Serious-Engine/Sources/Engine/Graphics/ViewPort.h
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

60 lines
1.3 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_VIEWPORT_H
#define SE_INCL_VIEWPORT_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Graphics/Raster.h>
#ifdef SE1_D3D
#include <d3d8.h>
#endif // SE1_D3D
/*
* ViewPort
*/
#ifdef PLATFORM_WIN32
class CTempDC {
public:
HDC hdc;
HWND hwnd;
CTempDC(HWND hWnd);
~CTempDC(void);
};
#endif
// base abstract class for viewport
class ENGINE_API CViewPort {
public:
// implementation
HWND vp_hWnd; // canvas (child) window
HWND vp_hWndParent; // window of the viewport
CRaster vp_Raster; // the used Raster
#ifdef SE1_D3D
LPDIRECT3DSWAPCHAIN8 vp_pSwapChain; // swap chain for D3D
LPDIRECT3DSURFACE8 vp_pSurfDepth; // z-buffer for D3D
#endif // SE1_D3D
INDEX vp_ctDisplayChanges; // number of display driver
// open/close canvas window
void OpenCanvas(void);
void CloseCanvas(BOOL bRelease=FALSE);
// interface
/* Constructor for given window. */
CViewPort(PIX pixWidth, PIX pixHeight, HWND hWnd);
/* Destructor. */
~CViewPort(void);
/* Display the back buffer on screen. */
void SwapBuffers(void);
// change size of this viewport, it's raster and all it's drawports to fit it window
void Resize(void);
};
#endif /* include-once check. */