mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
358 lines
14 KiB
C++
358 lines
14 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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805
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%{
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#include "StdH.h"
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#include "Models/Items/ItemHolder/ItemHolder.h"
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%}
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uses "EntitiesMP/Item";
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// key type
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enum KeyItemType {
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0 KIT_BOOKOFWISDOM "Book of wisdom",
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1 KIT_CROSSWOODEN "Wooden cross",
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2 KIT_CROSSMETAL "Silver cross",
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3 KIT_CROSSGOLD "Gold cross",
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4 KIT_JAGUARGOLDDUMMY "Gold jaguar",
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5 KIT_HAWKWINGS01DUMMY "Hawk wings - part 1",
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6 KIT_HAWKWINGS02DUMMY "Hawk wings - part 2",
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7 KIT_HOLYGRAIL "Holy grail",
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8 KIT_TABLESDUMMY "Tablet of wisdom",
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9 KIT_WINGEDLION "Winged lion",
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10 KIT_ELEPHANTGOLD "Gold elephant",
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11 KIT_STATUEHEAD01 "Seriously scary ceremonial mask",
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12 KIT_STATUEHEAD02 "Hilariously happy ceremonial mask",
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13 KIT_STATUEHEAD03 "Ix Chel mask",
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14 KIT_KINGSTATUE "Statue of King Tilmun",
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15 KIT_CRYSTALSKULL "Crystal Skull",
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};
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// event for sending through receive item
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event EKey {
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enum KeyItemType kitType,
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};
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%{
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const char *GetKeyName(enum KeyItemType kit)
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{
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switch(kit) {
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case KIT_BOOKOFWISDOM : return TRANS("Book of wisdom"); break;
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case KIT_CROSSWOODEN : return TRANS("Wooden cross"); break;
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case KIT_CROSSGOLD : return TRANS("Gold cross"); break;
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case KIT_CROSSMETAL : return TRANS("Silver cross"); break;
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case KIT_JAGUARGOLDDUMMY : return TRANS("Gold jaguar"); break;
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case KIT_HAWKWINGS01DUMMY : return TRANS("Hawk wings - part 1"); break;
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case KIT_HAWKWINGS02DUMMY : return TRANS("Hawk wings - part 2"); break;
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case KIT_HOLYGRAIL : return TRANS("Holy grail"); break;
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case KIT_TABLESDUMMY : return TRANS("Tablet of wisdom"); break;
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case KIT_WINGEDLION : return TRANS("Winged lion"); break;
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case KIT_ELEPHANTGOLD : return TRANS("Gold elephant"); break;
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case KIT_STATUEHEAD01 : return TRANS("Seriously scary ceremonial mask"); break;
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case KIT_STATUEHEAD02 : return TRANS("Hilariously happy ceremonial mask"); break;
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case KIT_STATUEHEAD03 : return TRANS("Ix Chel mask"); break;
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case KIT_KINGSTATUE : return TRANS("Statue of King Tilmun"); break;
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case KIT_CRYSTALSKULL : return TRANS("Crystal Skull"); break;
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default: return TRANS("unknown item"); break;
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};
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}
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%}
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class CKeyItem : CItem {
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name "KeyItem";
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thumbnail "Thumbnails\\KeyItem.tbn";
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features "IsImportant";
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properties:
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1 enum KeyItemType m_kitType "Type" 'Y' = KIT_BOOKOFWISDOM, // key type
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3 INDEX m_iSoundComponent = 0,
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5 FLOAT m_fSize "Size" = 1.0f,
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components:
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0 class CLASS_BASE "Classes\\Item.ecl",
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// ********* ANKH KEY *********
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1 model MODEL_BOOKOFWISDOM "ModelsMP\\Items\\Keys\\BookOfWisdom\\Book.mdl",
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2 texture TEXTURE_BOOKOFWISDOM "ModelsMP\\Items\\Keys\\BookOfWisdom\\Book.tex",
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5 model MODEL_CROSSWOODEN "ModelsMP\\Items\\Keys\\Cross\\Cross.mdl",
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6 texture TEXTURE_CROSSWOODEN "ModelsMP\\Items\\Keys\\Cross\\CrossWooden.tex",
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7 model MODEL_CROSSMETAL "ModelsMP\\Items\\Keys\\Cross\\Cross.mdl",
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8 texture TEXTURE_CROSSMETAL "ModelsMP\\Items\\Keys\\Cross\\CrossMetal.tex",
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10 model MODEL_CROSSGOLD "ModelsMP\\Items\\Keys\\GoldCross\\Cross.mdl",
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11 texture TEXTURE_CROSSGOLD "ModelsMP\\Items\\Keys\\GoldCross\\Cross.tex",
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15 model MODEL_JAGUARGOLD "ModelsMP\\Items\\Keys\\GoldJaguar\\Jaguar.mdl",
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20 model MODEL_HAWKWINGS01 "ModelsMP\\Items\\Keys\\HawkWings\\WingRight.mdl",
