg_bfsFontSize = BFS_LARGE;
mgSingleNewTourist.mg_boxOnScreen = BoxBigRow(0.0f);
mgSingleNewTourist.mg_strTip = TRANS("for non-FPS players");
gm_lhGadgets.AddTail( mgSingleNewTourist.mg_lnNode);
mgSingleNewTourist.mg_pmgUp = &mgSingleNewSerious;
mgSingleNewTourist.mg_pmgDown = &mgSingleNewEasy;
mgSingleNewTourist.mg_pActivatedFunction = &StartSinglePlayerGame_Tourist;
mgSingleNewEasy.mg_strText = TRANS("EASY");
mgSingleNewEasy.mg_bfsFontSize = BFS_LARGE;
mgSingleNewEasy.mg_boxOnScreen = BoxBigRow(1.0f);
mgSingleNewEasy.mg_strTip = TRANS("for unexperienced FPS players");
gm_lhGadgets.AddTail( mgSingleNewEasy.mg_lnNode);
mgSingleNewEasy.mg_pmgUp = &mgSingleNewTourist;
mgSingleNewEasy.mg_pmgDown = &mgSingleNewMedium;
mgSingleNewEasy.mg_pActivatedFunction = &StartSinglePlayerGame_Easy;
mgSingleNewMedium.mg_strText = TRANS("NORMAL");
mgSingleNewMedium.mg_bfsFontSize = BFS_LARGE;
mgSingleNewMedium.mg_boxOnScreen = BoxBigRow(2.0f);
mgSingleNewMedium.mg_strTip = TRANS("for experienced FPS players");
gm_lhGadgets.AddTail( mgSingleNewMedium.mg_lnNode);
mgSingleNewMedium.mg_pmgUp = &mgSingleNewEasy;
mgSingleNewMedium.mg_pmgDown = &mgSingleNewHard;
mgSingleNewMedium.mg_pActivatedFunction = &StartSinglePlayerGame_Normal;
mgSingleNewHard.mg_strText = TRANS("HARD");
mgSingleNewHard.mg_bfsFontSize = BFS_LARGE;
mgSingleNewHard.mg_boxOnScreen = BoxBigRow(3.0f);
mgSingleNewHard.mg_strTip = TRANS("for experienced Serious Sam players");
gm_lhGadgets.AddTail( mgSingleNewHard.mg_lnNode);
mgSingleNewHard.mg_pmgUp = &mgSingleNewMedium;
mgSingleNewHard.mg_pmgDown = &mgSingleNewSerious;
mgSingleNewHard.mg_pActivatedFunction = &StartSinglePlayerGame_Hard;
mgSingleNewSerious.mg_strText = TRANS("SERIOUS");
mgSingleNewSerious.mg_bfsFontSize = BFS_LARGE;
mgSingleNewSerious.mg_boxOnScreen = BoxBigRow(4.0f);
mgSingleNewSerious.mg_strTip = TRANS("are you serious?");
gm_lhGadgets.AddTail( mgSingleNewSerious.mg_lnNode);
mgSingleNewSerious.mg_pmgUp = &mgSingleNewHard;
mgSingleNewSerious.mg_pmgDown = &mgSingleNewTourist;
mgSingleNewSerious.mg_pActivatedFunction = &StartSinglePlayerGame_Serious;
mgSingleNewMental.mg_strText = TRANS("MENTAL");
mgSingleNewMental.mg_bfsFontSize = BFS_LARGE;
mgSingleNewMental.mg_boxOnScreen = BoxBigRow(5.0f);
mgSingleNewMental.mg_strTip = TRANS("you are not serious!");
gm_lhGadgets.AddTail( mgSingleNewMental.mg_lnNode);
mgSingleNewMental.mg_pmgUp = &mgSingleNewSerious;
mgSingleNewMental.mg_pmgDown = &mgSingleNewTourist;
mgSingleNewMental.mg_pActivatedFunction = &StartSinglePlayerGame_Mental;
mgSingleNewMental.mg_bMental = TRUE;
}
void CSinglePlayerNewMenu::StartMenu(void)
{
CGameMenu::StartMenu();
extern INDEX sam_bMentalActivated;
if (sam_bMentalActivated) {
mgSingleNewMental.Appear();
mgSingleNewSerious.mg_pmgDown = &mgSingleNewMental;
mgSingleNewTourist.mg_pmgUp = &mgSingleNewMental;
} else {
mgSingleNewMental.Disappear();
mgSingleNewSerious.mg_pmgDown = &mgSingleNewTourist;
mgSingleNewTourist.mg_pmgUp = &mgSingleNewSerious;
}
}
void CDisabledMenu::Initialize_t(void)
{
mgDisabledTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgDisabledTitle.mg_lnNode);
mgDisabledMenuButton.mg_bfsFontSize = BFS_MEDIUM;
mgDisabledMenuButton.mg_boxOnScreen = BoxBigRow(0.0f);
gm_lhGadgets.AddTail( mgDisabledMenuButton.mg_lnNode);
mgDisabledMenuButton.mg_pActivatedFunction = NULL;
}
void ChangeCrosshair(INDEX iNew)
{
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
pps->ps_iCrossHairType = iNew-1;
}
void ChangeWeaponSelect(INDEX iNew)
{
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
pps->ps_iWeaponAutoSelect = iNew;
}
void ChangeWeaponHide(INDEX iNew)
{
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
if (iNew) {
pps->ps_ulFlags |= PSF_HIDEWEAPON;
} else {
pps->ps_ulFlags &= ~PSF_HIDEWEAPON;
}
}
void Change3rdPerson(INDEX iNew)
{
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
if (iNew) {
pps->ps_ulFlags |= PSF_PREFER3RDPERSON;
} else {
pps->ps_ulFlags &= ~PSF_PREFER3RDPERSON;
}
}
void ChangeQuotes(INDEX iNew)
{
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
if (iNew) {
pps->ps_ulFlags &= ~PSF_NOQUOTES;
} else {
pps->ps_ulFlags |= PSF_NOQUOTES;
}
}
void ChangeAutoSave(INDEX iNew)
{
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
if (iNew) {
pps->ps_ulFlags |= PSF_AUTOSAVE;
} else {
pps->ps_ulFlags &= ~PSF_AUTOSAVE;
}
}
void ChangeCompDoubleClick(INDEX iNew)
{
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
if (iNew) {
pps->ps_ulFlags &= ~PSF_COMPSINGLECLICK;
} else {
pps->ps_ulFlags |= PSF_COMPSINGLECLICK;
}
}
void ChangeViewBobbing(INDEX iNew)
{
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
if (iNew) {
pps->ps_ulFlags &= ~PSF_NOBOBBING;
} else {
pps->ps_ulFlags |= PSF_NOBOBBING;
}
}
void ChangeSharpTurning(INDEX iNew)
{
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
if (iNew) {
pps->ps_ulFlags |= PSF_SHARPTURNING;
} else {
pps->ps_ulFlags &= ~PSF_SHARPTURNING;
}
}
// ------------------------ CPlayerProfileMenu implementation
void CPlayerProfileMenu::Initialize_t(void)
{
// intialize player and controls menu
_bPlayerMenuFromSinglePlayer = FALSE;
mgPlayerProfileTitle.mg_boxOnScreen = BoxTitle();
mgPlayerProfileTitle.mg_strText = TRANS("PLAYER PROFILE");
gm_lhGadgets.AddTail( mgPlayerProfileTitle.mg_lnNode);
mgPlayerNoLabel.mg_strText = TRANS("PROFILE:");
mgPlayerNoLabel.mg_boxOnScreen = BoxMediumLeft(0.0f);
mgPlayerNoLabel.mg_bfsFontSize = BFS_MEDIUM;
mgPlayerNoLabel.mg_iCenterI = -1;
gm_lhGadgets.AddTail( mgPlayerNoLabel.mg_lnNode);
#define ADD_SELECT_PLAYER_MG( index, mg, mgprev, mgnext, me)\
mg.mg_iIndex = index;\
mg.mg_bfsFontSize = BFS_MEDIUM;\
mg.mg_boxOnScreen = BoxNoUp(index);\
mg.mg_bRectangle = TRUE;\
mg.mg_pmgLeft = &mgprev;\
mg.mg_pmgRight = &mgnext;\
mg.mg_pmgUp = &mgPlayerCustomizeControls;\
mg.mg_pmgDown = &mgPlayerName;\
mg.mg_pActivatedFunction = &OnPlayerSelect;\
mg.mg_strText = #index;\
mg.mg_strTip = TRANS("select new currently active player");\
gm_lhGadgets.AddTail( mg.mg_lnNode);
ADD_SELECT_PLAYER_MG( 0, mgPlayerNo[0], mgPlayerNo[7], mgPlayerNo[1], mePlayerNo[0]);
ADD_SELECT_PLAYER_MG( 1, mgPlayerNo[1], mgPlayerNo[0], mgPlayerNo[2], mePlayerNo[1]);
ADD_SELECT_PLAYER_MG( 2, mgPlayerNo[2], mgPlayerNo[1], mgPlayerNo[3], mePlayerNo[2]);
ADD_SELECT_PLAYER_MG( 3, mgPlayerNo[3], mgPlayerNo[2], mgPlayerNo[4], mePlayerNo[3]);
ADD_SELECT_PLAYER_MG( 4, mgPlayerNo[4], mgPlayerNo[3], mgPlayerNo[5], mePlayerNo[4]);
ADD_SELECT_PLAYER_MG( 5, mgPlayerNo[5], mgPlayerNo[4], mgPlayerNo[6], mePlayerNo[5]);
ADD_SELECT_PLAYER_MG( 6, mgPlayerNo[6], mgPlayerNo[5], mgPlayerNo[7], mePlayerNo[6]);
ADD_SELECT_PLAYER_MG( 7, mgPlayerNo[7], mgPlayerNo[6], mgPlayerNo[0], mePlayerNo[7]);
mgPlayerNo[7].mg_pmgRight = &mgPlayerModel;
mgPlayerNameLabel.mg_strText = TRANS("NAME:");
mgPlayerNameLabel.mg_boxOnScreen = BoxMediumLeft(1.25f);
mgPlayerNameLabel.mg_bfsFontSize = BFS_MEDIUM;
mgPlayerNameLabel.mg_iCenterI = -1;
gm_lhGadgets.AddTail( mgPlayerNameLabel.mg_lnNode);
// setup of player name button is done on start menu
mgPlayerName.mg_strText = "<\?\?\?>";
mgPlayerName.mg_ctMaxStringLen = 25;
mgPlayerName.mg_boxOnScreen = BoxPlayerEdit(1.25);
mgPlayerName.mg_bfsFontSize = BFS_MEDIUM;
mgPlayerName.mg_iCenterI = -1;
mgPlayerName.mg_pmgUp = &mgPlayerNo[0];
mgPlayerName.mg_pmgDown = &mgPlayerTeam;
mgPlayerName.mg_pmgRight = &mgPlayerModel;
mgPlayerName.mg_strTip = TRANS("rename currently active player");
gm_lhGadgets.AddTail( mgPlayerName.mg_lnNode);
mgPlayerTeamLabel.mg_strText = TRANS("TEAM:");
mgPlayerTeamLabel.mg_boxOnScreen = BoxMediumLeft(2.25f);
mgPlayerTeamLabel.mg_bfsFontSize = BFS_MEDIUM;
mgPlayerTeamLabel.mg_iCenterI = -1;
gm_lhGadgets.AddTail( mgPlayerTeamLabel.mg_lnNode);
// setup of player name button is done on start menu
mgPlayerTeam.mg_strText = "<\?\?\?>";
mgPlayerName.mg_ctMaxStringLen = 25;
mgPlayerTeam.mg_boxOnScreen = BoxPlayerEdit(2.25f);
mgPlayerTeam.mg_bfsFontSize = BFS_MEDIUM;
mgPlayerTeam.mg_iCenterI = -1;
mgPlayerTeam.mg_pmgUp = &mgPlayerName;
mgPlayerTeam.mg_pmgDown = &mgPlayerCrosshair;
mgPlayerTeam.mg_pmgRight = &mgPlayerModel;
//mgPlayerTeam.mg_strTip = TRANS("teamplay is disabled in this version");
mgPlayerTeam.mg_strTip = TRANS("enter team name, if playing in team");
gm_lhGadgets.AddTail( mgPlayerTeam.mg_lnNode);
TRIGGER_MG(mgPlayerCrosshair, 4.0, mgPlayerTeam, mgPlayerWeaponSelect, TRANS("CROSSHAIR"), astrCrosshair);
mgPlayerCrosshair.mg_bVisual = TRUE;
mgPlayerCrosshair.mg_boxOnScreen = BoxPlayerSwitch(5.0f);
mgPlayerCrosshair.mg_iCenterI = -1;
mgPlayerCrosshair.mg_pOnTriggerChange = ChangeCrosshair;
TRIGGER_MG(mgPlayerWeaponSelect, 4.0, mgPlayerCrosshair, mgPlayerWeaponHide, TRANS("AUTO SELECT WEAPON"), astrWeapon);
mgPlayerWeaponSelect.mg_boxOnScreen = BoxPlayerSwitch(6.0f);
mgPlayerWeaponSelect.mg_iCenterI = -1;
mgPlayerWeaponSelect.mg_pOnTriggerChange = ChangeWeaponSelect;
TRIGGER_MG(mgPlayerWeaponHide, 4.0, mgPlayerWeaponSelect, mgPlayer3rdPerson, TRANS("HIDE WEAPON MODEL"), astrNoYes);
mgPlayerWeaponHide.mg_boxOnScreen = BoxPlayerSwitch(7.0f);
mgPlayerWeaponHide.mg_iCenterI = -1;
mgPlayerWeaponHide.mg_pOnTriggerChange = ChangeWeaponHide;
TRIGGER_MG(mgPlayer3rdPerson, 4.0, mgPlayerWeaponHide, mgPlayerQuotes, TRANS("PREFER 3RD PERSON VIEW"), astrNoYes);
mgPlayer3rdPerson.mg_boxOnScreen = BoxPlayerSwitch(8.0f);
mgPlayer3rdPerson.mg_iCenterI = -1;
mgPlayer3rdPerson.mg_pOnTriggerChange = Change3rdPerson;
TRIGGER_MG(mgPlayerQuotes, 4.0, mgPlayer3rdPerson, mgPlayerAutoSave, TRANS("VOICE QUOTES"), astrNoYes);
mgPlayerQuotes.mg_boxOnScreen = BoxPlayerSwitch(9.0f);
mgPlayerQuotes.mg_iCenterI = -1;
mgPlayerQuotes.mg_pOnTriggerChange = ChangeQuotes;
TRIGGER_MG(mgPlayerAutoSave, 4.0, mgPlayerQuotes, mgPlayerCompDoubleClick, TRANS("AUTO SAVE"), astrNoYes);
mgPlayerAutoSave.mg_boxOnScreen = BoxPlayerSwitch(10.0f);
mgPlayerAutoSave.mg_iCenterI = -1;
mgPlayerAutoSave.mg_pOnTriggerChange = ChangeAutoSave;
TRIGGER_MG(mgPlayerCompDoubleClick, 4.0, mgPlayerAutoSave, mgPlayerSharpTurning, TRANS("INVOKE COMPUTER"), astrComputerInvoke);
mgPlayerCompDoubleClick.mg_boxOnScreen = BoxPlayerSwitch(11.0f);
mgPlayerCompDoubleClick.mg_iCenterI = -1;
mgPlayerCompDoubleClick.mg_pOnTriggerChange = ChangeCompDoubleClick;
TRIGGER_MG(mgPlayerSharpTurning, 4.0, mgPlayerCompDoubleClick, mgPlayerViewBobbing, TRANS("SHARP TURNING"), astrNoYes);
mgPlayerSharpTurning.mg_boxOnScreen = BoxPlayerSwitch(12.0f);
mgPlayerSharpTurning.mg_iCenterI = -1;
mgPlayerSharpTurning.mg_pOnTriggerChange = ChangeSharpTurning;
TRIGGER_MG(mgPlayerViewBobbing, 4.0, mgPlayerSharpTurning, mgPlayerCustomizeControls, TRANS("VIEW BOBBING"), astrNoYes);
mgPlayerViewBobbing.mg_boxOnScreen = BoxPlayerSwitch(13.0f);
mgPlayerViewBobbing.mg_iCenterI = -1;
mgPlayerViewBobbing.mg_pOnTriggerChange = ChangeViewBobbing;
mgPlayerCustomizeControls.mg_strText = TRANS("CUSTOMIZE CONTROLS");
mgPlayerCustomizeControls.mg_boxOnScreen = BoxMediumLeft(14.5f);
mgPlayerCustomizeControls.mg_bfsFontSize = BFS_MEDIUM;
mgPlayerCustomizeControls.mg_iCenterI = -1;
mgPlayerCustomizeControls.mg_pmgUp = &mgPlayerViewBobbing;
mgPlayerCustomizeControls.mg_pActivatedFunction = &StartControlsMenuFromPlayer;
mgPlayerCustomizeControls.mg_pmgDown = &mgPlayerNo[0];
mgPlayerCustomizeControls.mg_pmgRight = &mgPlayerModel;
mgPlayerCustomizeControls.mg_strTip = TRANS("customize controls for this player");
gm_lhGadgets.AddTail( mgPlayerCustomizeControls.mg_lnNode);
