mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
428 lines
11 KiB
C++
428 lines
11 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "Engine/StdH.h"
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#include <Engine/Base/Console.h>
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#include <Engine/Base/Timer.h>
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#include <Engine/Base/Priority.inl>
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#include <Engine/Graphics/GfxLibrary.h>
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#include <Engine/Graphics/ViewPort.h>
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#include <Engine/Graphics/DrawPort.h>
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#include <Engine/Templates/StaticArray.cpp>
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#include <Engine/Templates/StaticStackArray.cpp>
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static CViewPort *_pvp = NULL;
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static CDrawPort *_pdp = NULL;
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static PIX _pixSizeI;
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static PIX _pixSizeJ;
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static CTimerValue _tv;
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static BOOL _bBlend = FALSE;
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static BOOL _bVisible = FALSE;
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static BOOL _bTexture = FALSE;
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static BOOL _bDepth = FALSE;
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static BOOL _bMultiTexture = FALSE;
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static UBYTE *_pubTexture;
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static ULONG _ulTexObject;
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static ULONG _ulTexFormat;
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static BOOL _bSubImage = FALSE;
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static INDEX _ctR = 100;
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static INDEX _ctC = 100;
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static CTexParams _tpLocal;
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static CStaticStackArray<GFXVertex> _avtx;
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static CStaticStackArray<GFXTexCoord> _atex;
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static CStaticStackArray<GFXColor> _acol;
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static CStaticStackArray<INDEX> _aiElements;
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BOOL _bStarted = FALSE;
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static __forceinline void StartTimer(void)
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{
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ASSERT(!_bStarted);
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_tv = _pTimer->GetHighPrecisionTimer();
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_bStarted = TRUE;
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}
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static __forceinline DOUBLE StopTimer(void)
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{
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ASSERT(_bStarted);
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_bStarted = FALSE;
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return (_pTimer->GetHighPrecisionTimer()-_tv).GetSeconds();
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}
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// fill rate benchmark
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static DOUBLE FillRatePass(INDEX ct)
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{
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if( !_pdp->Lock()) {
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ASSERT(FALSE);
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return 0.0;
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}
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StartTimer();
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_pdp->Fill(C_GRAY|255);
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_pdp->FillZBuffer(1.0f);
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GFXVertex avtx[4];
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avtx[0].x = 0; avtx[0].y = 0; avtx[0].z = 0.5f;
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avtx[1].x = 0; avtx[1].y = _pixSizeJ; avtx[1].z = 0.5f;
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avtx[2].x = _pixSizeI; avtx[2].y = _pixSizeJ; avtx[2].z = 0.5f;
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avtx[3].x = _pixSizeI; avtx[3].y = 0; avtx[3].z = 0.5f;
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GFXTexCoord atex[4] = { {0,0}, {0,1}, {1,1}, {1,0} };
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GFXColor acol[4] = { 0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFF00FF };
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INDEX aidx[6] = { 0,1,2, 0,2,3};
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gfxSetVertexArray( &avtx[0], 4);
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gfxSetTexCoordArray( &atex[0], FALSE);
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gfxSetColorArray( &acol[0]);
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if(_bTexture) {
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gfxEnableTexture();
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if(_bMultiTexture) {
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gfxSetTextureUnit(1);
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gfxEnableTexture();
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gfxSetTexture( _ulTexObject, _tpLocal);
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gfxSetTexCoordArray(atex, FALSE);
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gfxSetTextureUnit(0);
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}
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} else {
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gfxDisableTexture();
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}
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if(_bBlend) {
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gfxEnableBlend();
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if(_bTexture) {
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gfxBlendFunc( GFX_SRC_ALPHA, GFX_INV_SRC_ALPHA);
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} else {
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gfxBlendFunc( GFX_ONE, GFX_ONE);
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}
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} else {
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gfxDisableBlend();
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}
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if(_bDepth) {
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gfxEnableDepthTest();
