Serious-Engine/Sources/Engine/Graphics/Gfx_OpenGL_Textures.cpp
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

301 lines
10 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "Engine/StdH.h"
#include <Engine/Graphics/GfxLibrary.h>
#include <Engine/Base/Statistics_Internal.h>
#include <Engine/Math/Functions.h>
#include <Engine/Graphics/Color.h>
#include <Engine/Graphics/OpenGL.h>
#include <Engine/Graphics/Texture.h>
#include <Engine/Graphics/GfxProfile.h>
#include <Engine/Base/ListIterator.inl>
// asm shortcuts
#define O offset
#define Q qword ptr
#define D dword ptr
#define W word ptr
#define B byte ptr
// we need array for OpenGL mipmaps that are lower than N*1 or 1*N
static ULONG _aulLastMipmaps[(INDEX)(1024*1.334)];
static CTexParams *_tpCurrent;
extern INDEX GFX_iActiveTexUnit;
// unpacks texture filering from one INDEX to two GLenums (and eventually re-adjust input INDEX)
static void UnpackFilter_OGL( INDEX iFilter, GLenum &eMagFilter, GLenum &eMinFilter)
{
switch( iFilter) {
case 110: case 10: eMagFilter=GL_NEAREST; eMinFilter=GL_NEAREST; break;
case 111: case 11: eMagFilter=GL_NEAREST; eMinFilter=GL_NEAREST_MIPMAP_NEAREST; break;
case 112: case 12: eMagFilter=GL_NEAREST; eMinFilter=GL_NEAREST_MIPMAP_LINEAR; break;
case 220: case 20: eMagFilter=GL_LINEAR; eMinFilter=GL_LINEAR; break;
case 221: case 21: eMagFilter=GL_LINEAR; eMinFilter=GL_LINEAR_MIPMAP_NEAREST; break;
case 222: case 22: eMagFilter=GL_LINEAR; eMinFilter=GL_LINEAR_MIPMAP_LINEAR; break;
case 120: eMagFilter=GL_NEAREST; eMinFilter=GL_LINEAR; break;
case 121: eMagFilter=GL_NEAREST; eMinFilter=GL_LINEAR_MIPMAP_NEAREST; break;
case 122: eMagFilter=GL_NEAREST; eMinFilter=GL_LINEAR_MIPMAP_LINEAR; break;
case 210: eMagFilter=GL_LINEAR; eMinFilter=GL_NEAREST; break;
case 211: eMagFilter=GL_LINEAR; eMinFilter=GL_NEAREST_MIPMAP_NEAREST; break;
case 212: eMagFilter=GL_LINEAR; eMinFilter=GL_NEAREST_MIPMAP_LINEAR; break;
default: ASSERTALWAYS( "Illegal OpenGL texture filtering mode."); break;
}
}
// change texture filtering mode if needed
extern void MimicTexParams_OGL( CTexParams &tpLocal)
{
ASSERT( &tpLocal!=NULL);
_pfGfxProfile.StartTimer( CGfxProfile::PTI_TEXTUREPARAMS);
// set texture filtering mode if required
if( tpLocal.tp_iFilter != _tpGlobal[0].tp_iFilter)
{ // update OpenGL texture filters
GLenum eMagFilter, eMinFilter;
UnpackFilter_OGL( _tpGlobal[0].tp_iFilter, eMagFilter, eMinFilter);
// adjust minimize filter in case of a single mipmap
if( tpLocal.tp_bSingleMipmap) {
if( eMinFilter==GL_NEAREST_MIPMAP_NEAREST || eMinFilter==GL_NEAREST_MIPMAP_LINEAR) eMinFilter = GL_NEAREST;
else if( eMinFilter==GL_LINEAR_MIPMAP_NEAREST || eMinFilter==GL_LINEAR_MIPMAP_LINEAR) eMinFilter = GL_LINEAR;
}
// update texture filter
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, eMagFilter);
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, eMinFilter);
tpLocal.tp_iFilter = _tpGlobal[0].tp_iFilter;
OGL_CHECKERROR;
}
// set texture anisotropy degree if required and supported