mgPlayerModel.mg_boxOnScreen = BoxPlayerModel();
mgPlayerModel.mg_pmgLeft = &mgPlayerName;
mgPlayerModel.mg_pActivatedFunction = &StartPlayerModelLoadMenu;
mgPlayerModel.mg_pmgDown = &mgPlayerName;
mgPlayerModel.mg_pmgLeft = &mgPlayerName;
mgPlayerModel.mg_strTip = TRANS("change model for this player");
gm_lhGadgets.AddTail( mgPlayerModel.mg_lnNode);
}
INDEX CPlayerProfileMenu::ComboFromPlayer(INDEX iPlayer)
{
return iPlayer;
}
INDEX CPlayerProfileMenu::PlayerFromCombo(INDEX iCombo)
{
return iCombo;
}
void CPlayerProfileMenu::SelectPlayer(INDEX iPlayer)
{
CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
for( INDEX iPl=0; iPl<8; iPl++)
{
mgPlayerNo[iPl].mg_bHighlighted = FALSE;
}
mgPlayerNo[iPlayer].mg_bHighlighted = TRUE;
iPlayer = Clamp(iPlayer, INDEX(0), INDEX(7));
if (_iLocalPlayer>=0 && _iLocalPlayer<4) {
_pGame->gm_aiMenuLocalPlayers[_iLocalPlayer] = iPlayer;
} else {
_pGame->gm_iSinglePlayer = iPlayer;
}
mgPlayerName.mg_pstrToChange = &pc.pc_strName;
mgPlayerName.SetText( *mgPlayerName.mg_pstrToChange);
mgPlayerTeam.mg_pstrToChange = &pc.pc_strTeam;
mgPlayerTeam.SetText( *mgPlayerTeam.mg_pstrToChange);
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
mgPlayerCrosshair.mg_iSelected = pps->ps_iCrossHairType+1;
mgPlayerCrosshair.ApplyCurrentSelection();
mgPlayerWeaponSelect.mg_iSelected = pps->ps_iWeaponAutoSelect;
mgPlayerWeaponSelect.ApplyCurrentSelection();
mgPlayerWeaponHide.mg_iSelected = (pps->ps_ulFlags&PSF_HIDEWEAPON)?1:0;
mgPlayerWeaponHide.ApplyCurrentSelection();
mgPlayer3rdPerson.mg_iSelected = (pps->ps_ulFlags&PSF_PREFER3RDPERSON)?1:0;
mgPlayer3rdPerson.ApplyCurrentSelection();
mgPlayerQuotes.mg_iSelected = (pps->ps_ulFlags&PSF_NOQUOTES)?0:1;
mgPlayerQuotes.ApplyCurrentSelection();
mgPlayerAutoSave.mg_iSelected = (pps->ps_ulFlags&PSF_AUTOSAVE)?1:0;
mgPlayerAutoSave.ApplyCurrentSelection();
mgPlayerCompDoubleClick.mg_iSelected = (pps->ps_ulFlags&PSF_COMPSINGLECLICK)?0:1;
mgPlayerCompDoubleClick.ApplyCurrentSelection();
mgPlayerViewBobbing.mg_iSelected = (pps->ps_ulFlags&PSF_NOBOBBING)?0:1;
mgPlayerViewBobbing.ApplyCurrentSelection();
mgPlayerSharpTurning.mg_iSelected = (pps->ps_ulFlags&PSF_SHARPTURNING)?1:0;
mgPlayerSharpTurning.ApplyCurrentSelection();
// get function that will set player appearance
CShellSymbol *pss = _pShell->GetSymbol("SetPlayerAppearance", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss==NULL) {
// no model
mgPlayerModel.mg_moModel.SetData(NULL);
// if there is some
} else {
// set the model
BOOL (*pFunc)(CModelObject *, CPlayerCharacter *, CTString &, BOOL) =
(BOOL (*)(CModelObject *, CPlayerCharacter *, CTString &, BOOL))pss->ss_pvValue;
CTString strName;
BOOL bSet;
if( _gmRunningGameMode!=GM_SINGLE_PLAYER && !_bPlayerMenuFromSinglePlayer) {
bSet = pFunc(&mgPlayerModel.mg_moModel, &pc, strName, TRUE);
mgPlayerModel.mg_strTip = TRANS("change model for this player");
mgPlayerModel.mg_bEnabled = TRUE;
} else {
// cannot change player appearance in single player mode
bSet = pFunc(&mgPlayerModel.mg_moModel, NULL, strName, TRUE);
mgPlayerModel.mg_strTip = TRANS("cannot change model for single-player game");
mgPlayerModel.mg_bEnabled = FALSE;
}
// ignore gender flags, if any
strName.RemovePrefix("#female#");
strName.RemovePrefix("#male#");
mgPlayerModel.mg_plModel = CPlacement3D(FLOAT3D(0.1f,-1.0f,-3.5f), ANGLE3D(150,0,0));
mgPlayerModel.mg_strText = strName;
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
_strLastPlayerAppearance = pps->GetModelFilename();
try {
mgPlayerModel.mg_moFloor.SetData_t(CTFILENAME("Models\\Computer\\Floor.mdl"));
mgPlayerModel.mg_moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex"));
} catch (char *strError) {
(void)strError;
}
}
}
void OnPlayerSelect(void)
{
ASSERT( _pmgLastActivatedGadget != NULL);
if (_pmgLastActivatedGadget->mg_bEnabled) {
gmPlayerProfile.SelectPlayer( ((CMGButton *)_pmgLastActivatedGadget)->mg_iIndex);
}
}
void CPlayerProfileMenu::StartMenu(void)
{
gmPlayerProfile.gm_pmgSelectedByDefault = &mgPlayerName;
if (_gmRunningGameMode==GM_NONE || _gmRunningGameMode==GM_DEMO) {
for(INDEX i=0; i<8; i++) {
mgPlayerNo[i].mg_bEnabled = TRUE;
}
} else {
for(INDEX i=0; i<8; i++) {
mgPlayerNo[i].mg_bEnabled = FALSE;
}
INDEX iFirstEnabled = 0;
{for(INDEX ilp=0; ilp<4; ilp++) {
CLocalPlayer &lp = _pGame->gm_lpLocalPlayers[ilp];
if (lp.lp_bActive) {
mgPlayerNo[lp.lp_iPlayer].mg_bEnabled = TRUE;
if (iFirstEnabled==0) {
iFirstEnabled = lp.lp_iPlayer;
}
}
}}
// backup to first player in case current player is disabled
if( !mgPlayerNo[*gm_piCurrentPlayer].mg_bEnabled) *gm_piCurrentPlayer = iFirstEnabled;
}
// done
SelectPlayer( *gm_piCurrentPlayer);
CGameMenu::StartMenu();
}
void CPlayerProfileMenu::EndMenu(void)
{
_pGame->SavePlayersAndControls();
CGameMenu::EndMenu();
}
// ------------------------ CControlsMenu implementation
void CControlsMenu::Initialize_t(void)
{
// intialize player and controls menu
mgControlsTitle.mg_boxOnScreen = BoxTitle();
mgControlsTitle.mg_strText = TRANS("CONTROLS");
gm_lhGadgets.AddTail( mgControlsTitle.mg_lnNode);
mgControlsNameLabel.mg_strText = "";
mgControlsNameLabel.mg_boxOnScreen = BoxMediumRow(0.0);
mgControlsNameLabel.mg_bfsFontSize = BFS_MEDIUM;
mgControlsNameLabel.mg_iCenterI = -1;
mgControlsNameLabel.mg_bEnabled = FALSE;
mgControlsNameLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgControlsNameLabel.mg_lnNode);
mgControlsButtons.mg_strText = TRANS("CUSTOMIZE BUTTONS");
mgControlsButtons.mg_boxOnScreen = BoxMediumRow(2.0);
mgControlsButtons.mg_bfsFontSize = BFS_MEDIUM;
mgControlsButtons.mg_iCenterI = 0;
gm_lhGadgets.AddTail( mgControlsButtons.mg_lnNode);
mgControlsButtons.mg_pmgUp = &mgControlsPredefined;
mgControlsButtons.mg_pmgDown = &mgControlsAdvanced;
mgControlsButtons.mg_pActivatedFunction = &StartCustomizeKeyboardMenu;
mgControlsButtons.mg_strTip = TRANS("customize buttons in current controls");
mgControlsAdvanced.mg_strText = TRANS("ADVANCED JOYSTICK SETUP");
mgControlsAdvanced.mg_iCenterI = 0;
mgControlsAdvanced.mg_boxOnScreen = BoxMediumRow(3);
mgControlsAdvanced.mg_bfsFontSize = BFS_MEDIUM;
gm_lhGadgets.AddTail( mgControlsAdvanced.mg_lnNode);
mgControlsAdvanced.mg_pmgUp = &mgControlsButtons;
mgControlsAdvanced.mg_pmgDown = &mgControlsSensitivity;
mgControlsAdvanced.mg_pActivatedFunction = &StartCustomizeAxisMenu;
mgControlsAdvanced.mg_strTip = TRANS("adjust advanced settings for joystick axis");
mgControlsSensitivity.mg_boxOnScreen = BoxMediumRow(4.5);
mgControlsSensitivity.mg_strText = TRANS("SENSITIVITY");
mgControlsSensitivity.mg_pmgUp = &mgControlsAdvanced;
mgControlsSensitivity.mg_pmgDown = &mgControlsInvertTrigger;
mgControlsSensitivity.mg_strTip = TRANS("sensitivity for all axis in this control set");
gm_lhGadgets.AddTail( mgControlsSensitivity.mg_lnNode);
TRIGGER_MG( mgControlsInvertTrigger, 5.5, mgControlsSensitivity, mgControlsSmoothTrigger,
TRANS("INVERT LOOK"), astrNoYes);
mgControlsInvertTrigger.mg_strTip = TRANS("invert up/down looking");
TRIGGER_MG( mgControlsSmoothTrigger, 6.5, mgControlsInvertTrigger, mgControlsAccelTrigger,
TRANS("SMOOTH AXIS"), astrNoYes);
mgControlsSmoothTrigger.mg_strTip = TRANS("smooth mouse/joystick movements");
TRIGGER_MG( mgControlsAccelTrigger, 7.5, mgControlsSmoothTrigger, mgControlsIFeelTrigger,
TRANS("MOUSE ACCELERATION"), astrNoYes);
mgControlsAccelTrigger.mg_strTip = TRANS("allow mouse acceleration");
TRIGGER_MG( mgControlsIFeelTrigger, 8.5, mgControlsAccelTrigger, mgControlsPredefined,
TRANS("ENABLE IFEEL"), astrNoYes);
mgControlsIFeelTrigger.mg_strTip = TRANS("enable support for iFeel tactile feedback mouse");
mgControlsPredefined.mg_strText = TRANS("LOAD PREDEFINED SETTINGS");
mgControlsPredefined.mg_iCenterI = 0;
mgControlsPredefined.mg_boxOnScreen = BoxMediumRow(10);
mgControlsPredefined.mg_bfsFontSize = BFS_MEDIUM;
gm_lhGadgets.AddTail( mgControlsPredefined.mg_lnNode);
mgControlsPredefined.mg_pmgUp = &mgControlsIFeelTrigger;
mgControlsPredefined.mg_pmgDown = &mgControlsButtons;
mgControlsPredefined.mg_pActivatedFunction = &StartControlsLoadMenu;
mgControlsPredefined.mg_strTip = TRANS("load one of several predefined control settings");
}
void CControlsMenu::StartMenu(void)
{
gm_pmgSelectedByDefault = &mgControlsButtons;
INDEX iPlayer = _pGame->gm_iSinglePlayer;
if (_iLocalPlayer>=0 && _iLocalPlayer<4) {
iPlayer = _pGame->gm_aiMenuLocalPlayers[_iLocalPlayer];
}
_fnmControlsToCustomize.PrintF("Controls\\Controls%d.ctl", iPlayer);
ControlsMenuOn();
mgControlsNameLabel.mg_strText.PrintF(TRANSV("CONTROLS FOR: %s"), (const char *) _pGame->gm_apcPlayers[iPlayer].GetNameForPrinting());
ObtainActionSettings();
CGameMenu::StartMenu();
}
void CControlsMenu::EndMenu(void)
{
ApplyActionSettings();
ControlsMenuOff();
CGameMenu::EndMenu();
}
void CControlsMenu::ObtainActionSettings(void)
{
CControls &ctrls = *_pGame->gm_ctrlControlsExtra;
mgControlsSensitivity.mg_iMinPos = 0;
mgControlsSensitivity.mg_iMaxPos = 50;
mgControlsSensitivity.mg_iCurPos = (INDEX) (ctrls.ctrl_fSensitivity/2);
mgControlsSensitivity.ApplyCurrentPosition();
mgControlsInvertTrigger.mg_iSelected = ctrls.ctrl_bInvertLook ? 1 : 0;
mgControlsSmoothTrigger.mg_iSelected = ctrls.ctrl_bSmoothAxes ? 1 : 0;
mgControlsAccelTrigger .mg_iSelected = _pShell->GetINDEX("inp_bAllowMouseAcceleration") ? 1 : 0;
mgControlsIFeelTrigger .mg_bEnabled = _pShell->GetINDEX("sys_bIFeelEnabled") ? 1 : 0;
mgControlsIFeelTrigger .mg_iSelected = _pShell->GetFLOAT("inp_fIFeelGain")>0 ? 1 : 0;
mgControlsInvertTrigger.ApplyCurrentSelection();
mgControlsSmoothTrigger.ApplyCurrentSelection();
mgControlsAccelTrigger .ApplyCurrentSelection();
mgControlsIFeelTrigger .ApplyCurrentSelection();
}
void CControlsMenu::ApplyActionSettings(void)
{
CControls &ctrls = *_pGame->gm_ctrlControlsExtra;
FLOAT fSensitivity =
FLOAT(mgControlsSensitivity.mg_iCurPos-mgControlsSensitivity.mg_iMinPos) /
FLOAT(mgControlsSensitivity.mg_iMaxPos-mgControlsSensitivity.mg_iMinPos)*100.0f;
BOOL bInvert = mgControlsInvertTrigger.mg_iSelected != 0;
BOOL bSmooth = mgControlsSmoothTrigger.mg_iSelected != 0;
BOOL bAccel = mgControlsAccelTrigger .mg_iSelected != 0;
BOOL bIFeel = mgControlsIFeelTrigger .mg_iSelected != 0;
if (INDEX(ctrls.ctrl_fSensitivity)!=INDEX(fSensitivity)) {
ctrls.ctrl_fSensitivity = fSensitivity;
}
ctrls.ctrl_bInvertLook = bInvert;
ctrls.ctrl_bSmoothAxes = bSmooth;
_pShell->SetINDEX("inp_bAllowMouseAcceleration", bAccel);
_pShell->SetFLOAT("inp_fIFeelGain", bIFeel ? 1.0f : 0.0f);
ctrls.CalculateInfluencesForAllAxis();
}
// ------------------------ CLoadSaveMenu implementation
void CLoadSaveMenu::Initialize_t(void)
{
gm_pgmNextMenu = NULL;
mgLoadSaveTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgLoadSaveTitle.mg_lnNode);
mgLoadSaveNotes.mg_boxOnScreen = BoxMediumRow(10.0);
mgLoadSaveNotes.mg_bfsFontSize = BFS_MEDIUM;
mgLoadSaveNotes.mg_iCenterI = -1;
mgLoadSaveNotes.mg_bEnabled = FALSE;
mgLoadSaveNotes.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgLoadSaveNotes.mg_lnNode);
for( INDEX iLabel=0; iLabel<SAVELOAD_BUTTONS_CT; iLabel++)
{
INDEX iPrev = (SAVELOAD_BUTTONS_CT+iLabel-1)%SAVELOAD_BUTTONS_CT;
INDEX iNext = (iLabel+1)%SAVELOAD_BUTTONS_CT;
// initialize label gadgets
amgLSButton[iLabel].mg_pmgUp = &amgLSButton[iPrev];
amgLSButton[iLabel].mg_pmgDown = &amgLSButton[iNext];
amgLSButton[iLabel].mg_boxOnScreen = BoxSaveLoad(iLabel);
amgLSButton[iLabel].mg_pActivatedFunction = NULL; // never called!