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gfxEnableDepthWrite();
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} else {
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gfxDisableDepthTest();
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gfxDisableDepthWrite();
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}
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gfxDisableAlphaTest();
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for( INDEX i=0; i<ct; i++) gfxDrawElements( 6, &aidx[0]);
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if(_bMultiTexture) {
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gfxSetTextureUnit(1);
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gfxDisableTexture();
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gfxSetTextureUnit(0);
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}
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_pdp->Unlock();
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gfxFinish();
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_pvp->SwapBuffers();
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return StopTimer();
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}
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CTString FillRateString(void)
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{
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CTString str;
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str.PrintF( "%s, %s, %s ",
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_bTexture ? (_bMultiTexture ? "multitexture" : "texture") : "no texture",
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_bBlend ? "blending" : "no blending",
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_bDepth ? "z-buffer:" : "no z-buffer:");
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return str;
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}
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static DOUBLE FillRate(void)
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{
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DOUBLE dDelta = 0;
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for( INDEX i=0; i<10; i++) {
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dDelta += FillRatePass(3) - FillRatePass(2);
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}
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dDelta /= 10.0;
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return (_pixSizeI*_pixSizeJ)/dDelta;
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}
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static void InitTexture(void)
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{
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const SLONG slSize = 256*256 *4 *4/3 +16;
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_pubTexture = (UBYTE*)AllocMemory(slSize);
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for( INDEX i=0; i<256; i++) {
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for( INDEX j=0; j<256; j++) {
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_pubTexture[(j*256+i)*4+0] = i;
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_pubTexture[(j*256+i)*4+1] = j;
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_pubTexture[(j*256+i)*4+2] = i+j;
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_pubTexture[(j*256+i)*4+3] = i-j;
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}
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}
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MakeMipmaps( 15, (ULONG*)_pubTexture, 256,256);
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_tpLocal.tp_bSingleMipmap = FALSE;
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gfxGenerateTexture( _ulTexObject);
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gfxSetTexture( _ulTexObject, _tpLocal);
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}
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static void EndTexture(void)
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{
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gfxDeleteTexture( _ulTexObject);
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FreeMemory(_pubTexture);
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_pubTexture = NULL;
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}
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static void InitTris(void)
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{
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INDEX iR, iC;
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INDEX ctVx = _ctR*_ctC;
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_avtx.Push(ctVx);
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_atex.Push(ctVx);
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_acol.Push(ctVx);
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for( iR=0; iR<_ctR; iR++) {
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for( iC=0; iC<_ctC; iC++) {
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INDEX ivx = iR*_ctC+iC;
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_avtx[ivx].x = FLOAT(iC) / _ctC*4 -2.0f;
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_avtx[ivx].y = -FLOAT(iR) / _ctR*4 +2.0f;
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_avtx[ivx].z = -1.0f;
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_atex[ivx].st.s = (iC+iR) % 2;
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_atex[ivx].st.t = (iR) % 2;
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_acol[ivx].ul.abgr = 0xFFFFFFFF;
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}
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}
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INDEX ctTri = (_ctR-1)*(_ctC-1)*2;
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_aiElements.Push(ctTri*3);
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for( iR=0; iR<_ctR-1; iR++) {
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for( iC=0; iC<_ctC-1; iC++) {
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INDEX iq = iR*(_ctC-1)+iC;
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_aiElements[iq*6+0] = (iR+1) * _ctC + (iC+0);
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_aiElements[iq*6+1] = (iR+1) * _ctC + (iC+1);
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_aiElements[iq*6+2] = (iR+0) * _ctC + (iC+0);
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_aiElements[iq*6+3] = (iR+0) * _ctC + (iC+0);
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_aiElements[iq*6+4] = (iR+1) * _ctC + (iC+1);
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_aiElements[iq*6+5] = (iR+0) * _ctC + (iC+1);
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}
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}
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}
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static void EndTris(void)
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{
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_avtx.Clear();
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_atex.Clear();