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21 model MODEL_HAWKWINGS02 "ModelsMP\\Items\\Keys\\HawkWings\\WingLeft.mdl",
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22 texture TEXTURE_HAWKWINGS "ModelsMP\\Items\\Keys\\HawkWings\\Wings.tex",
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30 model MODEL_HOLYGRAIL "ModelsMP\\Items\\Keys\\HolyGrail\\Grail.mdl",
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31 texture TEXTURE_HOLYGRAIL "ModelsMP\\Items\\Keys\\HolyGrail\\Grail.tex",
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35 model MODEL_TABLESOFWISDOM "ModelsMP\\Items\\Keys\\TablesOfWisdom\\Tables.mdl",
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36 texture TEXTURE_TABLESOFWISDOM "ModelsMP\\Items\\Keys\\TablesOfWisdom\\Tables.tex",
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40 model MODEL_WINGEDLION "ModelsMP\\Items\\Keys\\WingLion\\WingLion.mdl",
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45 model MODEL_ELEPHANTGOLD "ModelsMP\\Items\\Keys\\GoldElephant\\Elephant.mdl",
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50 model MODEL_STATUEHEAD01 "ModelsMP\\Items\\Keys\\Statue01\\Statue.mdl",
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51 texture TEXTURE_STATUEHEAD01 "ModelsMP\\Items\\Keys\\Statue01\\Statue.tex",
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52 model MODEL_STATUEHEAD02 "ModelsMP\\Items\\Keys\\Statue02\\Statue.mdl",
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53 texture TEXTURE_STATUEHEAD02 "ModelsMP\\Items\\Keys\\Statue02\\Statue.tex",
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54 model MODEL_STATUEHEAD03 "ModelsMP\\Items\\Keys\\Statue03\\Statue.mdl",
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55 texture TEXTURE_STATUEHEAD03 "ModelsMP\\Items\\Keys\\Statue03\\Statue.tex",
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58 model MODEL_KINGSTATUE "ModelsMP\\Items\\Keys\\ManStatue\\Statue.mdl",
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60 model MODEL_CRYSTALSKULL "ModelsMP\\Items\\Keys\\CrystalSkull\\Skull.mdl",
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61 texture TEXTURE_CRYSTALSKULL "ModelsMP\\Items\\Keys\\CrystalSkull\\Skull.tex",
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// ********* MISC *********
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250 texture TEXTURE_FLARE "ModelsMP\\Items\\Flares\\Flare.tex",
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251 model MODEL_FLARE "ModelsMP\\Items\\Flares\\Flare.mdl",
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252 texture TEX_REFL_GOLD01 "ModelsMP\\ReflectionTextures\\Gold01.tex",
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253 texture TEX_REFL_METAL01 "ModelsMP\\ReflectionTextures\\LightMetal01.tex",
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254 texture TEX_SPEC_MEDIUM "ModelsMP\\SpecularTextures\\Medium.tex",
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255 texture TEX_SPEC_STRONG "ModelsMP\\SpecularTextures\\Strong.tex",
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// ************** SOUNDS **************
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300 sound SOUND_KEY "Sounds\\Items\\Key.wav",
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functions:
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void Precache(void) {
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PrecacheSound(SOUND_KEY);
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}
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/* Fill in entity statistics - for AI purposes only */
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BOOL FillEntityStatistics(EntityStats *pes)
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{
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pes->es_strName = GetKeyName(m_kitType);
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pes->es_ctCount = 1;
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pes->es_ctAmmount = 1;
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pes->es_fValue = 1;
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pes->es_iScore = 0;//m_iScore;
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return TRUE;
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}
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// render particles
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void RenderParticles(void) {
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// no particles when not existing
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if (GetRenderType()!=CEntity::RT_MODEL || !ShowItemParticles()) {
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return;
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}
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switch (m_kitType) {
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case KIT_BOOKOFWISDOM :
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case KIT_CRYSTALSKULL :
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case KIT_HOLYGRAIL :
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Particles_Stardust(this, 1.0f, 0.5f, PT_STAR08, 64);
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break;
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case KIT_JAGUARGOLDDUMMY :
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Particles_Stardust(this, 2.0f, 2.0f, PT_STAR08, 64);
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break;
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case KIT_CROSSWOODEN :
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case KIT_CROSSMETAL :
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case KIT_CROSSGOLD :
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case KIT_HAWKWINGS01DUMMY:
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case KIT_HAWKWINGS02DUMMY:
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case KIT_TABLESDUMMY :
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case KIT_WINGEDLION :
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case KIT_ELEPHANTGOLD :
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case KIT_STATUEHEAD01 :
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case KIT_STATUEHEAD02 :
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case KIT_STATUEHEAD03 :
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case KIT_KINGSTATUE :
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default:
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Particles_Stardust(this, 1.5f, 1.1f, PT_STAR08, 64);
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break;
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}
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}
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// set health properties depending on type
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void SetProperties(void)
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{
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m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 10.0f;
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m_strDescription = GetKeyName(m_kitType);
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switch (m_kitType) {