amgLSButton[iLabel].mg_iCenterI = -1;
gm_lhGadgets.AddTail( amgLSButton[iLabel].mg_lnNode);
}
gm_lhGadgets.AddTail( mgLSArrowUp.mg_lnNode);
gm_lhGadgets.AddTail( mgLSArrowDn.mg_lnNode);
mgLSArrowUp.mg_adDirection = AD_UP;
mgLSArrowDn.mg_adDirection = AD_DOWN;
mgLSArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
mgLSArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
mgLSArrowUp.mg_pmgRight = mgLSArrowUp.mg_pmgDown = &amgLSButton[0];
mgLSArrowDn.mg_pmgRight = mgLSArrowDn.mg_pmgUp = &amgLSButton[SAVELOAD_BUTTONS_CT-1];
gm_ctListVisible = SAVELOAD_BUTTONS_CT;
gm_pmgArrowUp = &mgLSArrowUp;
gm_pmgArrowDn = &mgLSArrowDn;
gm_pmgListTop = &amgLSButton[0];
gm_pmgListBottom = &amgLSButton[SAVELOAD_BUTTONS_CT-1];
}
int qsort_CompareFileInfos_NameUp(const void *elem1, const void *elem2 )
{
const CFileInfo &fi1 = **(CFileInfo **)elem1;
const CFileInfo &fi2 = **(CFileInfo **)elem2;
return strcmp(fi1.fi_strName, fi2.fi_strName);
}
int qsort_CompareFileInfos_NameDn(const void *elem1, const void *elem2 )
{
const CFileInfo &fi1 = **(CFileInfo **)elem1;
const CFileInfo &fi2 = **(CFileInfo **)elem2;
return -strcmp(fi1.fi_strName, fi2.fi_strName);
}
int qsort_CompareFileInfos_FileUp(const void *elem1, const void *elem2 )
{
const CFileInfo &fi1 = **(CFileInfo **)elem1;
const CFileInfo &fi2 = **(CFileInfo **)elem2;
return strcmp(fi1.fi_fnFile, fi2.fi_fnFile);
}
int qsort_CompareFileInfos_FileDn(const void *elem1, const void *elem2 )
{
const CFileInfo &fi1 = **(CFileInfo **)elem1;
const CFileInfo &fi2 = **(CFileInfo **)elem2;
return -strcmp(fi1.fi_fnFile, fi2.fi_fnFile);
}
void CLoadSaveMenu::StartMenu(void)
{
gm_bNoEscape = FALSE;
// delete all file infos
FORDELETELIST( CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
delete &itfi.Current();
}
// list the directory
CDynamicStackArray<CTFileName> afnmDir;
MakeDirList(afnmDir, gm_fnmDirectory, CTString(""), 0);
gm_iLastFile = -1;
// for each file in the directory
for (INDEX i=0; i<afnmDir.Count(); i++) {
CTFileName fnm = afnmDir[i];
// if it can be parsed
CTString strName;
if (ParseFile(fnm, strName)) {
// create new info for that file
CFileInfo *pfi = new CFileInfo;
pfi->fi_fnFile = fnm;
pfi->fi_strName = strName;
// add it to list
gm_lhFileInfos.AddTail(pfi->fi_lnNode);
}
}
// sort if needed
switch (gm_iSortType) {
default: ASSERT(FALSE);
case LSSORT_NONE: break;
case LSSORT_NAMEUP:
gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameUp, _offsetof(CFileInfo, fi_lnNode));
break;
case LSSORT_NAMEDN:
gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameDn, _offsetof(CFileInfo, fi_lnNode));
break;
case LSSORT_FILEUP:
gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileUp, _offsetof(CFileInfo, fi_lnNode));
break;
case LSSORT_FILEDN:
gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileDn, _offsetof(CFileInfo, fi_lnNode));
break;
}
// if saving
if (gm_bSave) {
// add one info as empty slot
CFileInfo *pfi = new CFileInfo;
CTString strNumber;
strNumber.PrintF("%04d", gm_iLastFile+1);
pfi->fi_fnFile = gm_fnmDirectory+gm_fnmBaseName+strNumber+gm_fnmExt;
pfi->fi_strName = EMPTYSLOTSTRING;
// add it to beginning
gm_lhFileInfos.AddHead(pfi->fi_lnNode);
}
// set default parameters for the list
gm_iListOffset = 0;
gm_ctListTotal = gm_lhFileInfos.Count();
// find which one should be selected
gm_iListWantedItem = 0;
if (gm_fnmSelected != "") {
INDEX i = 0;
FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
CFileInfo &fi = *itfi;
if (fi.fi_fnFile==gm_fnmSelected) {
gm_iListWantedItem = i;
break;
}
i++;
}
}
CGameMenu::StartMenu();
}
void CLoadSaveMenu::EndMenu(void)
{
// delete all file infos
FORDELETELIST( CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
delete &itfi.Current();
}
gm_pgmNextMenu = NULL;
CGameMenu::EndMenu();
}
void CLoadSaveMenu::FillListItems(void)
{
// disable all items first
for(INDEX i=0; i<SAVELOAD_BUTTONS_CT; i++) {
amgLSButton[i].mg_bEnabled = FALSE;
amgLSButton[i].mg_strText = TRANS("<empty>");
amgLSButton[i].mg_strTip = "";
amgLSButton[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
INDEX ctLabels = gm_lhFileInfos.Count();
INDEX iLabel=0;
FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
CFileInfo &fi = *itfi;
INDEX iInMenu = iLabel-gm_iListOffset;
if( (iLabel>=gm_iListOffset) &&
(iLabel<(gm_iListOffset+SAVELOAD_BUTTONS_CT)) )
{
bHasFirst|=(iLabel==0);
bHasLast |=(iLabel==ctLabels-1);
amgLSButton[iInMenu].mg_iInList = iLabel;
amgLSButton[iInMenu].mg_strDes = fi.fi_strName;
amgLSButton[iInMenu].mg_fnm = fi.fi_fnFile;
amgLSButton[iInMenu].mg_bEnabled = TRUE;
amgLSButton[iInMenu].RefreshText();
if (gm_bSave) {
if (!FileExistsForWriting(amgLSButton[iInMenu].mg_fnm)) {
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - save in new slot");
} else {
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - save here, F2 - rename, Del - delete");
}
} else if (gm_bManage) {
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - load this, F2 - rename, Del - delete");
} else {
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - load this");
}
}
iLabel++;
}
// enable/disable up/down arrows
mgLSArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
mgLSArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
// called to get info of a file from directory, or to skip it
BOOL CLoadSaveMenu::ParseFile(const CTFileName &fnm, CTString &strName)
{
if (fnm.FileExt()!=gm_fnmExt) {
return FALSE;
}
CTFileName fnSaveGameDescription = fnm.NoExt()+".des";
try {
strName.Load_t( fnSaveGameDescription);
} catch( char *strError) {
(void)strError;
strName = fnm.FileName();
if (fnm.FileExt()==".ctl") {
INDEX iCtl = -1;
strName.ScanF("Controls%d", &iCtl);
if (iCtl>=0 && iCtl<=7) {
strName.PrintF(TRANSV("From player: %s"), (const char *) (_pGame->gm_apcPlayers[iCtl].GetNameForPrinting()));
}
}
}
INDEX iFile = -1;
fnm.FileName().ScanF((const char*)(gm_fnmBaseName+"%d"), &iFile);
gm_iLastFile = Max(gm_iLastFile, iFile);
return TRUE;
}
void CHighScoreMenu::Initialize_t(void)
{
mgHScore.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0,0), FLOAT2D(1,0.5));
gm_lhGadgets.AddTail( mgHScore.mg_lnNode);
mgHighScoreTitle.mg_strText = TRANS("HIGH SCORE TABLE");
mgHighScoreTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgHighScoreTitle.mg_lnNode);
}
void CHighScoreMenu::StartMenu(void)
{
gm_pgmParentMenu = pgmCurrentMenu;
CGameMenu::StartMenu();
}
// ------------------------ CCustomizeKeyboardMenu implementation
void CCustomizeKeyboardMenu::FillListItems(void)
{
// disable all items first
for(INDEX i=0; i<KEYS_ON_SCREEN; i++) {
mgKey[i].mg_bEnabled = FALSE;
mgKey[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
// set diks to key buttons
INDEX iLabel=0;
INDEX ctLabels = _pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions.Count();
FOREACHINLIST( CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions, itAct)
{
INDEX iInMenu = iLabel-gm_iListOffset;
if( (iLabel>=gm_iListOffset) &&
(iLabel<(gm_iListOffset+gm_ctListVisible)) )
{
bHasFirst|=(iLabel==0);
bHasLast |=(iLabel==ctLabels-1);
mgKey[iInMenu].mg_strLabel = TranslateConst(itAct->ba_strName, 0);
mgKey[iInMenu].mg_iControlNumber = iLabel;
mgKey[iInMenu].SetBindingNames(FALSE);
mgKey[iInMenu].mg_strTip = TRANS("Enter - change binding, Backspace - unbind");
mgKey[iInMenu].mg_bEnabled = TRUE;
mgKey[iInMenu].mg_iInList = iLabel;
}
iLabel++;
}
// enable/disable up/down arrows
mgCustomizeArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
mgCustomizeArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
void CCustomizeKeyboardMenu::Initialize_t(void)
{
// intialize Audio options menu
mgCustomizeKeyboardTitle.mg_strText = TRANS("CUSTOMIZE BUTTONS");
mgCustomizeKeyboardTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgCustomizeKeyboardTitle.mg_lnNode);
#define KL_START 3.0f
#define KL_STEEP -1.45f
for( INDEX iLabel=0; iLabel<KEYS_ON_SCREEN; iLabel++)
{
INDEX iPrev = (gm_ctListVisible+iLabel-1)%KEYS_ON_SCREEN;
INDEX iNext = (iLabel+1)%KEYS_ON_SCREEN;
// initialize label entities
mgKey[iLabel].mg_boxOnScreen = BoxKeyRow(iLabel);
// initialize label gadgets
mgKey[iLabel].mg_pmgUp = &mgKey[iPrev];
mgKey[iLabel].mg_pmgDown = &mgKey[iNext];
mgKey[iLabel].mg_bVisible = TRUE;
gm_lhGadgets.AddTail( mgKey[iLabel].mg_lnNode);
}
// arrows just exist
gm_lhGadgets.AddTail( mgCustomizeArrowDn.mg_lnNode);
gm_lhGadgets.AddTail( mgCustomizeArrowUp.mg_lnNode);
mgCustomizeArrowDn.mg_adDirection = AD_DOWN;
mgCustomizeArrowUp.mg_adDirection = AD_UP;
mgCustomizeArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
mgCustomizeArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
mgCustomizeArrowDn.mg_pmgRight = mgCustomizeArrowDn.mg_pmgUp =
&mgKey[KEYS_ON_SCREEN-1];
mgCustomizeArrowUp.mg_pmgRight = mgCustomizeArrowUp.mg_pmgDown =
&mgKey[0];
gm_ctListVisible = KEYS_ON_SCREEN;
gm_pmgArrowUp = &mgCustomizeArrowUp;
gm_pmgArrowDn = &mgCustomizeArrowDn;
gm_pmgListTop = &mgKey[0];
gm_pmgListBottom = &mgKey[KEYS_ON_SCREEN-1];
}
void CCustomizeKeyboardMenu::StartMenu(void)
{
ControlsMenuOn();
gm_iListOffset = 0;
gm_ctListTotal = _pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions.Count();
gm_iListWantedItem = 0;
CGameMenu::StartMenu();
}
void CCustomizeKeyboardMenu::EndMenu(void)
{
ControlsMenuOff();
CGameMenu::EndMenu();
}
CCustomizeAxisMenu::~CCustomizeAxisMenu(void)
{
delete[] mgAxisActionTrigger.mg_astrTexts;
delete[] mgAxisMountedTrigger.mg_astrTexts;
}
void PreChangeAxis(INDEX iDummy)
{
gmCustomizeAxisMenu.ApplyActionSettings();
}
void PostChangeAxis(INDEX iDummy)
{
gmCustomizeAxisMenu.ObtainActionSettings();
}
void CCustomizeAxisMenu::Initialize_t(void)
{
// intialize axis menu
mgCustomizeAxisTitle.mg_strText = TRANS("CUSTOMIZE AXIS");
mgCustomizeAxisTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( mgCustomizeAxisTitle.mg_lnNode);
TRIGGER_MG(mgAxisActionTrigger, 0, mgAxisSmoothTrigger, mgAxisMountedTrigger, TRANS("ACTION"), astrNoYes);
mgAxisActionTrigger.mg_strTip = TRANS("choose action to customize");
TRIGGER_MG(mgAxisMountedTrigger, 2, mgAxisActionTrigger, mgAxisSensitivity, TRANS("MOUNTED TO"), astrNoYes);
mgAxisMountedTrigger.mg_strTip = TRANS("choose controller axis that will perform the action");
mgAxisActionTrigger.mg_astrTexts = new CTString[ AXIS_ACTIONS_CT];