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_acol.Clear();
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_aiElements.Clear();
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}
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static DOUBLE TrisTroughputPass(INDEX ct)
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{
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if( !_pdp->Lock()) {
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ASSERT(FALSE);
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return 0.0;
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}
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StartTimer();
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gfxSetFrustum( -0.5f, +0.5f, -0.5f, +0.5f, 0.5f, 2.0f);
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gfxSetViewMatrix(NULL);
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gfxCullFace(GFX_NONE);
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_pdp->Fill(C_GRAY|255);
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_pdp->FillZBuffer(1.0f);
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if(_bTexture) {
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gfxEnableTexture();
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} else {
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gfxDisableTexture();
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}
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if(_bBlend) {
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gfxEnableBlend();
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gfxBlendFunc( GFX_ONE, GFX_ONE);
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} else {
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gfxDisableBlend();
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}
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if(_bDepth) {
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gfxEnableDepthTest();
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gfxEnableDepthWrite();
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} else {
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gfxDisableDepthTest();
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gfxDisableDepthWrite();
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}
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gfxDisableAlphaTest();
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gfxSetVertexArray( &_avtx[0], _avtx.Count());
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gfxLockArrays();
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gfxSetTexCoordArray( &_atex[0], FALSE);
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gfxSetColorArray( &_acol[0]);
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if(_bMultiTexture) {
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gfxSetTextureUnit(1);
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gfxEnableTexture();
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gfxSetTexture( _ulTexObject, _tpLocal);
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gfxSetTexCoordArray( &_atex[0], FALSE);
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gfxSetTextureUnit(0);
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}
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for( INDEX i=0; i<ct; i++) gfxDrawElements( _aiElements.Count(), &_aiElements[0]);
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gfxUnlockArrays();
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if(_bMultiTexture) {
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gfxSetTextureUnit(1);
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gfxDisableTexture();
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gfxSetTextureUnit(0);
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}
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_pdp->Unlock();
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gfxFinish();
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_pvp->SwapBuffers();
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return StopTimer();
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}
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static DOUBLE TrisTroughput(void)
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{
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DOUBLE dDelta = 0;
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for( INDEX i=0; i<10; i++) {
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dDelta += TrisTroughputPass(3) - TrisTroughputPass(2);
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}
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dDelta /= 10.0;
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return ((_ctR-1)*(_ctC-1)*2)/dDelta;
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}
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static DOUBLE TextureUpload(void)
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{
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StartTimer();
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gfxUploadTexture( (ULONG*)_pubTexture, 256, 256, _ulTexFormat, _bSubImage);
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const SLONG slTotal = 256*256*4 *4/3;
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return slTotal/StopTimer();
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}
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static DOUBLE _dX;
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static DOUBLE _dD;
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static void RunTest(DOUBLE (*pTest)(void), INDEX ct)
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{
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#ifdef PLATFORM_WIN32
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CSetPriority sp(REALTIME_PRIORITY_CLASS, THREAD_PRIORITY_TIME_CRITICAL);
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#endif
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DOUBLE dSum = 0.0;
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DOUBLE dSum2 = 0.0;
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for(INDEX i=0; i<(ct+5); i++) {
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DOUBLE d = pTest();
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// must ignore 1st couple of passes due to API queue
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if( i>4) dSum += d;
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if( i>4) dSum2 += d*d;
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}
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_dX = dSum/ct;
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_dD = Sqrt((dSum2-2*dSum*_dX+ct*_dX*_dX)/(ct-1));
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}
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/* Benchmark current driver. */
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void CGfxLibrary::Benchmark(CViewPort *pvp, CDrawPort *pdp)
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{
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// remember drawport/viewport