if( tpLocal.tp_iAnisotropy != _tpGlobal[0].tp_iAnisotropy) {
tpLocal.tp_iAnisotropy = _tpGlobal[0].tp_iAnisotropy;
if( _pGfx->gl_iMaxTextureAnisotropy>=2) { // only if allowed
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, tpLocal.tp_iAnisotropy);
}
}
// set texture clamping modes if changed
if( tpLocal.tp_eWrapU!=_tpGlobal[GFX_iActiveTexUnit].tp_eWrapU
|| tpLocal.tp_eWrapV!=_tpGlobal[GFX_iActiveTexUnit].tp_eWrapV)
{ // prepare temp vars
GLuint eWrapU = _tpGlobal[GFX_iActiveTexUnit].tp_eWrapU==GFX_REPEAT ? GL_REPEAT : GL_CLAMP;
GLuint eWrapV = _tpGlobal[GFX_iActiveTexUnit].tp_eWrapV==GFX_REPEAT ? GL_REPEAT : GL_CLAMP;
// eventually re-adjust clamping params in case of clamp_to_edge extension
if( _pGfx->gl_ulFlags&GLF_EXT_EDGECLAMP) {
if( eWrapU == GL_CLAMP) eWrapU = GL_CLAMP_TO_EDGE;
if( eWrapV == GL_CLAMP) eWrapV = GL_CLAMP_TO_EDGE;
}
// set clamping params and update local texture clamping modes
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, eWrapU);
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, eWrapV);
tpLocal.tp_eWrapU = _tpGlobal[GFX_iActiveTexUnit].tp_eWrapU;
tpLocal.tp_eWrapV = _tpGlobal[GFX_iActiveTexUnit].tp_eWrapV;
OGL_CHECKERROR;
}
// keep last texture params (for tex upload and stuff)
_tpCurrent = &tpLocal;
_pfGfxProfile.StopTimer( CGfxProfile::PTI_TEXTUREPARAMS);
}
// upload context for current texture to accelerator's memory
// (returns format in which texture was really uploaded)
void UploadTexture_OGL( ULONG *pulTexture, PIX pixSizeU, PIX pixSizeV,
GLenum eInternalFormat, BOOL bUseSubImage)
{
// safeties
ASSERT( pulTexture!=NULL);
ASSERT( pixSizeU>0 && pixSizeV>0);
_sfStats.StartTimer( CStatForm::STI_BINDTEXTURE);
_pfGfxProfile.StartTimer( CGfxProfile::PTI_TEXTUREUPLOADING);
// upload each original mip-map
INDEX iMip=0;
PIX pixOffset=0;
while( pixSizeU>0 && pixSizeV>0)
{
// check that memory is readable
ASSERT( pulTexture[pixOffset +pixSizeU*pixSizeV -1] != 0xDEADBEEF);
// upload mipmap as fast as possible
if( bUseSubImage) {
pglTexSubImage2D( GL_TEXTURE_2D, iMip, 0, 0, pixSizeU, pixSizeV,
GL_RGBA, GL_UNSIGNED_BYTE, pulTexture+pixOffset);
} else {
pglTexImage2D( GL_TEXTURE_2D, iMip, eInternalFormat, pixSizeU, pixSizeV, 0,
GL_RGBA, GL_UNSIGNED_BYTE, pulTexture+pixOffset);
} OGL_CHECKERROR;
// advance to next mip-map
pixOffset += pixSizeU*pixSizeV;
pixSizeU >>=1;
pixSizeV >>=1;
iMip++;
// end here if there is only one mip-map to upload
if( _tpCurrent->tp_bSingleMipmap) break;
}
// see if we need to generate and upload additional mipmaps (those under 1*N or N*1)
if( !_tpCurrent->tp_bSingleMipmap && pixSizeU!=pixSizeV)
{ // prepare variables
PIX pixSize = Max(pixSizeU,pixSizeV);
ASSERT( pixSize<=2048);
ULONG *pulSrc = pulTexture+pixOffset-pixSize*2;
ULONG *pulDst = _aulLastMipmaps;
// loop thru mipmaps
while( pixSizeU>0 || pixSizeV>0)
{ // make next mipmap
if( pixSizeU==0) pixSizeU=1;
if( pixSizeV==0) pixSizeV=1;
pixSize = pixSizeU*pixSizeV;
#if (defined USE_PORTABLE_C)
// Basically average every other pixel...