mgAxisActionTrigger.mg_ctTexts = AXIS_ACTIONS_CT;
mgAxisActionTrigger.mg_pPreTriggerChange = PreChangeAxis;
mgAxisActionTrigger.mg_pOnTriggerChange = PostChangeAxis;
// for all available axis type controlers
for( INDEX iControler=0; iControler<AXIS_ACTIONS_CT; iControler++) {
mgAxisActionTrigger.mg_astrTexts[ iControler] = TranslateConst(CTString(_pGame->gm_astrAxisNames[ iControler]), 0);
}
mgAxisActionTrigger.mg_iSelected = 3;
INDEX ctAxis = _pInput->GetAvailableAxisCount();
mgAxisMountedTrigger.mg_astrTexts = new CTString[ ctAxis];
mgAxisMountedTrigger.mg_ctTexts = ctAxis;
// for all axis actions that can be mounted
for( INDEX iAxis=0; iAxis<ctAxis; iAxis++) {
mgAxisMountedTrigger.mg_astrTexts[ iAxis] = _pInput->GetAxisTransName( iAxis);
}
mgAxisSensitivity.mg_boxOnScreen = BoxMediumRow(3);
mgAxisSensitivity.mg_strText = TRANS("SENSITIVITY");
mgAxisSensitivity.mg_pmgUp = &mgAxisMountedTrigger;
mgAxisSensitivity.mg_pmgDown = &mgAxisDeadzone;
gm_lhGadgets.AddTail( mgAxisSensitivity.mg_lnNode);
mgAxisSensitivity.mg_strTip = TRANS("set sensitivity for this axis");
mgAxisDeadzone.mg_boxOnScreen = BoxMediumRow(4);
mgAxisDeadzone.mg_strText = TRANS("DEAD ZONE");
mgAxisDeadzone.mg_pmgUp = &mgAxisSensitivity;
mgAxisDeadzone.mg_pmgDown = &mgAxisInvertTrigger;
gm_lhGadgets.AddTail( mgAxisDeadzone.mg_lnNode);
mgAxisDeadzone.mg_strTip = TRANS("set dead zone for this axis");
TRIGGER_MG(mgAxisInvertTrigger, 5, mgAxisDeadzone, mgAxisRelativeTrigger, TRANS("INVERTED"), astrNoYes);
mgAxisInvertTrigger.mg_strTip = TRANS("choose whether to invert this axis or not");
TRIGGER_MG(mgAxisRelativeTrigger, 6, mgAxisInvertTrigger, mgAxisSmoothTrigger, TRANS("RELATIVE"), astrNoYes);
mgAxisRelativeTrigger.mg_strTip = TRANS("select relative or absolute axis reading");
TRIGGER_MG(mgAxisSmoothTrigger, 7, mgAxisRelativeTrigger, mgAxisActionTrigger, TRANS("SMOOTH"), astrNoYes);
mgAxisSmoothTrigger.mg_strTip = TRANS("turn this on to filter readings on this axis");
}
void CCustomizeAxisMenu::ObtainActionSettings(void)
{
ControlsMenuOn();
CControls &ctrls = *_pGame->gm_ctrlControlsExtra;
INDEX iSelectedAction = mgAxisActionTrigger.mg_iSelected;
INDEX iMountedAxis = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_iAxisAction;
mgAxisMountedTrigger.mg_iSelected = iMountedAxis;
mgAxisSensitivity.mg_iMinPos = 0;
mgAxisSensitivity.mg_iMaxPos = 50;
mgAxisSensitivity.mg_iCurPos = (INDEX) (ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity/2);
mgAxisSensitivity.ApplyCurrentPosition();
mgAxisDeadzone.mg_iMinPos = 0;
mgAxisDeadzone.mg_iMaxPos = 50;
mgAxisDeadzone.mg_iCurPos = (INDEX) (ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone/2);
mgAxisDeadzone.ApplyCurrentPosition();
mgAxisInvertTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bInvert ? 1 : 0;
mgAxisRelativeTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bRelativeControler ? 1 : 0;
mgAxisSmoothTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bSmooth ? 1 : 0;
mgAxisActionTrigger.ApplyCurrentSelection();
mgAxisMountedTrigger.ApplyCurrentSelection();
mgAxisInvertTrigger.ApplyCurrentSelection();
mgAxisRelativeTrigger.ApplyCurrentSelection();
mgAxisSmoothTrigger.ApplyCurrentSelection();
}
void CCustomizeAxisMenu::ApplyActionSettings(void)
{
CControls &ctrls = *_pGame->gm_ctrlControlsExtra;
INDEX iSelectedAction = mgAxisActionTrigger.mg_iSelected;
INDEX iMountedAxis = mgAxisMountedTrigger.mg_iSelected;
FLOAT fSensitivity =
FLOAT(mgAxisSensitivity.mg_iCurPos-mgAxisSensitivity.mg_iMinPos) /
FLOAT(mgAxisSensitivity.mg_iMaxPos-mgAxisSensitivity.mg_iMinPos)*100.0f;
FLOAT fDeadZone =
FLOAT(mgAxisDeadzone.mg_iCurPos-mgAxisDeadzone.mg_iMinPos) /
FLOAT(mgAxisDeadzone.mg_iMaxPos-mgAxisDeadzone.mg_iMinPos)*100.0f;
BOOL bInvert = mgAxisInvertTrigger.mg_iSelected != 0;
BOOL bRelative = mgAxisRelativeTrigger.mg_iSelected != 0;
BOOL bSmooth = mgAxisSmoothTrigger.mg_iSelected != 0;
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_iAxisAction = iMountedAxis;
if (INDEX(ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity)!=INDEX(fSensitivity)) {
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity = fSensitivity;
}
if (INDEX(ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone)!=INDEX(fDeadZone)) {
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone = fDeadZone;
}
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bInvert = bInvert;
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bRelativeControler = bRelative;
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bSmooth = bSmooth;
ctrls.CalculateInfluencesForAllAxis();
ControlsMenuOff();
}
void CCustomizeAxisMenu::StartMenu(void)
{
ObtainActionSettings();
CGameMenu::StartMenu();
}
void CCustomizeAxisMenu::EndMenu(void)
{
ApplyActionSettings();
CGameMenu::EndMenu();
}
// ------------------------ COptionsMenu implementation
void COptionsMenu::Initialize_t(void)
{
// intialize options menu
mgOptionsTitle.mg_boxOnScreen = BoxTitle();
mgOptionsTitle.mg_strText = TRANS("OPTIONS");
gm_lhGadgets.AddTail( mgOptionsTitle.mg_lnNode);
mgVideoOptions.mg_bfsFontSize = BFS_LARGE;
mgVideoOptions.mg_boxOnScreen = BoxBigRow(0.0f);
mgVideoOptions.mg_pmgUp = &mgAddonOptions;
mgVideoOptions.mg_pmgDown = &mgAudioOptions;
mgVideoOptions.mg_strText = TRANS("VIDEO OPTIONS");
mgVideoOptions.mg_strTip = TRANS("set video mode and driver");
gm_lhGadgets.AddTail( mgVideoOptions.mg_lnNode);
mgVideoOptions.mg_pActivatedFunction = &StartVideoOptionsMenu;
mgAudioOptions.mg_bfsFontSize = BFS_LARGE;
mgAudioOptions.mg_boxOnScreen = BoxBigRow(1.0f);
mgAudioOptions.mg_pmgUp = &mgVideoOptions;
mgAudioOptions.mg_pmgDown = &mgPlayerProfileOptions;
mgAudioOptions.mg_strText = TRANS("AUDIO OPTIONS");
mgAudioOptions.mg_strTip = TRANS("set audio quality and volume");
gm_lhGadgets.AddTail( mgAudioOptions.mg_lnNode);
mgAudioOptions.mg_pActivatedFunction = &StartAudioOptionsMenu;
mgPlayerProfileOptions.mg_bfsFontSize = BFS_LARGE;
mgPlayerProfileOptions.mg_boxOnScreen = BoxBigRow(2.0f);
mgPlayerProfileOptions.mg_pmgUp = &mgAudioOptions;
mgPlayerProfileOptions.mg_pmgDown = &mgNetworkOptions;
mgPlayerProfileOptions.mg_strText = TRANS("PLAYERS AND CONTROLS");
mgPlayerProfileOptions.mg_strTip = TRANS("change currently active player or adjust controls");
gm_lhGadgets.AddTail( mgPlayerProfileOptions.mg_lnNode);
mgPlayerProfileOptions.mg_pActivatedFunction = &StartChangePlayerMenuFromOptions;
mgNetworkOptions.mg_bfsFontSize = BFS_LARGE;
mgNetworkOptions.mg_boxOnScreen = BoxBigRow(3);
mgNetworkOptions.mg_pmgUp = &mgPlayerProfileOptions;
mgNetworkOptions.mg_pmgDown = &mgCustomOptions;
mgNetworkOptions.mg_strText = TRANS("NETWORK CONNECTION");
mgNetworkOptions.mg_strTip = TRANS("choose your connection parameters");
gm_lhGadgets.AddTail( mgNetworkOptions.mg_lnNode);
mgNetworkOptions.mg_pActivatedFunction = &StartNetworkSettingsMenu;
mgCustomOptions.mg_bfsFontSize = BFS_LARGE;
mgCustomOptions.mg_boxOnScreen = BoxBigRow(4);
mgCustomOptions.mg_pmgUp = &mgNetworkOptions;
mgCustomOptions.mg_pmgDown = &mgAddonOptions;
mgCustomOptions.mg_strText = TRANS("ADVANCED OPTIONS");
mgCustomOptions.mg_strTip = TRANS("for advanced users only");
gm_lhGadgets.AddTail( mgCustomOptions.mg_lnNode);
mgCustomOptions.mg_pActivatedFunction = &StartCustomLoadMenu;
mgAddonOptions.mg_bfsFontSize = BFS_LARGE;
mgAddonOptions.mg_boxOnScreen = BoxBigRow(5);
mgAddonOptions.mg_pmgUp = &mgCustomOptions;
mgAddonOptions.mg_pmgDown = &mgVideoOptions;
mgAddonOptions.mg_strText = TRANS("EXECUTE ADDON");
mgAddonOptions.mg_strTip = TRANS("choose from list of addons to execute");
gm_lhGadgets.AddTail( mgAddonOptions.mg_lnNode);
mgAddonOptions.mg_pActivatedFunction = &StartAddonsLoadMenu;
}
// ------------------------ CVideoOptionsMenu implementation
static void FillResolutionsList(void)
{
// free resolutions
if (_astrResolutionTexts!=NULL) {
delete [] _astrResolutionTexts;
}
if (_admResolutionModes!=NULL) {
delete [] _admResolutionModes;
}
_ctResolutions = 0;
// if window
if( mgFullScreenTrigger.mg_iSelected==0) {
// always has fixed resolutions, but not greater than desktop
static PIX apixWidths[][2] = {
{ 320, 240 },
{ 400, 300 },
{ 512, 384 },
{ 640, 240 },
{ 640, 480 },
{ 720, 540 },
{ 800, 300 },
{ 800, 600 },
{ 960, 720 },
{ 1024, 384 },
{ 1024, 768 },
{ 1152, 864 },
{ 1280, 480 },
{ 1280, 960 },
{ 1600, 600 },
{ 1600, 1200 },
{ 1920, 720 },
{ 1920, 1440 },
{ 2048, 786 },
{ 2048, 1536 }
};
_ctResolutions = ARRAYCOUNT(apixWidths);
_astrResolutionTexts = new CTString [_ctResolutions];
_admResolutionModes = new CDisplayMode[_ctResolutions];
extern PIX _pixDesktopWidth;
INDEX iRes;
for( iRes=0; iRes<_ctResolutions; iRes++) {
if( apixWidths[iRes][0]>_pixDesktopWidth) break;
SetResolutionInList( iRes, apixWidths[iRes][0], apixWidths[iRes][1]);
}
_ctResolutions = iRes;
// if fullscreen
} else {
// get resolutions list from engine
CDisplayMode *pdm = _pGfx->EnumDisplayModes(_ctResolutions,
SwitchToAPI(mgDisplayAPITrigger.mg_iSelected), mgDisplayAdaptersTrigger.mg_iSelected);
// allocate that much
_astrResolutionTexts = new CTString [_ctResolutions];
_admResolutionModes = new CDisplayMode[_ctResolutions];
// for each resolution
for( INDEX iRes=0; iRes<_ctResolutions; iRes++) {
// add it to list
SetResolutionInList( iRes, pdm[iRes].dm_pixSizeI, pdm[iRes].dm_pixSizeJ);
}
}
mgResolutionsTrigger.mg_astrTexts = _astrResolutionTexts;
mgResolutionsTrigger.mg_ctTexts = _ctResolutions;
}
static void FillAdaptersList(void)
{
if (_astrAdapterTexts!=NULL) {
delete [] _astrAdapterTexts;
}
_ctAdapters = 0;
INDEX iApi = SwitchToAPI(mgDisplayAPITrigger.mg_iSelected);
_ctAdapters = _pGfx->gl_gaAPI[iApi].ga_ctAdapters;
_astrAdapterTexts = new CTString[_ctAdapters];
for(INDEX iAdapter = 0; iAdapter<_ctAdapters; iAdapter++) {
_astrAdapterTexts[iAdapter] = _pGfx->gl_gaAPI[iApi].ga_adaAdapter[iAdapter].da_strRenderer;
}
mgDisplayAdaptersTrigger.mg_astrTexts = _astrAdapterTexts;
mgDisplayAdaptersTrigger.mg_ctTexts = _ctAdapters;
}
static void UpdateVideoOptionsButtons(INDEX iSelected)
{
const BOOL _bVideoOptionsChanged = (iSelected != -1);
const BOOL bOGLEnabled = _pGfx->HasAPI(GAT_OGL);
#ifdef SE1_D3D
const BOOL bD3DEnabled = _pGfx->HasAPI(GAT_D3D);
ASSERT( bOGLEnabled || bD3DEnabled);
#else //
ASSERT( bOGLEnabled );