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_pdp = pdp;
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_pvp = pvp;
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_pixSizeI = pdp->GetWidth();
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_pixSizeJ = pdp->GetHeight();
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CTString strAPI = "";
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if( _pGfx->gl_eCurrentAPI==GAT_OGL) strAPI = "OpenGL";
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#ifdef SE1_D3D
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else if( _pGfx->gl_eCurrentAPI==GAT_D3D) strAPI = "Direct3D";
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#endif // SE1_D3D
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CPrintF("=====================================\n");
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CPrintF("%s performance testing ...\n", (const char *) strAPI);
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InitTexture();
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InitTris();
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CPrintF("\n--- Texture upload\n");
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_ulTexFormat = TS.ts_tfRGBA8;
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_bSubImage = FALSE;
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RunTest(TextureUpload, 10);
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CPrintF("RGBA8 full: %6.02f +- %5.02f Mtex/s;" , _dX/1000/1000, _dD/1000/1000);
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_bSubImage = TRUE;
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RunTest(TextureUpload, 10);
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CPrintF( " sub: %6.02f +- %5.02f Mtex/s\n", _dX/1000/1000, _dD/1000/1000);
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_ulTexFormat = TS.ts_tfRGB8;
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_bSubImage = FALSE;
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RunTest(TextureUpload, 10);
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CPrintF("RGB8 full: %6.02f +- %5.02f Mtex/s;" , _dX/1000/1000, _dD/1000/1000);
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_bSubImage = TRUE;
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RunTest(TextureUpload, 10);
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CPrintF( " sub: %6.02f +- %5.02f Mtex/s\n", _dX/1000/1000, _dD/1000/1000);
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_ulTexFormat = TS.ts_tfRGBA4;
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_bSubImage = FALSE;
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RunTest(TextureUpload, 10);
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CPrintF("RGBA4 full: %6.02f +- %5.02f Mtex/s;" , _dX/1000/1000, _dD/1000/1000);
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_bSubImage = TRUE;
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RunTest(TextureUpload, 10);
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CPrintF( " sub: %6.02f +- %5.02f Mtex/s\n", _dX/1000/1000, _dD/1000/1000);
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_ulTexFormat = TS.ts_tfRGB5;
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_bSubImage = FALSE;
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RunTest(TextureUpload, 10);
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CPrintF("RGB5 full: %6.02f +- %5.02f Mtex/s;" , _dX/1000/1000, _dD/1000/1000);
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_bSubImage = TRUE;
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RunTest(TextureUpload, 10);
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CPrintF( " sub: %6.02f +- %5.02f Mtex/s\n", _dX/1000/1000, _dD/1000/1000);
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CPrintF("\n--- Fill rate\n");
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_bMultiTexture = 0;
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_bBlend = 0; _bDepth = 0; _bTexture = 0;
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RunTest(FillRate, 10);
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CPrintF("%-38s %6.02f +- %5.02f Mpix/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
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_bBlend = 0; _bDepth = 0; _bTexture = 1;
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RunTest(FillRate, 10);
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CPrintF("%-38s %6.02f +- %5.02f Mpix/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
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_bBlend = 0; _bDepth = 1; _bTexture = 1;
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RunTest(FillRate, 10);
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CPrintF("%-38s %6.02f +- %5.02f Mpix/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
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_bBlend = 1; _bDepth = 1; _bTexture = 1;
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RunTest(FillRate, 10);
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CPrintF("%-38s %6.02f +- %5.02f Mpix/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
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if( _pGfx->gl_ctTextureUnits>1) {
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_bMultiTexture = 1;
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RunTest(FillRate, 10);
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CPrintF("%-38s %6.02f +- %5.02f Mpix/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
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}
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CPrintF("\n--- Geometry speed (%dpix tris)\n", (_pixSizeI/_ctR)*(_pixSizeI/_ctC)/2);
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_bMultiTexture = 0;
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_bBlend = 0; _bDepth = 1; _bTexture = 1;
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RunTest(TrisTroughput, 10);
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CPrintF("%-34s %6.02f +- %5.02f Mtri/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
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_bBlend = 1; _bDepth = 1; _bTexture = 1;
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RunTest(TrisTroughput, 10);
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CPrintF("%-34s %6.02f +- %5.02f Mtri/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
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if( _pGfx->gl_ctTextureUnits>1) {
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_bMultiTexture = 1;
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RunTest(TrisTroughput, 10);
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CPrintF("%-34s %6.02f +- %5.02f Mtri/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
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}
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EndTris();
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EndTexture();
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}
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