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case KIT_BOOKOFWISDOM :
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// set appearance
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AddItem(MODEL_BOOKOFWISDOM, TEXTURE_BOOKOFWISDOM , 0, 0, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_CROSSWOODEN:
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// set appearance
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AddItem(MODEL_CROSSWOODEN, TEXTURE_CROSSWOODEN, 0, 0, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_CROSSMETAL:
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// set appearance
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AddItem(MODEL_CROSSMETAL, TEXTURE_CROSSMETAL, TEX_REFL_METAL01, TEX_SPEC_MEDIUM, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_CROSSGOLD:
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// set appearance
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AddItem(MODEL_CROSSGOLD, TEXTURE_CROSSGOLD, TEX_REFL_GOLD01, TEX_SPEC_MEDIUM, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_JAGUARGOLDDUMMY:
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// set appearance
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AddItem(MODEL_JAGUARGOLD, TEX_REFL_GOLD01, TEX_REFL_GOLD01, TEX_SPEC_MEDIUM, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.5f,0), FLOAT3D(2,2,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_HAWKWINGS01DUMMY:
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// set appearance
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AddItem(MODEL_HAWKWINGS01, TEXTURE_HAWKWINGS, 0, 0, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_HAWKWINGS02DUMMY:
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// set appearance
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AddItem(MODEL_HAWKWINGS02, TEXTURE_HAWKWINGS, 0, 0, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_HOLYGRAIL:
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// set appearance
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AddItem(MODEL_HOLYGRAIL, TEXTURE_HOLYGRAIL, TEX_REFL_METAL01, TEX_SPEC_MEDIUM, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_TABLESDUMMY:
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// set appearance
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AddItem(MODEL_TABLESOFWISDOM, TEXTURE_TABLESOFWISDOM, TEX_REFL_METAL01, TEX_SPEC_MEDIUM, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_WINGEDLION:
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// set appearance
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AddItem(MODEL_WINGEDLION, TEX_REFL_GOLD01, TEX_REFL_GOLD01, TEX_SPEC_MEDIUM, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_ELEPHANTGOLD:
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// set appearance
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AddItem(MODEL_ELEPHANTGOLD, TEX_REFL_GOLD01, TEX_REFL_GOLD01, TEX_SPEC_MEDIUM, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.5f,0), FLOAT3D(2,2,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_STATUEHEAD01:
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// set appearance
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AddItem(MODEL_STATUEHEAD01, TEXTURE_STATUEHEAD01, 0, 0, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_STATUEHEAD02:
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// set appearance
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AddItem(MODEL_STATUEHEAD02, TEXTURE_STATUEHEAD02, 0, 0, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_STATUEHEAD03:
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// set appearance
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AddItem(MODEL_STATUEHEAD03, TEXTURE_STATUEHEAD03, 0, 0, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_KINGSTATUE:
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// set appearance
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AddItem(MODEL_KINGSTATUE, TEX_REFL_GOLD01, TEX_REFL_GOLD01, TEX_SPEC_MEDIUM, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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case KIT_CRYSTALSKULL:
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// set appearance
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AddItem(MODEL_CRYSTALSKULL, TEXTURE_CRYSTALSKULL, TEX_REFL_METAL01, TEX_SPEC_MEDIUM, 0);
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// add flare
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AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
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StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
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m_iSoundComponent = SOUND_KEY;
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break;
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}
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GetModelObject()->StretchModel(FLOAT3D(m_fSize, m_fSize, m_fSize));
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};
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procedures:
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ItemCollected(EPass epass) : CItem::ItemCollected {
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ASSERT(epass.penOther!=NULL);
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// send key to entity
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EKey eKey;
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eKey.kitType = m_kitType;
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// if health is received
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if (epass.penOther->ReceiveItem(eKey)) {
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if(_pNetwork->IsPlayerLocal(epass.penOther)) {IFeel_PlayEffect("PU_Key");}
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// play the pickup sound
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m_soPick.Set3DParameters(50.0f, 1.0f, 1.0f, 1.0f);
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PlaySound(m_soPick, m_iSoundComponent, SOF_3D);
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m_fPickSoundLen = GetSoundLength(m_iSoundComponent);
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jump CItem::ItemReceived();
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}
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return;
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};
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Main() {
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Initialize(); // initialize base class
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StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
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ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_BIG);
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SetProperties(); // set properties
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jump CItem::ItemLoop();
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};
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};
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