#endif // SE1_D3D
CDisplayAdapter &da = _pGfx->gl_gaAPI[SwitchToAPI(mgDisplayAPITrigger.mg_iSelected)]
.ga_adaAdapter[mgDisplayAdaptersTrigger.mg_iSelected];
// number of available preferences is higher if video setup is custom
mgDisplayPrefsTrigger.mg_ctTexts = 3;
if( sam_iVideoSetup==3) mgDisplayPrefsTrigger.mg_ctTexts++;
// enumerate adapters
FillAdaptersList();
// show or hide buttons
#ifdef SE1_D3D
mgDisplayAPITrigger.mg_bEnabled = bOGLEnabled && bD3DEnabled;
#else
mgDisplayAPITrigger.mg_bEnabled = bOGLEnabled;
#endif
mgDisplayAdaptersTrigger.mg_bEnabled = _ctAdapters>1;
mgVideoOptionsApply.mg_bEnabled = _bVideoOptionsChanged;
// determine which should be visible
mgFullScreenTrigger.mg_bEnabled = TRUE;
if( da.da_ulFlags&DAF_FULLSCREENONLY) {
mgFullScreenTrigger.mg_bEnabled = FALSE;
mgFullScreenTrigger.mg_iSelected = 1;
mgFullScreenTrigger.ApplyCurrentSelection();
}
#ifdef PLATFORM_UNIX
mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
#else
mgBitsPerPixelTrigger.mg_bEnabled = TRUE;
#endif
if( mgFullScreenTrigger.mg_iSelected==0) {
mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_DEFAULT);
mgBitsPerPixelTrigger.ApplyCurrentSelection();
} else if( da.da_ulFlags&DAF_16BITONLY) {
mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_16BIT);
mgBitsPerPixelTrigger.ApplyCurrentSelection();
}
// remember current selected resolution
PIX pixSizeI, pixSizeJ;
ResolutionToSize(mgResolutionsTrigger.mg_iSelected, pixSizeI, pixSizeJ);
// select same resolution again if possible
FillResolutionsList();
SizeToResolution(pixSizeI, pixSizeJ, mgResolutionsTrigger.mg_iSelected);
// apply adapter and resolutions
mgDisplayAdaptersTrigger.ApplyCurrentSelection();
mgResolutionsTrigger.ApplyCurrentSelection();
}
static void InitVideoOptionsButtons(void)
{
if( sam_bFullScreenActive) {
mgFullScreenTrigger.mg_iSelected = 1;
} else {
mgFullScreenTrigger.mg_iSelected = 0;
}
mgDisplayAPITrigger.mg_iSelected = APIToSwitch((GfxAPIType)(INDEX)sam_iGfxAPI);
mgDisplayAdaptersTrigger.mg_iSelected = sam_iDisplayAdapter;
mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch((enum DisplayDepth)(INDEX)sam_iDisplayDepth);
FillResolutionsList();
SizeToResolution( sam_iScreenSizeI, sam_iScreenSizeJ, mgResolutionsTrigger.mg_iSelected);
mgDisplayPrefsTrigger.mg_iSelected = Clamp(int(sam_iVideoSetup), 0,3);
mgFullScreenTrigger.ApplyCurrentSelection();
mgDisplayPrefsTrigger.ApplyCurrentSelection();
mgDisplayAPITrigger.ApplyCurrentSelection();
mgDisplayAdaptersTrigger.ApplyCurrentSelection();
mgResolutionsTrigger.ApplyCurrentSelection();
mgBitsPerPixelTrigger.ApplyCurrentSelection();
}
void CVideoOptionsMenu::Initialize_t(void)
{
// intialize video options menu
mgVideoOptionsTitle.mg_boxOnScreen = BoxTitle();
mgVideoOptionsTitle.mg_strText = TRANS("VIDEO");
gm_lhGadgets.AddTail( mgVideoOptionsTitle.mg_lnNode);
TRIGGER_MG(mgDisplayAPITrigger, 0,
mgVideoOptionsApply, mgDisplayAdaptersTrigger, TRANS("GRAPHICS API"), astrDisplayAPIRadioTexts);
mgDisplayAPITrigger.mg_strTip = TRANS("choose graphics API to be used");
TRIGGER_MG(mgDisplayAdaptersTrigger, 1,
mgDisplayAPITrigger, mgDisplayPrefsTrigger, TRANS("DISPLAY ADAPTER"), astrNoYes);
mgDisplayAdaptersTrigger.mg_strTip = TRANS("choose display adapter to be used");
TRIGGER_MG(mgDisplayPrefsTrigger, 2,
mgDisplayAdaptersTrigger, mgResolutionsTrigger, TRANS("PREFERENCES"), astrDisplayPrefsRadioTexts);
mgDisplayPrefsTrigger.mg_strTip = TRANS("balance between speed and rendering quality, depending on your system");
TRIGGER_MG(mgResolutionsTrigger, 3,
mgDisplayPrefsTrigger, mgFullScreenTrigger, TRANS("RESOLUTION"), astrNoYes);
mgResolutionsTrigger.mg_strTip = TRANS("select video mode resolution");
TRIGGER_MG(mgFullScreenTrigger, 4,
mgResolutionsTrigger, mgBitsPerPixelTrigger, TRANS("FULL SCREEN"), astrNoYes);
mgFullScreenTrigger.mg_strTip = TRANS("make game run in a window or in full screen");
TRIGGER_MG(mgBitsPerPixelTrigger, 5,
mgFullScreenTrigger, mgVideoRendering, TRANS("BITS PER PIXEL"), astrBitsPerPixelRadioTexts);
mgBitsPerPixelTrigger.mg_strTip = TRANS("select number of colors used for display");
mgDisplayPrefsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
mgDisplayAPITrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
mgDisplayAdaptersTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
mgFullScreenTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
mgResolutionsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
mgBitsPerPixelTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
mgVideoRendering.mg_bfsFontSize = BFS_MEDIUM;
mgVideoRendering.mg_boxOnScreen = BoxMediumRow(7.0f);
mgVideoRendering.mg_pmgUp = &mgBitsPerPixelTrigger;
mgVideoRendering.mg_pmgDown = &mgVideoOptionsApply;
mgVideoRendering.mg_strText = TRANS("RENDERING OPTIONS");
mgVideoRendering.mg_strTip = TRANS("manually adjust rendering settings");
gm_lhGadgets.AddTail( mgVideoRendering.mg_lnNode);
mgVideoRendering.mg_pActivatedFunction = &StartRenderingOptionsMenu;
mgVideoOptionsApply.mg_bfsFontSize = BFS_LARGE;
mgVideoOptionsApply.mg_boxOnScreen = BoxBigRow(5.5f);
mgVideoOptionsApply.mg_pmgUp = &mgVideoRendering;
mgVideoOptionsApply.mg_pmgDown = &mgDisplayAPITrigger;
mgVideoOptionsApply.mg_strText = TRANS("APPLY");
mgVideoOptionsApply.mg_strTip = TRANS("apply selected options");
gm_lhGadgets.AddTail( mgVideoOptionsApply.mg_lnNode);
mgVideoOptionsApply.mg_pActivatedFunction = &ApplyVideoOptions;
}
void CVideoOptionsMenu::StartMenu(void)
{
InitVideoOptionsButtons();
CGameMenu::StartMenu();
UpdateVideoOptionsButtons(-1);
}
// ------------------------ CAudioOptionsMenu implementation
static void OnWaveVolumeChange(INDEX iCurPos)
{
_pShell->SetFLOAT("snd_fSoundVolume", iCurPos/FLOAT(VOLUME_STEPS));
}
void WaveSliderChange(void)
{
if (_bMouseRight) {
mgWaveVolume.mg_iCurPos+=5;
} else {
mgWaveVolume.mg_iCurPos-=5;
}
mgWaveVolume.ApplyCurrentPosition();
}
void FrequencyTriggerChange(INDEX iDummy)
{
sam_bAutoAdjustAudio = 0;
mgAudioAutoTrigger.mg_iSelected = 0;
mgAudioAutoTrigger.ApplyCurrentSelection();
}
void MPEGSliderChange(void)
{
if (_bMouseRight) {
mgMPEGVolume.mg_iCurPos+=5;
} else {
mgMPEGVolume.mg_iCurPos-=5;
}
mgMPEGVolume.ApplyCurrentPosition();
}
static void OnMPEGVolumeChange(INDEX iCurPos)
{
_pShell->SetFLOAT("snd_fMusicVolume", iCurPos/FLOAT(VOLUME_STEPS));
}
void CAudioOptionsMenu::Initialize_t(void)
{
// intialize Audio options menu
mgAudioOptionsTitle.mg_boxOnScreen = BoxTitle();
mgAudioOptionsTitle.mg_strText = TRANS("AUDIO");
gm_lhGadgets.AddTail( mgAudioOptionsTitle.mg_lnNode);
TRIGGER_MG(mgAudioAutoTrigger, 0,
mgAudioOptionsApply, mgFrequencyTrigger, TRANS("AUTO-ADJUST"), astrNoYes);
mgAudioAutoTrigger.mg_strTip = TRANS("adjust quality to fit your system");
TRIGGER_MG(mgFrequencyTrigger, 1,
mgAudioAutoTrigger, mgAudioAPITrigger, TRANS("FREQUENCY"), astrFrequencyRadioTexts);
mgFrequencyTrigger.mg_strTip = TRANS("select sound quality or turn sound off");
mgFrequencyTrigger.mg_pOnTriggerChange = FrequencyTriggerChange;
TRIGGER_MG(mgAudioAPITrigger, 2,
mgFrequencyTrigger, mgWaveVolume, TRANS("SOUND SYSTEM"), astrSoundAPIRadioTexts);
mgAudioAPITrigger.mg_strTip = TRANS("choose sound system (API) to use");
mgAudioAPITrigger.mg_pOnTriggerChange = FrequencyTriggerChange;
mgWaveVolume.mg_boxOnScreen = BoxMediumRow(3);
mgWaveVolume.mg_strText = TRANS("SOUND EFFECTS VOLUME");
mgWaveVolume.mg_strTip = TRANS("adjust volume of in-game sound effects");
mgWaveVolume.mg_pmgUp = &mgAudioAPITrigger;
mgWaveVolume.mg_pmgDown = &mgMPEGVolume;
mgWaveVolume.mg_pOnSliderChange = &OnWaveVolumeChange;
mgWaveVolume.mg_pActivatedFunction = WaveSliderChange;
gm_lhGadgets.AddTail( mgWaveVolume.mg_lnNode);
mgMPEGVolume.mg_boxOnScreen = BoxMediumRow(4);
mgMPEGVolume.mg_strText = TRANS("MUSIC VOLUME");
mgMPEGVolume.mg_strTip = TRANS("adjust volume of in-game music");
mgMPEGVolume.mg_pmgUp = &mgWaveVolume;
mgMPEGVolume.mg_pmgDown = &mgAudioOptionsApply;
mgMPEGVolume.mg_pOnSliderChange = &OnMPEGVolumeChange;
mgMPEGVolume.mg_pActivatedFunction = MPEGSliderChange;
gm_lhGadgets.AddTail( mgMPEGVolume.mg_lnNode);
mgAudioOptionsApply.mg_bfsFontSize = BFS_LARGE;
mgAudioOptionsApply.mg_boxOnScreen = BoxBigRow(4);
mgAudioOptionsApply.mg_strText = TRANS("APPLY");
mgAudioOptionsApply.mg_strTip = TRANS("activate selected options");
gm_lhGadgets.AddTail( mgAudioOptionsApply.mg_lnNode);
mgAudioOptionsApply.mg_pmgUp = &mgMPEGVolume;
mgAudioOptionsApply.mg_pmgDown = &mgAudioAutoTrigger;
mgAudioOptionsApply.mg_pActivatedFunction = &ApplyAudioOptions;
}
void CAudioOptionsMenu::StartMenu(void)
{
RefreshSoundFormat();
CGameMenu::StartMenu();
}
// ------------------------ CLevelsMenu implementation
void CLevelsMenu::FillListItems(void)
{
// disable all items first
for(INDEX i=0; i<LEVELS_ON_SCREEN; i++) {
mgManualLevel[i].mg_bEnabled = FALSE;
mgManualLevel[i].mg_strText = TRANS("<empty>");
mgManualLevel[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
INDEX ctLabels = _lhFilteredLevels.Count();
INDEX iLabel=0;
FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itli) {
CLevelInfo &li = *itli;
INDEX iInMenu = iLabel-gm_iListOffset;
if( (iLabel>=gm_iListOffset) &&
(iLabel<(gm_iListOffset+LEVELS_ON_SCREEN)) )
{
bHasFirst|=(iLabel==0);
bHasLast |=(iLabel==ctLabels-1);
mgManualLevel[iInMenu].mg_strText = li.li_strName;
mgManualLevel[iInMenu].mg_fnmLevel = li.li_fnLevel;
mgManualLevel[iInMenu].mg_bEnabled = TRUE;
mgManualLevel[iInMenu].mg_iInList = iLabel;
}
iLabel++;
}
// enable/disable up/down arrows
mgLevelsArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
mgLevelsArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
void CLevelsMenu::Initialize_t(void)
{
mgLevelsTitle.mg_boxOnScreen = BoxTitle();
mgLevelsTitle.mg_strText = TRANS("CHOOSE LEVEL");
gm_lhGadgets.AddTail( mgLevelsTitle.mg_lnNode);
for( INDEX iLabel=0; iLabel<LEVELS_ON_SCREEN; iLabel++)
{
INDEX iPrev = (LEVELS_ON_SCREEN+iLabel-1)%LEVELS_ON_SCREEN;
INDEX iNext = (iLabel+1)%LEVELS_ON_SCREEN;
// initialize label gadgets
mgManualLevel[iLabel].mg_pmgUp = &mgManualLevel[iPrev];
mgManualLevel[iLabel].mg_pmgDown = &mgManualLevel[iNext];
mgManualLevel[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
mgManualLevel[iLabel].mg_pActivatedFunction = NULL; // never called!