pixSize *= 4;
UWORD w = 0;
UBYTE *dptr = (UBYTE *) pulDst;
UBYTE *sptr = (UBYTE *) pulSrc;
for (PIX i = 0; i < pixSize; i++)
{
*dptr = (UBYTE) ( (((UWORD) sptr[0]) + ((UWORD) sptr[1])) >> 1 );
dptr++;
sptr += 2;
}
#elif (defined __MSVC_INLINE__)
__asm {
pxor mm0,mm0
mov esi,D [pulSrc]
mov edi,D [pulDst]
mov ecx,D [pixSize]
pixLoop:
movd mm1,D [esi+0]
movd mm2,D [esi+4]
punpcklbw mm1,mm0
punpcklbw mm2,mm0
paddw mm1,mm2
psrlw mm1,1
packuswb mm1,mm0
movd D [edi],mm1
add esi,4*2
add edi,4
dec ecx
jnz pixLoop
emms
}
#elif (defined __GNU_INLINE__)
__asm__ __volatile__ (
"pxor %%mm0,%%mm0 \n\t"
"0: \n\t" // pixLoop
"movd 0(%%esi), %%mm1 \n\t"
"movd 4(%%esi), %%mm2 \n\t"
"punpcklbw %%mm0,%%mm1 \n\t"
"punpcklbw %%mm0,%%mm2 \n\t"
"paddw %%mm2,%%mm1 \n\t"
"psrlw $1,%%mm1 \n\t"
"packuswb %%mm0,%%mm1 \n\t"
"movd %%mm1, (%%edi) \n\t"
"addl $8,%%esi \n\t"
"addl $4,%%edi \n\t"
"decl %%ecx \n\t"
"jnz 0b \n\t" // pixLoop
"emms \n\t"
:
: "S" (pulSrc), "D" (pulDst), "c" (pixSize)
: "memory", "cc"
);
#else
#error Please write inline ASM for your platform.
#endif
// upload mipmap
if( bUseSubImage) {
pglTexSubImage2D( GL_TEXTURE_2D, iMip, 0, 0, pixSizeU, pixSizeV,
GL_RGBA, GL_UNSIGNED_BYTE, pulDst);
} else {
pglTexImage2D( GL_TEXTURE_2D, iMip, eInternalFormat, pixSizeU, pixSizeV, 0,
GL_RGBA, GL_UNSIGNED_BYTE, pulDst);
} OGL_CHECKERROR;
// advance to next mip-map
pulSrc = pulDst;
pulDst += pixSize;
pixOffset += pixSize;
pixSizeU >>=1;
pixSizeV >>=1;
iMip++;
}
}
// all done
_pfGfxProfile.IncrementCounter( CGfxProfile::PCI_TEXTUREUPLOADS, 1);
_pfGfxProfile.IncrementCounter( CGfxProfile::PCI_TEXTUREUPLOADBYTES, pixOffset*4);
_sfStats.IncrementCounter( CStatForm::SCI_TEXTUREUPLOADS, 1);
_sfStats.IncrementCounter( CStatForm::SCI_TEXTUREUPLOADBYTES, pixOffset*4);
_pfGfxProfile.StopTimer( CGfxProfile::PTI_TEXTUREUPLOADING);
_sfStats.StopTimer( CStatForm::STI_BINDTEXTURE);
}
// returns bytes/pixels ratio for uploaded texture
extern INDEX GetFormatPixRatio_OGL( GLenum eFormat)
{
switch( eFormat) {
case GL_RGBA:
case GL_RGBA8:
return 4;
case GL_RGB:
case GL_RGB8:
return 3;
case GL_RGB5:
case GL_RGB5_A1:
case GL_RGB4:
case GL_RGBA4:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE8_ALPHA8:
return 2;
// compressed formats and single-channel formats
default:
return 1;
}
}
// returns bytes/pixels ratio for uploaded texture
extern INDEX GetTexturePixRatio_OGL( GLuint uiBindNo)
{
GLenum eInternalFormat;
pglBindTexture( GL_TEXTURE_2D, uiBindNo);
pglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&eInternalFormat);
OGL_CHECKERROR;
return GetFormatPixRatio_OGL( eInternalFormat);
}
// return allowed dithering method
extern INDEX AdjustDitheringType_OGL( GLenum eFormat, INDEX iDitheringType)
{
switch( eFormat) {
// these formats don't need dithering
case GL_RGB8:
case GL_RGBA8:
case GL_LUMINANCE8:
case GL_LUMINANCE8_ALPHA8:
return NONE;
// these formats need reduced dithering
case GL_RGB5:
case GL_RGB5_A1:
if( iDitheringType>7) return iDitheringType-3;
// other formats need dithering as it is
default:
return iDitheringType;
}
}