Serious-Engine/Sources/Engine/Graphics/ViewPort.h
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

73 lines
1.9 KiB
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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_VIEWPORT_H
#define SE_INCL_VIEWPORT_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Graphics/Raster.h>
#ifdef SE1_D3D
#include <d3d8.h>
#endif // SE1_D3D
/*
* ViewPort
*/
#ifdef PLATFORM_WIN32
class CTempDC {
public:
HDC hdc;
HWND hwnd;
CTempDC(HWND hWnd);
~CTempDC(void);
};
#endif
// base abstract class for viewport
class ENGINE_API CViewPort {
public:
// implementation
HWND vp_hWnd; // canvas (child) window
HWND vp_hWndParent; // window of the viewport
CRaster vp_Raster; // the used Raster
#ifdef SE1_D3D
LPDIRECT3DSWAPCHAIN8 vp_pSwapChain; // swap chain for D3D
LPDIRECT3DSURFACE8 vp_pSurfDepth; // z-buffer for D3D
#endif // SE1_D3D
INDEX vp_ctDisplayChanges; // number of display driver
// open/close canvas window
void OpenCanvas(void);
void CloseCanvas(BOOL bRelease=FALSE);
// interface
/* Constructor for given window. */
CViewPort(PIX pixWidth, PIX pixHeight, HWND hWnd);
/* Destructor. */
~CViewPort(void);
/* Display the back buffer on screen. */
void SwapBuffers(void);
// change size of this viewport, it's raster and all it's drawports to fit it window
void Resize(void);
};
#endif /* include-once check. */