gm_lhGadgets.AddTail( mgManualLevel[iLabel].mg_lnNode);
}
gm_lhGadgets.AddTail( mgLevelsArrowUp.mg_lnNode);
gm_lhGadgets.AddTail( mgLevelsArrowDn.mg_lnNode);
mgLevelsArrowUp.mg_adDirection = AD_UP;
mgLevelsArrowDn.mg_adDirection = AD_DOWN;
mgLevelsArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
mgLevelsArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
mgLevelsArrowUp.mg_pmgRight = mgLevelsArrowUp.mg_pmgDown =
&mgManualLevel[0];
mgLevelsArrowDn.mg_pmgRight = mgLevelsArrowDn.mg_pmgUp =
&mgManualLevel[LEVELS_ON_SCREEN-1];
gm_ctListVisible = LEVELS_ON_SCREEN;
gm_pmgArrowUp = &mgLevelsArrowUp;
gm_pmgArrowDn = &mgLevelsArrowDn;
gm_pmgListTop = &mgManualLevel[0];
gm_pmgListBottom = &mgManualLevel[LEVELS_ON_SCREEN-1];
}
void CLevelsMenu::StartMenu(void)
{
// set default parameters for the list
gm_iListOffset = 0;
gm_ctListTotal = _lhFilteredLevels.Count();
gm_iListWantedItem = 0;
// for each level
INDEX i=0;
FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itlid) {
CLevelInfo &lid = *itlid;
// if it is the chosen one
if (lid.li_fnLevel == _pGame->gam_strCustomLevel) {
// demand focus on it
gm_iListWantedItem = i;
break;
}
i++;
}
CGameMenu::StartMenu();
}
void VarApply(void)
{
FlushVarSettings(TRUE);
gmVarMenu.EndMenu();
gmVarMenu.StartMenu();
}
void CVarMenu::Initialize_t(void)
{
mgVarTitle.mg_boxOnScreen = BoxTitle();
mgVarTitle.mg_strText = "";
gm_lhGadgets.AddTail( mgVarTitle.mg_lnNode);
for( INDEX iLabel=0; iLabel<VARS_ON_SCREEN; iLabel++)
{
INDEX iPrev = (VARS_ON_SCREEN+iLabel-1)%VARS_ON_SCREEN;
INDEX iNext = (iLabel+1)%VARS_ON_SCREEN;
// initialize label gadgets
mgVar[iLabel].mg_pmgUp = &mgVar[iPrev];
mgVar[iLabel].mg_pmgDown = &mgVar[iNext];
mgVar[iLabel].mg_pmgLeft = &mgVarApply;
mgVar[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
mgVar[iLabel].mg_pActivatedFunction = NULL; // never called!
gm_lhGadgets.AddTail( mgVar[iLabel].mg_lnNode);
}
mgVarApply.mg_boxOnScreen = BoxMediumRow(16.5f);
mgVarApply.mg_bfsFontSize = BFS_LARGE;
mgVarApply.mg_iCenterI = 1;
mgVarApply.mg_pmgLeft =
mgVarApply.mg_pmgRight =
mgVarApply.mg_pmgUp =
mgVarApply.mg_pmgDown = &mgVar[0];
mgVarApply.mg_strText = TRANS("APPLY");
mgVarApply.mg_strTip = TRANS("apply changes");
gm_lhGadgets.AddTail( mgVarApply.mg_lnNode);
mgVarApply.mg_pActivatedFunction = &VarApply;
gm_lhGadgets.AddTail( mgVarArrowUp.mg_lnNode);
gm_lhGadgets.AddTail( mgVarArrowDn.mg_lnNode);
mgVarArrowUp.mg_adDirection = AD_UP;
mgVarArrowDn.mg_adDirection = AD_DOWN;
mgVarArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
mgVarArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
mgVarArrowUp.mg_pmgRight = mgVarArrowUp.mg_pmgDown =
&mgVar[0];
mgVarArrowDn.mg_pmgRight = mgVarArrowDn.mg_pmgUp =
&mgVar[VARS_ON_SCREEN-1];
gm_ctListVisible = VARS_ON_SCREEN;
gm_pmgArrowUp = &mgVarArrowUp;
gm_pmgArrowDn = &mgVarArrowDn;
gm_pmgListTop = &mgVar[0];
gm_pmgListBottom = &mgVar[VARS_ON_SCREEN-1];
}
void CVarMenu::FillListItems(void)
{
// disable all items first
for(INDEX i=0; i<VARS_ON_SCREEN; i++) {
mgVar[i].mg_bEnabled = FALSE;
mgVar[i].mg_pvsVar = NULL;
mgVar[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
INDEX ctLabels = _lhVarSettings.Count();
INDEX iLabel=0;
FOREACHINLIST(CVarSetting, vs_lnNode, _lhVarSettings, itvs) {
CVarSetting &vs = *itvs;
INDEX iInMenu = iLabel-gm_iListOffset;
if( (iLabel>=gm_iListOffset) &&
(iLabel<(gm_iListOffset+VARS_ON_SCREEN)) )
{
bHasFirst|=(iLabel==0);
bHasLast |=(iLabel==ctLabels-1);
mgVar[iInMenu].mg_pvsVar = &vs;
mgVar[iInMenu].mg_strTip = vs.vs_strTip;
mgVar[iInMenu].mg_bEnabled = mgVar[iInMenu].IsEnabled();
mgVar[iInMenu].mg_iInList = iLabel;
}
iLabel++;
}
// enable/disable up/down arrows
mgVarArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
mgVarArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
void CVarMenu::StartMenu(void)
{
LoadVarSettings(gm_fnmMenuCFG);
// set default parameters for the list
gm_iListOffset = 0;
gm_ctListTotal = _lhVarSettings.Count();
gm_iListWantedItem = 0;
CGameMenu::StartMenu();
}
void CVarMenu::EndMenu(void)
{
// disable all items first
for(INDEX i=0; i<VARS_ON_SCREEN; i++) {
mgVar[i].mg_bEnabled = FALSE;
mgVar[i].mg_pvsVar = NULL;
mgVar[i].mg_iInList = -2;
}
FlushVarSettings(FALSE);
_bVarChanged = FALSE;
}
void CVarMenu::Think(void)
{
mgVarApply.mg_bEnabled = _bVarChanged;
FixupBackButton(this);
}
// ------------------------ CServersMenu implementation
void RefreshServerList(void)
{
_pNetwork->EnumSessions(gmServersMenu.m_bInternet);
}
void RefreshServerListManually(void)
{
ChangeToMenu(&gmServersMenu); // this refreshes the list and sets focuses
}
void CServersMenu::Think(void)
{
if (!_pNetwork->ga_bEnumerationChange) {
return;
}
_pNetwork->ga_bEnumerationChange = FALSE;
}
CTString _strServerFilter[7];
void SortByColumn(int i)
{
if (mgServerList.mg_iSort==i) {
mgServerList.mg_bSortDown = !mgServerList.mg_bSortDown;
} else {
mgServerList.mg_bSortDown = FALSE;
}
mgServerList.mg_iSort=i;
}
void SortByServer(void) { SortByColumn(0); }
void SortByMap(void) { SortByColumn(1); }
void SortByPing(void) { SortByColumn(2); }
void SortByPlayers(void){ SortByColumn(3); }
void SortByGame(void) { SortByColumn(4); }
void SortByMod(void) { SortByColumn(5); }
void SortByVer(void) { SortByColumn(6); }
void CServersMenu::Initialize_t(void)
{
mgServersTitle.mg_boxOnScreen = BoxTitle();
mgServersTitle.mg_strText = TRANS("CHOOSE SERVER");
gm_lhGadgets.AddTail( mgServersTitle.mg_lnNode);
mgServerList.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0,0), FLOAT2D(1,1));
mgServerList.mg_pmgLeft = &mgServerList; // make sure it can get focus
mgServerList.mg_bEnabled = TRUE;
gm_lhGadgets.AddTail(mgServerList.mg_lnNode);
ASSERT(ARRAYCOUNT(mgServerColumn)==ARRAYCOUNT(mgServerFilter));
for (INDEX i=0; i<ARRAYCOUNT(mgServerFilter); i++) {
mgServerColumn[i].mg_strText = "";
mgServerColumn[i].mg_boxOnScreen = BoxPlayerEdit(5.0);
mgServerColumn[i].mg_bfsFontSize = BFS_SMALL;
mgServerColumn[i].mg_iCenterI = -1;
mgServerColumn[i].mg_pmgUp = &mgServerList;
mgServerColumn[i].mg_pmgDown = &mgServerFilter[i];
gm_lhGadgets.AddTail( mgServerColumn[i].mg_lnNode);
mgServerFilter[i].mg_ctMaxStringLen = 25;
mgServerFilter[i].mg_boxOnScreen = BoxPlayerEdit(5.0);
mgServerFilter[i].mg_bfsFontSize = BFS_SMALL;
mgServerFilter[i].mg_iCenterI = -1;
mgServerFilter[i].mg_pmgUp = &mgServerColumn[i];
mgServerFilter[i].mg_pmgDown = &mgServerList;
gm_lhGadgets.AddTail( mgServerFilter[i].mg_lnNode);
mgServerFilter[i].mg_pstrToChange = &_strServerFilter[i];
mgServerFilter[i].SetText( *mgServerFilter[i].mg_pstrToChange);
}
mgServerRefresh.mg_strText = TRANS("REFRESH");
mgServerRefresh.mg_boxOnScreen = BoxLeftColumn(15.0);
mgServerRefresh.mg_bfsFontSize = BFS_SMALL;
mgServerRefresh.mg_iCenterI = -1;
mgServerRefresh.mg_pmgDown = &mgServerList;
mgServerRefresh.mg_pActivatedFunction = &RefreshServerList;
gm_lhGadgets.AddTail( mgServerRefresh.mg_lnNode);
CTString astrColumns[7];
mgServerColumn[0].mg_strText = TRANS("Server") ;
mgServerColumn[1].mg_strText = TRANS("Map") ;
mgServerColumn[2].mg_strText = TRANS("Ping") ;
mgServerColumn[3].mg_strText = TRANS("Players");
mgServerColumn[4].mg_strText = TRANS("Game") ;
mgServerColumn[5].mg_strText = TRANS("Mod") ;
mgServerColumn[6].mg_strText = TRANS("Ver") ;
mgServerColumn[0].mg_pActivatedFunction = SortByServer;
mgServerColumn[1].mg_pActivatedFunction = SortByMap;
mgServerColumn[2].mg_pActivatedFunction = SortByPing;
mgServerColumn[3].mg_pActivatedFunction = SortByPlayers;
mgServerColumn[4].mg_pActivatedFunction = SortByGame;
mgServerColumn[5].mg_pActivatedFunction = SortByMod;
mgServerColumn[6].mg_pActivatedFunction = SortByVer;
mgServerColumn[0].mg_strTip = TRANS("sort by server") ;
mgServerColumn[1].mg_strTip = TRANS("sort by map") ;
mgServerColumn[2].mg_strTip = TRANS("sort by ping") ;
mgServerColumn[3].mg_strTip = TRANS("sort by players");
mgServerColumn[4].mg_strTip = TRANS("sort by game") ;
mgServerColumn[5].mg_strTip = TRANS("sort by mod") ;
mgServerColumn[6].mg_strTip = TRANS("sort by version");
mgServerFilter[0].mg_strTip = TRANS("filter by server");
mgServerFilter[1].mg_strTip = TRANS("filter by map") ;
mgServerFilter[2].mg_strTip = TRANS("filter by ping (ie. <200)") ;
mgServerFilter[3].mg_strTip = TRANS("filter by players (ie. >=2)");
mgServerFilter[4].mg_strTip = TRANS("filter by game (ie. coop)") ;
mgServerFilter[5].mg_strTip = TRANS("filter by mod") ;
mgServerFilter[6].mg_strTip = TRANS("filter by version");
}
void CServersMenu::StartMenu(void)
{
RefreshServerList();
CGameMenu::StartMenu();
}
// ------------------------ CNetworkMenu implementation
void CNetworkMenu::Initialize_t(void)
{
// intialize network menu
mgNetworkTitle.mg_boxOnScreen = BoxTitle();
mgNetworkTitle.mg_strText = TRANS("NETWORK");
gm_lhGadgets.AddTail( mgNetworkTitle.mg_lnNode);
mgNetworkJoin.mg_bfsFontSize = BFS_LARGE;
mgNetworkJoin.mg_boxOnScreen = BoxBigRow(1.0f);
mgNetworkJoin.mg_pmgUp = &mgNetworkLoad;
mgNetworkJoin.mg_pmgDown = &mgNetworkStart;
mgNetworkJoin.mg_strText = TRANS("JOIN GAME");
mgNetworkJoin.mg_strTip = TRANS("join a network game");
gm_lhGadgets.AddTail( mgNetworkJoin.mg_lnNode);
mgNetworkJoin.mg_pActivatedFunction = &StartNetworkJoinMenu;
mgNetworkStart.mg_bfsFontSize = BFS_LARGE;
mgNetworkStart.mg_boxOnScreen = BoxBigRow(2.0f);
mgNetworkStart.mg_pmgUp = &mgNetworkJoin;
mgNetworkStart.mg_pmgDown = &mgNetworkQuickLoad;
mgNetworkStart.mg_strText = TRANS("START SERVER");
mgNetworkStart.mg_strTip = TRANS("start a network game server");
gm_lhGadgets.AddTail( mgNetworkStart.mg_lnNode);
mgNetworkStart.mg_pActivatedFunction = &StartNetworkStartMenu;
mgNetworkQuickLoad.mg_bfsFontSize = BFS_LARGE;
mgNetworkQuickLoad.mg_boxOnScreen = BoxBigRow(3.0f);
mgNetworkQuickLoad.mg_pmgUp = &mgNetworkStart;
mgNetworkQuickLoad.mg_pmgDown = &mgNetworkLoad;
mgNetworkQuickLoad.mg_strText = TRANS("QUICK LOAD");
mgNetworkQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail( mgNetworkQuickLoad.mg_lnNode);
mgNetworkQuickLoad.mg_pActivatedFunction = &StartNetworkQuickLoadMenu;
mgNetworkLoad.mg_bfsFontSize = BFS_LARGE;
mgNetworkLoad.mg_boxOnScreen = BoxBigRow(4.0f);
mgNetworkLoad.mg_pmgUp = &mgNetworkQuickLoad;
mgNetworkLoad.mg_pmgDown = &mgNetworkJoin;
mgNetworkLoad.mg_strText = TRANS("LOAD");
mgNetworkLoad.mg_strTip = TRANS("start server and load a network game (server only)");
gm_lhGadgets.AddTail( mgNetworkLoad.mg_lnNode);
mgNetworkLoad.mg_pActivatedFunction = &StartNetworkLoadMenu;
}
void CNetworkMenu::StartMenu(void)
{
CGameMenu::StartMenu();
}
void UpdateNetworkLevel(INDEX iDummy)
