Serious-Engine/Sources/EntitiesMP/StormController.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

296 lines
11 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
606
%{
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/BackgroundViewer.h"
#include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/Lightning.h"
%}
class CStormController: CRationalEntity {
name "Storm controller";
thumbnail "Thumbnails\\StormController.tbn";
features "IsTargetable", "HasName";
properties:
1 CEntityPointer m_penwsc, // ptr to world settings controller
2 CTString m_strName "Name" 'N' = "Storm controller", // class name
3 FLOAT m_fNextLightningDelay = 0.0f,
4 BOOL m_bStormOn = FALSE,
5 FLOAT m_fNextLightningStrike = 0.0f,
10 CEntityPointer m_penLightning00 "Lightning 1" 'T' COLOR(C_MAGENTA|0xFF), // lightning
11 CEntityPointer m_penLightning01 "Lightning 2" 'Y' COLOR(C_MAGENTA|0xFF), // lightning
12 CEntityPointer m_penLightning02 "Lightning 3" 'U' COLOR(C_MAGENTA|0xFF), // lightning
13 CEntityPointer m_penLightning03 "Lightning 4" 'I' COLOR(C_MAGENTA|0xFF), // lightning
14 CEntityPointer m_penLightning04 "Lightning 5" 'O' COLOR(C_MAGENTA|0xFF), // lightning
15 CEntityPointer m_penLightning05 "Lightning 6" 'P' COLOR(C_MAGENTA|0xFF), // lightning
16 CEntityPointer m_penLightning06 "Lightning 7" COLOR(C_MAGENTA|0xFF), // lightning
17 CEntityPointer m_penLightning07 "Lightning 8" COLOR(C_MAGENTA|0xFF), // lightning
18 CEntityPointer m_penLightning08 "Lightning 9" COLOR(C_MAGENTA|0xFF), // lightning
19 CEntityPointer m_penLightning09 "Lightning 10" COLOR(C_MAGENTA|0xFF), // lightning
20 CEntityPointer m_penLightning10 "Lightning 11" COLOR(C_MAGENTA|0xFF), // lightning
21 CEntityPointer m_penLightning11 "Lightning 12" COLOR(C_MAGENTA|0xFF), // lightning
22 CEntityPointer m_penLightning12 "Lightning 13" COLOR(C_MAGENTA|0xFF), // lightning
23 CEntityPointer m_penLightning13 "Lightning 14" COLOR(C_MAGENTA|0xFF), // lightning
24 CEntityPointer m_penLightning14 "Lightning 15" COLOR(C_MAGENTA|0xFF), // lightning
25 CEntityPointer m_penLightning15 "Lightning 16" COLOR(C_MAGENTA|0xFF), // lightning
26 CEntityPointer m_penLightning16 "Lightning 17" COLOR(C_MAGENTA|0xFF), // lightning
27 CEntityPointer m_penLightning17 "Lightning 18" COLOR(C_MAGENTA|0xFF), // lightning
28 CEntityPointer m_penLightning18 "Lightning 19" COLOR(C_MAGENTA|0xFF), // lightning
29 CEntityPointer m_penLightning19 "Lightning 20" COLOR(C_MAGENTA|0xFF), // lightning
40 FLOAT m_tmStormAppearTime "Storm appear time" = 10.0f,
41 FLOAT m_tmStormDisappearTime "Storm disappear time" = 10.0f,
42 FLOAT m_fFirstLightningDelay "First lightning delay" = 10.0f,
43 FLOAT m_fMaxLightningPeriod "Max lightning period" = 10.0f,
44 FLOAT m_fMinLightningPeriod "Min lightning period" = 1.0f,
45 FLOAT m_fMaxStormPowerTime "Max storm power time" = 120.0f,
50 COLOR m_colBlendStart "Color blend start" 'B' = COLOR(C_WHITE|CT_TRANSPARENT),
51 COLOR m_colBlendStop "Color blend stop" = COLOR(C_WHITE|CT_OPAQUE),
52 COLOR m_colShadeStart "Color shade start" 'S' = COLOR(C_WHITE|CT_OPAQUE),
53 COLOR m_colShadeStop "Color shade stop" = COLOR(C_GRAY|CT_OPAQUE),
components:
1 model MODEL_STORM_CONTROLLER "Models\\Editor\\StormController.mdl",
2 texture TEXTURE_STORM_CONTROLLER "Models\\Editor\\StormController.tex"
functions:
// check if one lightning target is valid
void CheckOneLightningTarget(CEntityPointer &pen)
{
if (pen!=NULL && !IsOfClass(pen, "Lightning"))
{
WarningMessage("Target '%s' is not of class Lightning!", (const char *) pen->GetName());
pen=NULL;
}
}
// get number of lightnings set by user
INDEX GetLightningsCount(void) const
{
// note: only first N that are no NULL are used
if (m_penLightning00==NULL) { return 0; };
if (m_penLightning01==NULL) { return 1; };
if (m_penLightning02==NULL) { return 2; };
if (m_penLightning03==NULL) { return 3; };
if (m_penLightning04==NULL) { return 4; };
if (m_penLightning05==NULL) { return 5; };
if (m_penLightning06==NULL) { return 6; };
if (m_penLightning07==NULL) { return 7; };
if (m_penLightning08==NULL) { return 8; };
if (m_penLightning09==NULL) { return 9; };
if (m_penLightning10==NULL) { return 10; };
if (m_penLightning11==NULL) { return 11; };
if (m_penLightning12==NULL) { return 12; };
if (m_penLightning13==NULL) { return 13; };
if (m_penLightning14==NULL) { return 14; };
if (m_penLightning15==NULL) { return 15; };
if (m_penLightning16==NULL) { return 16; };
if (m_penLightning17==NULL) { return 17; };
if (m_penLightning18==NULL) { return 18; };
return 20;
}
procedures:
Storm()
{
// wait before first lightning
autowait( 10.0f);
m_fNextLightningStrike = m_tmStormAppearTime+m_fFirstLightningDelay;
jump StormInternal();
}
StormInternal()
{
while(m_bStormOn &&
_pTimer->CurrentTick()<((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd+m_tmStormDisappearTime)
{
while( _pTimer->CurrentTick()<m_fNextLightningStrike &&
_pTimer->CurrentTick()<((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd+m_tmStormDisappearTime &&
m_bStormOn)
{
// wait until next lightning
wait(_pTimer->TickQuantum)
{
on (EBegin) :
{
resume;
}
on (EEnvironmentStop) :
{
m_fNextLightningStrike+=1.0f;
resume;
}
on (ETimer) : { stop; }
}
}
autowait(_pTimer->TickQuantum);
// calculate next lightning strike time
FLOAT fLightningStart=((CWorldSettingsController *)&*m_penwsc)->m_tmStormStart+m_fFirstLightningDelay;
FLOAT fLightningMax=fLightningStart+m_fMaxStormPowerTime;
FLOAT fRatio;
// if storm is finished
if(_pTimer->CurrentTick()>((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd-m_tmStormDisappearTime)
{
m_bStormOn = FALSE;
}
else
{
// fade in
if (_pTimer->CurrentTick()<fLightningMax)
{
fRatio=CalculateRatio(_pTimer->CurrentTick(), fLightningStart, fLightningMax, 1.0f, 0.0f);
}
// max storm power
else
{
fRatio=1;
}
FLOAT tmPeriod=(m_fMaxLightningPeriod-m_fMinLightningPeriod)*(1.0f-fRatio);
FLOAT fNextLighting=m_fMinLightningPeriod+tmPeriod*(1.0f+(FRnd()-0.5f)*0.25f);
m_fNextLightningStrike = _pTimer->CurrentTick()+fNextLighting;
// choose random lightning
INDEX ctLightnings = GetLightningsCount();
// if there are some lightnings
if (ctLightnings!=0)
{
// choose by random
CLightning *penLightning = (CLightning *) &*(&m_penLightning00)[IRnd()%ctLightnings];
SendToTarget(penLightning, EET_TRIGGER);
}
}
}
m_bStormOn = FALSE;
return EReturn();
}
Main(EVoid)
{
// check lightning targets
CheckOneLightningTarget( m_penLightning00);
CheckOneLightningTarget( m_penLightning01);
CheckOneLightningTarget( m_penLightning02);
CheckOneLightningTarget( m_penLightning03);
CheckOneLightningTarget( m_penLightning04);
CheckOneLightningTarget( m_penLightning05);
CheckOneLightningTarget( m_penLightning06);
CheckOneLightningTarget( m_penLightning07);
CheckOneLightningTarget( m_penLightning08);
CheckOneLightningTarget( m_penLightning09);
CheckOneLightningTarget( m_penLightning10);
CheckOneLightningTarget( m_penLightning11);
CheckOneLightningTarget( m_penLightning12);
CheckOneLightningTarget( m_penLightning13);
CheckOneLightningTarget( m_penLightning14);
CheckOneLightningTarget( m_penLightning15);
CheckOneLightningTarget( m_penLightning16);
CheckOneLightningTarget( m_penLightning17);
CheckOneLightningTarget( m_penLightning18);
CheckOneLightningTarget( m_penLightning19);
// set appearance
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_STORM_CONTROLLER);
SetModelMainTexture(TEXTURE_STORM_CONTROLLER);
// spawn in world editor
autowait(0.1f);
// obtain bcg viewer entity
CBackgroundViewer *penBcgViewer = (CBackgroundViewer *) GetWorld()->GetBackgroundViewer();
if( penBcgViewer == NULL)
{
// don't do anything
return;
}
// obtain world settings controller
m_penwsc = penBcgViewer->m_penWorldSettingsController;
if( m_penwsc == NULL)
{
// don't do anything
return;
}
// must be world settings controller entity
if (!IsOfClass(m_penwsc, "WorldSettingsController"))
{
// don't do anything
return;
}
CWorldSettingsController *pwsc=(CWorldSettingsController *)&*m_penwsc;
pwsc->m_colBlendStart = m_colBlendStart;
pwsc->m_colBlendStop = m_colBlendStop;
pwsc->m_colShadeStart = m_colShadeStart;
pwsc->m_colShadeStop = m_colShadeStop;
pwsc->m_tmStormAppearTime = m_tmStormAppearTime;
pwsc->m_tmStormDisappearTime = m_tmStormDisappearTime;
m_bStormOn = FALSE;
while (TRUE)
{
wait()
{
// immediate storm now
on (EEnvironmentStart eEnvironmentStart) :
{
TIME tmNow = _pTimer->CurrentTick();
((CWorldSettingsController *)&*m_penwsc)->m_tmStormStart = tmNow-m_tmStormAppearTime;
((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd = 1e6;
m_bStormOn = TRUE;
m_fNextLightningStrike=_pTimer->CurrentTick()+2.0f;
call StormInternal();
resume;
}
on (EStart eStart) :
{
if( !m_bStormOn)
{
TIME tmNow = _pTimer->CurrentTick();
((CWorldSettingsController *)&*m_penwsc)->m_tmStormStart = tmNow;
((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd = 1e6;
m_bStormOn = TRUE;
call Storm();
}
resume;
}
on (EStop eStop) :
{
if( m_bStormOn)
{
TIME tmNow = _pTimer->CurrentTick();
((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd = tmNow;
}
resume;
}
otherwise() :
{
resume;
};
};
}
}
};