Serious-Engine/Sources/EntitiesMP/CameraMarker.es
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

90 lines
2.4 KiB
JavaScript

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
224
%{
#include "StdH.h"
%}
uses "EntitiesMP/Marker";
class CCameraMarker: CMarker
{
name "Camera Marker";
thumbnail "Thumbnails\\CameraMarker.tbn";
properties:
1 FLOAT m_fDeltaTime "Delta time" 'D' = 5.0f,
2 FLOAT m_fBias "Bias" 'B' = 0.0f,
3 FLOAT m_fTension "Tension" 'E' = 0.0f,
4 FLOAT m_fContinuity "Continuity" 'C' = 0.0f,
5 BOOL m_bStopMoving "Stop moving" 'O' = FALSE,
6 FLOAT m_fFOV "FOV" 'F' = 90.0f,
7 BOOL m_bSkipToNext "Skip to next" 'S' = FALSE,
8 COLOR m_colFade "Fade Color" 'C' = 0, // camera fading color
9 CEntityPointer m_penTrigger "Trigger" 'G', // camera triggers when at this marker
10 CEntityPointer m_penViewTarget "View Target" 'V', // camera will targeting this entity
11 FLOAT3D m_vPosRatio = FLOAT3D(0,0,0),
12 FLOAT m_fRatioX "View pos ratio X" 'X' = 0.5f,
13 FLOAT m_fRatioY "View pos ratio Y" 'Y' = 0.5f,
14 FLOAT m_fRatioZ "View pos ratio Z" 'Z' = 0.5f,
components:
1 model MODEL_MARKER "Models\\Editor\\CameraMarker.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\CameraMarker.tex"
functions:
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker( CTFileName &fnmMarkerClass, CTString &strTargetProperty) const
{
fnmMarkerClass = CTFILENAME("Classes\\CameraMarker.ecl");
strTargetProperty = "Target";
return TRUE;
}
// returns bytes of memory used by this object
SLONG GetUsedMemory(void)
{
return( sizeof(CCameraMarker) - sizeof(CMarker) + CMarker::GetUsedMemory());
}
procedures:
Main()
{
// clamp parameters
m_fDeltaTime = ClampDn( m_fDeltaTime, 0.001f);
m_fBias = Clamp( m_fBias, -1.0f, +1.0f);
m_fTension = Clamp( m_fTension, -1.0f, +1.0f);
m_fContinuity = Clamp( m_fContinuity, -1.0f, +1.0f);
m_vPosRatio=FLOAT3D(m_fRatioX, m_fRatioY, m_fRatioZ);
// init model
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
if( m_penTarget!=NULL && !IsOfClass( m_penTarget, "Camera Marker")) {
WarningMessage( "Entity '%s' is not of Camera Marker class!", (const char *) (m_penTarget->GetName()));
m_penTarget = NULL;
}
return;
}
};