{
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
SpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
mgNetworkLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
}
// ------------------------ CNetworkJoinMenu implementation
void CNetworkJoinMenu::Initialize_t(void)
{
// title
mgNetworkJoinTitle.mg_boxOnScreen = BoxTitle();
mgNetworkJoinTitle.mg_strText = TRANS("JOIN GAME");
gm_lhGadgets.AddTail( mgNetworkJoinTitle.mg_lnNode);
mgNetworkJoinLAN.mg_bfsFontSize = BFS_LARGE;
mgNetworkJoinLAN.mg_boxOnScreen = BoxBigRow(1.0f);
mgNetworkJoinLAN.mg_pmgUp = &mgNetworkJoinOpen;
mgNetworkJoinLAN.mg_pmgDown = &mgNetworkJoinNET;
mgNetworkJoinLAN.mg_strText = TRANS("SEARCH LAN");
mgNetworkJoinLAN.mg_strTip = TRANS("search local network for servers");
gm_lhGadgets.AddTail( mgNetworkJoinLAN.mg_lnNode);
mgNetworkJoinLAN.mg_pActivatedFunction = &StartSelectServerLAN;
mgNetworkJoinNET.mg_bfsFontSize = BFS_LARGE;
mgNetworkJoinNET.mg_boxOnScreen = BoxBigRow(2.0f);
mgNetworkJoinNET.mg_pmgUp = &mgNetworkJoinLAN;
mgNetworkJoinNET.mg_pmgDown = &mgNetworkJoinOpen;
mgNetworkJoinNET.mg_strText = TRANS("SEARCH INTERNET");
mgNetworkJoinNET.mg_strTip = TRANS("search internet for servers");
gm_lhGadgets.AddTail( mgNetworkJoinNET.mg_lnNode);
mgNetworkJoinNET.mg_pActivatedFunction = &StartSelectServerNET;
mgNetworkJoinOpen.mg_bfsFontSize = BFS_LARGE;
mgNetworkJoinOpen.mg_boxOnScreen = BoxBigRow(3.0f);
mgNetworkJoinOpen.mg_pmgUp = &mgNetworkJoinNET;
mgNetworkJoinOpen.mg_pmgDown = &mgNetworkJoinLAN;
mgNetworkJoinOpen.mg_strText = TRANS("SPECIFY SERVER");
mgNetworkJoinOpen.mg_strTip = TRANS("type in server address to connect to");
gm_lhGadgets.AddTail( mgNetworkJoinOpen.mg_lnNode);
mgNetworkJoinOpen.mg_pActivatedFunction = &StartNetworkOpenMenu;
}
// ------------------------ CNetworkStartMenu implementation
void CNetworkStartMenu::Initialize_t(void)
{
// title
mgNetworkStartTitle.mg_boxOnScreen = BoxTitle();
mgNetworkStartTitle.mg_strText = TRANS("START SERVER");
gm_lhGadgets.AddTail( mgNetworkStartTitle.mg_lnNode);
// session name edit box
mgNetworkSessionName.mg_strText = _pGame->gam_strSessionName;
mgNetworkSessionName.mg_strLabel = TRANS("Session name:");
mgNetworkSessionName.mg_ctMaxStringLen = 25;
mgNetworkSessionName.mg_pstrToChange = &_pGame->gam_strSessionName;
mgNetworkSessionName.mg_boxOnScreen = BoxMediumRow(1);
mgNetworkSessionName.mg_bfsFontSize = BFS_MEDIUM;
mgNetworkSessionName.mg_iCenterI = -1;
mgNetworkSessionName.mg_pmgUp = &mgNetworkStartStart;
mgNetworkSessionName.mg_pmgDown = &mgNetworkGameType;
mgNetworkSessionName.mg_strTip = TRANS("name the session to start");
gm_lhGadgets.AddTail( mgNetworkSessionName.mg_lnNode);
// game type trigger
TRIGGER_MG(mgNetworkGameType, 2,
mgNetworkSessionName, mgNetworkDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
mgNetworkGameType.mg_ctTexts = ctGameTypeRadioTexts;
mgNetworkGameType.mg_strTip = TRANS("choose type of multiplayer game");
mgNetworkGameType.mg_pOnTriggerChange = &UpdateNetworkLevel;
// difficulty trigger
TRIGGER_MG(mgNetworkDifficulty, 3,
mgNetworkGameType, mgNetworkLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
mgNetworkDifficulty.mg_strTip = TRANS("choose difficulty level");
// level name
mgNetworkLevel.mg_strText = "";
mgNetworkLevel.mg_strLabel = TRANS("Level:");
mgNetworkLevel.mg_boxOnScreen = BoxMediumRow(4);
mgNetworkLevel.mg_bfsFontSize = BFS_MEDIUM;
mgNetworkLevel.mg_iCenterI = -1;
mgNetworkLevel.mg_pmgUp = &mgNetworkDifficulty;
mgNetworkLevel.mg_pmgDown = &mgNetworkMaxPlayers;
mgNetworkLevel.mg_strTip = TRANS("choose the level to start");
mgNetworkLevel.mg_pActivatedFunction = &StartSelectLevelFromNetwork;
gm_lhGadgets.AddTail( mgNetworkLevel.mg_lnNode);
// max players trigger
TRIGGER_MG(mgNetworkMaxPlayers, 5,
mgNetworkLevel, mgNetworkWaitAllPlayers, TRANS("Max players:"), astrMaxPlayersRadioTexts);
mgNetworkMaxPlayers.mg_strTip = TRANS("choose maximum allowed number of players");
// wait all players trigger
TRIGGER_MG(mgNetworkWaitAllPlayers, 6,
mgNetworkMaxPlayers, mgNetworkVisible, TRANS("Wait for all players:"), astrNoYes);
mgNetworkWaitAllPlayers.mg_strTip = TRANS("if on, game won't start until all players have joined");
// server visible trigger
TRIGGER_MG(mgNetworkVisible, 7,
mgNetworkMaxPlayers, mgNetworkGameOptions, TRANS("Server visible:"), astrNoYes);
mgNetworkVisible.mg_strTip = TRANS("invisible servers are not listed, cleints have to join manually");
// options button
mgNetworkGameOptions.mg_strText = TRANS("Game options");
mgNetworkGameOptions.mg_boxOnScreen = BoxMediumRow(8);
mgNetworkGameOptions.mg_bfsFontSize = BFS_MEDIUM;
mgNetworkGameOptions.mg_iCenterI = 0;
mgNetworkGameOptions.mg_pmgUp = &mgNetworkVisible;
mgNetworkGameOptions.mg_pmgDown = &mgNetworkStartStart;
mgNetworkGameOptions.mg_strTip = TRANS("adjust game rules");
mgNetworkGameOptions.mg_pActivatedFunction = &StartGameOptionsFromNetwork;
gm_lhGadgets.AddTail( mgNetworkGameOptions.mg_lnNode);
// start button
mgNetworkStartStart.mg_bfsFontSize = BFS_LARGE;
mgNetworkStartStart.mg_boxOnScreen = BoxBigRow(7);
mgNetworkStartStart.mg_pmgUp = &mgNetworkGameOptions;
mgNetworkStartStart.mg_pmgDown = &mgNetworkSessionName;
mgNetworkStartStart.mg_strText = TRANS("START");
gm_lhGadgets.AddTail( mgNetworkStartStart.mg_lnNode);
mgNetworkStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromNetwork;
}
void CNetworkStartMenu::StartMenu(void)
{
extern INDEX sam_bMentalActivated;
mgNetworkDifficulty.mg_ctTexts = sam_bMentalActivated?6:5;
mgNetworkGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0L, ctGameTypeRadioTexts-1L);
mgNetworkGameType.ApplyCurrentSelection();
mgNetworkDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty")+1;
mgNetworkDifficulty.ApplyCurrentSelection();
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
INDEX ctMaxPlayers = _pShell->GetINDEX("gam_ctMaxPlayers");
if (ctMaxPlayers<2 || ctMaxPlayers>16) {
ctMaxPlayers = 2;
_pShell->SetINDEX("gam_ctMaxPlayers", ctMaxPlayers);
}
mgNetworkMaxPlayers.mg_iSelected = ctMaxPlayers-2;
mgNetworkMaxPlayers.ApplyCurrentSelection();
mgNetworkWaitAllPlayers.mg_iSelected = Clamp(_pShell->GetINDEX("gam_bWaitAllPlayers"), 0L, 1L);
mgNetworkWaitAllPlayers.ApplyCurrentSelection();
mgNetworkVisible.mg_iSelected = _pShell->GetINDEX("ser_bEnumeration");
mgNetworkVisible.ApplyCurrentSelection();
UpdateNetworkLevel(0);
CGameMenu::StartMenu();
}
void CNetworkStartMenu::EndMenu(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", mgNetworkDifficulty.mg_iSelected-1);
_pShell->SetINDEX("gam_iStartMode", mgNetworkGameType.mg_iSelected);
_pShell->SetINDEX("gam_bWaitAllPlayers", mgNetworkWaitAllPlayers.mg_iSelected);
_pShell->SetINDEX("gam_ctMaxPlayers", mgNetworkMaxPlayers.mg_iSelected+2);
_pShell->SetINDEX("ser_bEnumeration", mgNetworkVisible.mg_iSelected);
CGameMenu::EndMenu();
}
#define ADD_GADGET( gd, box, up, dn, lf, rt, txt) \
gd.mg_boxOnScreen = box;\
gd.mg_pmgUp = up;\
gd.mg_pmgDown = dn;\
gd.mg_pmgLeft = lf;\
gd.mg_pmgRight = rt;\
gd.mg_strText = txt;\
gm_lhGadgets.AddTail( gd.mg_lnNode);
#define SET_CHGPLR( gd, iplayer, bnone, bauto, pmgit) \
gd.mg_pmgInfoTable = pmgit;\
gd.mg_bResetToNone = bnone;\
gd.mg_bAutomatic = bauto;\
gd.mg_iLocalPlayer = iplayer;
// ------------------------ CSelectPlayersMenu implementation
INDEX FindUnusedPlayer(void)
{
INDEX *ai = _pGame->gm_aiMenuLocalPlayers;
INDEX iPlayer;
for(iPlayer=0; iPlayer<8; iPlayer++) {
BOOL bUsed = FALSE;
for (INDEX iLocal=0; iLocal<4; iLocal++) {
if (ai[iLocal] == iPlayer) {
bUsed = TRUE;
break;
}
}
if (!bUsed) {
return iPlayer;
}
}
ASSERT(FALSE);
return iPlayer;
}
void SelectPlayersFillMenu(void)
{
INDEX *ai = _pGame->gm_aiMenuLocalPlayers;
mgPlayer0Change.mg_iLocalPlayer = 0;
mgPlayer1Change.mg_iLocalPlayer = 1;
mgPlayer2Change.mg_iLocalPlayer = 2;
mgPlayer3Change.mg_iLocalPlayer = 3;
if (gmSelectPlayersMenu.gm_bAllowDedicated && _pGame->gm_MenuSplitScreenCfg==CGame::SSC_DEDICATED) {
mgDedicated.mg_iSelected = 1;
} else {
mgDedicated.mg_iSelected = 0;
}
mgDedicated.ApplyCurrentSelection();
if (gmSelectPlayersMenu.gm_bAllowObserving && _pGame->gm_MenuSplitScreenCfg==CGame::SSC_OBSERVER) {
mgObserver.mg_iSelected = 1;
} else {
mgObserver.mg_iSelected = 0;
}
mgObserver.ApplyCurrentSelection();
if (_pGame->gm_MenuSplitScreenCfg>=CGame::SSC_PLAY1) {
mgSplitScreenCfg.mg_iSelected = _pGame->gm_MenuSplitScreenCfg;
mgSplitScreenCfg.ApplyCurrentSelection();
}
BOOL bHasDedicated = gmSelectPlayersMenu.gm_bAllowDedicated;
BOOL bHasObserver = gmSelectPlayersMenu.gm_bAllowObserving;
BOOL bHasPlayers = TRUE;
if (bHasDedicated && mgDedicated.mg_iSelected) {
bHasObserver = FALSE;
bHasPlayers = FALSE;
}
if (bHasObserver && mgObserver.mg_iSelected) {
bHasPlayers = FALSE;
}
CMenuGadget *apmg[8];
memset(apmg, 0, sizeof(apmg));
INDEX i=0;
if (bHasDedicated) {
mgDedicated.Appear();
apmg[i++] = &mgDedicated;
} else {
mgDedicated.Disappear();
}
if (bHasObserver) {
mgObserver.Appear();
apmg[i++] = &mgObserver;
} else {
mgObserver.Disappear();
}
for (INDEX iLocal=0; iLocal<4; iLocal++) {
if (ai[iLocal]<0 || ai[iLocal]>7) {
ai[iLocal] = 0;
}
for (INDEX iCopy=0; iCopy<iLocal; iCopy++) {
if (ai[iCopy]==ai[iLocal]) {
ai[iLocal] = FindUnusedPlayer();
}
}
}
mgPlayer0Change.Disappear();
mgPlayer1Change.Disappear();
mgPlayer2Change.Disappear();
mgPlayer3Change.Disappear();
if (bHasPlayers) {
mgSplitScreenCfg.Appear();
apmg[i++] = &mgSplitScreenCfg;
mgPlayer0Change.Appear();
apmg[i++] = &mgPlayer0Change;
if (mgSplitScreenCfg.mg_iSelected>=1) {
mgPlayer1Change.Appear();
apmg[i++] = &mgPlayer1Change;
}
if (mgSplitScreenCfg.mg_iSelected>=2) {
mgPlayer2Change.Appear();
apmg[i++] = &mgPlayer2Change;
}
if (mgSplitScreenCfg.mg_iSelected>=3) {
mgPlayer3Change.Appear();
apmg[i++] = &mgPlayer3Change;
}
} else {
mgSplitScreenCfg.Disappear();
}
apmg[i++] = &mgSelectPlayersStart;
// relink
for (INDEX img=0; img<8; img++) {
if (apmg[img]==NULL) {
continue;
}
INDEX imgPred;
for (imgPred=(img+8-1)%8; imgPred!=img; imgPred = (imgPred+8-1)%8) {
if (apmg[imgPred]!=NULL) {
break;
}
}
INDEX imgSucc;
for (imgSucc=(img+1)%8; imgSucc!=img; imgSucc = (imgSucc+1)%8) {
if (apmg[imgSucc]!=NULL) {
break;
}
}
apmg[img]->mg_pmgUp = apmg[imgPred];
apmg[img]->mg_pmgDown = apmg[imgSucc];
}
mgPlayer0Change.SetPlayerText();
mgPlayer1Change.SetPlayerText();
mgPlayer2Change.SetPlayerText();
mgPlayer3Change.SetPlayerText();
if (bHasPlayers && mgSplitScreenCfg.mg_iSelected>=1) {
mgSelectPlayersNotes.mg_strText = TRANS("Make sure you set different controls for each player!");
} else {
mgSelectPlayersNotes.mg_strText = "";
}
}
void SelectPlayersApplyMenu(void)
{
if (gmSelectPlayersMenu.gm_bAllowDedicated && mgDedicated.mg_iSelected) {
_pGame->gm_MenuSplitScreenCfg = CGame::SSC_DEDICATED;
return;
}
if (gmSelectPlayersMenu.gm_bAllowObserving && mgObserver.mg_iSelected) {
_pGame->gm_MenuSplitScreenCfg = CGame::SSC_OBSERVER;
return;
}
_pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
}
void UpdateSelectPlayers(INDEX i)
{
SelectPlayersApplyMenu();
SelectPlayersFillMenu();
}
void CSelectPlayersMenu::Initialize_t(void)
{
// intialize split screen menu
mgSelectPlayerTitle.mg_boxOnScreen = BoxTitle();
mgSelectPlayerTitle.mg_strText = TRANS("SELECT PLAYERS");
gm_lhGadgets.AddTail( mgSelectPlayerTitle.mg_lnNode);
TRIGGER_MG(mgDedicated, 0, mgSelectPlayersStart, mgObserver, TRANS("Dedicated:"), astrNoYes);
mgDedicated.mg_strTip = TRANS("select to start dedicated server");
mgDedicated.mg_pOnTriggerChange = UpdateSelectPlayers;
TRIGGER_MG(mgObserver, 1, mgDedicated, mgSplitScreenCfg, TRANS("Observer:"), astrNoYes);
mgObserver.mg_strTip = TRANS("select to join in for observing, not for playing");
mgObserver.mg_pOnTriggerChange = UpdateSelectPlayers;
// split screen config trigger
TRIGGER_MG(mgSplitScreenCfg, 2, mgObserver, mgPlayer0Change, TRANS("Number of players:"), astrSplitScreenRadioTexts);
mgSplitScreenCfg.mg_strTip = TRANS("choose more than one player to play in split screen");
mgSplitScreenCfg.mg_pOnTriggerChange = UpdateSelectPlayers;
mgPlayer0Change.mg_iCenterI = -1;
mgPlayer1Change.mg_iCenterI = -1;
mgPlayer2Change.mg_iCenterI = -1;
mgPlayer3Change.mg_iCenterI = -1;
mgPlayer0Change.mg_boxOnScreen = BoxMediumMiddle(4);
mgPlayer1Change.mg_boxOnScreen = BoxMediumMiddle(5);
mgPlayer2Change.mg_boxOnScreen = BoxMediumMiddle(6);
mgPlayer3Change.mg_boxOnScreen = BoxMediumMiddle(7);
mgPlayer0Change.mg_strTip =
mgPlayer1Change.mg_strTip =
mgPlayer2Change.mg_strTip =
mgPlayer3Change.mg_strTip = TRANS("select profile for this player");
gm_lhGadgets.AddTail( mgPlayer0Change.mg_lnNode);
gm_lhGadgets.AddTail( mgPlayer1Change.mg_lnNode);
gm_lhGadgets.AddTail( mgPlayer2Change.mg_lnNode);
gm_lhGadgets.AddTail( mgPlayer3Change.mg_lnNode);
mgSelectPlayersNotes.mg_boxOnScreen = BoxMediumRow(9.0);
mgSelectPlayersNotes.mg_bfsFontSize = BFS_MEDIUM;
mgSelectPlayersNotes.mg_iCenterI = -1;
mgSelectPlayersNotes.mg_bEnabled = FALSE;
mgSelectPlayersNotes.mg_bLabel = TRUE;
gm_lhGadgets.AddTail( mgSelectPlayersNotes.mg_lnNode);
mgSelectPlayersNotes.mg_strText = "";
/* // options button
mgSplitOptions.mg_strText = TRANS("Game options");
mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3);
mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
mgSplitOptions.mg_iCenterI = 0;
mgSplitOptions.mg_pmgUp = &mgSplitLevel;
mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
mgSplitOptions.mg_strTip = TRANS("adjust game rules");
mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);*/
/* // start button
mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4);
mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
mgSplitStartStart.mg_strText = TRANS("START");
gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
*/
ADD_GADGET( mgSelectPlayersStart, BoxMediumRow(11), &mgSplitScreenCfg, &mgPlayer0Change, NULL, NULL, TRANS("START"));
mgSelectPlayersStart.mg_bfsFontSize = BFS_LARGE;
mgSelectPlayersStart.mg_iCenterI = 0;
}
void CSelectPlayersMenu::StartMenu(void)
{
CGameMenu::StartMenu();
SelectPlayersFillMenu();
SelectPlayersApplyMenu();
}
void CSelectPlayersMenu::EndMenu(void)
{
SelectPlayersApplyMenu();
CGameMenu::EndMenu();
}
CTString _strPort;
// ------------------------ CNetworkOpenMenu implementation
void CNetworkOpenMenu::Initialize_t(void)
{
// intialize network join menu
mgNetworkOpenTitle.mg_boxOnScreen = BoxTitle();
mgNetworkOpenTitle.mg_strText = TRANS("JOIN");
gm_lhGadgets.AddTail( mgNetworkOpenTitle.mg_lnNode);
mgNetworkOpenAddressLabel.mg_strText = TRANS("Address:");
mgNetworkOpenAddressLabel.mg_boxOnScreen = BoxMediumLeft(1);
mgNetworkOpenAddressLabel.mg_iCenterI = -1;
gm_lhGadgets.AddTail( mgNetworkOpenAddressLabel.mg_lnNode);
mgNetworkOpenAddress.mg_strText = _pGame->gam_strJoinAddress;
mgNetworkOpenAddress.mg_ctMaxStringLen = 20;
mgNetworkOpenAddress.mg_pstrToChange = &_pGame->gam_strJoinAddress;
mgNetworkOpenAddress.mg_boxOnScreen = BoxMediumMiddle(1);
mgNetworkOpenAddress.mg_bfsFontSize = BFS_MEDIUM;
mgNetworkOpenAddress.mg_iCenterI = -1;
mgNetworkOpenAddress.mg_pmgUp = &mgNetworkOpenJoin;
mgNetworkOpenAddress.mg_pmgDown = &mgNetworkOpenPort;
mgNetworkOpenAddress.mg_strTip = TRANS("specify server address");
gm_lhGadgets.AddTail( mgNetworkOpenAddress.mg_lnNode);
mgNetworkOpenPortLabel.mg_strText = TRANS("Port:");
mgNetworkOpenPortLabel.mg_boxOnScreen = BoxMediumLeft(2);
mgNetworkOpenPortLabel.mg_iCenterI = -1;
gm_lhGadgets.AddTail( mgNetworkOpenPortLabel.mg_lnNode);
mgNetworkOpenPort.mg_strText = "";
mgNetworkOpenPort.mg_ctMaxStringLen = 10;
mgNetworkOpenPort.mg_pstrToChange = &_strPort;
mgNetworkOpenPort.mg_boxOnScreen = BoxMediumMiddle(2);
mgNetworkOpenPort.mg_bfsFontSize = BFS_MEDIUM;
mgNetworkOpenPort.mg_iCenterI = -1;
mgNetworkOpenPort.mg_pmgUp = &mgNetworkOpenAddress;
mgNetworkOpenPort.mg_pmgDown = &mgNetworkOpenJoin;
mgNetworkOpenPort.mg_strTip = TRANS("specify server address");
gm_lhGadgets.AddTail( mgNetworkOpenPort.mg_lnNode);
mgNetworkOpenJoin.mg_boxOnScreen = BoxMediumMiddle(3);
mgNetworkOpenJoin.mg_pmgUp = &mgNetworkOpenPort;
mgNetworkOpenJoin.mg_pmgDown = &mgNetworkOpenAddress;
mgNetworkOpenJoin.mg_strText = TRANS("Join");
gm_lhGadgets.AddTail( mgNetworkOpenJoin.mg_lnNode);
mgNetworkOpenJoin.mg_pActivatedFunction = &StartSelectPlayersMenuFromOpen;
}
void CNetworkOpenMenu::StartMenu(void)
{
_strPort = _pShell->GetValue("net_iPort");
mgNetworkOpenPort.mg_strText = _strPort;
}
void CNetworkOpenMenu::EndMenu(void)
{
_pShell->SetValue("net_iPort", _strPort);
}
// ------------------------ CSplitScreenMenu implementation
void CSplitScreenMenu::Initialize_t(void)
{
// intialize split screen menu
mgSplitScreenTitle.mg_boxOnScreen = BoxTitle();
mgSplitScreenTitle.mg_strText = TRANS("SPLIT SCREEN");
gm_lhGadgets.AddTail( mgSplitScreenTitle.mg_lnNode);
mgSplitScreenStart.mg_bfsFontSize = BFS_LARGE;
mgSplitScreenStart.mg_boxOnScreen = BoxBigRow(0);
mgSplitScreenStart.mg_pmgUp = &mgSplitScreenLoad;
mgSplitScreenStart.mg_pmgDown = &mgSplitScreenQuickLoad;
mgSplitScreenStart.mg_strText = TRANS("NEW GAME");
mgSplitScreenStart.mg_strTip = TRANS("start new split-screen game");
gm_lhGadgets.AddTail( mgSplitScreenStart.mg_lnNode);
mgSplitScreenStart.mg_pActivatedFunction = &StartSplitStartMenu;
mgSplitScreenQuickLoad.mg_bfsFontSize = BFS_LARGE;
mgSplitScreenQuickLoad.mg_boxOnScreen = BoxBigRow(1);
mgSplitScreenQuickLoad.mg_pmgUp = &mgSplitScreenStart;
mgSplitScreenQuickLoad.mg_pmgDown = &mgSplitScreenLoad;
mgSplitScreenQuickLoad.mg_strText = TRANS("QUICK LOAD");
mgSplitScreenQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail( mgSplitScreenQuickLoad.mg_lnNode);
mgSplitScreenQuickLoad.mg_pActivatedFunction = &StartSplitScreenQuickLoadMenu;
mgSplitScreenLoad.mg_bfsFontSize = BFS_LARGE;
mgSplitScreenLoad.mg_boxOnScreen = BoxBigRow(2);
mgSplitScreenLoad.mg_pmgUp = &mgSplitScreenQuickLoad;
mgSplitScreenLoad.mg_pmgDown = &mgSplitScreenStart;
mgSplitScreenLoad.mg_strText = TRANS("LOAD");
mgSplitScreenLoad.mg_strTip = TRANS("load a saved split-screen game");
gm_lhGadgets.AddTail( mgSplitScreenLoad.mg_lnNode);
mgSplitScreenLoad.mg_pActivatedFunction = &StartSplitScreenLoadMenu;
}
void CSplitScreenMenu::StartMenu(void)
{
CGameMenu::StartMenu();
}
void UpdateSplitLevel(INDEX iDummy)
{
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
SpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
mgSplitLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
}
// ------------------------ CSplitStartMenu implementation
void CSplitStartMenu::Initialize_t(void)
{
// intialize split screen menu
mgSplitStartTitle.mg_boxOnScreen = BoxTitle();
mgSplitStartTitle.mg_strText = TRANS("START SPLIT SCREEN");
gm_lhGadgets.AddTail( mgSplitStartTitle.mg_lnNode);
// game type trigger
TRIGGER_MG(mgSplitGameType, 0,
mgSplitStartStart, mgSplitDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
mgSplitGameType.mg_ctTexts = ctGameTypeRadioTexts;
mgSplitGameType.mg_strTip = TRANS("choose type of multiplayer game");
mgSplitGameType.mg_pOnTriggerChange = UpdateSplitLevel;
// difficulty trigger
TRIGGER_MG(mgSplitDifficulty, 1,
mgSplitGameType, mgSplitLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
mgSplitDifficulty.mg_strTip = TRANS("choose difficulty level");
// level name
mgSplitLevel.mg_strText = "";
mgSplitLevel.mg_strLabel = TRANS("Level:");
mgSplitLevel.mg_boxOnScreen = BoxMediumRow(2);
mgSplitLevel.mg_bfsFontSize = BFS_MEDIUM;
mgSplitLevel.mg_iCenterI = -1;
mgSplitLevel.mg_pmgUp = &mgSplitDifficulty;
mgSplitLevel.mg_pmgDown = &mgSplitOptions;
mgSplitLevel.mg_strTip = TRANS("choose the level to start");
mgSplitLevel.mg_pActivatedFunction = &StartSelectLevelFromSplit;
gm_lhGadgets.AddTail( mgSplitLevel.mg_lnNode);
// options button
mgSplitOptions.mg_strText = TRANS("Game options");
mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3);
mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
mgSplitOptions.mg_iCenterI = 0;
mgSplitOptions.mg_pmgUp = &mgSplitLevel;
mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
mgSplitOptions.mg_strTip = TRANS("adjust game rules");
mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);
// start button
mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4);
mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
mgSplitStartStart.mg_strText = TRANS("START");
gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
}
void CSplitStartMenu::StartMenu(void)
{
extern INDEX sam_bMentalActivated;
mgSplitDifficulty.mg_ctTexts = sam_bMentalActivated?6:5;
mgSplitGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0L, ctGameTypeRadioTexts-1L);
mgSplitGameType.ApplyCurrentSelection();
mgSplitDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty")+1;
mgSplitDifficulty.ApplyCurrentSelection();
// clamp maximum number of players to at least 4
_pShell->SetINDEX("gam_ctMaxPlayers", ClampDn(_pShell->GetINDEX("gam_ctMaxPlayers"), 4L));
UpdateSplitLevel(0);
CGameMenu::StartMenu();
}
void CSplitStartMenu::EndMenu(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", mgSplitDifficulty.mg_iSelected-1);
_pShell->SetINDEX("gam_iStartMode", mgSplitGameType.mg_iSelected);
CGameMenu::EndMenu();
}